Posted: 09/13/13 |
Category: News | Platform: Microsoft windows, Other
Child of Light is being developed on Ubisoft’s UbiArt Framework by a small team of seasoned developers based in Ubisoft Montreal. This powerful engine lets programmers and artists bring their art to life by permitting original, unedited concept art to be placed into the game world.
The effect this creates for players is that of stepping into an interactive painting.
Child of Light re-imagines classic fairytales and will invite you into the magical painted world of Lemuria. There, you will go on an epic adventure that represents a modern take on a coming-of-age story.
You'll step into the part of the child Aurora, who seeks to return to her home after having been spirited away. To do so, she must confront the mysterious Queen of the Night, who holds the sun, moon and stars captive.
With help from her companion Igniculus the firefly and some unlikely allies, Aurora will face her darkest fears and confront dragons and other mystical creatures.
“Ubisoft’s strengths include its diversity and the freedom it gives its creative teams,” said Patrick Plourde, Creative Director, Ubisoft. “We want Child of Light to be like a playable poem, a love letter to art and video games."
A Child of Light will be releasd in 2014 on current and next-generation platforms as well as PC.