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Topic: Community Rating: Myst III

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10 JUL 2005 at 1:54am
Deleted UserAnd to complete the set, we have Myst III. I liked Myst III. It was good, although the puzzles were integrated less effectively into the gameworld than in Riven. The game designers took a bit of a cop-out by setting the game in "training worlds" rather than complete civilizations; it meant the worlds didn't have to be complete of themselves. It meant they could say "Well, these are puzzle worlds. They're built to be puzzles!" and insert a group of puzzles which, although well-constructed, had little to do with the story.
Aside from this minor complaint, Myst III was excellent. I'm going to give it a qualified 9, but I could have gone to an 8 on another day.  




10 JUL 2005 at 2:42am

Andromus

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I'll give it an 8. Pretty much the only problem I had was the one you mentioned. Fun puzzles but not nearly as good as Riven. (Which would have been hard to top, granted!)


 


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10 JUL 2005 at 12:12pm

Terry Penrod

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.  

Another 8 here (but a solid one) for the exact same reasons stated above. After the landmark impact of Myst and the exceedingly gorgeous refinement of Riven, I found Exile to be very good but just not quite in the same league as the first two games in the series.  

Cheers,  Terry  



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10 JUL 2005 at 12:57pm

colpet

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'10'
Ok, I'm a sucker for these type of games. I love the eye candy and the freedom to check out the Ages in any order. Yes, the puzzles were the 'in your face' kind, but they fit the specifics of each age - organic for Edanna, power generating for Voltaic and the force field quandary in Narayan. Amarteria was pure amusement park fun, and the ride at the end of it takes the cake.

Occasionally visiting  Uru Live (KI 0063722

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10 JUL 2005 at 5:32pm

SirDave

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I gave it an 8 also. Myst III was seriously underrated after it came out for reasons I can't figure out. I think some of it was that the media and a bunch of silly reviewers thought the Myst games were some sort of an anachronism after the long period between Riven & Myst III. However, most of us seasoned Mystophiles knew how good it was and that's all that matters!

Like Fickfack, I could have gone for a 9 at some other time. It's so hard to be objective with the Myst games.

The future ain't what it used to be!


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5 NOV 2005 at 11:43pm

Jeroen Stout

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Great world design, great feeling, great preformance. The story wasn't top-notch, but it worked. And, of course, the ball-ride alone would give the game a 10 - so that all adds up to a final 9.

"No! No! Noonononono!!!"

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7 NOV 2005 at 5:39pm

snowtime

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Probably my second favourite Myst game (after Riven of course).

Yes! The Amateria ball ride! And the end of the Voltaic age (stunning!)

Also J'nanin had the light beam puzzle (one of my favourites).

*
I love deadlines. I like the whooshing sound they make as they fly by.

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8 NOV 2005 at 4:52am
Deleted UserAn 8 because it was very beautiful and had terrific rides. Too many stand-alone puzzles, which I hadn't expected after Riven. Worse, it didn't have the many nice extras that made Riven special, which added to the "sterile" feeling of the worlds in Exile.

8 NOV 2005 at 5:22am

Caroline

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I voted before reading other people's comments (so as not to be influenced) and found that my vote - 8 - was pretty well supported.



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10 NOV 2005 at 8:53am
Deleted Userrated it 2, because of the idiotic puzzle about reflecting light on the damned flowers. the part about being inside the tree took way too much game time and was dull.

10 NOV 2005 at 12:56pm

snowtime

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It's an opinion.

Personally, the Edanna age was my least favourite too - mainly because the puzzles had solutions that you could just stumble across just by clicking on things randomly without having to think about them.

*
I love deadlines. I like the whooshing sound they make as they fly by.

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1 JAN 2006 at 10:57pm

Elfstone

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Again, if I could rate it now I would give Exile a 9, making it my favorite game amongst the trilogy.
And I really liked the Edanna age, because it looked like helluva lot of work to design and the puzzles felt most natural...keeping in mind that this was a nature-driven world the puzzles should be in symbiosis (huh?).
Actually, that was not even that wrong as I thought it would be as it turned out that dictionary.com defines symbiosis as  "A relationship of mutual benefit or dependence." whereas in Exile you find "nature encourages mutual dependence"

[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&&
all-time) 24, Stargate SG1, X-Files, Lost, House

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11 JUN 2006 at 1:44am

Lady Kestrel

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Exile gets a strong 9 from me.  I enjoyed the variety of ages and puzzles, and I feel in love with that adorable squee.

"Where is the fountain that throws up these flowers in a ceaseless outbreak of ecstasy?"

-Rabindranath Tagore


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