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Originally Posted By markornikov (17 OCT 2012 8:56am)
Originally Posted By Fnord (17 OCT 2012 8:51am)
I guess it would be quite hard to actually create a living game world, where your actions have far reaching consequences, without the developers having to re-write a lot of content for each major quest you accomplish. It is either that, or keep the quests more low-key (which probably would be better for most quests, not every village needs to be on the brink of destruction)
But it's certainly possible in open-world games, Blowing up Megaton does have quite an impact on the game as do the endgame choices heavily impact the broken steel DLC. And i'm certain we've only seen the tip of the iceberg in this type of game.
Fallout: New Vegas is definitely highly reactive to your actions. There are several factions in-game and depending on what you do and how you treat them they react differently (hit squads, gifts, etc). I haven't come across anything as drastic as blowing up a town yet, but i certainly don't doubt (with this being 3's sequel) that there are major changes on my road ahead
I remember Planescape was definitely reactive- if you pissed off the Lady she sent you to her maze and depending on your behaviour you found yourself chased by guards every time you entered a certain part of the city.
Talking to right people and boosting certain skills also changed the course of your story.
In KoA I upgraded my persuasion skills once and whenever I need to use them I always seem to get a (written) 95% success rate. Which is great for me but doesn't add much tension to the story!
Saying that I am thoroughly enjoying the game- I'm in Adessa at the moment. I've been skimming and exploring around to increase my fast travel choices as much as possible. 34 hours in and it looks like I'm nowhere near finished.
Currently playing: Dragon Age Origins, Dishonored, The Witcher, Fallout 3, Deponia
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Originally Posted By markornikov (17 OCT 2012 8:56am)
But it's certainly possible in open-world games, Blowing up Megaton does have quite an impact on the game as do the endgame choices heavily impact the broken steel DLC. And i'm certain we've only seen the tip of the iceberg in this type of game.
The Megaton quest was relatively simple to do something about though, they just removed all NPCs (except for one), and made a few specific NPCs react to your actions (outside of your karma loss). Many of the actions that you do in KoA would require a lot of re-written dialogue for a lot of NPCs for the reaction to feel natural.
Originally Posted By Support (17 OCT 2012 12:37pm)
Oh no no no. If you have a life i BEG you don't come back lol. there is SO much new stuff that is actually time consuming yet still fairly fun and addicting that it will eat up whatever else you had planned on doing. When you find you're going to have a rest period or you're running out of games to try/finish or get bored THEN come back.
I've played enough MMOs in my days to know the dangers of them
Starting with Ultima Online back in 99, and continuing up to around halfway through Burning Crusade, and I have also dipped my toes into several MMOs since. I don't think I'll be playing WOW or any MMO until they create something very different (and I have a new computer, this one won't be able to run any modern MMO)
Originally Posted By Support (17 OCT 2012 12:44pm)
Fallout: New Vegas is definitely highly reactive to your actions. There are several factions in-game and depending on what you do and how you treat them they react differently (hit squads, gifts, etc). I haven't come across anything as drastic as blowing up a town yet, but i certainly don't doubt (with this being 3's sequel) that there are major changes on my road ahead
New Vegas was really one of the big exceptions to the rule, though it was helped by the fact that you did very few "world changing" things, outside of the main quest. Obsidian are good at the whole choices & consequences thing though (Alpha Protocol, while not an MMO, impressed me even more)
Originally Posted By Maum (18 OCT 2012 1:24am)
I remember Planescape was definitely reactive- if you pissed off the Lady she sent you to her maze and depending on your behaviour you found yourself chased by guards every time you entered a certain part of the city.
Talking to right people and boosting certain skills also changed the course of your story.
In KoA I upgraded my persuasion skills once and whenever I need to use them I always seem to get a (written) 95% success rate. Which is great for me but doesn't add much tension to the story!
Saying that I am thoroughly enjoying the game- I'm in Adessa at the moment. I've been skimming and exploring around to increase my fast travel choices as much as possible. 34 hours in and it looks like I'm nowhere near finished.
They did keep it a lot more small scale in Planescape though, in terms of how far reaching consequences your action would have (noticeably at least).
Planescape is by the way still my favourite CRPG in terms of story & storytelling. They really made it feel like your actions mattered, that you were building a story, rather than you just being pulled along through a story.
And I'm still not out of the forest in KoA, though I'm nearly done with it.
Silent Hill: Downpour, which has been a disappointment... Limbo right before that, which was downright brilliant.
You have gotten the attention of the mysterious lady. She turns to face you. Her face is devoid of any flesh. You are frozen with horror as she begins ripping your body into a bloody mess.
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Played through Alpha Protocol for the fifth time already and got a real badass ending this time
I didn't expect that kind of ending was even possible...
Spoiler AlertBecoming the supervillian yourself, by taking over Hallibur Halbech and using all resources Alpha Protocol has available to take over the world
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One rather serious problem with Kingdoms of Amalur is that the devs don't quite seem to have realized just how helpless enemies gets when you knock them down. All enemies that I've faced thus far that have been in the size range around that of a human (i.e. not trolls, but Niskaru are similar enough in size) can be knocked back/down by a single blow, and this makes it unable to attack or cast spells. This means that when the game sends a supposedly powerful enemy at you that is not a troll, ettin or similar, or that is not backed up by a lot of smaller enemies, you simply can not lose as long as you keep hitting the attack button. And those human sized boss creatures seem to be more common on and around the plains.
That is a form of versioning and it does take a lot to encode and put into a game for basicaly it makes dead ends for content that developers hate to see, they like to re use stuff as much as possible. But it is fun.
I am going to have to take a look at the Kingdom of Ama..whatever it is called.
ys MMOs suck time and life out of us, beware of them, they are mindless drivel...and can be very disruptive.
Burnt out on Guild Wars 2, as many many other people are (at least from the other forums I visit). Seems it wasn't the huge leap/change many of us wanted. It does some things good but overall isn't that different really, and the lack of customization and the zerg-focused pvp leaves a lot to be desired, end game is a grind-quest for gear (which the first GW wasn't about) and turned many off.
HA! I remember all the talk of how GW2 was going to be the next big MMO, or in my case the next WoW Killer. Just fell like the rest then huh? Nobody gets it right the first time though, or the second usually.
The next big mmo would likely be a Starcraft one if Blizzard actually tried.
Been playing a flight sim on my ipad recently called Metalstorm: Wingman. Has a campaign but being a flight jockey and desperate to test my skills i ran straight for the world-wide PvP. I saddled up in an A-10 Warthog and got to work. My flight record is currently 49 wins 1 loss (75% being cannon kills). I'm considerably better than i thought and i know a lot more maneuvers than most apparently. Thank goodness for 20 years of Aerowings 1 and 2,Iron Aces (Dreamcast), Flight of the Intruder (NES), Ace combat 6 and Assault Horizon (xbox 360), Crimson Skies (xbox), and Aerofighters Assault (N64)
Next aircraft on my list is an F-15 Eagle. Sad though, my favored F-14D Super Tomcat costs money to purchase
Needless to say I fancy myself fairly decent at flying pixelated aircraft
Oh goodness no, how could i forget my icon!? Probably my all time favorite Starfox 64 and its predecessor and sequels. First videogame I personally ever owned and still own to this day
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Originally Posted By markornikov (27 OCT 2012 3:47pm)
thank god steam let me play Left 4 dead 2 for free, it had been on my wishlist for a long time.
But after playing half an hour i gave up, not at all what i was expecting.
I'm not into brainless co-op zombiekilling so it seems
Left 4 Dead needs to be played with friends. It is rather dull & boring in single-player, but in multiplayer, with friends (but not random people), it can be quite fun.
“Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.” - Robert Bloch
"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."
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Originally Posted By Traveller (28 OCT 2012 7:07am)
Anyone played Borderlands 2 yet?
I'm actually listening to my friends who are currently playing Borderlands 2 and using a voice com program, and according to them Borderlands 2 is basically Borderlands, but with a whole lot more of everything, so it is less repetitive than the first game. I still have not played it though. Also, much like the first, it is a game better suited for co-op than singleplayer.
as i recall when i saw the pre release images from Borderlands 2, it was nice visually. i should take a look
sorry about Guild Wars 2, i guess they havent had the courage to really think of new ways to do the same old things.
it is soooooooo boring the same old level grind quest...what a BORE!!!! cant they create good story with a nice world and let us enjoy it wihtout trying to make us point slaves? geezzz..like we have to be morlock zombies to points and levels in gamse like we have to be for money and power in the real world.
I am in love with Borderlands 2. Granted, I'm biased because I loved the first. Mike Mamaril (not sure if thats the correct spelling) around New Haven hands out Powerful (and usually really cool) weapons.... if you can find him. I think my favorite change to the series is the manufacturers. you KNOW when you have a particular company's gun because each is unique in it's look, reload, and firing system. Vladof and Maliwan are my favorite. Miniguns and high tech looking guns with a frisbee shaped clip that rotates when fired. Enemies are a challenge now. Instead of being simply swarmed by bandits (which still happens) now they will throw just a couple of really tough enemies with unique weaknesses at you. Aside from my favorite though most certainly the best part of this game is the bad guy. Handsome Jack. This man... is so frustratingly arrogant, so full of himself, that you are really quite eager to introduce him to your fist....here... look... oh, yeah. He stole credit for the exploits of the original vault hunters too.
I haven't finished this yet but I am eager to do so...
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Well, KoA is getting a bit repetitive, so I've decided to start a no-kill run on the highest difficulty in Deus Ex: Human Revolution. I'm already in China with 0 kills and the most important upgrades already purchased, so it is going well.
Well, KoA is getting a bit repetitive, so I've decided to start a no-kill run on the highest difficulty in Deus Ex: Human Revolution. I'm already in China with 0 kills and the most important upgrades already purchased, so it is going well.
You HAVE to kill "Bosses" right? That first guy... I don't remember then name but he has the minigun for an arm and lobs frag grenades at you if there's no line of sight. I poured every tranquilizer, stun gun round, stun grenade, and EMP grenade into him that I had and he simply mowed me down.
Finally fed up after my twentieth try, I took an assault rifle I'd saved for this sort of situation (it had close to 5 different mods attached) and loosed one well placed burst into his head as I respawned at the checkpoint. That fight was over. Literally.
I was rather disheartened. I wanted a peaceful(ish) resolution. Are all of the bosses that way?
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Sadly yes, you need to kill all the bosses, there is no way around it. This is where the typhoon enhancement comes in handy, if fully upgraded it makes short work of the bosses.