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Topic: making a dream come true

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All Forums : [Adventure Games Forum] : Developers' Zone > making a dream come true
23 NOV 2002 at 1:35am

djahiz

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I've been dreaming for a long time about creating my very own p&c adventure game. I have a general concept, and a storyline is beginning to take shape. What are the necessary stages in creating an AG? Also, since my graphic skills are, uhm... let's say I'm rather garphically challenged. How can I create at good, if not great graphics for my future game? Is there any special software for people like me?

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23 NOV 2002 at 1:49am

bleepnik

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There's a thread in this forum about various software applications that may facilitate the realization of your dream.  Additonally, you may wish to check out the individual developer communities, as well as general sites like Adventure Developers.

Hope that helps get you started; best of luck in your endeavour.


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23 NOV 2002 at 6:08am

PharosGames

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Originally Posted By djahiz (23 NOV 2002 1:34am)
I've been dreaming for a long time about creating my very own p&c adventure game. I have a general concept, and a storyline is beginning to take shape. What are the necessary stages in creating an AG? Also, since my graphic skills are, uhm... let's say I'm rather garphically challenged. How can I create at good, if not great graphics for my future game? Is there any special software for people like me?


Hi,

Do you have a programming background?  I'd recommend Poser for graphics.  It's fairly easy to get started with it, but takes a lot of patience, as with all graphics...  


Good luck!


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23 NOV 2002 at 1:33pm

bleepnik

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I would heartily recommend Poser as a tool for creating people, among other things.  I've been using it since v2, and amazed by how far it's come over the years.  Its output is truly astounding now.

However, I would suggest that before doing so, you study still life drawing, human anatomy, and lighting.  To make a 3D model truly come to life, it is things like lighting and texture that make all the difference in the world.  To achieve better results in this area, I'd strongly suggest at least a cursory study in natural media before transitioning to the digital realm.


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27 NOV 2002 at 5:09am

mszv

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Had a long post - took it out.

Take art classes, and go to museums and art galleries and look at art.


Regards, mszv

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27 NOV 2002 at 6:26am

bleepnik

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Most of your post was well stated, and I agree with a lot of it.  I don't think the extent of study you prescribe is altogether necessary, much less imperative, to create your own graphics in a game.

Further, I'd recommend actually looking at what Poser's all about - what it does, what it can do, what it's being used to do - before drawing your conclusions.  Poser isn't about everybody having the ability to re-create their own Kama Sutra.  If you look at the many galleries out there, you'll realize what a flexible application it is.  Oh, and no, you're not limited to the models that come with the software, nor are you limited to buying what the developers make available.  The reason a marketplace (several, actually) exists is because users can create their own poseable models and props.

gita


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27 NOV 2002 at 5:15pm

mszv

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Thanks for the input JustG.  It's nice to know that you can use Poser for other stuff, you don't have to buy those models they sell!


Regards, mszv

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27 NOV 2002 at 11:19pm

djahiz

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Thanks for all your help and information. I don't have any programming skills - I just like AG's. That's the closest I got to programming. Where can I download Poser?

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27 NOV 2002 at 11:44pm

Nellie

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Three adventure game makers if you want to make a third-person game:

http://www.adventuregamestudio.co.uk/

http://agast.dyndns.org/agast/home.html

http://www.hungrysoftware.com/#/tools/sludge/

The first two are free, while the last displays a 'nag' message until you pay for it.

There's also a program which is ideal for making first-person adventures, but somebody else will have to give the URL of that one because I've forgotten the name.

Finally, I don't think you should worry so much about graphics - if you make a game with a great story and great puzzles/interaction, then it will be popular no matter how average the graphics.  Or you could always make a text adventure, instead.

[b]£1bn -[/b] Amount British government has pledged to paying off debt of poorest nations over next 10 years.&&&&[b]£5bn -[/b] Amount British government has already spent on Iraq campaign.

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28 NOV 2002 at 1:32am

bleepnik

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Poser isn't free.  There may be a trial/demo available, but I'm not sure.  More information may be found at the developer's web site at:

htttp://www.curiouslabs.com


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3 DEC 2002 at 2:15am

Trumgottist

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My advice is to team up with someone that's not "garphically challenged"  
Teamwork is fun, and you (hopefully) get a better result.

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3 DEC 2002 at 6:41pm

mbc841

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If you want to make a 1st Person Adventure Game, try the Adventure Maker.  You can download it for a free trial.  When I first started using it, I knew NOTHING.   The program comes with a sample game and a tutorial, and you don't need to know any programming to make a simple point and click game.  

As for graphics, try using 3D Home Architecht to make interior rooms - it is very easy and you can export the generated rooms to a .bmp format, and then "decorate" with any graphic program, I use Paint Shop Pro.  

[url=http://www.justadventure.com/IndependentDevs/TheArrangement/index.htm][[img]http://www.justadventure.com/IndependentDevs/TheArrangement/Graphics/banner1.jpg[/img][/url]

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4 DEC 2002 at 12:18am

ratracer

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3D tools are usually expensive, but there are some in the market that are either free or under 100 euros (or USD)... I know, because I can't afford those high-profile professional tools like Maya, 3DSudioMax or the like, so I went to look for those freeware or non-expensive ones. Of course, most are lacking functions the super-pros have, but you will find some that are good enough.
I don't have the URL here, but with a bit of google you will find them:
CyberMotion 3D (I know the URL of this one
www.3d-designer.biz
because its my favorite)
3D Canvas (at www.amabilis.com
Blender 3D
Anim8or
ModelMagic
EasyModel
AMAPI (the version 4.15 is free)
POV Lab
Moray

About the adventure game engine, I only tried
AGS (see www.agsforums.com )
and Adventure Maker
although, until now, I am a strickly (and very happy) AGS user...

In conclusion, as you will be, I am making a dream coming true... My job and skills have nothing to do with aming industry, but as an amateur, I am pretty close of finishing my first full lenght game... I'll profit this air time to give myself some publicity: see the (very very short) demo of my upcoming game at:
www.freewebs.com/ratracer
or
www.geocities.com/ratracer2pt




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4 DEC 2002 at 5:01am

Trumgottist

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...but no software can create good graphics without a person capable of creating good graphics.

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4 DEC 2002 at 11:13am

ratracer

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... but drawing and painting or modelling can be learned and improved. Talent might make the difference, but pratice is fundamental...

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4 DEC 2002 at 6:48pm

Trumgottist

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Absolutely!

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