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Topic: Sherlock Holmes: Case of the Rose Tattoo

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All Forums : [Member Arena] : Members' Adventure Game Reviews > Sherlock Holmes: Case of the Rose Tattoo
3 NOV 2002 at 4:51pm

szcax

Journeyman
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Joined: 12 OCT 2002

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To preface this review, the real name of the game is "The Lost Files of Sherlock Holmes: Case of the Rose Tattoo". Simply no room in the subject to write it all out.

On to more pressing matters:

"The Lost Files of Sherlock Holmes: Case of the Rose Tattoo" (TLFoSH:CotRT  :
) is a rare adventure game that I was smart (read: lucky) enough to snatch when it first came out. As a matter of fact, I was very VERY lucky that I picked it up. Any adventurer who enjoys an outstanding plot mixed with multidimensional characters is in for a treat, provided that they're willing to suffer through some unskippable animations and banal puzzles.

The game starts off when the Diogenes Club, a meeting place for rich and affluent 'snobs', spontaneously explodes. This whole ordeal wouldn't be so bad if not for the fact that Mycroft Holmes, brother of the game's hero, was seriously injured in the explosion. Holmes goes home (try saying that 100 times fast!) to his apartment at 221B Baker street and mopes, fully convinced that the explosion was caused by a gas leak. You start off playing Watson, determined to prove that foul play was the cause of the incident. Upon doing this, you take control of Holmes, but Watson never leaves your side, ready to provide subtle hints or insights at your command.

As the game continues, the plot expands into a colossal tale that would be done injustice by my attempts to summarize it. Simply put, this would be a tale that Sir Arthur Conan Doyle would be proud to call his own. The plot is presented at the perfect pace, which is important because there's so many pieces to the mystery that you would never be able to follow Holmes's thinking if the plot progressed any faster. Just in case, Watson carries a journal of all your conversations - a marvelous alternative to saving, restoring an old game, researching, and going back.

Speaking of conversations, the ones in this game are simply spectacular. The dialogues don't last too long, nor are the dialogue trees illogical or convoluted. However, there are a few minor typos in the subtitles, which baffles me. How do so many egregious typos get past the playtesters? Anyways... The voice acting is to die for. All the dialogue is presented in 1800's English, which is skillfully written, but at times hard to understand (if your English isn't up to par, keep some sort of dictionary by your computer). However, I suppose this was inevitable, and I'm glad they didn't sacrifice historical integrity for the sake of some of the linguistically challenged.


Black holes are where God divided by zero

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3 NOV 2002 at 4:52pm

szcax

Journeyman
Journeyman



Posts : 935
Joined: 12 OCT 2002

Status : Online
Moving on to gameplay...
The game is divided up into several locations throughout England which come available to you as your need to visit them arises. Upon exiting a location, you can select your next destination via a map (ala Gabriel Knight 1). One minor gripe - the map scrolls to cover s large area, but most of the locations are all jumbled together in the upper left quadrant. Inside a location, there are hotspots you can click on for Holmes to look at the item or talk to the person. A right mouse button click will provide you with the full list of available actions associated with the hotspot. Your inventory is represented by a scrolling list of icons. Its such a shame that you have to scroll a heck of a lot, since you can only see 8 items at a time and you can never get rid of those pesky items that you don't want any more. To add insult to injury, you can pick up numerous useless items, including every goshdarn piece of paper you ever lay your fingers on, even if it just a message that says "Analysis complete. Traces of Ammonium Nitrate. May have a name. -Dewar." Ugh.

The puzzles in the game are nothing new, consisting mostly of looking at everything and talking to everybody about everything. I'm not kidding about looking at everything - you need to look at the carpets, the tables, the doors, even the characters themselves. I guess this is acceptable because of the detective theme of the game of the game, but it's just taken too far. Even though you're treated to beautiful 19th century descriptions every time you look at things, it gets old surprisingly fast. The inventory puzzles aren't terrible, but they're certainly nothing to get excited about. The puzzles also lean towards the easy side, mostly because you're given magnanamous hints inside the game and from Watson. Despite what a lot of TLFoSH:CotRT reviewers say, this isn't an altogether bad thing. Yes, it moves like you're reading a book, but this is essential to this type of game. It's important that the players gets swept up in the mystery, rather than wander around wondering how to wake up the blacksmith so he can copy the key to the clown's room so you can steal his hat to disguise yourself to get into the castle. One quick warning before I move on: there is <gasp> an ACTION SEQUENCE in the game. Wait! Don't stop reading! Come back! This particular (here come those evil words again) ACTION SEQUENCE, in which you must beat a person in darts in order to get information, fits well into the storyline and shouldn't pose a problem to anyone, despite how reflex deprived you are.

The graphics of the game are beautiful, while the sounds are passable. The rooms are well-painted 2d inside which the video-captured characters realistically move. Traveling between locations, you're treated to photographs of 19th century england as you wait for the location to load. A nice touch. However, some of the animations really irk me. They are unskippable, which is unfortunate because you have to view some of them ad nauseum. The sounds are acceptable. Not much to say about them, really.

The game takes itself very seriously. There's only one scene (part of the ending video clip) that's sort of cheesy. On a similar note, the ending is very satisfying, but also leaves a sequel up for grabs.

So grab this game if you can, especially if you liked the first in the series. If you feel like being a cheap illegal immoral scum of a loser, go ahead and download it from the underdogs. A lot of you probably already have. But you miss a whole lot without the voice acting. Imagine playing Full Throttle without the clipscenes. You could do it, but you'd be a fool to do so. Overall, I'd say the game gets a B+ for it's excellent story and immersive environment, brought down just for every time I had to look at a wlkthrough because I failed to look at a seemingly innocent hotspot.

What do y'all think?
Black holes are where God divided by zero

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3 NOV 2002 at 8:09pm

bleepnik

Private Detective
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Joined: 13 OCT 2002
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What do I think? I think that was a great review.  Thanks for it


.gita


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3 NOV 2002 at 11:29pm
Deleted Usersczax, your review is great.   :


I am currently replaying Rose Tattoo and enjoying it much.  After much searching I was able to secure a copy of Serrated Scalpel (I gave away my original copy).  I will give that one another play soon.

Harriet@JA

All Forums : [Member Arena] : Members' Adventure Game Reviews > Sherlock Holmes: Case of the Rose Tattoo

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