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Topic: Re: Community Rating: Sam and Max Hit the Road

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All Forums : [Member Arena] : Members' Adventure Game Ratings > Re: Community Rating: Sam and Max Hit the Road
29 JUL 2005 at 8:00pm

Shany

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I gave it a 7. I heard alot of good things about it so I had expected more of it.
What I got was puzzles without clues of how to solve them. I had to repeat some puzzles because half of them were timed (you couldn't die of course, but had to do something within a few seconds).

And two big puzzles in the game were presented to you after you had everything needed to solve them. The frog rock (not sure of the name). And the endgame - the four totems should've come in much earlier, because by the time I got to them I already had everything I needed and just finished the game.

Also, because of the lack of feedback on some puzzles, I often felt I was doing something wrong. So yes, having minigames is nice when you're stuck in the game, and the cartoon graphics are nice and the humor is pretty good too, but the game does not feel rewarding and makes you feel that you are wrong because of lack of feedback and too many timed puzzles.

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29 JUL 2005 at 11:10pm

Andromus

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I'll give it an 8. Loved the humor, but I agree some of the puzzles could have used some feedback.


 


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29 JUL 2005 at 11:16pm

Terry Penrod

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.  

Despite some flaws and not being a "pure" PC adventure game in the strict, traditional definition of the genre, I gave Sam & Max from Steve Purcell and his team at LucasArts a solid 8 because it was just too fun, wacky and original at the time it came out in 1993 to consider anything less than a classic.

I would love to see more AGs these days in that sort of colorful cartoon style with the same absurd sense of humor to balance the majority of new titles we see with dry, dark, somber, serious themes and semi realistic settings. But most of the funky, over-the-top titles like this today are true action-adventures / platformers for the console systems targeted to a different (and much, much bigger) audience that still knows how to let go and have unabashed childlike fun. To a large degree, we seem to have lost that once magical feeling in PC adventures and that's really a shame.

Cheers,  Terry  



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31 JUL 2005 at 12:50pm

Chris.

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Yes, some of the puzzles were stupid, and it wasn't a very long game either.  But I enjoyed it.  7.
...not to be confused with Keira Knightley

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1 AUG 2005 at 5:27pm

Elfstone

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I used to love it. Last time I played it, the impression was a bit different, but still, I have to give it a 9.
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&&
all-time) 24, Stargate SG1, X-Files, Lost, House

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5 NOV 2005 at 11:41pm

Jeroen Stout

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The humour and self-aware jokes were great (greates ball of twine
), puzzles were a bit unobvious at times, but nevertheless: an 8!

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10 APR 2006 at 12:02pm

Wimli

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Simply one of the most funny games ever! Wacky, absurd, I loved the wise cracking of this comedy duo.  
Also some great movie references and parodies (the Evelyn Mortimer, alias Norma Desmond from Sunset Boulevard was priceless!  
). Also, in general, I liked the puzzles, I think other LucasArts games are much more illogical than this one. Next to that, the voice acting and script writing is just brilliant! Games like Black Mirror and others could take an example to this game! The talent, creativity and know-how of what makes a good game is just in every aspect of this game.  8-) Only downside is the game's length, it's pretty short. Therefore I give it a 9. Absolutely in my top 10 op best adventure games!

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