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Topic: Skyrim screenshot thread

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All Forums : [Adventure Games Forum] : Other Games > Skyrim screenshot thread
2 DEC 2011 at 10:59am

Ex-JAStaff3

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Dona-

Please don't kill the messenger.  I have nothing to do with the technical side of the board but I do know that resizing pictures isn't particularly difficult.  This is a simple request not an attack.


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2 DEC 2011 at 11:12am

Dona

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It was a general "you", not a personal attack, sorry if it sounded that way. I don't know who is in charge of the technical side of the boards. It's just that this board has been broken for months (icons still don't indicate new posts on the main forum page, for example) and new features are not that hard to implement at all. I will keep my images reasonably small, don't worry.



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2 DEC 2011 at 11:20am

CB

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Since I'm only using a 17.3 in screen I for one surely wouldn't have the 'nads to complain.


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2 DEC 2011 at 12:05pm

Stiler

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It would be much easier if we had the old spoiler tag back? Where you could hide images in the spoiler tag, an dpeople simply had to click it for it to open and show all the images. This was ho wwe got aroun dit on the older board, and it's one of hte few things that worked better imo.



Last edited by Stiler : 2 DEC 2011 11:56pm
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2 DEC 2011 at 9:48pm

JKing

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While automatically resizing images can be simple in theory, practical considerations make it a little more difficult than it appears, I think.  You can give '.message img' a max-width, but what do you set it to?  100%?  Shrink-wrapped table cells don't have a fixed containing block size, and even if the table is given a fixed size, the automatic table layout algorithm is usually used (and is in this case, I believe), so the size of the cell should increase to accomodate the replaced content within.  This is all doubtless copiously defined by CSS 2.1; unfortunately I'm too tired to check.  

 

All this to say that I think it's a reasonable request---and also an interesting technical conundrum.  There probably some JS library somewhere which takes care of the nitty-gritty, though...


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Last edited by JKing : 2 DEC 2011 9:54pm
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3 DEC 2011 at 2:41pm

karla

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Unfortunately, screenshots can't be all things to all people. Many different monitor sizes/screen resolutions are available these days, and I join JA-Staff3 in requesting that screenshots be kept to a reasonable size.

On the old site, I kept big screenshots that were linked to thumbnails in reviews, upcoming releases, etc. a maximum of 1024 x 768. If there were any complaints, I never heard about them.

JA-Staff3 and I are aware that the new forums have had problems since they went live at the beginning of November. However, neither of us has the authority to do anything about the technical side of the forums directly. All we can do is report problems, either when we experience them or other forum folk report them to us. And that we do.

 

I'm returning this thead to its official topic now.


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3 DEC 2011 at 5:16pm

Halcyon

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Screenshots is the official topic.  

 

Such as....

 

When you press Print Screen in the game, where are the screenshots saved?  They used to go to Programs/Steam/SteamApps/Common/Skyrim.  Now...I don't know!  


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3 DEC 2011 at 6:34pm

karla

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Well...what I posted is more about general screenshot procedures and forum issues. At least that was my intent when I posted it.


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3 DEC 2011 at 6:57pm

Halcyon

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Thanks for keeping involved, Karla.  Always great to hear from you


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3 DEC 2011 at 8:14pm

karla

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Thanks right back to you, Halcyon. I'm happy you're still here, too.


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5 DEC 2011 at 6:33pm

Halcyon

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On load of this location, the puzzled bull fell from the sky, killing his companion.  That's no bull. 

 

The kind Imperial named Dunn, who happened to witness the tragic event, resurrected the fallen bull so both can be bullish once again.

 

The End.

 

 


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5 DEC 2011 at 11:25pm

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It's raining bullss...      


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15 DEC 2011 at 10:59am

CB

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I know the thread is a bit old but so what.

 

NO NO NO

Why do I always keep saying yes to these annoying people with their frivolous requests? No wonder I don't get the important things done.

 

I seem to be playing quite a lot of this game underground, however it does occasionally open in a spectacular way. This was a good situation to get Onmund's juices flowing. His attacks remind me of the sounds issued from the E-11 Blaster rifles used by Storm Troopers in the original Star Wars. Very cool.

 


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15 DEC 2011 at 11:47am

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Nah, how does a thread get "old"?  I haven't had a chance to play any further, still haven't even't done a  thenth of the game, so to me everything is still fresh and new. 

 

 

Btw, nice to have you back again, CB! 


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15 DEC 2011 at 12:20pm

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The second screenshot makes the place look a  lot more impressive on your computer than it did on mine. I did not get all of those effects when I was there (might be because my graphics card is just bellow minimum req)


 

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15 DEC 2011 at 1:54pm

CB

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Well I was worried about performance and how much it was going to cost to upgrade my PC, but it turns out I find it amazing how well the game performs on a $650 laptop instead.  

 

Although I did spend considerable time fooling around with the options and with Google search along the lines of "improve Skyrim performance."


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15 DEC 2011 at 3:49pm

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I'd just like to share these random fun glitches that happened to me today 

 

It was quite surreal to walk around the inn with the sky staring down!

 

This one happened after being killed by a giant.. I just kept flying higher and higher and higher....

 

 


Playing: Skyrim (ongoing)

Last Finished: can't recall, been too long.


Last edited by Inesrocks : 15 DEC 2011 3:50pm
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15 DEC 2011 at 8:31pm

CB

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I see these flying fire flamers are apt to appear now in pairs. Dragons do mate, right?

 

 

RIP


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11 FEB 2012 at 11:33am

CB

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Name that constellation.

 


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12 FEB 2012 at 12:35am

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That is one thing that the high-res mod seems to improve; is the night sky.  I always used to love looking at the sky in Morrowind and Oblivion.  Where are the extra moons, tho, I wonder?

 

 

EDIT:  Oh duh- I'm half asleep... ok, the Mammoth constellation.  ..and I see the moon is sitting on the horizon there.

 

 

I also once took screenies of a floating (day time) mammoth, but sadly they didn't 'take' and I realised too late they didn't - after it came back to earth again.


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Last edited by Traveller : 12 FEB 2012 12:37am
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12 FEB 2012 at 9:42am

CB

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 I didn't know that Nirn had two moons, just the one rather large one.  I have to assume their orbital paths differ as it wasn't all that easy to find them together.

 


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12 FEB 2012 at 9:58am

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There is actually a surprising amount of in-game theories about those two moons and what they signify. Some believe that they are manifestations of the planes of the aedra & daedra, others believe that they are manifestations of spirits who works for the gods. There are also theories about them being lost worlds, that became uninhabitable a long time ago. Curiously the dwemer never seemed to care about the smaller of the two moons, so there are some theories about that moon being relatively young.

The larger of the two is by the way called Masser and the smaller Secunda. 


 

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12 FEB 2012 at 11:20am

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Yes, you see Masser and Secunda being mentioned in the books a lot, though at first I didn't know they were moons.  Wouldn't it be fun if the bigger one was Earth, and the smaller one our moon?  That could have been before Earth became inhabitable. 

 

But nah, I guess not:  From the UESP:

 

Nirn has two moons, Masser and Secunda.[9] The other astral bodies in the sky above Nirn are believed to actually be the spheres of the Aedra and aedra" target="_blank" rel="nofollow">Daedra, as seen from the mortal plane. The sun and stars are also punctures in the veil of Oblivion, through which the light of Aetherius shines into Mundus. One exception is the snake constellation, The Serpent, which simply 'drifts' about the sky. It is made up of "unstars".

For an account of Nirn's mythic history, see the article on the Mundus

 

CB, how on earth did you get them together like that - don't tell me you went tthrough hundreds of day/night cycles to get those moons like that?


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"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


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12 FEB 2012 at 3:35pm

CB

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One of the books I came across was The Lunar Lorkhan

http://www.imperial-library.info/content/lunar-lorkhan

 

 

Originally Posted By Traveller (12 FEB 2012 11:20am)

CB, how on earth did you get them together like that - don't tell me you went through hundreds of day/night cycles to get those moons like that?

 

No, not quite. I did get some help though, telling me where to go. Good thing it's a magical world. One can only imagine the profound effects the size of such moons would have on the tidal cycles.

 

 


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12 FEB 2012 at 5:11pm

markornikov

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i often see them together, as a matter of fact i've seen them together just a few hours ago.

Please ignore the stupid subtitles, it's just a quick screenshot:

 

http://cloud.steampowered.com/ugc/486624182669825575/F5DAD479E68F902881DCEB9E790FB514DED718EC/


 

Raptr Gamercard

 


Last edited by markornikov : 13 FEB 2012 1:49am
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