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Topic: I cheered to discover Guild Wars 2's beta interface
Many classic elements are back and sport a sleeker (and fewer retro-plastic) look. Could possibly simplistic chat, only better customizable than GW1's; a minimap that merges the overhead map and breadcrumb map (where you are able to still draw); a contact list; an expanded skillbar and Diablo-like health orb; overhead combat text; a fantastic inventory from the sort you'd see in Wow simply with extensive custom mods; along with a brand-new mail system. It's all regulated very standard and expected in MMOs nowadays, but old-hands at GW defintely won't be delay (although I couldn't look for a click-to-move option). Probably the most impressive UI element may be the all-new map. Gone may be the relatively static and uninformative Guild Wars map; in their place is usually a dynamic cartographic triumph that displays sets from waypoints to nearby random events to skill point acquisition spots. Some quest-givers may also superimpose themselves and their quest information over the map in real time so that you're shown quest destinations during the conversation rather than merely being told about them. The series made a great progress way from asking you to click "accept" in a text box.