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| 28 JAN 2003 at 12:57am |
MichalNGrand Inquisitor


Posts : 7058 Joined: 14 SEP 2003
Status : Online | Originally Posted By szcax (28 JAN 2003 12:32am) 1) College suggestions? Can't help you there, never went to school/college in the US. One thing I can tell you though - which college you go to is probably much less important than you think. Your prospective employer will be a lot more interested in the projects you worked on. After you've been out of college for 3-5 years, all that matters is your past work experience.
2) What should I minor in? I have heard from various sources that companies hire programmers, pay them well for 10 years, then spit them out and rehire someone straight out of college. Since there are lots of older programmers around, it's probably not as bad as you making it sound. Just because you know Visual Studio .NET doesn't mean you're a good programmer. Personally I'd much rather work with an experienced programmer who may not be 100% uptodate on the "latest" technologies than the other way round.
Is there a minor that would make me a "keeper"? I don't have any art or music talent, but I'm fairly good at writing, and very strong in math. Most older techie types seem to make it into design/management positions. So you tell me what you should minor in
I forgot my sig.
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| 28 JAN 2003 at 9:19pm |
gremlinIntergalactic Janitor


Posts : 20 Joined: 11 JAN 2003
Status : Online | Originally Posted By MichalN (28 JAN 2003 12:57am) Just because you know Visual Studio .NET doesn't mean you're a good programmer. Personally I'd much rather work with an experienced programmer who may not be 100% uptodate on the "latest" technologies than the other way round. A .NET programmer is probably exactly the opposite of what a games development team wants in technical terms (unless their developing a web shopping cart game!)
You want experience in using 3D engines (OpenGL, Quake engine, DirectX, XBox SDK (if you can get it)). Most games are written in C and/or C++. Or using some sort of scripting tool (eg. AGS), so consider becoming familiar with those sorts of tools.
Perhaps getting some experience building mods for games like Nascar HEAT and Tomb Raider Chronicles would be useful.
Basically, consider the type of games you want to write, and find out how they're currently being developed. Become familiar with those techniques and be aware of ways of improving them, or finding alternatives.
Above all, become an efficient team worker. Only privateer games (like Dark Fall & Harvest) are solo efforts, the mainstream games are all major team efforts.
Ta-ra, The Gremlin
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| 30 JAN 2003 at 12:07am |
szcaxJourneyman


Posts : 935 Joined: 12 OCT 2002
Status : Online | Thanks for your tips! I'm doing a lot of research
Black holes are where God divided by zero
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| 3 FEB 2003 at 11:14am |
jannar85Intergalactic Janitor


Posts : 80 Joined: 20 OCT 2002
Status : Online | ..Or you could start small, and start out with the free engines which are already out!
Regards,&&[i][b]Atle Ragnar Jarnæs Lerøy[/i] | [i]Game Developer[/i][/b]&&&&[url=http://rogerfoodbelly.blogspot.com/]Something is coming...[/url]
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