News: InSomnia Reaches Kickstarter Goal Ahead of Schedule - July 21, 2014
With the recent launch of InSomnia's Kickstarter and Greenlight campaigns, indie developer Studio MONO reveals the fundamental changes and improvements they've made to their groundbreaking Dieselpunk styled RPG.
“We realized pretty quickly that we didn’t have a clear enough description of the project which ended up confusing and alienating potential backers for our original Kickstarter campaign in 2013” explains Anatoliy Guyduk, Lead Developer at Studio MONO, “so we decided to halt the campaign, go away, rethink, work on our mistakes and relaunch later when we had a clearer vision of the project and had a lot more content to show the public.”
Guyduk continues, “The primary mistake we made was using the term ‘MMO’ when in fact InSomnia is fundamentally an RPG. When potential backers saw the word ‘MMO’ the association was formed with games such as World of Warcraft, which InSomnia is not, and turned off the huge number of RPG fans out there who are our target audience. So, the big failure on our part was in the description of what the game was and what it wasn’t. The brand new features and descriptions we have implemented over the past six months have hopefully now rectified this as well as giving us additional time to progress the game.”
Set in a dystopian universe with retro-futuristic, diesel-punk styling, the world of InSomnia is one in which the visible realm is a veil behind which are hidden many layers of reality that very few can hope to comprehend.
Key Features of InSomnia:
InSomnia will launch on PC in Q4 2015. Release dates for Mac and Linux are TBD.