A PC adventure game from indie developer William Evans in which you become lost in a mysterious labyrinth
March 3, 2014
The idea behind Labyrinth is to create an innovative, immersive experience that diverts from the norm. The game is being designed for everyone: explorers, gamers, casual players and those who enjoy a challenge.
Labyrinth begins shortly after you fall into a strange dungeon leaving you completely lost, disoriented and confused. You must find your way back out, but doing so won't be easy.
Escaping will be a true test of courage. To persevere and navigate through the labyrinth will not be as simple as it may seem. In fact, doing so will be an amazing accomplishment.
Labyrinth is designed from two perspectives, creating two unique ways to play. Escape is but one option. The other - for explorers - will be to discover the history of the labyrinth and find the center of the maze.
This will be truly challenging because, unlike the normal "escape" game path, finding the way to the center and the labyrinth's biggest secret will test an adventurer's spirit and resolve.
From keyholes hidden behind bricks to searching through piles of dirt for clues, adventurers will have their work cut out for them to find the hidden path that provides a whole new experience.
There is no backstory. Labyrinth allows players to make their own story.
When does the game take place? You decide.
The location? You decide.
Who are you? Whoever you want to be!
This unique approach allows players to immerse themselves easily and focus on the task at hand from the very beginning, and will encourage stronger player-character empathy and connection by introducing no preconceptions about the protagonist.
A Kickstarter campaign is in progress until March 18, 2014. A release date for the game is TBD.