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| 1 OCT 2010 at 2:44pm | |
FnordSchattenjger![]() Posts : 2751 Joined: 15 SEP 2008 Location: SE, Stockholm Status : Offline | In most CRPGs you get money for killing things, selling loot and doing quests, it seems like it is a staple in games. But does the money really do anything, other than encourage the player to fill the characters inventory with junk, to sell the next time he/she meets a merchant? In risen, that I'm playing right now, I now have over 6000 gold coins, even though I've bought almost every healing potion I can find (and I've still not used anything other than minor healing potions, which I seem to find at the same rate as I use them). Money was really only a limiting factor early on, when determining if you could afford training. Weapons already have a limiting aspect, in that you need a certain str/dex value in order to use them. In The witcher I only really used money to buy books (for fluff text or in order to get ingredients, that I never ended up using anyway). Money had next to no impact on the game for me. In Baldurs gate/Icewind dale/Planescape you can get some nice magic items for your money, but you will usually find better magic items before or at about the same time as you can afford those items anyway. In my playthrough of Icewind dale 1, the only thing I spent money on was arrows (at 1g/stack... I had a lot of money at the end of the game). In guild wars & diablo 2 there is a limit on how much money you can carry, so people simply stopped caring about money, and instead started using more useful objects as currency (ectos & shards in GW, which was used to make the most impressive looking armour in the game (it was just as good as the cheap armour, but it looked cooler)). In dragon age I simply hoarded money, which I never spent on anything anyway. You could use it to upgrade some of the helpers for the last section of the game, but the ever looming "what if I need it later" aspect of it made it hard to justify using all the money for that, at least during the first playthrough. In Tales of symphonia (JRPG, for the gamecube) money was actually useful. You needed it in order to buy better weapons & armour (which you in turn used to make even better weapons & armour), and while you often found some nice items in dungeons, you were often forced to seek out battles in order to be able to get the best gear, which in turn meant that you were never underleveled. So is money mainly a relic of the past in most games, that mainly clutters up the inventory screen, or do you view it as a useful/interesting aspect of the games? Or is it simply poorly implemented? I'm leaning towards the later. You still want the illusion of an economy in most CRPGs, and with no money, that almost disappears, but as it stands, you simply get too much money with nothing to spend it on, which makes it rather useless. If the games forced you to make some choices (like for an example forcing you to buy most of your equipment, but never giving you enough for you to get everything), I think it would make having some form of currency worthwhile. Current Let's Play: Crusader: No Remorse |
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| 1 OCT 2010 at 3:29pm | |
TravellerGuild Master![]() ![]() Posts : 4038 Joined: 3 JUL 2010 Location: US Status : Offline | To me, money is an important part of almost every CRPG I play. Yes, it is part of the realism, but to me it's almost like a mini-game seperate from the fighting aspect, and also one of the aspects in which you get to "grow". To me, you build your financial strength and might along with your other skills and talents, so getting richer and more affluent is part of the whole "leveling -up" process. Funny how different our experiences are... -in The Witcher, for instance, I always felt short of cash, because new weaponry and armor was so expensive, and the upgraded armor really makes a huge difference! I would also always be spending cash on potions bases - you know, the more expensive booze, (as well as books which I definitely used) so I'd always be stealing in order to scrape together a few coins... Oh, btw, I hope you're enjoying Risen, Fnord! Lately i've had an itch to replay Risen, Fallout 3, Morrowind and Jade Empire.. -already replaying Oblivion atm, but tiring of it now a bit. * * * Just call me Trav. * * * “Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.” - Robert Bloch
"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..." |
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| 1 OCT 2010 at 5:41pm | |
FnordSchattenjger![]() Posts : 2751 Joined: 15 SEP 2008 Location: SE, Stockholm Status : Offline | I almost forgot about the whole armour purchase part of the witcher. But it felt like I had enough money to get the armour that was needed for the moment through most of the game. My view of money in games might also have been shaped by the fact that I'm horrible at using one use only items. I often end up never using healing potions until the very last few fights, and then I have so many of them that I can simply brute force my way through almost anything. I simply save everything because "it might be needed later", but that later never happens. Risen is quite fun. I'm in the temple with all those lizards now (chapter 3), and it sadly feels like the game has slowed down to a halt here, because all I'm doing is killing lizardmen. Exploring the island and doing quests was far more fun. Current Let's Play: Crusader: No Remorse |
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| 1 OCT 2010 at 6:14pm | |
TravellerGuild Master![]() ![]() Posts : 4038 Joined: 3 JUL 2010 Location: US Status : Offline | Originally Posted By Fnord (1 OCT 2010 5:41pm) I always use healing items - food, herbs and potions, and most often magica restoring thingies too, but what I tend to forget to use are really once-off things like magic scrolls. I've learnt my lesson about those now in Ob, and am getting rid of magic scrolls - one never thinks about things like that in the heat of battle, does one? Though I must say, that I had found a few "heal other" scrolls where you get to heal hurt NPC's useful. Risen is quite fun. I'm in the temple with all those lizards now (chapter 3), and it sadly feels like the game has slowed down to a halt here, because all I'm doing is killing lizardmen. Exploring the island and doing quests was far more fun. Well, IIRC, finding temples etc. was also fun . Which faction did you join, Fnord? I tried to play it both ways as much as possible. At first I had joined the Don's men, or in any case did all the quests possible in the swamp, then all possible quests in Harbour Town, and then joined them, but then when i saw later on (in chapter 2) that i couldn't become a magic-user and join the Monestary, i reloaded an earlier save and tipped my faction favor in such a way that i could become a mage. The quests you get in the Monestary then, are pretty nice, actually. Ah! I know! I could replay to see how an Order warrior or bandit plays out at the end.. Oh, why do we need to sleep? : * * * Just call me Trav. * * * “Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.” - Robert Bloch
"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..." |
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| 1 OCT 2010 at 7:51pm | |
FnordSchattenjger![]() Posts : 2751 Joined: 15 SEP 2008 Location: SE, Stockholm Status : Offline | I'm in the big one, that you storm together with the inquisitor & a small army. But it is just one fight after another, which is a bit disappointing. There is no real story progression at the moment. I opted to join with the inquisition, mainly because I thought you got such a one-sided view of things from people. There had to be more to it than "the inquisitor is evil and wants to lock people in the town & take all the gold". The training to become a warrior of the order was actually one of the most interesting parts as of yet, as the NPCs told you so much about the background of the setting. I also tend to forget all the one-off items, or limited charges items, like scrolls, wands & similar. These days I usually simply sell them, because I know I won't use them, no matter how useful they actually are, unless they are things that might help me reach certain areas (like levitate scrolls in risen, but as I can make more of those, I don't have to worry about not having enough, late game). As for healing items, up until chapter 3, I had not used more than about 5 minor healing potions, the rest of my health came from meat & minor herbs (& sleep). Current Let's Play: Crusader: No Remorse |
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| 1 OCT 2010 at 9:54pm | |
Terry PenrodGrand Inquisitor![]() Posts : 6693 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . Sure money serves a function in games. Like in real life, it is an essential, universal gauge for determining value when bartering and making payments in general. In many RPGs, it can even be used more efficiently / effectively with better bartering or speech skills and higher charm or charisma attributes. Also, in certain titles like Fallout, money adds one more level of fun by using a unique form of currency that's appropriate for the setting / story (like bottle caps). Cheers, Terry |
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| 2 OCT 2010 at 2:13pm | |
SharonBSorcerer Apprentice![]() Posts : 310 Joined: 24 JUL 2007 Location: US, Delaware Status : Offline | I had a different take on money. In my first game of Morrowind I simply didn't want to deal with not having any, or scrounging to get money. So I cheated and added it in by console. This allowed me to buy training as needed, pay for stilt striders and boat travel and buying the occasional armor piece or weapon and spells. It was one part of the game that I didn't enjoy so I skipped that part. I was very happy with that game and completed the main quest, several factions and miscellaneous quests and the expansions. I retired rediculously wealthy and very, very powerful. I fully enjoyed the game as I played it. This time around, however, I'm not cheating money in. I found that just by playing I was able to gather enough money to suit my needs -- except for training. For that I used my alchemy skill to amass a sufficient quantity of money. On the whole, I've come to the conclusion that I simply don't want to play the money challenge. I want to not have to worry about it for anything. However, I cannot decide about my current character. I did use alchemy to amass a sufficient quantity of money for just about anything. But I'm not sure I should have done that. I wanted to play the game without cheating in anyway or stealing. The challenge is to gain skills without training. It's almost a requirement. Not to mention buying spells or making them. Well, I've rambled on long enough. I'm just really undecided about my current character. One is a battlemage with currently weak defenses and the other is a khajit/mage who has really not been put to the test in fighting yet, other than the kagouti or cliffracer & the beginning bandit cave and the tomb with mentor's ring in it. I'm thinking about starting all over with a new battlemage character with a little more discrimination about skill training and leveling up. Am having fun in the meantime and just enjoying exploring and walking everywhere. Doing gathering quests for the lay healer in the imperial cult. Maybe I'll stick to the Khajiit till she becomes unviable. I'm so indecisive about how to develope my character. |
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| 2 OCT 2010 at 2:31pm | |
TravellerGuild Master![]() ![]() Posts : 4038 Joined: 3 JUL 2010 Location: US Status : Offline | Have you ever tried a Breton, Sharon? I've found them to be my favourite, but then i do like using magic - otherwise a redguard or dark elf might be good, depending on how you like to do battle. High elves are too delicate and i don't like the beast races because they cannot wear helmets or boots. I loved the money aspect of Morrowind. My first time through was done without a single hint or cheat - I didn't even have internet at that point in time, and I was eventually also ridiculously wealthy, mostly from loot, but also from contracts, plants, potions, and soulgems, etc. As far as training is concerned, - instead of training, I force-grinded my skills. Example: buy a conjuration spell of something easy, like a skeleton. Go to a safe private place, and keep conjuring and killing you own skele, to increase any of your battle skills like blade or axe. I did this in a private room of the mage's guild in both Vivec and Ald'Ruhn, with the door closed. Sleep on the bed once your magica is used up. To practice your alteration and restoration keep doing night-eye and heal yourself, etc. As you walk along, sneak all the time to increase your sneak, and run lots to increase athletics. This might not seem like fun, but it is a way to do it if you don't want to use cheats and don't have enough cash yet. Soultrapping can bring you tons and tons of cash, since the mages guild keeps providing you with free soulgems. I used to do the rounds of the mages' guild and fighter's guiild's chests of free provisions - and would go and sell the contents. If you keep emptying them, they respawn every few days. There are many ways to kill a cat in Morrowind... Btw - you do know about The Creeper, don't you? : * * * Just call me Trav. * * * “Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.” - Robert Bloch
"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..." |
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| 2 OCT 2010 at 2:52pm | |
Terry PenrodGrand Inquisitor![]() Posts : 6693 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . The biggest problem with money in Morrowind is that the traders don't have much of it. So you have to barter tons of unwanted loot for items you really want/need, which requires a great deal of extra time lugging tons of stuff in multiple trips from remote sites to towns. However, there are several player-made mods that increase the amount of money traders have and I had no problem using them to make the game more manageable. Also used a few other basic mods to make all the road signs readable, to make some of the wildlife a bit less hostile, and to add a new boat that travels from the southern to westerm coast. There's also a great one that adds a nice, big house in centrally located Caldera where you can safely rest and store lots of goodies. Cheers, Terry |
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| 2 OCT 2010 at 3:05pm | |
TravellerGuild Master![]() ![]() Posts : 4038 Joined: 3 JUL 2010 Location: US Status : Offline | Now that I've managed to do the game at least once vanilla, I'm absolutely not averse to try out any of the nice mods of which there seem to be hundreds... I think it's nice to do your game vanilla at least once though. Then you know you can do it, -if you know what I mean... * * * Just call me Trav. * * * “Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.” - Robert Bloch
"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..." |
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| 2 OCT 2010 at 3:33pm | |
FnordSchattenjger![]() Posts : 2751 Joined: 15 SEP 2008 Location: SE, Stockholm Status : Offline | Sure money serves a function in games. I did find the money in fallout to be cute, and quite fitting for the setting. While money might give you an idea of the value of an item, if you don't need to spend it on anything, then it becomes an arbitrary number. In fallout money serves as an early game limitation, so that you don't see brand new characters run around with plasma rifles, but once you get a bit further into the game, there is nothing to spend the money on, other than ammo. You find your armour & weapons on enemies anyway. Morrowind's training system was a good example of where money is useful (thanks for pointing it out SharonB). Still, by the end of the game, you will have amassed so much money that you can't really spend it. As long as you have Tribunal, there are merchants with a lot of gold that you can periodically visit in order to sell any valuable junk that you might have picked up. You can also get a silly amount of money for your artifacts (although I just ended up piling any that I could not use in a house). My criticism of money in games is simply that you don't have much to do with it, at least not once you get further into the game. It might be a limiting factor for the first part of the game, but it is rare to see a game where you actually can spend all the money that you have found on something worthwhile. Morrowind is as exception, and certain JRPGs have an inflated price on healing herbs & similar objects. On the other hand, I guess it is a hard balancing act. You don't want to force the player to loot absolutely everything in order to survive, and you don't want to punish anyone for buying that shiny sword early in the game. Current Let's Play: Crusader: No Remorse |
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| 2 OCT 2010 at 3:52pm | |
TravellerGuild Master![]() ![]() Posts : 4038 Joined: 3 JUL 2010 Location: US Status : Offline | In Oblivion you can buy yourself a house in every city, once you get rich... : * * * Just call me Trav. * * * “Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.” - Robert Bloch
"They are not reciprocally sublated--the one does not sublate the other externally--but each sublates itself in itself and is in its own self the opposite of itself" (Hegel, from The Doctrine of Being)..." |
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| 2 OCT 2010 at 5:23pm | |
CrisGerSchattenjger![]() ![]() Posts : 2538 Joined: 28 APR 2007 Location: US Status : Offline | And some of them like Rosewood Manor in Skinguard (sp? may have the name wrong..)...you can buy really nice furniture...the buyable house in Anvil also, tho tha one is dark and depressing....needs more light. you can also buy or "get" tons of wonderful add on houses.... some really nice ones with lovely views.... and wondeful details inside. money is indeed a funny issue, i have done both in Morrowind, use the console and scorunge and skimp and save and both approaches have their advantages and fun. Same in OB, i remember the hungry and despearte days when i first emerged from the prision for the first time in OB, boy, i knew nothing of what was out there, and the mud crabs even gave me a run for my life i hated those things...and headed for the high ground only to run into foes of differnt kinds. Bandits everywhere, .....bears, wolves, ....little fire spitting flying things, my goodness.. And the first inn i came to charged an arm and a leg for a dump of a room and the owner kept nagging me to go deal with some nasty witch or something near by.....which i did finally just to shut her up.... so money is indeed useful my most useful purchase which i saved up for carefully was a horse, what a differnece that made for you can use them if you want and it is so much more fun to explore on a horse for you can run away from all the nasties...and just enjoy the ride... Admin 3D Worlds and Game Developers http://3dworldandgamedevelopers.blogspot.com |
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| 2 OCT 2010 at 5:54pm | |
Terry PenrodGrand Inquisitor![]() Posts : 6693 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . Actually, late in both Fallout and Fallout 2, you can get a series of expensive medical upgrades that boost your main character's stats in every category. In the sequel, you can also buy extra Power Armors in San Francisco for your companions at around $25,000 each and have two of the suits upgraded (hardened) for $10,000 more apiece. This increases their stats significantly for protection and for carrying weight and boy does that come in handy against the tougher enemies and for transporting heavy loot once you max-out the car trunk. Additionally, you need big bucks to buy things like an Electronic Lockpick (preferably Mark II), which allows you to gain acess to the elevator in the Toxic Caves near Klamath, where you can get a free Bozar (the best weapon in the game) plus a free set of Combat Armor Mark II and some other goodies. Otherwise, you need significant cash throughout for the best meds, ammo, etc. Cheers, Terry |
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| 2 OCT 2010 at 8:07pm | |
StilerJourneyman![]() Posts : 1458 Joined: 27 SEP 2004 Location: US, TN Status : Offline | For me money in games, rpgs mainly, works as something to give you that sense of growing and becoming more over time. AS your character gets better so does your coffers, and with this your equipment and things money can buy. Without money all equipment and things would have to either be found or just given to you. To me that wouldn't feel "right" except in certain games that focus on the story/characters (IE like the Rise of the Argonauts action rpg). I find that a balance works best, with variety, variety, and more variety. Give equipment to find, equipment to earn, and equipment to buy I say . I also like housing in some games, mainly mmo's but ONLY if it's non-instanced like it was in UO/SWG. I spent sooooo much time decorating my bloody house and things. Don't like that in real life at all....lol. The housing system in Fable 3 looks INSANE, I know I'm getting the game (loved the others) and this just looks like something you can reallly sink your teeth into. http://www.youtube.com/watch?v=InKgONZlvsI |
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| 2 OCT 2010 at 8:47pm | |
FnordSchattenjger![]() Posts : 2751 Joined: 15 SEP 2008 Location: SE, Stockholm Status : Offline | How the heck did I miss the stat upgrades in fallout? I've played through both 1 & 2 more than once, but I never got any of those. My followers had a tendency of getting killed, so I never bothered with them, which is why I never thought about buying power armour. You do find an large amount of stimpacks in both fallout 1 & 2, so there is usually no need to buy a great quantity of them (although this was usually where most of my money went... and then they went unused in my backpack ). I also like housing in some games, mainly mmo's but ONLY if it's non-instanced like it was in UO/SWG. I spent sooooo much time decorating my bloody house and things. Don't like that in real life at all....lol. Oh, don't remind me about it. My house in UO was filled with rare & beautiful items. It also contained a lot of event items that I had managed to get through my time playing, like multiple whispering roses (two of which had my name (I created a new character in order to get an extra whispering rose with the same name)), a sash worth 15milion gold coins... now that I think about it, I feel a bit bad about taking such a rare item out of circulation. My character is still wearing that obsidian warrior sash, and there were only 14 of them ever created on the servers that even got them. Current Let's Play: Crusader: No Remorse |
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| 2 OCT 2010 at 9:04pm | |
StilerJourneyman![]() Posts : 1458 Joined: 27 SEP 2004 Location: US, TN Status : Offline | At least you didn't do anything too dumb with them . I remember when I sold my guilds Black Dye tub we had in our castle. I didn't know it was rare and the guy offered a lot of money for it so I figured it was worth it and we'd buy a new one. W hen the leaders got on and found out whew, luckily we got it back from the guy I sold it to and I didn't really get into much trouble and had a good laugh about it. It kind of sucks now in most MMO's, they ignore housing all together or make it instanced, and instanced housing just loses the entire appeal for me. I mean if no one will hardly ever see it and I have no real reason to use it what's the point of buying things to put in it/decorate it? In UO/SWG it was fun because people could just pass by and come in, it was a plce for your friends to meet up/get organized and for crafters it was their main focus of playing. you just don't get that kind of thing in WoW or any other mmo really these days. |
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| 2 OCT 2010 at 10:22pm | |
Terry PenrodGrand Inquisitor![]() Posts : 6693 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . Originally Posted By Fnord (2 OCT 2010 8:47pm) In the original Fallout, there is a doctor at the Brotherhood of Steel's underground headquarters / bunker that will install implants for your main character to raise whatever stat you want by one point at $10,000 each. Not sure if there's a limit to the number of times you can do so per attribute / characteristic. In Fallout 2, the doctor in San Francisco will perform similar operations on your main character and since you can provide armor upgrades for your companions in the sequel, giving them Power or other high-rated armor really helps keep them alive in battle. Plus, the Power Armors add strength / raise weight limit. The main exceptions that can not wear armor in Fallout 2 are Goris the sentient Deathclaw from Vault 13 and Marcus the Mutant Sheriff from Broken Hills (voiced by Worf actor Michael Dorn). Cheers, Terry |
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| 2 OCT 2010 at 10:35pm | |
FnordSchattenjger![]() Posts : 2751 Joined: 15 SEP 2008 Location: SE, Stockholm Status : Offline | At least you didn't do anything too dumb with them . *chuckles* Well, at least it was not something irreplaceable that you risked there I might not have caused any problems in that way, but I did almost start a serious diplomatic conflict (a serious one, not a simple guild war). I was in an RP guild, and we were at war with several other RP guilds. One of them had had a real loosing streak, and were rather demoralized, so they engineered a scenario that would let them win against us (one of the guilds that usually won battles, even against far superior numbers). Of course, no-one told me anything about this. The plan was that we should split up into two groups, and catch the enemy between us. I was tasked with leading one of the groups (i was second in command among the warriors, which meant that I was still rather high in rank), while our 2nd in command in the guild as a whole would lead another group. By the time the other group reached the enemy, my group should already have been beaten, but as I did not know about this, I decided that we would move slowly (the other group was taking a longer rout). The result was that both groups reached the enemy at almost exactly the same time, and with crushed them, as their archers & casters had nowhere to hide, they were caught between our two groups. This made the other guild angry, the claimed that we had been coordinating the attack through ICQ, and that we had humiliated them... When you look back at it these days, it was a rather funny event, but back then it could have caused some major problems in the RP community. I only ever used the deathclaw in fallout 2 as a follower, but as it was such a pain to keep him alive, I ended up not getting another one. I guess I missed out on a lot that way I should probably play through fallout 2 again at some point, as it is a really good game. Current Let's Play: Crusader: No Remorse |
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| 2 OCT 2010 at 11:13pm | |
CrisGerSchattenjger![]() ![]() Posts : 2538 Joined: 28 APR 2007 Location: US Status : Offline | what game is "UO"? Admin 3D Worlds and Game Developers http://3dworldandgamedevelopers.blogspot.com |
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| 2 OCT 2010 at 11:22pm | |
Terry PenrodGrand Inquisitor![]() Posts : 6693 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . Originally Posted By CrisGer (2 OCT 2010 11:13pm) I'll guess it's Ultima Online. Cheers, Terry |
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| 3 OCT 2010 at 12:24am | |
FnordSchattenjger![]() Posts : 2751 Joined: 15 SEP 2008 Location: SE, Stockholm Status : Offline | Indeed it is! It was my first MMO, and it really was a special game. For one thing, it was very free in its structure. You were not forced to play a certain class, but instead you could develop skills individually, so if you wanted a fisherman/mage or a warrior/chef or even a herder/beggar, that was quite possible, or you could simply play a warrior, mage, chef, smith or whatever you wanted to play. It was also very player driven, unlike most of todays MMOs. Instead of large scale raids as endgame, you had events created by the community, wars between large guilds and so on (although you could also hunt dragons, daemons or other monsters, if you really wanted to). You don't see pictures like this [img]http://www.gamecareerguide.com/db_area/images/item_images/gcg/features/20061212/orcs.jpg[/img] in wow (all of those are players) Current Let's Play: Crusader: No Remorse |
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| 3 OCT 2010 at 2:05am | |
CrisGerSchattenjger![]() ![]() Posts : 2538 Joined: 28 APR 2007 Location: US Status : Offline | ah ha, thanks Admin 3D Worlds and Game Developers http://3dworldandgamedevelopers.blogspot.com |
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| 4 OCT 2010 at 4:44pm | |
SharonBSorcerer Apprentice![]() Posts : 310 Joined: 24 JUL 2007 Location: US, Delaware Status : Offline | Originally Posted By placeholder (2 OCT 2010 2:31pm)I do know about Creeper and in fact I changed him in the Construction Set to make him RichCreeper, so once again I avoided having to deal with the money issue. I think I'm going to go as far as I reasonably can with my Khajiit, then restart with another Breton Battlemage. I find my temperament just naturally wants to rush in swinging her sword. |
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| 8 OCT 2010 at 10:01pm | |
FnordSchattenjger![]() Posts : 2751 Joined: 15 SEP 2008 Location: SE, Stockholm Status : Offline | ~Halfway through chapter 2 in Neverwinter nights: [img]http://img214.imageshack.us/img214/146/nwny.jpg[/img] I guess NWN is not one of those games where money matters much Current Let's Play: Crusader: No Remorse |
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