Bug fixes have been implemented; improvements and features have been added
August 4, 2014
Mac, Windows, PlayStation 4, Other
Caffeine Development Log - July 29, 2014 Visit the Indiegogo page
This latest demo of the sci-fi horror title Caffeine acts as a visual showcase and provides a taste of the game's atmosphere, music and setting. It's based on a demo that was shown at AVCon 2014 in Adelaide, Australia.
The demo is non-linear and incorporates physics-based interaction. Head-bobbing and crouching have been implemented, bugs have been fixed, new assets have been added and materials have been tweaked. Oculus DK2 head tracking should work.
The demo is 64-bit only and can be downloaded here.