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Topic: Myst 4 engine

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15 OCT 2004 at 2:28am

Kori

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Does anyone have any information on what engine was used for Myst 4, or know of any articles? The Myst 4 game has a real nice point and click engine with a animated background. I am not really sure if it is a 2d or 3d engine.(maybe a little of both.) All of the point and click engines I know of do not have this animated background feature.

Kori

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15 OCT 2004 at 11:14am

Tyler

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I haven't seen Myst 4 (and I don't want to hehe
) but AFAIK all of the major adventure game engines allow you to make animated backgrounds in some way.

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15 OCT 2004 at 3:16pm

Jeroen Stout

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They call it the ALIVE engine, they developed it themselves. It's a 2d layer-based engine; multible layers of animations on top of eachother.
It's technicly very neat, so it's not that surpricing that most engines don't have it. Simple animations, however, most have.

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15 OCT 2004 at 3:40pm

Kori

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Will, I would like to use something like ALIVE engine. Where do I start? Where do I learn more?

Kori

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20 OCT 2004 at 11:25am

Jeroen Stout

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Phew... it's hard where to start. Learn C++, learn DirectX (buy a book, 'sbetter than internet tuturials), and have a lot of patience and time. Oh, and a 3d software of choice as well.

..you did mean create is yourself, didn't you?

Good luck in that case
it's very hard.

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21 OCT 2004 at 4:59am

Orange_Brat

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Originally Posted By Kori (15 OCT 2004 3:39pm)
Will, I would like to use something like ALIVE engine. Where do I start? Where do I learn more?

Kori


If you don't want to fool with creating your own engine or learning C++/DirectX, you can try an already made engine that has a scripting language. Torque has Torquescript, but it has a reputation for being extremely difficult to work with..esp for beginners. I personally use the newest version of 3D Gamestudio which is called A6. It has an easy cscript, but you can use C++/Delphi in conjunction with the SDK if youj're so inclined. In the not too distant future, you'll be able to use any language you want, as well as, a variety of different API. See the forecast link to keep up to date on that:

http://www.conitec.net/forecast.htm

In my opinion, A6 is the best choice, in its class, for 3D..esp if you're new to the scene and have little programming experience.
[url=http://www.thedisenfranchised.com/]The Disenfranchised™[/url] - coming later

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21 OCT 2004 at 5:24pm

Kori

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I went to their site. It look promising. I did notice they say 3d. So is this something I could make a Point and Click Adventure game with?

I am playing Dark Fall at the moment, it was made with Micromedia Director.

What is the difference besides price?

I have noticed that some people who make games don't use Micromedia because of the price. They use these other free (or low cost) game engines on the web. I never could understand that line of thinking. If you spend a year or two building a game, who cares what the game engine costs. You want the best engine you can afford.

Kori

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27 OCT 2004 at 11:58am

Holmqvist

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Macromedia Director is not an adventure game engine, nor is it a game engine.. It's a sorta a partly visual programming language, similar to flash but more suited for desktop applications. If you chose to work with director, you don't have an engine, you will have to script one yourself.
/Jacob

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24 NOV 2004 at 10:55pm

Imari

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Kori, you might take a look at AdventureMaker.  It's specifically for point-and-click adventure games.  Maybe it will suit your purposes?

www.AdventureMaker.com

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