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|31 DEC 2004 at 12:34am|
Posts : 1833
Joined: 2 NOV 2011
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Posted In: Articles : Walkthroughs
When you are talking to another character in the game, always exhaust all topics of conversation. Many elements of the gameplay are triggered by the conversations, and if you leave some topics unfinished, you could feel stuck. In addition, many conversation topics won't appear unless they are triggered by some action. For example, you can't ask about a locked gate unless you have actually seen the gate and tried it. You may select topics of conversation in any sequence you wish, but the most logical order will be realized if you start at the top and work your way down.
Wind the Train
The Gate Key
Get the Coal
Finding Hans Voralberg
Getting into the Monastery
The Stained-Glass Mammoth
Here's where you could really feel stuck. Open your inventory (right-click) and open the Documents. Lo and behold, there is a Stained-Glass Mammoth sitting there. Use the eye icon to examine it, then use the hand icon to pick it up and use it. The fat-ass nosy monk who gave you the scroll also gave you that piece of stained glass and didn't mention it.
Place the stained glass into the window. Now you need to control the beam of light.
Now go all the way back to that original machine where you first entered the Monastery.
It's a candle-mold.
Making the Candle
Take the Matches.
Go to Hans' room. Put the Youkol Relic on the Table.
Escape the Monastery
Go get Hans, and go for a ride. Woohoo!
Press the center button again. The horses do their thing - Cute.
Oh No! The train is heard starting up, and it leaves Romansburg, apparently stranding Kate.
Go to the Gangcar, click on it and Youki will take you out of Romansburg forever.
In the Wilderness
Lose that Bear
Any time you catch the wrong color fish, Youki would be glad to take it off your hands. Of course, you could also traipse upstairs and feed it to the bear (through the window) but only the Orange one will please him.
That only comes to thirty-six combinations if you do it by brute force. Look for shade.
Must Get to that Train
Wake Up Boris
This is half the information you need.
Now turn A off, and B on. Flip 1 down, and 2 and 3 up.
Thinking "Outside the Box"
You must get all of them open.
Just click on the middle slider and both end sliders.
Ivan and The Youkols
You could try to walk under the drums, but as long as they are operating, you can't.
That's the Spirit!
You should see a device at the water's edge made of branches lashed together, with a crank.
Take the empty flask, and hang it on the hook. Turn the crank to lower it into the water.
Mother's Little Helper
(If you missed taking the fishbone at the house in the woods, you can find one at the Youki's Corral here in the village. Just go to the gate of the corral and look on the ground.)
Dream world - Valadilène
Set the Clock
Helping to Revive Hans Again
The locomotive's final deed
The ark is revealed. Remember the boat in Alexei's journal? - it's all yours now.
Go to the Youki-corral, and open the gate. Now you can leave on the Ark.
Freeing the Ark
Ivan can be seen pacing around over her head.
Getting Rid of Ivan
You can finally be sure; that is the last you will see of Ivan.
It's the second from the left.
Tune the pipes.
-Well, listen to my story, a story I will tell, of an airborne sapper, who would go through hell, His home was FT. Leonard Wood, the land that God forgot, the mud was 18inches deep, and the sun was blazing hot.
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