JKingSchattenjger


Posts : 2349 Joined: 4 MAY 2008 Location: 0
Status : Offline | A few days ago I finished a playthrough of The Journeyman Project II: Buried in Time. Herewith my thoughts on the game.
First of all, I started the game on the rebound: I was sorely disappointed by Darkstar, but I loved that game's atmosphere, so I wanted to try and find something at least vaguely similar. Buried in Time seemed to fit that mold with its future setting, sparseness of character interaction and engaging story (not to mention totally tripy credits music). Lackign anythign better (and not having thought of Mission Critical at the time), I set about unraveling Agent 5's mystery.
In terms of presentation the game fares rather well considering its age. True, the resolution is low, the gameplay window is ludicrously small and the audio fidelity leaves a lot to be desired, but the environments are totally rad, movement video is of good quality, and you can get lost pretty easily once you learn to ignore the interface.
Puzzle-wise it was rough going at the start. I don't think this is particularly unusual: you have to get into the right frame of mind for the overall puzzle design logic starts to make sense, and it's a rare game which can manage to lead you in so gently that you don't get a little stumped after a few minutes. Unfortunately Buried in Time is a largely inventory-based game, and there are only a very few minor pure-logic puzzles. Thus, the game eventually exhibited something I hate about inventory games: I was missing an item, had no idea where to look, and had to scour four different very large areas (one of which is timed; you have only so much oxygen in your suit, and die when you run out) looking for god knows what. Eventually I had to consult a walkthrough a couple of times because I had neither the large blocks of time nopr the patience to comb through so many different views looking for some item I wasn't sure even existed.
Still, the game is not without its highlights, including some really excellent historical locales, lots of educational content, a few really good non-inventory puzzles, and a cow launching. I'd have liked the game a lot better if I had had an item list (with just the names of all the items in the game) to assuage my paranoia about having encountered a bug or dead end (there are no dead ends, only death[1]), and sometimes the UI could be very unclear about what you could or could not do, but it's still a very nice game, and I found it very much worth playing.
It's available at GOG for a fair price amd works well save for task switching. Worth it, especially if you're good with inventory-based games.
[1] Saved game can however get corrupted when one is zoomed in or when enaged in a special sequence. Overwrite saves with caution.
You can't kill someone in a studio. Last edited by JKing : 10 MAR 2012 8:45pm
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