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Topic: Your Ideal AG

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18 AUG 2011 at 10:46pm

tincup2

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If you were able to have your ideal AG spring into existence, what would it be like? I'm talking subject, artwork, mechanics, interface, interaction, originality... anything, all of it.



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18 AUG 2011 at 10:55pm

Igor Hardy

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It's enough for me that it would be a true AG. The particularities wouldn't make it any more or less ideal. I love very different AGs and don't see some as more perfect than others.
Covering independent adventure games in [URL=http://hardydev.com/][B]A Hardy Developer's Journal[/B][/URL]

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18 AUG 2011 at 11:14pm

Pygmy_Marmoset

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My ideal adventure game would have these attributes:

1. Hand drawn and animated graphics are a must. I don't like playing the games with "3d" computer generated graphics, they look ugly and fake in my opinion.

2. Game should be humorous. I think all the best adventure games are comedies, or at the very least  have an element of comedy.

3. It should have some minigames.

A good control system and audible talking are also necessary, though this seems to be the standard in games today.

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18 AUG 2011 at 11:39pm

Fnord

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Puzzles: Logical and not relying on out of game knowledge. Everything you need to know to solve a puzzle should be in the game itself.
Artistic style: As long as it is fitting to the general feel that the game is trying to convey I'm fine with most styles. I like both cartoony and realistic styles.
Controls: As long as they work, I'm happy. I found the controls in Grim Fandango & Monkey Island 4 to both be awkward, so not like those. There should be some form of fast travel system in place. Character movement should be relatively fast.
Setting: Something different.
Characters: Fully voiced with great voice actors.

 

Current Let's Play: Crusader: No Remorse


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19 AUG 2011 at 12:34am

tincup2

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"Ideal" may be a bit too restrictive a term - perhaps I should have asked " what would the game that you feel like playing right now be like"?

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19 AUG 2011 at 3:00am

tincup2

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I'm working on my answer...

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19 AUG 2011 at 5:48am

walsh

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I can only point out specifics and not give an overarching synopsis:
-It would be a huge epic with many locations
-Unique and very artistic style not confined to either extreme realism or abstraction
-A brilliantly inventive story which gives us something truly new, and not just a rehash of a stereotypical horror, thriller, or fantasy tale.
-Exemplary voice acting (ALL characters, not just one or two) and music.

Originally Posted By mgonneau (19 AUG 2011 12:33am)
"Ideal" may be a bit too restrictive a term - perhaps I should have asked " what would the game that you feel like playing right now be like"?


Well, that's completely different! I feel like a medium length, first person, photorealistic mystery with some supernatural elements. Sort of like a cross between Capri, Carol Reed and Barrow Hill. Actually, a new AGON game would fit the bill (what do you think, Private Moon?
) .



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19 AUG 2011 at 12:35pm

colpet

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Story: a fantasy based world that a modern-day peson explores. Clues about the inhabitants would be spread throughout. Once you cracked the language, you could read journals and information about the civilization that lived there, sort of a combination archeologist and anthropologist. Your goal is to discover any new technology or beliefs that may be useful back on earth.
Gameplay: 3D mouse movement, being able to explore every inch of the rendered world. 1st person perspective a must.
Graphics: Lush with day/night cycles, wind and water movement.
Pace: Relaxed - no pressure, time constraints, nor danger to avoid.
Puzzles: related to understanding how the world works - language,, technology, myths, geography, math and physics.
Ideally the game would be expandable with new areas (add-ons) to open up as you progress.

Occasionally visiting  Uru Live (KI 0063722

.&&


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19 AUG 2011 at 2:16pm

Caroline

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What Colpet said.

Plus.... I'd quite like a wardrobe of clothes for my avatar.  



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19 AUG 2011 at 3:32pm

markornikov

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Story and setting: Lot's of NPC's with strong storylines, subquests, cities, gorgeous landscapes (Think Oblivion minus all the combat). Huge open world to explore

Graphics : 3D, steampunk, and as detailed as Crysis 2.

Puzzles: like Riven/Myst(III), huge machines and contraptions with lots of valves and levers to figure out their function. Puzzles should be open-ended, even if you fail the story should continue. As in you've got to figure out how to stop a runaway train, if you fail you destroy an entire town.


So it should be Uru with lots of NPC's and puzzles and much better graphics

 

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19 AUG 2011 at 7:14pm

Igor Hardy

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Originally Posted By mgonneau (19 AUG 2011 12:33am)
"Ideal" may be a bit too restrictive a term - perhaps I should have asked " what would the game that you feel like playing right now be like"?


I'd like to play a Gabriel Knight 4. Nothing could beat that right now.
Covering independent adventure games in [URL=http://hardydev.com/][B]A Hardy Developer's Journal[/B][/URL]

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19 AUG 2011 at 7:23pm

Traveller

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Originally Posted By IgorHardy (19 AUG 2011 7:14pm)
Originally Posted By mgonneau (19 AUG 2011 12:33am)
"Ideal" may be a bit too restrictive a term - perhaps I should have asked " what would the game that you feel like playing right now be like"?


I'd like to play a Gabriel Knight 4. Nothing could beat that right now.


The intensely frutrating part about that is that Jane already wrote the game, I believe.  Only, it can't be published because Vivendi or whoever bought Vivendi doesn't want it to happen...
:-/

*   *   *    Just call me Trav.     *         *       *   

 

Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


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19 AUG 2011 at 7:31pm

tincup2

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hmmm... can't Jane just rename it Gabrielle Nacht IV and get someone else to publish it


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20 AUG 2011 at 5:44am

Stiler

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I would love to see an AG that places itself in it's medium and takes you through all incarnations of video games, all with an actual good deep thought provoking storyline.


Imagine for example, the game starts off, in a old school text-adventure.

IT introduces you to your "avatar/character" which is the main character of the game and sets up an average storyline.

However things get quite strange from here, as at the end of the first act something happens and your character is ported into a newer game.

At each act in the game the basic gameplay/look changes, from text-only beginning, into early sprite graphics, to higher res hand drawn, into a FMV style game, and then early 3d, and lastly into current-gen graphics.

Throughout each act you're introduced to characters and some carry over to another act. Your avatar becomes self-aware, realizes he's simply AI in a machine but evolves. It ponders questions of what it means to be "Alive" as he tries to come to grips with it.

Think of a bit of like Tron, but with a program that develops from that into a human-like abilitiy, understanding morality, love, emotions, etc.

Then you throw in another character opposite him, which he gets attached to throughout each act and set up various things from there, following him on the story throughout each.



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20 AUG 2011 at 6:23am

walsh

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Interesting idea Stiler. I like these kinds of psychological experiments, for instance you could simulate hearing or sight loss by starting the character with full hearing/sight then taking it away so different methods need to be used to solve puzzles. There's the potential there to experience a disability that exists with no other electronic medium.

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20 AUG 2011 at 9:24am

Igor Hardy

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Originally Posted By Stiler (20 AUG 2011 5:44am)
I would love to see an AG that places itself in it's medium and takes you through all incarnations of video games, all with an actual good deep thought provoking storyline.


Then I recommend you play "Adventure: All in the game" and "Adventure: The Inside Job":

http://www.rockpapershotgun.com/2011/07/20/a-fforde-able-adventure-its-free/

Also, have a look at these two videos about Thargus and Thurgood, who have had enough of their job as adventure game characters:

http://vimeo.com/1832271
http://vimeo.com/2602084
Covering independent adventure games in [URL=http://hardydev.com/][B]A Hardy Developer's Journal[/B][/URL]

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21 AUG 2011 at 2:03am

Jenny100

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Originally Posted By colpet (19 AUG 2011 12:35pm)
Story: a fantasy based world that a modern-day peson explores. Clues about the inhabitants would be spread throughout. Once you cracked the language, you could read journals and information about the civilization that lived there, sort of a combination archeologist and anthropologist. Your goal is to discover any new technology or beliefs that may be useful back on earth.
Gameplay: 3D mouse movement, being able to explore every inch of the rendered world. 1st person perspective a must.
Graphics: Lush with day/night cycles, wind and water movement.
Pace: Relaxed - no pressure, time constraints, nor danger to avoid.
Puzzles: related to understanding how the world works - language,, technology, myths, geography, math and physics.
Ideally the game would be expandable with new areas (add-ons) to open up as you progress.

In other words, a lot like Uru (only with a better save system).
And instead of 1st person only, I'd add the follow cam option, like Uru had, so you can see (and dress) your avatar.

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22 AUG 2011 at 6:18am

MKB

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I'm pretty picky about my AG's. Before I'll buy them they must:
be 3rd person
be point & click (no "direct control"

not have action (requiring dexterity), QTE's, timed puzzles, mini games  ... unless these things are skippable without penalty

Now, ideally my AG would:
have a huge gaming world with lots of exploration
be reasonably linear (nothing worse than being stuck and having to backtrack through a dozen locations  and talk to 20 people again to see what I missed).
have a decent, coherent story
have a good mix of puzzles (inventory, conversation, logic)
have no repetitive puzzles (okay, I did the maze/slider/lever machine/etc, don't make me do another)

While I prefer 2D or 2.5D I don't mind 3D if done well.

I know, I've worked myself into a fairly narrow niche but they're still making games like this so I'm happy.



I don't buy download-only games. Never have, never will........Mike


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22 AUG 2011 at 6:58am

Idris

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so you didn't even enjoy grim fandango?

my perfect adventure game is so simple its hardly worth mentioning.

A cleverly thought out 2D adventure with imaginative and rewarding puzzles.

oh and a story and dialogue that has the quality in writing of the great American novelists of our time (Roth, Morrison, McCarthy etc.) with top notch voice acting (im talking SOMI SE quality and above (if you can get better than that))

Too much to ask?  


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22 AUG 2011 at 7:23am

MKB

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Originally Posted By Idrisguitar (22 AUG 2011 6:58am)
so you didn't even enjoy grim fandango?


I played Grim Fandango and I think it was a good game. I would have rated it as great if it had been a point & click. But the AG that really turned me against direct control was Dreamfall. I was excpecting a game like TLJ but got a clunky-controlled pseudo-action/stealth/adventure that made me so angry I quit it after about 4hrs.

I don't buy download-only games. Never have, never will........Mike


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23 AUG 2011 at 5:51pm

tincup2

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Okay - the ideal would be discovery of a hitherto unreleased Riven 2 - same everything in terms of artwork, music, controls, navigation, pov etc., only with an expansion to a new island world as detailed and compelling as the first.

The only weakness in the original was the seams between pan shots - so a 3D model might be superior, but only if the same level of detail could be maintained.

The basic specification of Riven is my ideal formula for an AG - though subject and story would, ideally, vary from game to game. Now, I need to distill what kind of story would be most interesting for me.

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