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Topic: Non-adventure games that could be "adventurified"

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > Non-adventure games that could be "adventurified"
21 MAR 2007 at 5:34pm

snowtime

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Hi

I'm currently playing Thief: The Dark Project having discovered that it runs on my new laptop unlike my desktop. For those who don't know, this is a First Person Sneaker where the aim is to creep around, steal things and generally avoid being killed. There are a lot of elements to this game that remind me of adventure games proper. You have to solve problems, such as how to get past that guard without being noticed, moving boxes around to reach things, etc. There's even a bit of errand running in one of the missions. It struck me that this game would probably appeal to the more "cerebral" gamers that like AGs unless they are totally unable to handle the runny-jumpy action elements. It also occured to me that, in that case, it would have been even better to include some more real puzzles in there - a few codes to break, etc.

What other non-AG games do you think would make good AGs with a few modifications? And why?

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21 MAR 2007 at 9:58pm

Terry Penrod

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.

I loved the Thief series and agree that the basic story, setting and characters could easily be converted to a pure AG or at least to a very well-balanced Action-Adventure. So too could System Shock 1 & 2 and Deus Ex - both first person, sci-fi RPG-FPS hybrids with great stories, lots of dramatic tension and loads of atmosphere. Problem is that all those games have intricately integrated action elements throughout. So they would have to be completely redesigned and recoded.  

Of course almost every good RPG could serve as the basis for an AG or a whole AG series. But again, the integrated gameplay components could not simply be ripped out. They too would have to be rebuilt almost from scratch.

However, the dialog, journal, map, item, inventory and other basic mechanical elements could stay almost entirely intact plus most if not all the maps and character models could be reused. It just wouldn't be that hard to convert whole sections of an RPG to eliminate the typical stat screens and replace the mandatory combat with additional puzzles, expanded dialog trees, extra clue-finding quests and less action-oriented missions. In some cases you could also keep most or all the pre-rendered / scripted cut-scenes as they are usually used to tell the back story, overarching in-game story and grand finale, which I assume would remain the same in any true conversion.

As I've said many times, AGs and classic-style RPGs are close cousins as it is. They share many similar if not identical parts and both rely on strong writing with good plots, interesting dialog and indelible characters. Many look similar too and they share many of the same themes. That's why they are often referred to as RPG adventures.

Cheers,  Terry  



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22 MAR 2007 at 7:44am

snowtime

Journeyman
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Thanks Terry

I'm not really concerned about how realistic it would be to do it - just interested in which games might qualify if it were possible.

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22 MAR 2007 at 1:42pm

Aya

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there was a thread about this fairly recently: http://justadventure.com/yabb/YaBB.pl?num=1170195713/0#0

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23 MAR 2007 at 11:08am

snowtime

Journeyman
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Thanks Aya. I hadn't spotted that one.

OK, ignore me I'm boring and unoriginal!

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I love deadlines. I like the whooshing sound they make as they fly by.

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > Non-adventure games that could be "adventurified"

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