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Topic: Beyond Good & Evil Conundrum: A+ with Major Flaw

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All Forums : [Member Arena] : Members' Adventure Game Reviews > Beyond Good & Evil Conundrum: A+ with Major Flaw
3 JUL 2011 at 5:15am

drshi

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This is a marvelous game boasting the smoothest, most sophisticated and enjoyable action world I've ever had the pleasure of visiting; yet it is also cursed with the worst, unforgivably insane system for saving the game in the history of computer gaming, and this is a serious flaw.

Michel Ancel, its creator, does not even know the real purpose of the Game Save, which is to give the PLAYER the ability to take a break whenever HE (yeah, yeah, s/he) needs or wants to. Instead, Ancel is the first designer in history to put this ability in the hands of a game's CHARACTER, who is forced to run around -- in her world, mind you -- looking for a MACHINE that has the power to suspend time, supposedly whenever SHE wants or needs a break, which is NEVER! She doesn't even need to eat, sleep, or go potty, f'crissake; but when I want or have to quit playing for a while, I have to push her around until she finds a completely incongruous MACHINE that has nothing to do with her or her world, in order for ME to stop playing IN MY WORLD (in which such a creator who has suffered such a loss of touch with reality is known as a "schizo"
.

On top of this, there's even one place where Ancel has gone wacko with his "Jade-just-died-and-has-to-return-to-an-earlier-point-in-the-battle" gimmick. This occurs where there's two rotating killer beams she must run and crouch through before tumbling over more beams and under the closing door. Get killed here and you're diabolically propelled back to -- not just the beginning of the ordeal -- but instead all the way back to grabbing the pearl and kicking ten (count 'em, TEN) of those stupid pocket-change boxes.

As if all this were not bad enough, Ancel has elected to make some of his save machines either inaccessible or unavailable right in the middle of a long series of exceedingly difficult trials/battles, so that when I become frustrated, exhausted, or just plain late for dinner I have no other choice but to quit the game -- a curse for which I am doomed, upon returning, to suffer through seemingly endless reruns of cut scenes and step-retracings in order to get back to the tedious section I couldn't bear earlier.  

One can only imagine what poor Jade must be thinking the entire game, which is undoubtedly along the lines of, "Why do I have to keep running around to these huge dvd machines to do some task called 'Save'? Save what? -- my entire life up to this point in time? Why would I want to do that? I experience no benefit whatsoever from doing this crazy thing. I hit 'Save'; nothing happens to me or my world; and I'm right back to standing in front of this humongous dvd machine, exactly as I was before "saving" something I know absolutely nothing about. What an idiotic waste of time and energy."

Jade, I couldn't agree more.

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3 JUL 2011 at 11:19am

Traveller

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 I can agree with you on one thing:  there's nothing I hate more than resticted saves, or worse, a savepoint system where i cannot choose to save where I like, and where I can't keep at least 30 or 40 different saves from different areas through my progress in a game.

This is typical of console-type games though, because traditionally consoles like the Playstation and Xbox didn't have much storage space on which to save your game progress.

This game was ported from the console version, and obviously they didn't bother to include a PC- like saving system.  Console gamers don't realise how good we PC gamers have it....  

*   *   *    Just call me Trav.     *         *       *   

 

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"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


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3 JUL 2011 at 5:18pm

drshi

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Hi Traveller,

"I can agree with you on one thing:" seems to imply that there are other things in my post about which you do not agree; but then you go on to express the same opinion as mine regarding this game's absurd save system. ;-)

To this you've added your own disdain regarding the number of saves permissible, which is another gripe of mine that I chose not to address because in my opinion it is relatively minor compared to the irrational and user-unfriendly save system itself. I do agree with you, however, that the number of saves allowed is a bummer, since I, too, would love the opportunity to go back and replay sections of this wonderful game. Meanwhile, thanks for educating me on the console-vs-pc reason for this, about which I was not aware.

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3 JUL 2011 at 6:00pm

Traveller

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Well, although I own this game, I never got around to playing it past the first  15 minutes or so .  ..so I'm not really in a position to comment on the game itself, you see.     So it's not a matter of disagreeing but simply of not being in a position to be able comment in the affirmative or to the contrary.  


I'm glad though, that your comments have reminded me that when I do play this specific game, I should do it on a weekend or holiday where I can set a large block of time aside for playing.. - there's nothing worse, is there, when you need to go, but can't exit the game because you haven't reached a savepoint yet.  


So thanks again for the heads up.  

*   *   *    Just call me Trav.     *         *       *   

 

Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


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3 JUL 2011 at 6:17pm

JKing

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Beyond Good & Evil is one of the most cursory console ports I've ever laid eyes on: everything from saving to graphic options to keybindings and even how the mouse works (or does not!) in menus is rushed, ill-conceived and downright idiotic.

This is a gigantic shame, because otherwise the game is phenomenally good.  It'd be nice to get a more modern, careful PC port.  I'm sure that'll never happen, though.
You can't kill someone in a studio.

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3 JUL 2011 at 6:53pm
Deleted UserNo longer an issue for me anymore.  I'm using Win 7 64 and with only the rarest of exceptions, I will not allow steam or gog to profit from advanced technology. [img]http://justadventure.com/yabb/Smilies/thumbdown.gif[/img]

3 JUL 2011 at 7:50pm

JKing

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Originally Posted By Camaroboy1968 (3 JUL 2011 6:52pm)
No longer an issue for me anymore.  I'm using Win 7 64 and with only the rarest of exceptions, I will not allow steam or gog to profit from advanced technology. [img]http://justadventure.com/yabb/Smilies/thumbdown.gif[/img]

Could you, er, explain how that---any of that---relates?  I'm frankly mystified...  :-?
You can't kill someone in a studio.

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3 JUL 2011 at 10:29pm

drshi

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Originally Posted By JKing (3 JUL 2011 7:49pm)
Originally Posted By Camaroboy1968 (3 JUL 2011 6:52pm)
No longer an issue for me anymore.  I'm using Win 7 64 and with only the rarest of exceptions, I will not allow steam or gog to profit from advanced technology. [img]http://justadventure.com/yabb/Smilies/thumbdown.gif[/img]

Could you, er, explain how that---any of that---relates?  I'm frankly mystified...  :-?

Ditto! :-?

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3 JUL 2011 at 10:52pm

drshi

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Originally Posted By placeholder (3 JUL 2011 6:00pm)
Well, although I own this game, I never got around to playing it past the first  15 minutes or so .  ..so I'm not really in a position to comment on the game itself, you see.     So it's not a matter of disagreeing but simply of not being in a position to be able comment in the affirmative or to the contrary.  


I'm glad though, that your comments have reminded me that when I do play this specific game, I should do it on a weekend or holiday where I can set a large block of time aside for playing.. - there's nothing worse, is there, when you need to go, but can't exit the game because you haven't reached a savepoint yet.  


So thanks again for the heads up.  


By all means, don't let this deter you from playing, if only for its eye-candy graphics alone. The really mean save absences are few and far between; and are mainly infuriating not because such sections require lots of player time, but because they occur during the hardest obstacles to overcome, so if one reaches one's frustration threshold the only respite is to quit the game and face restarting too far back. One saving grace here is that you can actually elect not to play through ordeals you hate and still be able to advance the game -- except for the final hurdle.

I'm on my second play-through, but this time I'm doing it in a much more leisurely fashion, since it's non-linear and can be played in any sequence you please -- unless you're really anal and demand that all the i's and t's be dotted and crossed. This time, I'm right at the final battle and, since I now know how it all plays out, I may just elect to quit now and plan to play again next year, when I can use the precious save points to enable a return to my favorite parts.

Meanwhile, when you do get around to playing, please let me know what you think.

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3 JUL 2011 at 10:59pm

drshi

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Originally Posted By JKing (3 JUL 2011 6:17pm)
Beyond Good & Evil is one of the most cursory console ports I've ever laid eyes on: everything from saving to graphic options to keybindings and even how the mouse works (or does not!) in menus is rushed, ill-conceived and downright idiotic.

This is a gigantic shame, because otherwise the game is phenomenally good.  It'd be nice to get a more modern, careful PC port.  I'm sure that'll never happen, though.


The main reason I've opted to voice my complaints about this game is that Ubisoft says a sequel is in progress and I'm hopeful that, if we grouse enough, our criticisms may be addressed in what I refer to as "Way Beyond Gods & Evil." I recommend going to the Ubisoft forum on BG&E and restate your complaints, where it stands a better chance of being noticed by the developers.

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4 JUL 2011 at 12:36am
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Originally Posted By drshiGR (3 JUL 2011 10:29pm)
Originally Posted By JKing (3 JUL 2011 7:49pm)
Originally Posted By Camaroboy1968 (3 JUL 2011 6:52pm)
No longer an issue for me anymore.  I'm using Win 7 64 and with only the rarest of exceptions, I will not allow steam or gog to profit from advanced technology. [img]http://justadventure.com/yabb/Smilies/thumbdown.gif[/img]

Could you, er, explain how that---any of that---relates?  I'm frankly mystified...  :-?

Ditto! :-?

Sure.

1) BG&E is a game that no longer works on either of my PCs due to copy protection being out of date with 64 bit OS’s.  I played this game long ago and came near to completion.  Since then I've always kept the thought in the back of my mind that one day I must certainly have to try this again and use my pearls more wisely ...and I missed it.


2) I'm not a fan of buying things twice.  As a matter of fact, the only two games that ever made the cut are Still Life and Broken Sword: The Sleeping Dragon.  For the same reasons that have been brought up, i.e. unfairly placed restricted saves and odd mechanics, I honestly do not feel compelled to buy this game again. It is what it is and I'm just thankful that I got as much fun out of it in the past that I could.  




4 JUL 2011 at 12:56am

drshi

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Originally Posted By Camaroboy1968 (4 JUL 2011 12:36am)
Originally Posted By drshiGR (3 JUL 2011 10:29pm)
Originally Posted By JKing (3 JUL 2011 7:49pm)
Originally Posted By Camaroboy1968 (3 JUL 2011 6:52pm)
No longer an issue for me anymore.  I'm using Win 7 64 and with only the rarest of exceptions, I will not allow steam or gog to profit from advanced technology. [img]http://justadventure.com/yabb/Smilies/thumbdown.gif[/img]

Could you, er, explain how that---any of that---relates?  I'm frankly mystified...  :-?

Ditto! :-?

Sure.

1) BG&E is a game that no longer works on either of my PCs due to copy protection being out of date with 64 bit OS’s.  I played this game long ago and came near to completion.  Since then I've always kept the thought in the back of my mind that one day I must certainly have to try this again and use my pearls more wisely ...and I missed it.


2) I'm not a fan of buying things twice.  As a matter of fact, the only two games that ever made the cut are Still Life and Broken Sword: The Sleeping Dragon.  For the same reasons that have been brought up, i.e. unfairly placed restricted saves and odd mechanics, I honestly do not feel compelled to buy this game again. It is what it is and I'm just thankful that I got as much fun out of it in the past that I could.  


Bummer -- don't blame you for not wanting to buy such an old program again. Doesn't Win 7 have a Program Compatibility Wizard that enables you to run programs in older OS's? I seem to recall others reporting that they got some old games to work this way in XP.

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4 JUL 2011 at 1:53am
Deleted UserI wish it was always just that easy. Win Vista and 7 64 users who purchased the game from Steam or GOG report full functionallity of the game. I'm assuming these versions have different installer packages that are stripped of the TAGES copy protection which apparently from what I've read are only compatible with a 32 bit OS. Shame on them!

What I remember is that the installation starts, but just at/near the end it shuts down and erases all the files.  And for the record I did match all the .exe files to XP compatability mode. :-/

4 JUL 2011 at 4:37am

drshi

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Originally Posted By Camaroboy1968 (4 JUL 2011 1:52am)
I wish it was always just that easy. Win Vista and 7 64 users who purchased the game from Steam or GOG report full functionallity of the game. I'm assuming these versions have different installer packages that are stripped of the TAGES copy protection which apparently from what I've read are only compatible with a 32 bit OS. Shame on them!

What I remember is that the installation starts, but just at/near the end it shuts down and erases all the files.  And for the record I did match all the .exe files to XP compatability mode. :-/


Are either of your computers one on which you ran XP before upgrading to 7? If so, you could just re-install a bare-bones copy of XP  in order to run the game.

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4 JUL 2011 at 10:21am

Traveller

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Originally Posted By drshiGR (4 JUL 2011 4:36am)
Originally Posted By Camaroboy1968 (4 JUL 2011 1:52am)
I wish it was always just that easy. Win Vista and 7 64 users who purchased the game from Steam or GOG report full functionallity of the game. I'm assuming these versions have different installer packages that are stripped of the TAGES copy protection which apparently from what I've read are only compatible with a 32 bit OS. Shame on them!

What I remember is that the installation starts, but just at/near the end it shuts down and erases all the files.  And for the record I did match all the .exe files to XP compatability mode. :-/


Are either of your computers one on which you ran XP before upgrading to 7? If so, you could just re-install a bare-bones copy of XP  in order to run the game.


I'm going to have to get virtualPC going on my system.  I also have Win 7 64-bit and have been encountering countless frustrations, most of them with copy protection, which Win 7 rejects, no matter what one tries.  I've been reduced to downloading "no-CD patches"  for most of my games, but circumventing the copy-protection in this way can also be counter-productive in some cases, since sometimes a patch you need to update the game to make it playable with modern hardware, clashes with the patch you have to use to circumvent the copy-protection...    [smiley=hair_pull.gif]   [smiley=hair_pull.gif]

CB, what have you got against GOG?  It's not like their games are expensive? ...and it's not like they don't do any work on the game to get it compatible.  


I might just end up having to get this game from GOG in the end myself.  Grrrrr!

*   *   *    Just call me Trav.     *         *       *   

 

Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.”   - Robert Bloch
 

 

"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."


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4 JUL 2011 at 4:46pm
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Shame on them!

It's nothing against GOG, I meant the original developers or the publishers or other responsible party that decided it was a necessary step to incorporate the ridiculous copy protection scheme. :-X  







5 JUL 2011 at 2:54pm

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Isn't this one of those games that puts the autosave BEFORE a long cutscene before engaging the final boss.
Which means you have to watch that stupid cutscene over and over again >


Restricted saves should be abolished together with timers, mazes, slider puzzles and last but not least jumping across platforms when you can't see your feet :-X

 

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5 JUL 2011 at 8:31pm

drshi

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Originally Posted By markornikov (5 JUL 2011 2:54pm)
Isn't this one of those games that puts the autosave BEFORE a long cutscene before engaging the final boss.
Which means you have to watch that stupid cutscene over and over again >


Restricted saves should be abolished together with timers, mazes, slider puzzles and last but not least jumping across platforms when you can't see your feet :-X


Yep, and in another timed escape section there is ample time to stop at a save machine before a long sequence of ordeals, but it actually has the gaul to put fire in front of the machine so Jade can't get to it. Unforgivable.

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5 JUL 2011 at 8:55pm
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Originally Posted By drshiGR (5 JUL 2011 8:31pm)
Originally Posted By markornikov (5 JUL 2011 2:54pm)
Isn't this one of those games that puts the autosave BEFORE a long cutscene before engaging the final boss.
Which means you have to watch that stupid cutscene over and over again >


Restricted saves should be abolished together with timers, mazes, slider puzzles and last but not least jumping across platforms when you can't see your feet :-X


Yep, and in another timed escape section there is ample time to stop at a save machine before a long sequence of ordeals, but it actually has the gaul to put fire in front of the machine so Jade can't get to it. Unforgivable.

Originally Posted By Camaroboy1968 (4 JUL 2011 12:36am)
I honestly do not feel compelled to buy this game again.

Confirmed :-X


25 AUG 2011 at 6:50pm

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        Well through sadly this games suffers from "consolitys" as many console games ported to pc do ,it still is an absolutely astonishing triple-A game,so much i believe everybody that call's himself (or herself) a gamer should play it.The story is good,the world is magical ( one of the very few game worlds i could imagine myself living...) ,the voice and music incredible and the gameplay is a lot of fun.Granded it is not perfect as they did not take advantage of what the pc can do ,and did not let you save whenever you want,or give you higher graphics options...(the widescreen problem where the screen is slightly stretched is one of them) .Still the graphics are beautiful as the art really goes beyond the technical limitations.The game world takes place on a beautiful watery planet with small islands all over the place,there are nice weather effects and day/night changes where you can even use your camera to see the various constellation !!!,nice animations with facial expressions and cute animals living along humans...

 If you use windows 7 then really buy the GOG version.They didn't enchance the game as they did with some other games but their version runs on all new computers without any problems.Also if you make a profile for the graphics settings in your nvidia or catalyst drivers you can play the game with 16x/32x AA and AF making it much nicer.

PS-If you have a PS3 BUY the recently released HD version !!!!!!!!!!!!! It runs at 1920x1080 with the majority of the game's textures replaced with new hd ones as well as all the character models replaced with new higher polygon ones.Also the voices and Music was replaces with higher quality ones as the music was re-recorded in hd audio.It is the Definite version of the game and i wish we get it ported for pc too and re-released also in dvd form....

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26 AUG 2011 at 2:16am

JKing

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CARLSON AND PETERS!
You can't kill someone in a studio.

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