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| 14 FEB 2003 at 12:25pm |
Steve IncePrivate Detective


Posts : 571 Joined: 7 NOV 2002
Status : Offline | All in-game animations are done as sprites which are then triggered using the scripts written for the engine. Getting suitable sprite animation tools is often the hardest part these days. For the GBA version of BS1, for example, we used software that we first started using in 1994.
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| 19 FEB 2003 at 2:39pm |
mbc841Space Cadet


Posts : 194 Joined: 10 OCT 2002
Status : Online | When programming with the Adventure Maker game engine, you create hot-spots anywhere on your game screen, and you can play either an AVI or an animated GIF in the hotspot. You can play the animations full-screen, or cropped to any size and location on the screen. You can play the animation once or looped indefinately. You can also create a timed event to have the animation appear and play after a certain amount of time.
[url=http://www.justadventure.com/IndependentDevs/TheArrangement/index.htm][[img]http://www.justadventure.com/IndependentDevs/TheArrangement/Graphics/banner1.jpg[/img][/url]
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