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| 12 JAN 2003 at 12:38pm |
ElfstoneGuild Master


Posts : 5892 Joined: 4 NOV 2002
Status : Online | Text adventures - also called IF which means interactive fiction - are adventure games which consist of a source code which contains the game in the various programming languages and a program called "interpreter" which translates this source code into a playable game. A text adventure is completely written in prose, some of them use fixed pictures to illustrate the story. In most of them the user types in text commands which are read by a so-called parser. The parser translates all commands given by the player into a form which can be executed by the game. If a command is valid the parser will look up in the source code in order to execute the command like it is defined there and produce the corresponding result.
Some text adventures have a graphical interface. They use pictures and allow the user to highlight objects in these pictures or simply choose them from a menu. The parser is rebuild in graphical scroll-down menus. This way the player can create a command by clicking the several verbs and nouns - the objects in the picture, but most of them include a common text parser, too. Examples of such games are titles from Legend like Gateway 1&2, Eric the Unready and the three Sorcerer games as well as Magnetic Scrolls games, but the latter ones use a special GUI window interface in later releases.
Let's hear other definitions.
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&& all-time) 24, Stargate SG1, X-Files, Lost, House
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| 12 JAN 2003 at 9:05pm |
RpauPrivate Detective


Posts : 439 Joined: 15 NOV 2002
Status : Online | Originally Posted By Elfstone (12 JAN 2003 12:38pm)
Let's hear other definitions.
I am impressed for your definition, Elfstone.
I can only add that, at least in my opinion, txt adventures call for using imagination and most of them have a better developed plot when compared with the common non-txt adventure.
Belinda, maybe the idea of an adventure that only involves text seems boring and frustratring. Ok, that' s reasonable when nowadays games such as Syberia can be found. Nevertheless, you should take a look at text advs. You could find a lot of interesting things in this sub-genre!!!
“even the lover of the myth is in a sense a lover of wisdom, for the myth is composed of wonders”
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| 12 JAN 2003 at 9:16pm |
Agustín CordesGuild Master


Posts : 5696 Joined: 23 OCT 2002 Location: AR, Buenos Aires
Status : Offline | Since Elfstone already gave an excellent, long explanation, here's a short version: Text-adventures are games that heavily rely on text. Interaction within the gameworld is made through a parser. Graphics can be present but they're not necessary.
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