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| 9 NOV 2002 at 4:11pm |
JonasKyratzesSorcerer Apprentice


Posts : 280 Joined: 10 OCT 2002
Status : Online | Ah, you read the other article . The new one can be found under 'Game Design'. The one you read was the one in the Thoughts section, right? Well, it's the better one anyway.
[i]
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| 10 NOV 2002 at 3:17am |
Agustín CordesGuild Master


Posts : 5696 Joined: 23 OCT 2002 Location: AR, Buenos Aires
Status : Offline | Oh well, it was a great article anyway I'll read the other one then. Btw, you new game looks great!
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| 10 NOV 2002 at 6:34am |
PharosGamesIntergalactic Janitor


Posts : 50 Joined: 18 OCT 2002
Status : Online | Great article, Jonas!
I agree. In fact, I think that great writing is the one area in which indies can shine.
Let's face it. Without working ourselves into an early grave, there's no way we can compete with large companies with million dollar budgets and large teams of artists and programmers. I seem to remember one of the later King's Quest games had a team of 80+ artists?
But if the indie can write a good story, then on that count he can be on equal footing. And I am coming more and more to the opinion that the story is the most important thing (as long as the game is reasonably good technically).
It's kind of like the occasional independent film that becomes a cult classic. It can be done!
As you said, "testosterone-filled kids and young adults" are not the only market out there.
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| 20 NOV 2002 at 2:16pm |
Steve IncePrivate Detective


Posts : 571 Joined: 7 NOV 2002
Status : Offline | Originally Posted By PharosGames (24 OCT 2002 1:04pm) I'm thinking talking cats and dogs, but they would have different personalities, and there would be a story to unravel like a true adventure game.
The storyline of my strip The Sapphire Claw falls right into the realm you're talking of.
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| 21 NOV 2002 at 8:43pm |
PharosGamesIntergalactic Janitor


Posts : 50 Joined: 18 OCT 2002
Status : Online | Originally Posted By Diamond (20 NOV 2002 2:16pm)
The storyline of my strip The Sapphire Claw falls right into the realm you're talking of.
I love those!!! Great artwork too. You're very talented.
I think we must have a mental connection (cats and serpents).
I've had a change of plans, and putting the mad scientist-talking cats idea on the back burner for now.
I've decided I'm a little too tired to begin a whole new game right now, so I decided to revamp a couple of old DOS games I did. (When Scout fought the giant snake and escaped with the gem called the Serpent's Eye, it reminded me of my game "SerpentHead." You have to defeat the evil dragon by using the Eye of Xanaria, and your dagger.)
I'm doing better with graphics now. Not in your league - but better!
The graphics here: http://pharosgames.com/whatsnew/ are the new ones I've just been working on for the new version.
I figure by using an adventure game engine and improved graphics, I'll have a much better game, with a lot less effort! I hope to have the remake done in just a few months.
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| 24 NOV 2002 at 6:36am |
szcaxJourneyman


Posts : 935 Joined: 12 OCT 2002
Status : Online | Hey, there was some question early on in the thread whether 12-24 year olds play adventure games. I do, and I have since I was waaay younger than 12 (I'm 16 now), but most of the people in my school think I'm talking about mario when I talk about adventure games. I did 'convert' one friend, and there's a handful of people who have played an adventure game or two, but I have never met a gung-ho adventure addict who buys their own adventure games (rather than recieving them as gifts or playing whatever their parents buy for themselves). I'm trying though. Some of my best games are loaned out right now
Black holes are where God divided by zero
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| 24 NOV 2002 at 7:27pm |
PharosGamesIntergalactic Janitor


Posts : 50 Joined: 18 OCT 2002
Status : Online | Originally Posted By szcax (24 NOV 2002 6:36am) ...most of the people in my school think I'm talking about mario when I talk about adventure games. I did 'convert' one friend
That's great to hear... keep on spreading the word!
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| 25 NOV 2002 at 5:35am |
The Terror of the Wolf part 3Schattenjger


Posts : 2391 Joined: 11 OCT 2002
Status : Online | Have I recently mentioned that companies are stupid?
I don't just mean games companies, I mean ANY companies. It's as if, as soon as people get together and decide to make products together, the collective IQ of the entire company plummets.
In fact, I'm going to create a quote about this... "The collective IQ of any company is the IQ of the cleaner's mop."
[url=http://www.justadventure.com/cgi-bin/yabb2/YaBB.pl?num=1136331866/0#0]GAMES FOR TRADE!![/url]
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