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Topic: text adventures

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12 JAN 2003 at 3:36am

Belinda

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What 'exactly' is a text adventure?

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12 JAN 2003 at 12:38pm

Elfstone

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Text adventures - also called IF which means interactive fiction - are adventure games which consist of a source code which contains the game in the various programming languages and a program called "interpreter" which translates this source code into a playable game. A text adventure is completely written in prose, some of them use fixed pictures to illustrate the story.
In most of them the user types in text commands which are read by a so-called parser. The parser translates all commands given by the player into a form which can be executed by the game. If a command is valid the parser will look up in the source code in order to execute the command like it is defined there and produce the corresponding result.

Some text adventures have a graphical interface. They use pictures and allow the user to highlight objects in these pictures or simply choose them from a menu. The parser is rebuild in graphical scroll-down menus. This way the player can create a command by clicking the several verbs and nouns - the objects in the picture, but most of them include a common text parser, too. Examples of such games are titles from Legend like Gateway 1&2, Eric the Unready and the three Sorcerer games as well as Magnetic Scrolls games, but the latter ones use a special GUI window interface in later releases.

Let's hear other definitions.
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12 JAN 2003 at 9:05pm

Rpau

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Originally Posted By Elfstone (12 JAN 2003 12:38pm)

Let's hear other definitions.


I am impressed for your definition, Elfstone.

I can only add that, at least in my opinion, txt adventures call for using imagination and most of them have a better developed plot when compared with the common non-txt adventure.

Belinda, maybe the idea of an adventure that only involves text seems boring and frustratring. Ok, that' s reasonable when nowadays games such as Syberia can be found. Nevertheless, you should take a look at text advs. You could find a lot of interesting things in this sub-genre!!!

“even the lover of the myth is in a sense a lover of wisdom, for the myth is composed of wonders”

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12 JAN 2003 at 9:16pm

Agustín Cordes

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Since Elfstone already gave an excellent, long explanation, here's a short version:
Text-adventures are games that heavily rely on text. Interaction within the gameworld is made through a parser. Graphics can be present but they're not necessary.

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