Get your cheat codes and walkthrough for 9 The Last Resort Here!
September 30, 1996
CheatsStart a new game. At the entrance door, type the code "120763-090665". Hold the "CTRL" key and click "OK". Push "CTRL" and "0" and choose to not save the game. Open one of your old savegames; from this point, you can use the following Cheat Codes.LOBBYDRUMHALL1TAPESTRYGARAGECHASMDALIATTICCELLARVRROOMJUNGLEAfter you type a Cheat Code push the "ENTER" key to validate. You'll be transported directly into another area of the game.Walkthrough====================9: The Last Resort====================Walkthrough by Leland and ArleighFirst open the envelope and read the will, the code for the door is atthe bottom. Be sure to include the dashes. Then push enter button. Openthe gate. Grab the Monocle and you will fall down the stairs don't worrythat the Twins take the Monocle, you will get it back later. Listen toSalty whenever he comes up, he will give you clues. Explore the Lobby. Tothe right of the furnace is a ladder, go up and get the CD. Put CD inempty holder to the left of the ladder, turn on fuel. Face furnace(boiler) and turn red wheel to the right and fill boiler. Push redbutton, when gauge reads 7 pull red knob down. Go to the steps on theopposite side of the room and go down the left side. Pull the lever andhold it for a second or two. Turn right twice and you will see the waterwheel turning. This powers up the bridge to the Organ and the neon "Muse"light below you. Turn right and get coin.Put coin in Isadora's machine and listen to what she says. The grub meansnothing. Just something weird. Go up the ladder beside Isadora to thebalcony. Click on the center of the door and solve the match-the-soundspuzzle. This changes with each game and is time consuming but notdifficult Go straight ahead to the Muse Machine and look it over. On theway back look at the back of the door to see the chart of what goes inthe Muse Machine. Go to the Organ. Turn left and look and touch the Dogskeleton. Just something fun to do. Pull the lever beside the canal and abridge comes up. Go forward to the Organ. Look up at monkey. Read sheetmusic on Organ.Play notes from left to right WITH NO STOPS. You should hear some music.Go to the Tiki Gods guarding the door beside the stairs. They shouldlaugh and let you into the Drum Room. Explore. Go through the door at theopposite end of the room into the T-shaped hall. Look over jukebox. Turnleft and go forward to end of hall. Turn left and touch sign with colors,it should start blinking, the number of blinks for each color will beimportant later. Look at the other picture opposite. Just weird, notimportant as is the dripping sac thing at the other end of the hall. Nowgo to the other end of the hall.Turn right and touch the cat picture. Remember the part of the guitarthat you see there. (this is called a notation clue) Click to open thedoor and watch the Salty sequence. Listen to what Salty says when hecomes out. Go back to Drum Room to the masks and click on them for maskpuzzle. The masks have to be in order from left to right. Each mask musthave a characteristic of one next to it. Try the round face with big eyesat the left, then the next with big eyes, then the next with funny fangs,and so on. IMPORTANT! Make a note of the color of the background and themasks to use on the JukeBox. Use that on the Jukebox and the needle fallsthrough the record and drops the gear. look down and open the grate andget the gear. Go to the Clown pole, which is at the top of the stairs,and down the ladder. Turn left and click on the heart revealing thegears. Pull the bottom gear all the way down. (it takes twice) Pull theleft gear down twice. Insert the gear you have in the center. This willreverse the walkway right above you to let you in the upstairs hallway.Be sure to go to the CD to the right of Isadora and turn it over to getthe number of the song to play for Salty. Also be sure to turn left atthe top of the stairs and look under Thurston's picture for anothernotation clue. Go upstairs.Turn left and listen to Thurston. Just fun stuff. Go to microwave lookingthing and open it and look at another notation clue. Go to Victrola andset lever to the number of song on the CD you just looked at. Push buttonand Salty goes crazy. Go to the end of the hall and look into binoculars,just shows chasm. Turn left and turn board over and get first notationclue with music to play on the Organ. Write this down or push the"PrintScreen" button and go to Paint and paste and print. This is a pain,because you have to quit the game, but we found it the best way. Go toelevator and push button. Go in and turn left and push whatever lightsup.Turn left and move lever to 1. (2 is where you are and the basementdoesn't work yet) Attic you can go up and look but not enter. Exitelevator and go down the stairs, across to the ladder and up. Go to drumroom, turn right, and click on drum with face on it. Turn left, go todrum machine, pull lever on left side. Pull all the buttons down andlisten to the drum solos. When ready push red button and play "SimonSays" with drummer. Get maraca from drummer. Go to muse machine andinsert maraca. Go to door in right side of t-shaped hall. Enter tapestryroom, turn right. Click on tapestry. Enter room, and turn gears to showthone ( eye under screen will be blinking). Go set in thone, push redbutton, make note of the alignment of letter and symbol. Go to door, turnright, click on tapestry, enter, and align wheel of fortune with cluefrom throne. This sequence of symbols and letters will be applied to theOrgan keyboard. Starting from the left side of the keyboard, assign theletters and their corresponding symbols to the keys using both black andwhite keys. you will notice that there are two letters missing from thealphabet since there are only 24 keys. We found it best to make a chartof the keys with the alphabet right above them, or we'll E-Mail you ourchart. Look down, get mouse.Back out, turn right, go forward, turn left, go to cat tapestry, putmouse in bowl, but don't enter yet (this takes you to the chasm). Turnleft, click on center tapestry to enter guitar book room, read guitarbook, make notes on letters to tune guitar, look in three drawers below.Make note, or print the music notation clue in the center. Remember theletter of the guitar string, but don't take it. Now for the Chasm. Go tothe cat tapestry and click on it, go ahead into the Chasm. You will passthrough a door. Turn right and go ahead 1 time. Turn left, go aheadtwice, turn left, and go ahead once. You will be facing the skull. Turnleft and go ahead once, turn left, go ahead once to the bar. Open theright hand panel, click on the center and drag left. Get the bottle. turnleft twice, go ahead once, turn right, go ahead once back to the skull.With the skull to your back, turn right, go ahead once, turn right, andgo ahead twice, turn left to the door. With your back to the door, goahead once, turn right, go ahead once, turn left, go ahead to theskeleton. Turn right and give bottle to skeleton, and get bone. Turnright, go ahead once, turn right, go ahead once, turn left, go aheadtwice to the door. Open the door back to the tapestry room.Go to the garage door in the center of the upstairs hallway. Click onhandle in middle and drag up. Give bone to dog. Explore. In the car isanother notation clue. Go to the robot and click on him. Pick the car onthe right, the slowest one. Right after you click on the starting lightshold down on the mouse button until the race is over. May take severaltimes. When you have won, listen to the robot. Turn right twice and go tothe round tool shed left of the door. Click on handle and drag right.Look at the notation clue and draw it or print screen. Get spark plug.Look at notation clue in floorboard of car, and draw it. Go to musemachine and put in spark plug. Go back to garage, and get toothed wheel.Look down and enter hole. Face Skeleton, then turn right, go ahead once,turn right, go ahead once, turn left, go ahead twice to the door. Turnleft and go ahead 1 time. Turn left, go ahead twice, turn left, and goahead once. You will be facing the skull. Look down, and click on thecenter of compartment. Put toothed wheel in empty spot. Here, since everygame is different, you will have to experiment.The goal is to have all 12 holes showing pink. Our arrangement was 1, 3,4, 2. The secrete is to add the total of pink dots on each wheel, andturn the top wheel until all available pink dots are showing. When youget the wheels aligned properly, look up, and click on the skull to enterthe Dolly room. Explore. Go click on guitar case in the chair. She willtell you she needs a string. Go up the steps, enter the skull. Turnright, go ahead once, then turn left, go ahead one to the bar. Open theleft hand or center panel, get string. Turn left twice, go ahead once,turn right, go ahead to the skull, and enter skull. Give string toguitar. Tune the guitar using the tuning box on the left. Notice that theguitar head is bent down, so tune from bottom to top with the guide fromthe guitar book. Get the tuning fork.Go to the white door, and click in the middle. Go put it in the musemachine. Go back to the Dolly room at the left end of the t-shaped hall.After you enter the door, turn right, and go to the ball machine. Youmust align the cups to get the ball the bottom of the board. We found itbest to turn the lower cups first to see which way they will turn. Thisis fairly easy, it only took us a couple of tries. Click on the ball anddraw the notation clue. There are 2 notation clues on this sheet. Thefirst one is for the jungle organ. The second one is missing the secondnote, this will be the letter of the unused guitar string in the leftdrawer in the guitar book room Go to guitar picture tapestry, the firstone to the right of the throne and click on it. Using the clues from topof the stairs, microwave, and cat picture, drag correct pieces to centerto build guitar. Pull up on toggle to watch movie. Turn right, open doorand get vacuum tube. Since the twins take it from you, go back to theDolly room, climb the stairs, enter the skull. Turn right, go ahead once,turn left, go ahead once, go ahead once over the bar.Turn left twice, go forward, open the chest marked time bomb, get thevacuum tube, back away, go ahead twice, turn right, go ahead once, turnright, go ahead to skull, enter skull. Put vacuum tube in muse machine.Go to the organ. Build another keyboard chart below the first one, takethe first symbol from the sheet music and place it and the letter on thesecond chart as indicated on the sheet music, then continue your alphabetfrom there, warping around at the end of the keyboard back to thebeginning of the keyboard on the left. On ours we had to move up thekeyboard to the right five notes counting both white and black keys.Using the chart from the tool shed, the right and left side will overlay.Using the notation clues fill in the blank spaces in the second row bymatching the shaded boxes. In the first column add the first two rows ofarrows to get the third row (f you have 4 arrows right in top box and 2arrows left in the second box, the third box will be 2 arrows right).When finished this will be the sequence for the notation clue from theracecar. Now play music from notation clues. When it is right, you willhear noises from the monkey above. We played all the notation clues, andthe monkey was holding 4 coins to give to Isadora We used the Blue coinfirst and got the key.Go up the red stairway the hallway. Turn right and go forward to theattic door. Use key on door, open door. Go ahead twice to puzzle. Watchthe way the figures move to figure out how to get to the door at theother end. This one is kind of tough. When you reach the door, turn leftand click on the chest. Get the elevator card. Turn right and pushbutton, enter elevator. Turn left and put card in panel. Turn left andmove handle to basement.Go forward, you will get a gun. Shoot all the rats, you must reload whenthe cylinder is empty by clicking on the cylinder in the lower left. Youcan turn your pistol into a machine gun by holding down on the controlkey and shooting a rat. When the clip is empty, you must repeat theprocess. Watch out for the big rats coming in from the hole ahead and alittle to the left. It takes about five shots to kill them. This was oneof the hardest sequences to finish for us. When all of the lights arelit, go forward to the boarded up door, turn right. Click on the paper,and get the monocle. Put monocle in muse machine. After the muse machineblows up, listen to the twins, and follow them down. Turn left and clickon boat. Explore. Click on anything that lights up, and look at it. Thegreen on the palette is to tell you that green is the missing color inthe color-number notation clue at the left end of the t-shaped hall. Onours, green was three beats, or play the note three times. Now for themost nerve-racking puzzle in the game. Go to the organ. Here is where youwill need your organ keyboard chart again, and the completed chart fromthe tool shed. Play the notes on the totems from left to right using yoursecond keyboard chart. When you run into a shaded box, play the firstnote on the top of the totem, then move up or down the keyboard thenumber of arrows indicated on the notation clue from the tool shed. Ifthe note is colored, play that note that many times, if the box iscolored, play the sequence that many times. Good luck, Happy playing. Anyquestions or problems, feel free to e-mail us.-THE END-