| 9 OCT 2010 at 5:05pm |
FnordSchattenjger


Posts : 2751 Joined: 15 SEP 2008 Location: SE, Stockholm
Status : Offline | Don't prioritize it. I'm actually a bit disappointed with it. The story is really predictable, and they have used far too few different building blocks to create the environments. Also, the game does not seem to get any harder.
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| 9 OCT 2010 at 5:35pm |
TravellerGuild Master


Posts : 4040 Joined: 3 JUL 2010 Location: US
Status : Offline | You know how it goes.. - with certain games it feels as if everybody else has played it, and you feel out if you haven't.
I have one of those "Tales of the Sword Coast" value packs which includes most of the older games up to NWN 1. So it can't hurt to play a bit of it when (and if) I have time, but upon your recommendation I won't break my back getting to it.
* * * Just call me Trav. * * *
“Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.” - Robert Bloch
"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."
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| 9 OCT 2010 at 9:16pm |
StilerJourneyman


Posts : 1462 Joined: 27 SEP 2004 Location: US, TN
Status : Offline | I remember playing NWN and being amazed at some of the graphics and scenery, especially the foreboding forest area that had such a "dream" like atmosphere about it, I thought it was very well done.
Of course I never finished it , got sidetracked to other games.
Still, the NWN/D& ruleset to me does quite a few things better then other rpgs (especially mmo's), like how they handle classes. Clerc was my favorite class in NWN, a guy who can heal, but also wears armor and can kick serious ass on the front lines, especially good vs undead.
Wish other rpgs had healers more like that.
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| 9 OCT 2010 at 10:30pm |
FnordSchattenjger


Posts : 2751 Joined: 15 SEP 2008 Location: SE, Stockholm
Status : Offline | The forests in NWN were very well done, but the graphics in general has not aged incredibly well. It is not distracting, after the first 10min or so, but, a lot of the characters look blocky and not all are animations are perfect (the trolls look like the slap you with the back of their hands rather than hit you with the intention of causing damage...). I'm not saying that the game is bad though, but I expected more from the story. I've I quickly found a winning strategy in combat, which has resulted in most fights being incredibly easy.
As for the D& system, I agree, it works quite well for computer games (far better than for pen and paper RPGs, in my opinion). It is simple enough for the player to understand what is going on (you don't need to know the details) and it offers a very clear progression. There has also been a whole lot of source material released for it.
There are some other RPG systems that I would like to see being used in a game in the future. On the top of my list is Dark heresy, which has another rather simple basic system, but offer a surprising amount of depth & character customization (more so than D&).
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| 10 OCT 2010 at 7:38am |
TravellerGuild Master


Posts : 4040 Joined: 3 JUL 2010 Location: US
Status : Offline | How on earth did I possibly manage to miss those Dark Heresy games? They're not online play, are they? It looks very interesting, thanks for pointing it out, Fnord!
I had not seen them at my local stores.... :-? :-?
Oh, I see- they're tabletop games, aren't they?
Bah, what a pity they aren't PC games...
* * * Just call me Trav. * * *
“Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.” - Robert Bloch
"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..."
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| 10 OCT 2010 at 10:52am |
FnordSchattenjger


Posts : 2751 Joined: 15 SEP 2008 Location: SE, Stockholm
Status : Offline | Yes, they are tabletop games. But the underlying system is one that I feel would work a lot better for a computer game than most other systems that are in use at the moment (they should probably tone down the lethality of the system a bit though, you might not want the player characters to die at the first sign of trouble).
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| 13 DEC 2012 at 3:18am |
FnordSchattenjger


Posts : 2751 Joined: 15 SEP 2008 Location: SE, Stockholm
Status : Offline | Digging up an ancient topic here, but it would seem like developers are starting to add gold sinks into their games again. In Skyrim the Hearthfire DLC gives you a huge gold sink in the form of building and decorating your own house, and New Vegas (in particular with the gun runners arsenal DLC) you get more incentives to spend your caps on useful stuff. And not just guns, there are other worthwhile upgrades that needs to be purchased.
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| 13 DEC 2012 at 9:14am |
tincup2Journeyman


Posts : 822 Joined: 8 MAR 2011 Location: US, NYC
Status : Offline | Glad you bumped this topic since I missed it the first time round, and it made for interesting reading. I'm not a RPGer myself - all the the stat & stash management is a bit too dreary for me to contemplate after a day in the salt mines, but it does kindle that small fire that says one day I may actually get past the character generation menus...
As to the actual topic, In Dogday there is a diner you ladle soup at for a few coins that you need to buy things. You can go back for more work if you need it. That just may be the extent of my gameworld "ciricula vitae"...
Last edited by tincup2 : 13 DEC 2012 9:15am
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| 14 DEC 2012 at 2:46am |
FnordSchattenjger


Posts : 2751 Joined: 15 SEP 2008 Location: SE, Stockholm
Status : Offline | While I've not played Dogday (it is somewhere there on my "should play list"), I take it that the game does not constantly throw money your way, but rather that you need to do a specific task in order to get that money?
In most CRPGs you get a constant influx of money. Most enemies that you kill will drop some money or at least something that you can sell to a trader, but they also lack a proper source for money to leave the system. You keep on getting money, but you rarely have to spend it on anything.
There are some exceptions, mind you. The Witcher, Might & Magic and the above mentioned Skyrim (with DLC) and Fallout New Vegas (more with DLC) give you a reason to spend your money, and make saving money for these things an attractive prospect.
And there are plenty of CRPGs that don't throw a lot of stat & inventory-management your way. Why not play one of those?
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| 14 DEC 2012 at 9:08am |
tincup2Journeyman


Posts : 822 Joined: 8 MAR 2011 Location: US, NYC
Status : Offline | I was being a little coy with the Dogday reference - the kitchen job is just a small element in a particular puzzle scheme. But it was cool at the time since you could ponder your next move while ladelling soup. I love the vibe of that game.
But to be honest I've had a bit more experience with the economics mechanic your'e discussing since I began to play STALKER not too long ago. I'm not far enough into it to really know how deep the bartering system goes, but it appears to be in line with the RPGs you're talking about, and with the trading post concept, may be based on it. You pick up all sorts of things off dead people, use them or trade them for things tou think you may need with other chracters or at trading posts, etc. etc.
I'm not sure how I feel about it yet. Barter/buying/selling is not my style of gaming for sure since the very idea of 'upgrading' your qualifications/capabilities or 'finding just the right tool for the job' is not all that irresistable a game objective for me - I prefer the fundamental situation to be set at the being and go forward from there without an expectaion of drastically changing my own personal circumstances - see what I can do with what I got so to speak - play the cards I'm dealt. In my own daily existance I engage in a fraction of the kind of exchanges that occur in RPG type games - and perhaps that's no surprise given my preferences...
Which may also be my own poorly-informed answer to your Post about money's function in games. Seen simply as a medium of exchange, that's it's function, but not a very interesting one...
Last edited by tincup2 : 14 DEC 2012 9:10am
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