Devlog, Trailer, Screens - February 3, 2014
Savage: The Shard of Gosen takes place in the brutal world of Lor, a fantasy setting of the developer's own creation. It's inspired by the Conan stories by Robert E. Howard, Zelda II (yes, the black sheep of the Zelda family), Super Mario Brothers 2 (US), the Gargoyle's Quest series and the Castlevania series, with a healthy (?) dose of general barbarian fetishism thrown in.
The game will take place in a varied, open world, and will present an interesting little tale filled with machismo, magic and muscles, day/night cycle, overworld hunting/tracking, lots of action/platforming, fun melee system and some mild RPG elements (item use, leveling up, gear, crafting etc.).
A public alpha demo has been released and is available for download on IndieDB. The game is also looking to be Greenlit.
Matt Fitzgerald (Planet Tobor) is the game's sole developer. He's handling the design, code, art, music, and sound effects, and has been working on Savage for four years. He plans to release the game on PC sometime in 2014, but he needs your support.
A Kickstarter campaign has been launched and will continue until February 23, 2014. How about lending a hand?