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Topic: THE SCORPIO RITUAL

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3 DEC 2008 at 2:26am
Deleted UserA few days ago I discovered this game was the next installment from City Interactive, the same company that gave us The Art of Murder.  Having made that discovery I immediately ordered the game.  I played The Art of Murder not too long ago and overall I did enjoy it, but I honestly have to admit it was a typical game today that can be catagorized with the analagy to movies released directly to DVD rather than to the big screen.  The more important reason behind this 'impulsive buy' was to answer the question, that is, do game producers listen to their critics?

I suspect that most of you who are taking a few seconds to read this probably didn't bother with AofM.  That's OK, since you probably read the reviews on this and other AG sites and in particular one very descriptive, err critical,  review on Amazon.

Well, I've been playing The Scorpio Ritual for a few hours now, long enough to make a few comments of comparison to AofM, in no particular order of course.  

The main character Sylvie:  The first time heard her speak I thought, OMG that's Charity James from GK3 (which I recently finished almost)    It turns out it's not but the voices are virtually identical.  The talent far exceeds that of Nicole from AofM.  Gone are the condescending sneers like "what would Nate do," or "that was stupid" when you make an incorrect inventory choice.  Replaced by encouraging "no can do," or "think, Sylvie think."  Games where you dislike the main character probably just don't sell.  I have to say that Sylvie is a bit more err, feminine, I mean if you're going to use a young female character she should look that way.  

The environment:  Outdoor scenes are bright and sunny versus dark and gloomy.  Although the quality of the graphics is average in both games, their is a huge increase in the level of detail in TSR.  Lest I forget, the sound track is gorgeous, I have the sound level turned up higher than dialog on this one.

The story: Can't say yet but I hope they get that right too.
_________________________________________________________________________________
I finished this game a couple of days ago and just wanted to add a few more comments lest this game and any future endeavors by the developer go unnoticed.  Sorry, I should have gotten to this sooner. I never intended to write a review, I prefer to leave that to the Pro's, although I know what they are going to say…..low resolution (1024 x 768 should be the minimum in this age of graphics performance), lack of facial animation…  

I have to say that TSR is probably one of the least difficult AG's I've played. I never even thought about a walkthrough for this one.  That said, if you're trying to interest your youngster in AG's , or if you yourself are a beginner, or if you’ve just in the mood for something a bit less frustrating (GK3 comes to mind), than this game fits the bill.  The story itself does move right along, although with a few side tasks added for good measure. Helping your neighbors does have its rewards.

Supporting theme background is based on a few historic events based on the era of the Knights Templar and the transfer of power to a new Order.  You learn fairly early in the plot what you basically need to do to solve the mystery which I think is a plus in this case.  Some documentation to examine/read will be found during the course of the game but not so much as to become a chore.  

The puzzles are mostly inventory/logic based although there is one environmental manipulation and one timed sequence as well. Rest assured, they are manageable. Also, rest assured again, Sylvie can’t be mortally demised, (although she is abducted, sort of).  Now I hate to be nitpicky but I think it would be an improvement if the writers did one thing.  Sylvie does a lot of things right and when that happens her statements of self congratulations are a bit long and sometimes a little corny. Something like “Excellent!” or “Got it” would be fine. Not a huge deal, but certainly something that could be smoothed over a bit.

The ending? Not what I quite expected but when does it ever?  :-/  

Getting back to the beginning, if City Interactive can continue to improve their games this consistently, they could be on a role.

In Conclusion: If Sylvie ever goes on another quest, I'm sure I'll be
right by her side.  



Enjoy




25 FEB 2009 at 10:08am

Taurnil Mithrandir

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I finally saw it at a greek store so I'm going to buy it this week. I had a demur to tell you the truth but after this review I'm sure it will be fine. Thanks.
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27 FEB 2009 at 8:54am

Taurnil Mithrandir

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I bought it a few moments ago, istalled it and ready for a trip to Malta! Hope to see you there!
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10 MAR 2009 at 6:43pm

Taurnil Mithrandir

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I just finished it and I would like to add some things too. I liked Sylvie's voice a lot. It was fresh, girlish and modern although too american-ish sometimes. The graphics were cute but the story didn't enraptured me at all. The same adventure-receipe one more time. As a whole it was a complete rake-off I'm afraid. It didn't offer anything new and radical. Hope the next adventure of Sylvie will be more difficult and the story will intrigue us by all means!
....set the controls for the heart of the sun....

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11 MAR 2009 at 6:45pm

grumpy_otter

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Based on your review, this sounds very appealing to me!  I dislike overly-difficult puzzle solving that exists just to delay the game.  I feel very clever if i pick up everything on the screen and then can find the appropriate inventory item to solve a puzzle.  
I know, I know--where's the challenge in that?)

As long as the story is reasonably engaging, this sounds fine!

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3 APR 2009 at 7:21am

Meghan

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Sounds like a good try to me. I was thinking about trying it anyway and this cemented my thoughts.

I'm not sure if they released Art of Murder 2 or The Scorpio Ritual first, but in Art of Murder 2, Nicole says "No can do" and "Think, Nicole!"
It's a great step up from her negative comments from before.

Plus, I love female leads
. Probably because I am female haha
I gave you everything to die with a smile, all you wanted was to live for a while&&you took everything but it left you empty&&you can't replace me, you can't.&&&&It's almost over and here we are, we're stuck inside this salted earth together.&&you'll pierce my lungs, my limbs go numb&&as my colors fade out, you watch me bleed.&&you watch me bleed.

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3 APR 2009 at 8:17am

Taurnil Mithrandir

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@Meghan

The bad thing about this game is that it is very, very easy and it doesn't offer anything new to the genre. In fact if Nicole was starring instead of Sylvie you wouldn't understand any difference.
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3 APR 2009 at 10:09pm
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Originally Posted By eragon (3 APR 2009 8:17am)
@Meghan

The bad thing about this game is that it is very, very easy and it doesn't offer anything new to the genre. In fact if Nicole was starring instead of Sylvie you wouldn't understand any difference.
 

My interpretation of this: Taurnil didn't like the game due to its apparent lack of intellectual challenge and resourcefulness.  
This certainly is fine as all of us are equally free and are encouraged to express personal thoughts and opinions.  Somehow though, the word bad just seemed to come out at me awkwardly  I thought, or perhaps simply just out of context.  i.e. "Oh, the Scorpio Ritual? I thought it was a bad game because it was too easy.  Oh, the Witcher? I thought it was a bad game becasuse it was too difficult and I couldn't finish it."  On the contrary,  there are those of us (just from this thread) who at times yearn for something on the easy side, just like me once in a while, and in this case having the difficultly level being where it is was turned out just fine.  (I know there's probably a smartash out there thinking "well if THIS guy finished without any external help, then the game really must be bad."
 Sorry.

By the way, it's been faily well established imo that City Interactive has attempted to address this issue in AofM2.  Perhaps even more than necessary based on a few complaints I've seen.  



4 APR 2009 at 3:49am

Meghan

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Originally Posted By Camaroboy1968 (3 APR 2009 10:09pm)
My interpretation of this: Taurnil didn't like the game due to its apparent lack of intellectual challenge and resourcefulness.  
This certainly is fine as all of us are equally free and are encouraged to express personal thoughts and opinions.  Somehow though, the word bad just seemed to come out at me awkwardly  I thought, or perhaps simply just out of context.  i.e. "Oh, the Scorpio Ritual? I thought it was a bad game because it was too easy.  Oh, the Witcher? I thought it was a bad game becasuse it was too difficult and I couldn't finish it."  On the contrary,  there are those of us (just from this thread) who at times yearn for something on the easy side, just like me once in a while, and in this case having the difficultly level being where it is was turned out just fine.  (I know there's probably a smartash out there thinking "well if THIS guy finished without any external help, then the game really must be bad."
 Sorry.

By the way, it's been faily well established imo that City Interactive has attempted to address this issue in AofM2.  Perhaps even more than necessary based on a few complaints I've seen.  



Yes, I agree that once in a while it's nice for a fairly easy game. I recently played The Legend of Crystal Valley and it was perfect for the moment, because of it's easiness. It certainly doesn't make a game "bad," it just makes it not your cup of tea or not what you're looking for at the moment
.

But I doubt that Taurnil was saying the whole game was bad, just the down side of the game to him was that it was easy. Maybe they should include a difficulty level on the package? I certainly think that'd be nice (although I first thought of that as a sarcastic-ish comment haha, so you don't play a game that's too easy at the wrong time). You could even categorize your shelf of adventures in order from easy to hard! Lol
I gave you everything to die with a smile, all you wanted was to live for a while&&you took everything but it left you empty&&you can't replace me, you can't.&&&&It's almost over and here we are, we're stuck inside this salted earth together.&&you'll pierce my lungs, my limbs go numb&&as my colors fade out, you watch me bleed.&&you watch me bleed.

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4 APR 2009 at 6:38am

Taurnil Mithrandir

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Meghan is right. The down side of the game to me was easy. The fact is that I am really demanding when an adventure game comes forth! I can't bear anymore games that don't offer stg different but show the same aspects that are boring again and again. This particular game was a rake-off by all means. Surely the graphics were nice and Sylvie was cute but what did the game give us to be exhilarated? The same scenario (a conspiracy), someone that has disappeared (her uncle), some bad guys wanting stg which is lethal for the human race. How many adventures have this plot that we've seen many times before? Of course an adventure might be a masterpiece by all means including everything I said before but the abscence of progressive ideas is the crux of the problem.

As for the Witcher I never said that it was bad because it was too difficult for me to finish. The Witcher is a marvellous game, absolutely fascinating and trail-blazer, that gave breath of life to crpg's. It has the standard characteristics of an rpg but it has this thing that makes it differ from lots of games of its genre.

Personally I don't yearn for stg on the easy side as far as I am concerned. Of course I fully understand this mood for 'just a cup of tea' but I think that we must demand from the developers true and especial products such as games. We pay for them so they have to deserve it.

I'm not strict or harsh at you (Meg and Camaraboy). Don't have the impression that I brook no arguments. I just want quality and games that lead the way for the better!

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5 APR 2009 at 4:26am
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Originally Posted By eragon (4 APR 2009 6:37am)
Meghan is right. The down side of the game to me was easy. The fact is that I am really demanding when an adventure game comes forth! I can't bear anymore games that don't offer stg different but show the same aspects that are boring again and again. This particular game was a rake-off by all means. Surely the graphics were nice and Sylvie was cute but what did the game give us to be exhilarated? The same scenario (a conspiracy), someone that has disappeared (her uncle), some bad guys wanting stg which is lethal for the human race. How many adventures have this plot that we've seen many times before? Of course an adventure might be a masterpiece by all means including everything I said before but the abscence of progressive ideas is the crux of the problem.

As for the Witcher I never said that it was bad because it was too difficult for me to finish. The Witcher is a marvellous game, absolutely fascinating and trail-blazer, that gave breath of life to crpg's. It has the standard characteristics of an rpg but it has this thing that makes it differ from lots of games of its genre.

Personally I don't yearn for stg on the easy side as far as I am concerned. Of course I fully understand this mood for 'just a cup of tea' but I think that we must demand from the developers true and especial products such as games. We pay for them so they have to deserve it.

I'm not strict or harsh at you (Meg and Camaraboy). Don't have the impression that I brook no arguments. I just want quality and games that lead the way for the better!


Thanks Taurnil, for not being strict or harsh.  For my own benefit, remind me again if you may, what stg stands for since you used it several times.  

First thing.  I would sincerely suggest to you that you should consider copying your first paragraph above into the far more important ongoing thread titled 'The State of Adventure Gaming?' as a prime example. (although personally I'm staying out of this one)  
 I personally agree with your expectations in AG content and I myself feel the same.  Unfortunately, the genre shows very little promise in fulfilling these desires.  
  Even so, in the meantime I'll still continue to buy some of these games just to keep the developers in business  in hope of better things to come perhaps.  You know, it would be really cool if someone fron City Interactive popped up on this forum and said, "Hey guys, I'm listening and we're all really going to take in and implement all your comments and suggestions into the creation of our next game.  Did we do better in the puzzles in AofM2?" Hmm...... I'd really like to think that these folks have the talent and resources but currently I am stlill balanced on the proverbial fence.  The other thing, oh yes, The Witcher.  I did not mean in any way that you personally described it as a bad game. Sorry for any confusion here but I simply used it as an example of how one might rate a game's merits due to certain conclusions of a players virtues and physical abilities.  As a matter or fact I'll be back in Witcher world as soon as I get a large enought block of free time to experience its virtues.  


Last thing: Hey dude, what's the deal with the new Avatars? Where's it from? It's really freaky.  I really liked the old one you had originally so so much better. So cute and innocent, calm and soothing.  
soothing  Heh...Heh.  




5 APR 2009 at 7:31am

Taurnil Mithrandir

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@Camaroboy1968

- Concerning the avatar issue: Play SH:H and you'll understand!
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