If this is your first visit, be sure to check out the
FAQ by clicking the link above. You may have to
register or
login before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
| 15 OCT 2004 at 11:14am |
TylerIntergalactic Janitor


Posts : 9 Joined: 30 APR 2004
Status : Online | I haven't seen Myst 4 (and I don't want to hehe ) but AFAIK all of the major adventure game engines allow you to make animated backgrounds in some way.
|
| 15 OCT 2004 at 3:16pm |
Jeroen StoutSchattenjger


Posts : 2798 Joined: 14 NOV 2003
Status : Online | They call it the ALIVE engine, they developed it themselves. It's a 2d layer-based engine; multible layers of animations on top of eachother. It's technicly very neat, so it's not that surpricing that most engines don't have it. Simple animations, however, most have.
|
| 15 OCT 2004 at 3:40pm |
KoriSorcerer Apprentice


Posts : 399 Joined: 27 MAR 2003
Status : Offline | Will, I would like to use something like ALIVE engine. Where do I start? Where do I learn more?
Kori
|
| 20 OCT 2004 at 11:25am |
Jeroen StoutSchattenjger


Posts : 2798 Joined: 14 NOV 2003
Status : Online | Phew... it's hard where to start. Learn C++, learn DirectX (buy a book, 'sbetter than internet tuturials), and have a lot of patience and time. Oh, and a 3d software of choice as well.
..you did mean create is yourself, didn't you?
Good luck in that case it's very hard.
|
| 21 OCT 2004 at 4:59am |
Orange_BratIntergalactic Janitor


Posts : 81 Joined: 4 APR 2004
Status : Online | Originally Posted By Kori (15 OCT 2004 3:39pm) Will, I would like to use something like ALIVE engine. Where do I start? Where do I learn more?
Kori
If you don't want to fool with creating your own engine or learning C++/DirectX, you can try an already made engine that has a scripting language. Torque has Torquescript, but it has a reputation for being extremely difficult to work with..esp for beginners. I personally use the newest version of 3D Gamestudio which is called A6. It has an easy cscript, but you can use C++/Delphi in conjunction with the SDK if youj're so inclined. In the not too distant future, you'll be able to use any language you want, as well as, a variety of different API. See the forecast link to keep up to date on that:
http://www.conitec.net/forecast.htm
In my opinion, A6 is the best choice, in its class, for 3D..esp if you're new to the scene and have little programming experience.
[url=http://www.thedisenfranchised.com/]The Disenfranchised™[/url] - coming later
|
| 21 OCT 2004 at 5:24pm |
KoriSorcerer Apprentice


Posts : 399 Joined: 27 MAR 2003
Status : Offline | I went to their site. It look promising. I did notice they say 3d. So is this something I could make a Point and Click Adventure game with?
I am playing Dark Fall at the moment, it was made with Micromedia Director.
What is the difference besides price?
I have noticed that some people who make games don't use Micromedia because of the price. They use these other free (or low cost) game engines on the web. I never could understand that line of thinking. If you spend a year or two building a game, who cares what the game engine costs. You want the best engine you can afford.
Kori
|
| 27 OCT 2004 at 11:58am |
HolmqvistIntergalactic Janitor


Posts : 23 Joined: 2 JUN 2004
Status : Online | Macromedia Director is not an adventure game engine, nor is it a game engine.. It's a sorta a partly visual programming language, similar to flash but more suited for desktop applications. If you chose to work with director, you don't have an engine, you will have to script one yourself. /Jacob
|
| 24 NOV 2004 at 10:55pm |
ImariIntergalactic Janitor


Posts : 21 Joined: 30 MAR 2004 Location: US
Status : Offline | Kori, you might take a look at AdventureMaker. It's specifically for point-and-click adventure games. Maybe it will suit your purposes?
www.AdventureMaker.com
|