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Topic: Cutting the Mustard

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2 FEB 2009 at 3:46am

Annacat

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Can any game live up to the early Lucas Arts wave (Monkey island, Sam N Max). Do developers now spend to much time on graphics rather than playbility. Do we need all the glitz and glamour or am I missing the point!!!!!!!!!


The thing is, "living up to" is a matter of taste.

I like Monkey Island in limited doses but tire of the sheer silliness fairly quickly, and I find Sam & Max incredibly grating. I've never been able to get through an entire Sam & Max product because those two characters get on my last nerve.

That doesn't mean these are bad games... just that I personally don't care for them. Since I've found games in the meantime that I prefer, obviously those games "live up" for me.

I don't think glitz is necessary. Actually, the games I've enjoyed most in the last couple of years have been indie titles where what was spent was hard work, not money. But one person's "glitz" is another person's artistry. Some people really value production value and cutting edge technology.

Can games today live up? Sure... as long as we remember how incredibly subjective "living up" can be. Obviously some games are more technically proficient, more carefully plotted, less buggy, etc., and those things are relatively objective. At the end of the day, though, people will like different things, and whether a game measures up is a matter of taste.

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2 FEB 2009 at 9:57am
Deleted UserLot of positive talk about Grim Fandango and with complete justification.
But every one of the LucasArts games was a winner --- some absolutely wonderful and others merely excellent.
What a terrible shame they stopped making Quest/Adventures ! [smiley=sad.gif]  [smiley=cry.gif]

Taking into consideration the ancient "computer-age" that it was made (you know --- like the stone-age or bronze-age), The Day of the Tentacle is the best humorous game ever made --- in fact maybe the best computer game ever.  
There is a difference between just humour and brilliant wit (How can anybody ever forget reading the boring book until the horse falls asleep so that you can steal its wooden false teeth from the glass of water, to give to George Washington --- and literally dozens more of that standard or even better)

Although I must admit, that Indiana Jones and the Fate of Atlantis is its equal --- I would hate to have to choose between the two for first place --- I think I'd call it a tie !   [smiley=angel_smiley.gif]

2 FEB 2009 at 10:18am

TC

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Loved your post, Len, brings back awesome memories!

Halcyon - I have absolutely no idea what "goofy faces and lame looks" you're referring to, as far as GF is concerned at least (still haven't tried AVS).


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2 FEB 2009 at 11:00am

An_Inkling

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Originally Posted By TAS (2 FEB 2009 2:58am)

I'm only talking about cartoon adventure games, not books and films, as I have said.  

My mistake on extrapolating to other visual media.

Originally Posted By TAS (2 FEB 2009 2:58am)

Why must I love the games you love?  Don't you have an inkling?

Now you're reading too much into my post. I never suggested that you should like the games I like, or even that you are wrong to dismiss games solely on their visual representation. In fact, I clearly stated the opposite, and questioned whether my post had a point when all we're talking about are personal preferences:

Originally Posted By An_Inkling (2 FEB 2009 2:58am)

I don't really know what the point of my post is. We're all entitled to our views and personal biases.


Originally Posted By TAS (2 FEB 2009 2:58am)

But in adventure games only...are you reading??...I want real, identifiable fantasy and adventure.  I want Myst and Sherlock and TLJ and Syberia, etc.  I'm not commenting on what YOU want, this is what I prefer, Ink.

You can like or dislike games for whatever reason you please, it's no concern of mine, and I did not state otherwise. I simply said it's a position I have difficulty understanding, and, rather than attacking you for your taste in games, was looking for further clarification to come to some understanding, even if only of how far your antipathy to animation extends. My interest in this is only mild, so if you don't care to elaborate, that's perfectly fine.

I can see how my previous post could be read as more aggressive and accusatory than I intended, but it was merely meant to register mild surprise, provide some explanation for my lack of understanding, and to pose some questions. It was meant to read as light-hearted and the Bambi reference was more joke than anything.


Well, here I go again. I'll be more direct with the questioning this time. Feel free not to answer if you can't be bothered elaborating.

You've clarified that the cartoony/animated visual style is not inherently repulsive to you, and that you are able to enjoy animated movies and television, citing the difference between games and other media as "emotional investment". I'm not quite seeing the distinction, as movies and television also look to draw an emotional response - crying over Bambi for instance. And pretty much any story requires some degree of identification between the viewer and the characters. Is it because you actually feel that you are "in the world" when playing a game, rather than observing, and therefore require a greater level of attachment? Is it all about the visuals, or is their some content aspect to it?

To use an example, if a Simpsons Adventure were made (assuming you are a fan, if not substitute some cartoon you do like), and had the same look as the TV series, you'd be unlikely to play it regardless of content? If so, what is it in the animated style that prevents you from connecting with it. Is it lack of emotional range, just the sheer silliness of it? And why is that acceptable in TV form?

I mean, for me, it's mostly about the content. On seeing early screens for a cutesy, brightly coloured cartoon Adventure, I'd think it may be too light, too kiddie for my tastes. But if I learnt that it had quality writing and puzzles and an ironic, even mature story that played on its cutesy look, I'd probably give it a go.

Are you averse to all types of animation in Adventure games? Or is it just a certain style? Animation styles vary greatly, some can be quite close to reality, even dark and gritty, others can be far removed, using bright colours and anthropmorphic characters. For instance, Waltz with Bashir is an animated war documentary, and as a movie is far from "cartoony", and as I said is deeply affecting. It's visual style could probably be described as cartoony (see the image in my previous post as an example of its style), but is closer to reality than something like The Simpsons. You did express some interest in The Last Express which has characters that are stylised, and could be described as cartoon-like.

Originally Posted By TAS (2 FEB 2009 2:58am)

I've tried GF a number of times, as well as Vampyre Story and a host of others, but I can't get over the goofy faces or lame looks.  This is my taste in this genre. I am also a trained Shakespearean actor, but I would pass on a ticket to see clowns perform Hamlet.  (Well, maybe not...but you get the analogy  )

Is it that you find all or most animated faces goofy or lame? Or only particular ones. Is it that you think the cartoon style is only suited to a certain type of entertainment, maybe children's stories or comedy like Bambi and The Simpsons?
Who is this great burdensome slavering dog-thing that mediocres my every thought? ([i]Nick Cave - We Call Upon the Author[/i])

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2 FEB 2009 at 12:14pm

Tino

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After reading all your comments and exciteable replies. I am in  somewhat of a dilemma. I am very much like LenG who misses the simple but charming Lucas Arts games
(It also reminds me of college and several of my friends rushing home to desperately get further in DOTT and spending hours on the phone when we managed to work out how to power Hoagies Flushomatic toilet).  
.
Halycon you make some superb points as I have also played non-animated games and been totally immersed and not wanted to eat or sleep. (I struggle now as sleep comes to eassssyyyyy......) Sorry... Seriously some games are dangerous as they make you almost obsessive and like a smoker that needs a nicotine patch you need a fix.
The Lucas Arts genre has gone but what is left is purely the concept of where technology ha gone with the ease of creating some fantastic artwork and design. Long may it continue?
8-)

Tinofski Rules OK!!!!!!!!


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2 FEB 2009 at 3:50pm

Tino

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Additionally not sure if this site is known as I am a newbie so apologies if this is old hat!

http://www.scummvm.org/

For people who want to take a trip down memory lane.

Tinofski Rules OK!!!!!!!!


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