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Topic: What bugs you in adventure games?

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > What bugs you in adventure games?
23 FEB 2006 at 9:02pm

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Originally Posted By Crapstorm (20 FEB 2006 6:51pm)
Goddess, you must be smoking crack. Fahrenheit is widely regarded as the best adventure game of 2005, and possibly the most innovative adventure game of all time!


I haven't played the game, so maybe I shouldn't comment - but our daughter has and enjoyed it. Still to suggest that the Goddess of All Things Magical must be smoking crack if she didn't like it, is, if you'll excuse the expression, a load of "crap"!  
 
See, I put a grin at the end of my sentence).  


Seriously though, probably most people who play adventure games, just want them to be adventure if we wanted to shoot things etc we'd be playing action games, having said that, a little bit of action in an adventure game is O.K. by me. Take for example the old Spycraft game, the two (from memory) places where you had to shoot, were quite in keeping with the game and certainly not difficult and didn't suddenly require you to abandon your mouse in favour of the keyboard and I think that it's where you  have to start using a keyboard  for those sorts of actions when you're not used to doing so that can be frustrating to  a lot of people.


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23 FEB 2006 at 9:13pm

Crapstorm

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Yeah, I was just kidding. I've never played Fahrenheit and I probably never will. I play adventure games to exercise my ingenuity and sense of wonder, not my fingers.

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24 FEB 2006 at 2:44am

grumpy_otter

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Originally Posted By Crapstorm (18 DEC 2005 1:32pm)


3. Slider puzzles

5. Timed/action/arcade sequences

7. Linear plots that require you to carry out conversations and/or actions in a very particular order, even though there is no reason to do so other than the developer's convenience.

13. "Play the song" puzzles


I'm a newbie to this forum--hi all!  Also sort of a newbie to adventure games--still learning.  

I promise I tried to search for the information first!  What are the definitions of 3, 5 (arcade sequences--I understand timed and action) and 13?

As for 7, I like linear puzzles.  I hate the ones where you get really far and then find out you did something wrong and have to go way back and fix it, or else you can't fix it (and of course that is the time you forgot to save).  I prefer games where you cannot advance unless you've done what needs to be done.  That may change as I gain experience.

I also could not find an FAQ for this forum--do y'all have one?

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24 FEB 2006 at 6:47am

Skye

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Originally Posted By grumpy_otter (24 FEB 2006 2:44am)
Originally Posted By Crapstorm (18 DEC 2005 1:32pm)


3. Slider puzzles

5. Timed/action/arcade sequences

7. Linear plots that require you to carry out conversations and/or actions in a very particular order, even though there is no reason to do so other than the developer's convenience.

13. "Play the song" puzzles





First of all Welcome  


Slider puzzles are those tile puzzles where you have a 3 x 3 grid but only 8 tiles and you have to move the tiles around until you get the picture back together in the right order.

Play the song.  A couple of games come to mind here Myst and Shivers.  you are allowed to listen to a short tune or series of notes being played then you have to go to a musical consol of some sort and duplicate the notes in order to: open a door, move a monorail car . . . . .  These are VERY BAD puzzles for people who suffer hearing problems or are tone deaf.

Skye
Indie Developer of Scavenger Hunter&&The Replayable Adventure Game!&&- 4,446 scenes, 5,796 overlays,&&- First Indie Adventure Game&&   To Use A.I. Randomizer Technology,&&- 7 years in the making!!! RELEASED !!!&&&&Order yours now at:&&[url]http://www.Sagewood-Software.ca[/url]

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24 FEB 2006 at 8:28am

alkis21

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Originally Posted By scippie75 (14 JAN 2006 12:17am)
I read a lot of things that bug people, and I read that someone tells that Indies do the effort of making there games better, but what's the point? Indies don't sell, look at my adventure game, Tears of Betrayal, where most of those bugging things told above are not there and then look at how big game industries are creating the same adventure game over and over again with new graphics.
We have a great game and sell nothing, they make crap (I call it crap because it's the same game over and over again, not because the graphics are bad) but they keep selling 10% more every year.

Why are we all judging the new adventure games when we buy them and don't support the efforts of indies who try to change them?

(frustrated)



Fantastic post.

Do you like classic adventure games? Check out Diamonds in the Rough!


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24 FEB 2006 at 12:27pm

grumpy_otter

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Originally Posted By Skye (24 FEB 2006 6:46am)
Originally Posted By grumpy_otter (24 FEB 2006 2:44am)
Originally Posted By Crapstorm (18 DEC 2005 1:32pm)


3. Slider puzzles

5. Timed/action/arcade sequences

7. Linear plots that require you to carry out conversations and/or actions in a very particular order, even though there is no reason to do so other than the developer's convenience.

13. "Play the song" puzzles





First of all Welcome  


Slider puzzles are those tile puzzles where you have a 3 x 3 grid but only 8 tiles and you have to move the tiles around until you get the picture back together in the right order.

Play the song.  A couple of games come to mind here Myst and Shivers.  you are allowed to listen to a short tune or series of notes being played then you have to go to a musical consol of some sort and duplicate the notes in order to: open a door, move a monorail car . . . . .  These are VERY BAD puzzles for people who suffer hearing problems or are tone deaf.

Skye


Thanks!  I have not yet encountered a slider puzzle in an adventure game, but I hated those darn things irl when I was a kid, so I'll be on the lookout to avoid them!

Now the only thing I don't know about is an arcade sequence--let me guess--you have to play a successful round of Pac-man in order to complete the maze?  


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24 FEB 2006 at 12:48pm

alkis21

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Originally Posted By grumpy_otter (24 FEB 2006 12:27pm)
Originally Posted By Skye (24 FEB 2006 6:46am)
Originally Posted By grumpy_otter (24 FEB 2006 2:44am)
Originally Posted By Crapstorm (18 DEC 2005 1:32pm)

Now the only thing I don't know about is an arcade sequence--let me guess--you have to play a successful round of Pac-man in order to complete the maze?  


That would actually be an improvement compared to most mazes in adventure games!

Do you like classic adventure games? Check out Diamonds in the Rough!


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24 FEB 2006 at 3:26pm

Chris.

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Alkis, I take it you never played The Feeble Files?

(collecting tokens in that arcade...[smiley=shudder.gif])
...not to be confused with Keira Knightley

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24 FEB 2006 at 5:57pm

Lady Kestrel

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Welcome, Grumpy Otter!  
I love the name!)
Arcade sequences come in all shapes and sizes, but they are usually timed sequences with a specific goal, such as gathering or eliminating a series of items.    

Chris,
I remember being very relieved when Feeble started saying "hundreds of arcade tokens."  I hated Swampling Stew and the one with the coins the most.

"Where is the fountain that throws up these flowers in a ceaseless outbreak of ecstasy?"

-Rabindranath Tagore


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24 FEB 2006 at 10:00pm

grumpy_otter

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Originally Posted By Lady Kestrel (24 FEB 2006 5:57pm)
Welcome, Grumpy Otter!  (I love the name!)
Arcade sequences come in all shapes and sizes, but they are usually timed sequences with a specific goal, such as gathering or eliminating a series of items.    



Thanks for the heads up--I hate timed things of all kinds!

I like your name too--but you won't swoop down on me, will you?


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