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Topic: Stupid things you've done in games

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All Forums : [Adventure Games Forum] : Other Games > Stupid things you've done in games
11 JUL 2007 at 1:56am

Ivinia

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I'm not big on reading instructions for games, I just like to go in and start playing. This is fine most of the time, but once in a while it bites me in the butt and I do something REALLY stupid...

Case in point: Vietcong - (Purple Haze subtitle in the US)

Played through at least half of the game before running into some issue. The level started with me in total darkness as I had just entered some Vietcong tunnels. In my inventory where 8 chem-lights which weren't there before. It's a 6 inch long plastic tube that you bend to break the glass vial inside, then shake the chemicals around and it glows.  Well, you couldn't walk around holding it, you had to drop it which would light up the area.

No problem.

At first I broke the first one right at the start, then would walk down the tunnel until I was at the edge of the lit area, then break another one and drop it. I quickly realized that I didn't have enough of these things because I used up all 8 of them and there were still lots of tunnels left to go.

No Problem.

I reload the start of the level and try again. This time I turn around and walk backwards when at the edge of the glowing area and go further into the darkness until I can just barely make out the previous chem-light in the distance, then I drop another one.  This got me a lot further down the tunnel, but I still ran out of chem-lights with lots of tunnel left to explore, not to mention that for the most part I couldn't really see the tunnel walls most of the time. Argh!

I still need to make it through here though. Trying to up the gamma didn't work since the total black turned into total gray. So my adventure gaming mind kicks in and I notice that when I am standing and looking down the tunnel, my gun is out and I get the crosshairs. When I turn sideways and face a wall, the gun is lifted up and the crosshairs go away.  When I am in the darkness, I can't see my gun sticking out or being lifted, but I still get the crosshairs being displayed.

So...

Here I am with a completely black screen and slowly moving through these tunnels watching my crosshairs. When they would disappear, I would assume I hit a wall, then slowly turn with my mouse until they came back and I could move forward again. This became a bit frustrating after awhile because it seemed like most of the time I turned the wrong way and ended up back where I started. I tried various ways of getting through like starting again and holding on to the chem-lights and only dropping them when I seemed to hit a wall. Again, I ran out of them.

Time to get a bit more creative here....

I then try using my pistol to get me through. I would fire a shot, which would light up the tunnel for a split second, and run forward as fast as I could. This didn't help me with the element of surprise when I ran into a Vietcong soldier in the tunnel - not to mention that eventually I ran out of bullets...

All this experimenting and creative ideas went on for 2-3 hours as I was determined that I would get through this...common sense was told me that I had to be missing something because I couldn't imagine them making this SO tough.

Then I found it. I started the level again and got through the whole thing in 5 minutes.

The solution?

Press L to turn on your flashlight...







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11 JUL 2007 at 6:01am

chronotigger65

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Stupid things I've done:

Multiple games:  Quit playing a game I'm in the middle of and start playing something else.  
I perfer to complete my games in one setting.)

E.V.O. Search for Eden:  Ended up killing the parents of a baby yeti and made it an orphan.  Then I ended up with the biggest guilt-trip of my life involving a video game and maybe my only one.  There was no avoiding this event.  It was part of the plot in the game.  Problem is I'm going to have to do it again and again with every play through.

Multiple games:  Believing in certain plot points that weren't what they seem.

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11 JUL 2007 at 10:47am

Shany

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Psychonauts:
I was near the top of the asylum, one jump away, and of course I miss that jump. I jump, get stuck on the edge of a beam, and watch poor Raz fall to his death. Luckily he respawned very near that jump so I didn't have to work hard to get back.
Another stupid thing I did with the game was not finish it. I am not good enough to play that last level.

Final Fantasy Tactics Advance:
It's really easy to make mistakes in this game. When you attack someone, you get to see what is your hit percentage. Some characters can't be hit with certain attacks, so you'll see 0% when trying to attack. Of course there were many times when I attacked without noticing it...
Or sometimes if you check on a character's status and exit, the default action will be set to 'wait', so automatically I confirm the action, and find that my turn has passed.

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11 JUL 2007 at 4:41pm

Taio

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Pressing Quick Load instead of Quick Save in the keyboard, in lots of games  [smiley=hair_pull.gif]

www.youtube.com/user/Taioo

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12 JUL 2007 at 4:26am

Andromus

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Hoo boy. I've had a long and checkered gaming career and have pulled some doozies in my time. A few just off the top of my head:

Jedi Knight 2: I had just picked up the lightsaber and was trying to figure out how to block with it. I was swinging it around and trying all kinds of combinations trying to figure out what to do. Finally I asked a friend who had played it what I was doing wrong. He nearly fell over laughing. Turned out blocking is completely automatic and I didn't have to do anything at all. I never noticed with all the contortions I was going through trying to figure it out.

Thief 1: Not so much a stupid thing I did, but a  [smiley=doh.gif] moment nonetheless. Playing the Return to the Cathedral level, I was pretty desperate to get a Haunt out of the way, and I crept out of the shadows behind it just looking to get in a good first hit. Well, when it toppled over with a scream, I was nearly as surprised as it was. I had no idea you could backstab those things until then! I had assumed for some reason that wouldn't work on the undead.

And most recently on Neverwinter Nights there was a chest I tried to bash open with my longsword. No good. Fine, I switch to a two handed ax. Still can't touch it. Great, so I figure I have to go and get my thief henchman just to handle this. But he can't do anything with it either. Well, by now I'm pretty annoyed because I hate leaving any loot behind, and I'm wondering why those sadistic devlopers would put a chest in the game that's impossible to open. So I'm sitting there fuming a bit when it hits me. Had I tried simply opening the chest in the normal everyday way? So I tried that...and the chest opened just like that.




 


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12 JUL 2007 at 9:04am

Elfstone

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Interesting thread.  


And something I could write a book about...
Unfortunately, I don't remember much, let me think...

Quick save instead of quick load...more often than I wish to admit.

Every time back in the old days I used a walkthrough and found out it was really pretty simple. Every time I then went and used the walkthrough for almost everything. Every time I then finished the game much too fast and the ending sucked. Which often is the case.

Just recently....Tomb Raider Anniversary:

1. I was convinced I had to make a rather difficult move. A wallclimb to jump to a very high place. I tried and tried and tried...and tried some more. Finally I ended up jumping around like mad and found another way to proceed pretty much by accident. It still only got me that far and then I was stuck again. So I tried and tried and tried to make the wallclimb (went on for a couple days) I was ready to consult the walkthrough when I found it...it was a simple matter of climbing one fountain - there are various others, but none of those are low enough to climb - and reaching the platform with the lever.  [smiley=doh.gif]

2. There's a place where you pull a lever and the columns in front of you rise. As soon as you jump on one, it lowers. I tried a 100 times - no understatement - to cross them to make a jump to a far-off ledge...I never succeeded. Then I stopped and immediately found out two different ways to get there:
a) the smart solution was to push a crate into the opening down in the column which was nearest to the ledge so that it won't lower all the way down...after I gave up on my frustrating time trial, I noticed this particular detail  [smiley=doh.gif]
b) make a jump from a platform half the way down the whole path...it is just enough to grab the ledge  :


3. And something really banal...I thought I can't change the controls and told a friend of mine on ICQ. Then he told me I'm stupid  
and it works just fine. It does. Reason I didn't manage it: Usually you see what you can do in a section of the options on the right hand side of the screen, but not all the time. I couldn't see anything to configure in the controls menu, which is why I assumed there wasn't anything and didn't even try to do one click to pop it up completely...
That's one of the main reasons I do stupid things: assume too much and not trying something that is easier to do than anything else I would do to solve a problem  


I try to think of more, but my mind is pulling a blank right now. I come back later if I get anything.
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&&
all-time) 24, Stargate SG1, X-Files, Lost, House

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12 JUL 2007 at 9:00pm

Ivinia

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Hehehehe, oh the dreaded Quick Load/Save moments...!

Ever save a game a split second before something terrible happens? Like a bomb going off right next to you or a floor giving way?  Those really suck!

Yeah, Elfstone, I know what you mean. I am the same way way with trying everything under the sun as I am sure that the way I think I need to solve a problem is the correct way only to find that I was overlooking something simple.

Sometimes it works out. Like in Oblivion when I went through one of the portals and managed to climb up the rock faces to the top and avoid bad guys along the road that ran around the place.
Then I found a safe place that they wouldn't go to and kept launching fire missiles (spell) at them.  It took forever because of the low damage they do and the high strength of the monsters, but I did manage to boost my magic levels up quite a bit!


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12 JUL 2007 at 9:54pm

Elfstone

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Not quite. I usually have no idea how to solve something and try the hardest things instead of the easiest thing, because I assume I already tried that before or it's too easy so I don't need to try it, at all.  

That's in general, not limited to games.

The problem is, I'm rarely totally convinced - as in Tomb Raider Anniversary - this is the right way. And at one point the time trial thing became a challenge I just wanted to champion...although it very likely is impossible.  :


And yes, I made hard saves just a second before I died and I was completely convinced nothing could happen and I really don't need to keep that save slot - although they ARE unlimited...all those slots are so hard to keep track of... - and I saved right over my old one. Which happened to be an hour after my last save for some reason. Although I usually save too much than too few. I wanted to do something different this time.  

And that bites me in the ass.  


Sometimes when something is taking a lot of attempts I would get careless and - to avoid the nasty repetition - try something to complicate it and it usually goes south. That's most often right when I was as good as done with that part. I must be a sadist when it comes to gaming, I don't know.  


[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&&
all-time) 24, Stargate SG1, X-Files, Lost, House

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22 OCT 2007 at 5:01pm

Jehane

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In any shooter or hack-and-slay-game, I'll do the following: abandon all strategy - because I just don't have a strategy. That is, i just grab my weapon of choice, run ahead and try to kill everthing that moves - even when I'm surrounded by enemies and should duck out. This happened in Diablo on level 7 of the maze; I was surrounded by monsters with horns on their foreheads and I didn't have a chance because I just suck at strategy; I didn't know where to hide or how to make them come at me one by one. So eventually I had to give up on that level. Never finished it even though it was possible to go to the next level of the maze without killing all the monsters. But I figured some extra points to distribute on my character's talents would be nice


Same with Sacred: I found a graveyard and thought, oh hey, let's see if there are some valuables or something useful in those graves. So I opened the graves one by one - this was in the very beginning of the game, i.e. my character was still pretty weak. One of the graves contained undead enemies that were way too strong for me. I tried to kill them anyway and lost again. The most stupid thing about this was that I hadn't saved after completing my last quest and had to repeat the whole bloody thing


Or take Painkiller: I started that game this morning. Ran onto the graveyard, found a weapon, thought "Hey great, nice one, and where's that eerie noise coming from?" Turned around and saw some skeletons moving towards me - and my gun contained but five or six shots. I simply hadn't checked if I had enough ammo. So i switched to another weapon that proved very inefficient on short range. Think I'll just have to start over again; maybe it's also time to develop something like a strategy when playing such games  


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7 NOV 2007 at 4:37am

Magoozelle

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Originally Posted By Shany (11 JUL 2007 10:47am)
Psychonauts:
I was near the top of the asylum, one jump away, and of course I miss that jump. I jump, get stuck on the edge of a beam, and watch poor Raz fall to his death. Luckily he respawned very near that jump so I didn't have to work hard to get back.
Another stupid thing I did with the game was not finish it. I am not good enough to play that last level.


I found the Meat Circus really hard too, it took me months to beat it. Then I found this on Double Fine (the developer's) website:

What’s up with Meat Circus?

What’s up with Meat Circus is that you’re a sissy. Sure, sure, invisibility is very important when Raz’s dad is trying to knock you off those tight ropes. And your shield will bounce the knife thrower’s blades right into those spinning target wheels. And also you can throw a confusion grenade at that bunny and then just go pick it up, instead of trying to grab it with Telekinesis. Those things are also true. But the main point I’m trying to make here is that first one, about you being a sissy.


Which maybe it is just me, but I used completely different powers to get through the level, but on my second play-through it was a whole lot easier when I used their advice.

----

So the stupidest move I have made recently was when I was playing Portal.

MINI SPOILERS

[highlight]During the only section of the game that is timed (i.e. the end) I jumped in the incinerator in a moment of desperation, thinking perhaps it was just an illusion. Alas, it was not. Then I ran around the room screaming my head off (in real life) and accidentally figured out how to beat it.[/highlight]

Which is how I beat most First Person Shooters, or any game where things shoot at me.

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7 NOV 2007 at 5:06am

Susan

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I'm in the process of making my way through Final Fantasy XII and I don't know how to do a Quickening.  I read a Quickening walkthrough/guide posted on Gamespot and I still don't know what to do.

You select the one you want to do, yes, but to chain it several times, Look in the lower right-hand corner of the screen, the directions say.  Well, I get about 5 seconds to do this and I'm looking, but I don't see what I'm looking for!  :-[

I miss my Bubba: 1986 - 2006.


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2 MAR 2008 at 5:12pm
Deleted UserGlad to see I'm not the only person who sometimes hits load instead of save. These things usually happen late at night when your'e tired.
The worst kind of scenario in the "save just before sudden death" scenario, is when it's one of those  games where there's only a few save slots, and you're trying to conserve them by saving infrequently.

I had a few howlers with Splinter Cell: Double Agent.  As you might know the devilish devs made the transition from intro cinematic to player control so smooth that you actually don't notice it. No obvious prompts, so your'e freefalling with a big smirk (many games start with a parachute jump, after all); so you only start worrying when your first 'chute malfunctions, and you've got to figure out how to get the emergency 'chute out. Well, I managed it just in time, and was very proud of myself for surviving the devs' devilish subterfuge. So proud, in fact, that the 3rd step I took after landing, I stepped off the edge of the iceberg I stood on, and hit the bottom, dead as a doornail!  So I had to redo the whole intro anyway! Duhhh!

The next little gem of stupidity in this game took place a few minutes later under the ice. I had no problems killing the obligatory NPC's, but searching for the correct place to surface was where my problems really began.  I have no problems with reading maps in games or real life, I'm normally quite good at them.   But the way the schematics on my PDF changed relative to my movement, befuddled me a bit.  Nevertheless, I bravely struck out, and started swimming, and swimming, and swimming, and swimming, and swimming.....until I ran out of oxygen.
When I mentioned this to a friend who had just finished the game, he packed up laughing.
'Didn't you see that thin patch in the ice?' he asked.  I had to shamefacedly admit that I did, but had thought there would be hole for me to surface through. 'Didn't you check out the instructions that tells you you have an ice-pick for breaking through the ice? '  [smiley=doh.gif]  Well, duhh.  :-[   That thin area had been a few metres away. I probably swam a few kilometres away....    [smiley=blush.gif]

11 MAR 2008 at 9:23pm

Andromus

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I just had a stupid "oops!" moment in Deus Ex. I was hiding behind a crate waiting for a nearby guard to move on. I wanted to lean left to see where he was, but instead I hit the key beside it, which throws away whatever you're currently holding. So my gun goes flying out in front of the guard with a clatter, causing him to come over to see what happened. Whoops, game over.  


 


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11 MAR 2008 at 9:30pm

Terry Penrod

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.

That's funny Andromus. I did the exact same thing the first time I tried to sneak around Liberty Island in Deus Ex.

Cheers,  Terry

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12 MAR 2008 at 3:23pm

Mr Innocent.

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Hi. I've registered a couple of months back, but life got hectic and I didn't have the time to participate in the discussions. Now my life is back on track, so I intend to make up for lost time
.

More unfortunate quick save moments than I care to count.

Far less frequently, saving on top of a hard save I intended to keep.

I very rarely play FPS games, but when I do, I have the inexplicable yet irresistible urge to first run around a new location checking for loot ( ammo, armor, health ) while demons, terrorists, undead  and assorted enemy combatants fire at me, and THEN try to kill them. Needless to say, it's not a very efficient strategy  :


The single most  [smiley=doh.gif] moment; Might and Magic 9. A friend and I started playing this together. We got a few levels, and made our way to the first town. We were given various quests that could be completed the world over, but the closest one was in a nearby tomb, and we assumed that was the first place we had to visit. The difficulty there was simply off the charts; slaying a single monster (out of the three or four hundred infesting the tomb) took the best part of half an hour, with patient implementation of "divide and conquer" tactics and frequent travels back to the city to heal and restock supplies. Yet it never occurred to us that maybe we weren't supposed to be there. We persevered for days until the end ( finding a crown that someone really, really, really wanted), and then went on to the rest of the game. Imagine our surprise when we discovered that we had become so powerful and got so many cool items while clearing out what was supposed to be one of the last dungeons you had to visit, that most of the remainder of the game was a cake walk  :-[ :-[ :-[  

 


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12 MAR 2008 at 4:47pm

Shany

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I've started playing Team Fortress 2 recently. At first I decided to only play on empty servers to not make stupid mistakes and to learn some of the maps.
So, when I finally decide to go on a full server, all excited and trigger happy, the first thing I do is start shooting my own teammates. At least it doesn't hurt them... :-X

Something that kept happening while on empty servers is that someone always joines as a sniper and kills me at close range - I'm pretty sure they were cheating because they didn't seem to reload.

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12 MAR 2008 at 9:14pm

Andromus

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Originally Posted By Shany (12 MAR 2008 4:47pm)


Something that kept happening while on empty servers is that someone always joines as a sniper and kills me at close range - I'm pretty sure they were cheating because they didn't seem to reload.



Back when I was playing Blackhawk Down online, I'd sometimes play on maps alone to prepare for multiplayer play too. But I'd always set up my own game and set a password to prevent that kind of thing and let me explore in peace.


 


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13 MAR 2008 at 7:20am
Deleted User
Originally Posted By Shany (12 MAR 2008 4:47pm)

So, when I finally decide to go on a full server, all excited and trigger happy, the first thing I do is start shooting my own teammates.


This is one of my worst... that's why I rather stay away from team-based online games...

The least they could do in games where it's possible to shoot your own guys, is to clearly mark the differences between opposing sides, like different uniform, colouring, etc.   I'm even talking single player games here.  Nothing worse than when everybody's milling around, shooting at each other, and everyone's dressed in infuriatingly similar khaki........    [smiley=boggled.gif]

Though, even in games where opposite sides are distinctly different, my version of Murphy's law will have one of my allies jump in front of me the split second I've pulled the trigger or brought down my sword/axe.     [smiley=hair_pull.gif]

13 MAR 2008 at 10:03am

Shany

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That's the stupid thing - In TF2 a team is either red or blue, and it's very hard to get confused.

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13 MAR 2008 at 9:39pm

Andromus

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I never enjoyed team online games, especially when the "friendly fire" option was activated. I'd always freeze for a second before shooting to make sure of what I was shooting at, and usually get plastered as a result. I'd much rather have a match where everyone is for themselves, instead.


 


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16 MAR 2008 at 2:23pm

AlienBZ

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I remember when playing Theif: Deadly Shadows after buying it from Game Stop at the local mall on Halloween eve 2003 and then started playing the first mission (following the training mission) I was in a hurry to get to the next section (room/area) in a mission, and I was discovered by a guard. "Yikes! I'm discovered!" I thought. The guade upon finding me proceeded to use his sword (it's been a while since I played Theif 3--several yrs. so I may have forgot what weapons these guards use) on me and I died. I hate dying in a game! Luckily I'm almost 2/3 finished with Theif: The Dark Project's 16 missions (my last completed mission: Chapter 11 or 12 The Lost City) and will start on Theif: The Metal Age after I win (complete) my final mission in Theif: The Dark Project.
Doin' Warp 9 to the Great Kingdom of Adventure Games of Outer Space

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22 MAR 2008 at 2:09pm

Steve V

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The old EA Formula One racing games would let you drive in reverse for the whole race, naturally this has to be tried at least once, if only for the fact that the commentary never mentions the fact that one car is travelling in the opposite direction to everyone else..


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22 MAR 2008 at 9:08pm

Shany

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I've been playing Half-Life 2 over the weekend. I was pretty excited how it let you move things and put them on each other.
I reached an area where you have a large container blocking you way. I assumed I needed to jump on it, and there were some crates lying around. After about half an hour of trying to stack a couple of crates and jump on them, I walk around the container to find that you can enter it and climb on it from the inside.

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25 MAR 2008 at 7:23am
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Originally Posted By Steve V (22 MAR 2008 2:09pm)
The old EA Formula One racing games would let you drive in reverse for the whole race, naturally this has to be tried at least once, if only for the fact that the commentary never mentions the fact that one car is travelling in the opposite direction to everyone else..


I got a few racing games for my little boy, and when we get bored we see who can make the most spectacular 'crash'. This is really where game physics come into play. Some games make spectacular crashes, and some don't, no matter how hard you try.  

It goes without saying that we prefer the games with the most devastating crashes.  



28 MAR 2008 at 10:51pm

Robert-McOwen

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yeah i kind of make lots of stupid stuff like i dont want to wait so i statr pressing a button i dont have to and i mess up everything or , while i was playing qit an emulator, i pressed f12 that closes the emulator
and i get really pist off :-X :-[

BLOODY JAMES IS MY FATHER!!!!&&&&&&and he likes lil´ kids

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