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Topic: Beneath A Steel sky Q?

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20 OCT 2005 at 9:15pm

BazzaLB

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I started playing BASS on my PSP. Right near the very beginning there is a timed puzzl with very little in the way of tolerance (A very bad design strategy in my book). Now playing on the PSP makes this difficult as exact pixel location on the fly is not exactly straight forward with the PSP nub and therefore its going to take quite some effort to get past this 'puzzle'.

I'm playing the game using scummvm but unfortunately the save game format on the PSP didnt seem compatible with the PC version (a bit strange I must say... might have to check scummvm versions again).

So my question is...Are there many more timed puzzles in this title that I will encounter?



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21 OCT 2005 at 7:02am

Steve Ince

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Originally Posted By BazzaLB (20 OCT 2005 9:15pm)
I started playing BASS on my PSP. Right near the very beginning there is a timed puzzl with very little in the way of tolerance (A very bad design strategy in my book).

That's a little bit of an unfair comment as the game was never created with the PSP platform in mind.


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21 OCT 2005 at 10:05am

BazzaLB

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Originally Posted By Steve Ince (21 OCT 2005 7:02am)

That's a little bit of an unfair comment as the game was never created with the PSP platform in mind.


I think a timed puzzle with very little margin for error is a bad design period... PSP or no PSP. The PSP just highlights it even more...

Never the less.. Have you got a cheat for me  



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21 OCT 2005 at 10:30am

Steve Ince

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Originally Posted By BazzaLB (21 OCT 2005 10:05am)
I think a timed puzzle with very little margin for error is a bad design period... PSP or no PSP.

That's not really the case because the original puzzle was timed very well for the target platforms at the time of the game's release.

Sorry, I have no cheat.

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21 OCT 2005 at 10:56am

Shany

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A timed sequence at the begining of a game is bad design even if it is 'plenty of time' for some people. If you have only started playing, and are not yet familiar with the game's interface, then a timed sequence will be much harder than it should.

I know I won't continue playing a game that kills my character in the first five minutes or so.

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21 OCT 2005 at 11:09am

Steve Ince

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The timed sequence in question does not result in the player character dying.  It can be attempted any number of times without having to restore a save.

If a timed sequence early in a game that results in the player character dying or the player having to restart is a bad design, does that mean Fahrenheit is a bad design?

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21 OCT 2005 at 11:17am

BazzaLB

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c'mon.. Isn't anyone going to tell me if there ARE MORE timed puzzles in the game?



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21 OCT 2005 at 11:21am

Steve Ince

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Sorry, yes there are a couple.

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21 OCT 2005 at 11:26am

BazzaLB

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OK.. I downloaded the latest CVS scummvm (0.8.0) for the PC which seems to be save game compatible with the PSP version.. The puzzle is much easier with a mouse so I'll let you off with this one steve


Now to dump the save back to the PSP and continue...

Edit: Woohoo.. It works..



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21 OCT 2005 at 12:00pm

Steve Ince

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Originally Posted By BazzaLB (21 OCT 2005 11:26am)
OK.. I downloaded the latest CVS scummvm (0.8.0) for the PC which seems to be save game compatible with the PSP version.. The puzzle is much easier with a mouse so I'll let you off with this one steve

Phew, thanks.  


Now to dump the save back to the PSP and continue...

Edit: Woohoo.. It works..

That's quite impressive.

Out of interest, how does the game sit in the PSP's window?  Is the resolution high enough?

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21 OCT 2005 at 12:09pm

BazzaLB

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Originally Posted By Steve Ince (21 OCT 2005 12:00pm)
Out of interest, how does the game sit in the PSP's window?  Is the resolution high enough?


It looks quite good on the PSP.. res is 480x272 but scummvm stretches and fits the picture full screen nicely.. I've been playing a few old adventures via the PSP.. Its nice to lay on the couch and play instead of sitting at the PC for a change. The PSP analogue stikc (nub) is very small so it can be a bit finicky to place the cursor in exactly the right spot, but on the whole the games on the PSP via scummvm are very enjoyable.


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21 OCT 2005 at 2:07pm

Shany

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Originally Posted By Steve Ince (21 OCT 2005 11:08am)

If a timed sequence early in a game that results in the player character dying or the player having to restart is a bad design, does that mean Fahrenheit is a bad design?


Yes, which is why they've included a tutorial so you'll be more comfortable with the controls once the game begins.

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22 OCT 2005 at 5:03am

Syrill

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Where did you find ScummVM for the PSP?
I don't see it mentioned on the ScummVM site.
And how do you get your games onto the PSP?

It's an axolotl.


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22 OCT 2005 at 6:12am

BazzaLB

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Originally Posted By Syrill (22 OCT 2005 5:02am)
Where did you find ScummVM for the PSP?
I don't see it mentioned on the ScummVM site.
And how do you get your games onto the PSP?


http://psp-news.dcemu.co.uk/scummvmpsp.shtml

You must have firmware version 1.5 or EARLIER.

Just use the USB cable

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22 OCT 2005 at 4:21pm

Syrill

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Originally Posted By BazzaLB (22 OCT 2005 6:11am)

http://psp-news.dcemu.co.uk/scummvmpsp.shtml
You must have firmware version 1.5 or EARLIER.
Just use the USB cable


Actually I don't have one. But I'd consider getting one if it were possible to play the old LucasArts games on it. What version are the PSPs sold in stores apt to be? Do they still sell version 1.5's?

It's an axolotl.


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22 OCT 2005 at 11:25pm

BazzaLB

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The versions in stores now are likely to be 2.0 or greater. There is a "use at your own risk" program to downgrade from 2.0 to 1.5 but its a risky endeavor (although it worked for me).

I must admit its been fun playing the likes of DOTT, IJ:FOA, Sam 'n Max (all the talkie versions) on the PSP.

I've been playing some old Sega Genesis and SNES games on it too via the emulators. There are commercial games that require you to be on higher version firmwares, but there are ways around that also, so at this stage I'm not going to be upgrading my PSP from 1.5. (Plus I use a pdf reader for my ebooks on the PSP). So far 1.5 and below are the only firmware versions that have been hacked enough to allow "homebrew" software to be run.

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23 OCT 2005 at 5:39pm

Syrill

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Originally Posted By BazzaLB (22 OCT 2005 11:25pm)
The versions in stores now are likely to be 2.0 or greater. There is a "use at your own risk" program to downgrade from 2.0 to 1.5 but its a risky endeavor ...




I'll check out ebay.

It's an axolotl.


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23 OCT 2005 at 5:39pm

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For me having to start over a scene is the same as having to reload the game.  This is what I hate most about action games.  Doing the same jump over and over or getting shot over and over is just too annoying for me to handle.  I don't own a game comsole for this reason and I don't play any games that look like they were made for them.  If I run into a timed puzzle or anything that's timed I will try it a few times to feel it out and then if it's too short a time I quit playing the game.  If I make it through then I will play it only the one time and never replay it.  I would much rather do sliders like every one seems to hate with no time limit.  I play for the stories and anything that stops my train of thought ruins the story for me.  


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23 OCT 2005 at 8:56pm

Syrill

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Originally Posted By BazzaLB (22 OCT 2005 11:25pm)
So far 1.5 and below are the only firmware versions that have been hacked enough to allow "homebrew" software to be run.


Is it better to get a version 1.0 or does it not matter if it's 1.0 or 1.5?
Will all the emulation stuff for 1.5 work with 1.0?
Is there anything the version 1.5 can do that the 1.0 can't?

It's an axolotl.


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24 OCT 2005 at 8:10am

BazzaLB

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I can't vouch for 1.0. I had a 1.52 and upgraded it to 2.0 so that I could downgrade to 1.50. Sony are constantly releasing security fixes so 1.50 is the highest version that still has enough security holes to run unauthorised code (ie emulators like scummvm). 2.0 has some very limited workarounds to run unauthorised code (like the downgrader), but the memory limitations under 2.0 are too much for the current version of most emulators. The current FW released by sony i think is 2.5 with all the currently exploited security holes fixed. Currently anything higher than 2.0 cannot be downgraded and even downgrading a 2.0 is risky.

Hope that helps

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24 OCT 2005 at 10:53am

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I find it strange that Sony don't actually allow the PSP to be used for things other than what they set out for it. It surely makes the unit more attractive to a a larger percentage of their consumers and would probably increase their user base by some margin. It's not as though an emulator, like SCUMMVM, actually infringes on any of their IP is it :
???
[url=http://leisuresuitlarry.dyndns.org/]Leisure Suit Larry Archive Site[/url]&&[url=http://www.adamhearn.co.uk]Hearn Garage[/url]

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24 OCT 2005 at 1:30pm

Jenny100

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I'm thinking it might be a situation like there was with the XBox - that they actually lose money on the console itself and make it back through sales of games. So they don't want you using someone else's games.

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24 OCT 2005 at 6:48pm

Jenny100

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Originally Posted By BazzaLB (24 OCT 2005 8:10am)
Currently anything higher than 2.0 cannot be downgraded and even downgrading a 2.0 is risky.


I wouldn't dare do that. I'd be afraid of making a $250 brick.


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24 OCT 2005 at 9:49pm

BazzaLB

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Originally Posted By Jenny100 (24 OCT 2005 6:48pm)


I wouldn't dare do that. I'd be afraid of making a $250 brick.


Yes, its only for the brave (or those who know where to get the proper downgrade tool avoiding any fakes)  


Sony can't afford to allow any unauthorised code to run otherwise they leave the way open for developers to write software for the machine (and sell it) without getting their license fee (which is essentially the way they make money.. they dont make money on the hardware itself, but on accesories and software licensing).

As it is, with the 1.0/1.5 Firmware, it is now easy for people to run pirated software using UMD emulation software etc etc, so its in Sony's best interest to close the system completely. Personally, I'm glad it got hacked because I can now read ebooks using a homebrew pdf reader rather than having to convert them to a series of JPGs to be viewed in the standard PSP picture viewer. eBooks are my principle use of the PSP as I have quite a few. (I love my Calvin & Hobbes on the PSP). Downgrading from 2.0 means I forgo the new Web browser and h.264 encoded movies.. I can live with that. (I'm sure there'll be some homebrew remedies)


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26 OCT 2005 at 12:05am

Jenny100

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Have you tried any of the Amiga emulation software?

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