Ray Ivey

A gaming freakazoid, Ray enjoys games on all platforms. Also loves board games, mind games, and all puzzles. Co-wrote the Entertainment Tonight trivia game and designed puzzles for two Law & Order PC games. Also a movie freak, bookworm, and travel bug. Thinks games of all kinds are a highly underappreciated force for social good, not to mention mental and psychological health.


Ray's favorite adventures include the "Broken Sword" and "Journeyman Project" franchises, "The Dark Eye," "The Feeble Files," "Sanitarium," "Limbo," "Machinarium," "Riven," "The Neverhood," and "Azrael's Tear." His favorite non-adventures include the "Thief," "Uncharted," and "Ratchet & Clank" franchises, all of the Bioware RPGs, Skyrim, and Final Fantasy XII.


Ray writes about the movies for the Bryan/College Station Daily Eagle, which is the old-fashioned thing called a "newspaper." He's been on eight game shows. He's taught in seven countries and has visited twenty-one. His favorite classic movie star is Barbara Stanwyck and his favorite novel is "The Hotel New Hampshire" by John Irving.

Joined: Jul 17 2013
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Results found: 173
  • Search for a missing toy factory heir as you travel through France, Germany, Russia and beyond on board a fantastic clockwork train piloted by an automaton
    Release Date: European Release - June 2002Platform: PC Note: Review originally published 5 Jul
    03/26/15 | Review | by Ray Ivey
  • I had a great time playing this unusual game and I think you will, too.
    Genre: Puzzle Platformer Release Date: November 18, 2014   Here’s another short revie
    03/12/15 | Review | by Ray Ivey
  • It turns out that one of most poorly-named games on mobile platforms is also one of the best!
    Genre: Puzzle I’m constantly complaining about the state of games available on my Android tablet.
    01/24/15 | Review | by Ray Ivey
  • The game may be great, but getting started had me stuck in TECH HELL! Fixing the problem was mandatory if I was to import my choices and decision from the earlier Dragon Age games.
    Dragon Age: Inquisition Diary 1, December 5th, 2014 Dragon Age: Inquisition Diary 2, December 9th
    12/16/14 | Review | by Ray Ivey
  • The first thing that makes the game work is the fall-down-on-the-floor hilarious script.
    It’s lucky for us that at the 2012 Spike Video Game Awards, representatives from Telltale Games an
    12/02/14 | Review | by Ray Ivey
  • Gripping story that's full of heart. Gorgeous 2D art with charming parallax effects. Wall to wall enjoyable puzzles. Video review.
    Final Grade: A+   +  Gorgeous 2D art with charming parallax effects + Gripping st
    11/27/14 | Review | by Ray Ivey
  • A cranky response to all that unfettered love for Divinity: Original Sin
    I promise you, no one was more surprised than I was. I became a gigantic fan of the original Divine
    11/14/14 | Review | by Ray Ivey
  • Thief review by Ray Ivey. "If you were a fan of the first two games, I recommend you give Thief a look. Concentrate on the good stuff, hold your nose for the bad stuff, and you’ll have a good, sneaky time."
    You can’t blame Eidos Montreal for trying.  What ambitious studio wouldn’t be interested in
    11/04/14 | Review | by Ray Ivey
  • The Vanishing of Ethan Carter - Gameplay Walkthrough Part 1 - with the always entertaining Ray Ivey and Ted Blegen: Part 1
    Join Ray Ivey and Ted Blegen as they play The Vanishing of Ethan Carter!
    10/04/14 | Upcoming Releases | by Ray Ivey
  • Tomb Raider: Definitive Edition PS4 reviewed by Ray Ivey. "Tomb Raider is that rare game that fires on all cylinders."
    The Tomb Raider franchise has been around since 1996, and has spawned at least fifteen games across
    10/03/14 | Review | by Ray Ivey
  • Ray Ivey lets us know what he thinks of the new point-and-click adventure from Carlos Coronado, Dani Navarro, Luka Nieto and Jose Ladislao
    Ray Ivey reviews Mind: Path to Thalamus     Grade: C+   + Nice art, en
    09/07/14 | Review | by Ray Ivey
  • In a double-header, Ray Ivey reviews both Van Helsing action-adventure RPGs from Neocore Games
    Wreak havoc in the gorgeous and rowdy worlds of Neocore's action-adventure RPGs The Incredible Adven
    08/08/14 | Review | by Ray Ivey
  • In the final installment of his E3 report, Ray discusses a great game, discovers a big game-related blunder in the LA Times and engages in some silliness
    Dragon Age Returns!! My final Top Five Best of Show game is one I’ve been looking forward to for
    07/05/14 | Editorial | by Ray Ivey
  • A continuation of Ray Ivey's adventures at this year's at E3, featuring two more picks for the Top Five Best in Show
    This penultimate installment of my annual E3 report features two of my picks for Top Five Best in Sh
    07/03/14 | Editorial | by Ray Ivey
  • In the second of several installments, Ray plays pinball, fights nasties to the strains of classical music, engages in brutal combat amid pastoral and urban beauty, checks out a JRPG and plays Final Fantasy characters while listening to Final Fantasy music
    Coolest Weird Idea:  Rollers of the Realm I spied the next one of Top Five Best in Show titles dur
    06/20/14 | Editorial | by Ray Ivey
  • In the first of several installments, Ray Ivey shares his impressions of the Gabriel Knight: Sins of the Fathers remake, Quest for Infamy and the Oculus Rift, from "the annual orgy of promotion and glitz known as the Electronic Entertainment Expo"
    SO I just spent most of last week at the annual orgy of promotion and glitz known as the Electronic
    06/16/14 | Editorial | by Ray Ivey
  • Steven and Ray discuss Quest for Infamy, the adventure game genre and the state of computer gaming
    We recently caught up with Infamous Quests’ Steven Alexander to talk about their upcoming adventur
    05/20/14 | Interview | by Ray Ivey
  • Ray Ivey plays Bad Game-Good Game, with this obviously being the good one
    Part One: How to Design a Bad Game: I Am Alive by Ray Ivey In Part One of this series, we examined
    04/16/14 | Editorial | by Ray Ivey
  • Ray Ivey tells us why this game is "as fun as drinking a nice hot cup of lard"
    Part Two: How to Make a Good Game: Brothers: A Tale of Two Sons by Ray Ivey There’s doing it wron
    04/14/14 | Editorial | by Ray Ivey
  • Ray Ivey visits The Rock and the San Francisco of the Beats, and tells us all about it
    Please note: 1954: Alcatraz is a game for adults only. Guns, gays, goons, gonifs, grifters, getaway
    04/01/14 | Review | by Ray Ivey
  • Ray Ivey asks everything you've always wanted to know but were afraid to ask...
    Time to muster up your courage, light that candle and go explore that creepy sound you just heard fr
    03/22/14 | Interview | by Ray Ivey
  • The venerable Ray Ivey interviews Lost Civilization Lead Designer Ondrej Nahalka
    Remember Nibiru,  the mysterious 2005 point-and-click adventure from The Adventure Company and Futu
    03/13/14 | Interview | by Ray Ivey
  • Burn, baby, burn
    What makes a good game? This is something I think about a lot. Since I write about games, I have to
    01/31/14 | Review | by Ray Ivey
  • Can you tell Ray loves this puzzle adventure?
    Fireproof Games’ The Room is the best original Android game that I have played. There, I’ve said
    01/30/14 | Review | by Ray Ivey
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