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Articles
Call to Casting – Replacement Found for Walter Matthau in Grumpy Old Men Remake
The adventure genre has surely seen better days and will never again enjoy the dominance that it did in the late 1980’s and early 1990’s, but some of the core elements of adventure games such as strong plots, puzzles and character development have influenced many other genres and this is part of the reason why the adventure genre will never die. Never. But for some reason there are certain developers in the gaming industry – and, with all due respect for their past accomplishments, it always seems to be the ones who have not had a successful game in years - who love to sound the death knell. The April 2005 issue of Computer Games Magazine, besides featuring a positive review of Return to Mysterious Island and an article on Myst V, also has a preview of Tim Schafer’s first new game in seven years, Psychonauts, to be published by Majesco after being dropped by Microsoft. For some strange reason, the author of the preview in a short interview, asks the following incongruent question – and really, who better to ask then someone who hasn’t made an adventure game in seven years – CGM - What do you think killed adventure games? Tim’s response (and as you will read, he takes it at face value that adventure games are dead): “Well, really, I would say graphics killed adventure games. The second we switched from text to graphic adventures, their days were numbered. When you’re playing a text adventure game, the most amazing worlds and actions are possible, because the budget is always the same. Doesn’t matter what the worlds are. But as soon as you have graphics, then they have to get better and better until it’s just not economically possible to do it anymore. I can remember the moment I heard about adventure games. Someone told me that there was this type of game that was all text, and you could type in anything you wanted, and do anything you wanted and the game would respond. I thought that was the coolest idea ever, so I got all the Scott Adams game and played them all. Even though you couldn’t do anything, you could actually type in a lot of crazy stuff. But then when graphics got involved – oh, here I go again – you suddenly couldn’t do anything, you could only do a few things. And so adventures started to get more and more beautiful, but more and more limiting. The interesting thing to me is, even in Grand Theft Auto III, you can really only do a handful of things, what is it people say they love about those games? The freedom! “You can do anything!” they say.” CGM - They’re recaptured the magic of text adventures? Tim’s response: “Yes. I mean, it was a lie with text adventures, too. You couldn’t do anything. It was an illusion.” Graphics killed adventure games?! Adventure games are dead!? Well, for once, I’m at a loss for words, and the few that do come to mind would probably get me in hot water so I’ll just shut up. But, if you would like to respond to Tim’s comments, his email address at Doublefine – as provided in the CGM article – is info@doublefine.com. Maybe the developers of the upcoming Dreamfall, Myst V, Still Life, Lost Paradise, Keepsake, Martin Mystere, Around the World in 80 Days, Nancy Drew & The Secret of the Old Clock, Runaway 2, Tony Tough in a Rake’s Progress, Agon, Agatha Christie’s And Then There Were None, Vampyre Story, Delaware St. John and others would like to write Tim and commiserate over the death of the genre. (Neither Doublefine nor Highwater Group, Majesco’s p.r. firm for Psychonauts, have yet to respond to multiple requests to speak to Tim Schafer regarding his remarks in Computer Games Magazine)
Just Adventure has been negligent in reviewing many of these games, but that is about to change as our new Retro Gaming Section will not only spotlight reviews and historical perspectives of games like Plan 9 From Outer Space, Psycho and Uninvited but will also feature helpful articles like Boing – How to Play Old Amiga Games on Your PC. Which brings us to . . .
You know, we receive a ton of email asking us to revive The Dungeon of Shame. Well, some. Okay, I received one email… And I sent it to myself from a yahoo account.
Imagine if the front page of your local newspaper was nothing but press releases from corporations or government offices. Has anybody else noticed – and I’m not just referring to other adventure sites – how many gaming websites post press releases as ‘News’ items on their front page? Maybe I’m wrong, but I always thought that press releases were mostly positive announcements written by public relations people to announce their company’s new product, etc. That’s why we post them in our Press Release Area and that’s why we post news articles - i.e. stories we have broken or happenings at other adventure sites - in our scrolling News Ticker on the front page of JA. Yet lately, more and more gaming web sites seem content to have large portions of their front page taken over by press releases masquerading as news. Of course, publishers and public relations firms aren’t adverse to this and in fact encourage it and we’ve occasionally received inquiries as to why we haven’t posted such-and-such press release in a more prominent spot on our front page. Not that I’m insinuating that some companies seem to ‘misplace’ a lot of email requests for information if you don’t drool over their every press release. Why heck, that would be like, unethical, if publishers were engaging in such practices.
Developer Diaries are a great way for fans to get a peek behind the scenes and into the minds - that really is a scary thought when you are talking about Agustin (Scratches developer) and Stefano (Tony Tough developer) – of the people behind the creative process.
While working on a new adventure quiz, I stumbled across Funtrivia, a great site for trivia lovers. There are a few trivia quizzes on the site devoted specifically to adventure games. To save you some searching – and because I’m such a nice guy – we’ve provided links below to the specific quizzes: Monkey Island – 16 Different Quizzes! Nancy Drew – 3 Different Quizzes!
Just Adventure would like to welcome two new members to our excellent staff.
Kirk Latimer – or as I call him, Mr. Latimer - is a published writer and middle school teacher who has been nominated for a few teaching awards. Kirk’s first project for JA will be a review of the rare Gameboy adventure Fish Files and he is currently working on some special projects.
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