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Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
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for a printer-friendly version of this walkthrough. ** Denotes a required
activity Day 1, 10 am Playing as: Gabriel Gabe's Room:
OPEN the dresser PICK UP the piece of masking tape that's in there (can do
this as late as 1,2pm)** (Can take hanger too, or take it later--as late as
2,2pm) OPEN door to exit to hall, then EXIT on stairs to get to lobby Hotel
Lobby: EXIT through archway to dining room Hotel Dining Room: ENTERING ROOM
causes meet Mosely' scene** EXIT to lobby Hotel Lobby: WALK UP
to lobby desk--Jean introduces himself INSPECT register on desk** READ
entry in register inset** TALK to Jean about all topics available TALK
to Emilio about all topics available EXIT to phone booth room Hotel
Phone Booth Room: OPEN inventory (from icon bar) SELECT Prince James' card
as current inventory item (PICK UP) EXIT inventory USE PRINCE JAMES' CARD
on phone to call Prince James (Also try doing this as the last item in time block)**
EXIT hotel Hotel Exterior: TALK to Madeline about all topics ( try talking
to Madeline BEFORE seeing Mosely)**for tour group & check in only LOOK
at holy grail book in bookshop window** Can try to TALK to Emilio when he
comes out and sits on bench. This should make him go inside the hotel. Go
to museum Museum Entry: TALK to Madame Girard about all topics.** for holy
grail topics only EXIT up steps to Museum proper Museum Display room:
INSPECT history and Sauniere panels OVERHEAR Lady Howard & Estelle by
walking close to them on opposite side of panels TALK to Lady Howard &
Estelle about all topics (** for introduce only) Go back to hotel exterior
to end time block Day 1, 12 pm Playing as: Gabriel Hotel
Lobby: EXIT to dining room to overhear Buthane & Wilkes in dining room Hotel
Dining room: TALK to Wilkes to introduce yourself (Also try not meeting Wilkes
until L'Ermitage) TALK to Buthane Hotel Hall: WATCH scene of Emilio
& Lady Howard and Estelle changing rooms (Try watching this scene after coming
up either stairway) KNOCK on Mosely's door: shouldn't be able to get in Church:
WATCH scene between Abbe & Buchelli when you enter TALK to Abbe about
all topics (also try talking to him AFTER Buchelli leaves)** for Templars only
TALK to Buchelli about all topics (also try just asking him about check
in' and exiting dialogue--he should leave the church)** for introduce & check
in only Asked Buchelli Check-In (Mid Time Block Change) RLC Streets,
Hotel Exterior, Hotel Lobby: You can FOLLOW Buchelli all the way to the dining
room Hotel Dining Room: TALK to Lady Howard & Estelle You can try
TALKing to Buchelli but Gabe won't Hotel Hall: KNOCK on Mosely's door. He
will now let you in.** Mosely's Room: TALK to Mosely about all topics**
for Case, Grace, & Schättenjager only During this dialogue you can
SPY or INSPECT the keyhole of Mosely's door and see someone spying in SNEAK
on door to catch Emilio in the hall Hotel Hall: PICK UP the glass Emilio
leaves in the hall Go back into r33 and finish dialogue with Mosely Go
to: the hotel exterior to end time block Day 1, 2 pm Playing as:
Gabriel Moped Courtyard TALK to guy at the counter about renting
a bike** Museum: PICK UP cap in lost & found** EXIT to RC#2 (museum
exterior) Tour Magdala Top TALK to Buchelli Behind Church (RLC Street
#3): You'll fin a cat in a street behind the church. PET cat and it runs through
it's a hole in shed door. Cemetery: WATCH abbe misting his plants. When
he leaves ... PICK UP his spray bottle** Behind Church (RLC Street
#3): Use MASKING TAPE on the hole in shed cat went through** The cat will
now be on a higher ledge. Use SPRAY BOTTLE on cat and it will run through door
.** PICK UP tape from shed door. Black fur goes into inventory. ** Hotel
Lobby: PICK UP candy (can also do this from 1,10am on)** TALK to Lady Howard
& Estelle about the room change Mosely's Room: Use CANDY on Mosely
(you'll have to get more if you try this) TALK to Mosely about passport**
Go to: lobby if you no longer have candy--otherwise, skip to next hotel hall Hotel
Lobby: PICK UP more candy if you gave it away Hotel Hall: LISTEN at Emilio's
door--you should hear him in there Use CANDY on table under street'
painting** Hotel Lobby: PUSH buzzer for room 33** Hurry back up to Hall
via stairs on opposite side from Gabe's room Hotel Hall: Using camera and
WALK, move Gabe towards Mosely's room down the hallway closest to you. After Mosely
goes around corner by Gabe's room, go stand near that corner. Don't let Mosely
see Gabe at any time. Wait for Mosely to see and pick up candy** PICK UP on
Mosely while he's busy with the candy--this should steal his passport** Hurry
to Mosely's room Mosely's Room: PICK UP gold coat** EXIT down to lobby
(Also try buzzing room 33 and NOT getting the passport and coat--this should be
repeatable as many times as necessary to get the items. Also try buzzing him and
not putting down the candy or placing it on other tables in the hall.) Hotel
Lobby: PICK UP black pen from desk (can pick this up as early as 1,10am)** Hotel
Dining Room: PICK UP syrup on buffet table** Inventory: Make the pen your
selected inventory item (PICK UP) then use pen icon on passport. This will draw
a moustache on passport** Using same technique, COMBINE black fibers and syrup
to make black moustache ** Using same technique, COMBINE cap, gold coat, and
black moustache. This is your Mosely disguise'.** Moped Courtyard
Use DISGUISE on Gabe. He'll rent his bike** You can now leave Rennes-le-Chateau
at any time by using MOPED_KEYS on Gabe's Harley Hotel Hall: * If you KNOCK
or OPEN of Mosely's door at this point, Gabe will say he doesn't want to go back
in here (Mosely remains in room through 1,2pm). Valley Roads: Select BLANCHEFORT
area Blanchefort Parking: Wait for Wilkes to drive by. FOLLOW him.** Valley
Roads: Gabe will automatically follow Wilkes to L'Ermitage. Site becomes active. L'Ermitage:
TALK to Wilkes about all topics (also try this if you didn't meet him in the dining
room in 1,12pm) L'Ermitage Parking: Use NOTEBOOK on Wilkes' moped license
plate to write down his license plate number Here or at Blanchefort Parking,
you can see Madeline's van drive by. FOLLOW it.** Valley Roads: Gabe will
automatically follow Buthane to Coume Sourde. Site becomes active. Coume-Sourde:
TALK to Buthane C. de Blanchefort Top of Mountain (available from Blanchefort
parking): Use BINOCULARS on panorama to get binocular interface ZOOM IN
on Coume-Sourde and watch Madeline look for treasure Couiza EXT (from Valley
Roads map): TALK to taxi driver** Use WALLET on taxi driver twice** Couiza
INT TALK to Marci INSPECT arrivals & departures board** LOOK at
Naples train schedule Returning to the Valley Roads map ends time block. Day
1, 4 pm Playing as: Gabriel Coume Sourde: TALK to Buthane (Try talking
to her here at 4 pm if you have and also if you haven't talked to her here at
2 pm) WALK over hill to L'Homme Mort L'Homme Mort: TALK to Mosely (Also
try talking to him AFTER seeing him and Madeline from Blanchefort) L'Homme
Mort Parking Lot: Walk out to the L'Homme Mort parking lot and use NOTEBOOK
on Mosely's license plate to get his #. Go back to bike & DRIVE bike to
get to map Blanchefort Parking: Here or at L'Ermitage Parking, you can
see Lady Howard & Estelle's moped drive by. You can FOLLOW it. Valley
Roads: Gabe will automatically follow Lady Howard & Estelle around for
a while then give up since he's just circling. It will put you back at the parking
lot you started at. C. de Blanchefort Top of Mountain: TALK to Emilio
Use BINOCULARS on panorama to get binocular interface ZOOM IN on Tour Magdala--Buchelli
is watching you ZOOM IN on L'Homme Mort. WATCH Mosely & Buthane collide** Blanchefort
Parking: Use NOTEBOOK on Emilio's moped to write down license plate number
EXIT TO Roque Negre Roque Negre: TALK to Wilkes (Also try TALKing to
him if you never went to L'Ermitage at 2 pm)** for machine only and only if not
done at 2 pm If you didn't take Wilkes' license plate number down at 2 pm,
you can do so now at parking area Rennes-le-Chateau: GO TO Cemetery
OPEN abbe's office window to overhear conversation between Abbe & Buthane
(Also try opening window in earlier time block) Hotel Hall: Use GLASS at
various hotel room doors. Buchelli should be in his room--you can hear him taking
notes. Go to moped courtyard and DRIVE bike. Valley Roads: SELECT Larry's
house (OR Couiza if you did Larry's house last timeblock) Larry's House
EXT: KNOCK on door to get inside Larry's House INT: TALK to Larry about
all topics**only for Templars EXIT back to house exterior and DRIVE bike to
get to map Rennes-le-Chateau From moped courtyard, exit to RC1. This will
cause the time block change Day 1, 6 pm Playing as: Gabriel Hotel
Gabe's Room WATCH Gabe talk to Prince James' two men. EXIT to hall and
go to hotel exterior Hotel Exterior FOLLOW Prince James' two men to the
church cemetery Cemetery HIDE behind the large tomb** WATCH the scene
where the two men rough up the Abbe. After the men leave (about 5 seconds) the
Abbe will go into his office. Use TAPE RECORDER on window to record conversation.
You'll need to OPEN the window before you can do this if it isn't already open.
(Also try not doing this and following the two men back to their car) At this
point you can follow the two men and leave town, but you can also look around
the town and see what the others are up to ... Hotel Lobby EXIT TO dining
room to overhear Buchelli & Wilkes conversation Hotel Dining Room
Wilkes & Buchelli are dining. You can TALK to both of them (one at a time)
Hotel Hall Use GLASS on Buthane, Lady Howard & Estelle, Mosely, and Emilio's
room to hear that they're all in their rooms. Gabe's Room Grace is in
the shower (FX--can't enter bathroom) Hotel Lobby TALK to Simone to question
her about group check in, etc. Go to Moped courtyard and DRIVE bike to leave
town Valley Roads: The two men are driving around the valley. Go to
any of the parking lots to follow them Blanchefort Parking: Wait for
two men's car to drive by. FOLLOW it (can also have FOLLOWED them from hotel exterior
screen).** Valley Roads: Gabe will automatically follow car. It stops
at Larry's House. ** Select Blanchefort on map Blanchefort Parking:
Go to Larry's house via back way at bottom of Blanchefort hill. Larry's
House EXT: HIDE behind tree** WATCH scene between Larry & the two men.
ZOOM IN to watch handshake. Remember handshake sequence. EXIT back to Blanchefort
parking lot & bike the way you came, then DRIVE bike to get to map Seen
Two Freemasons & Larry (Mid Time Block Change) Rennes-le-Bains INT (via
Valley Roads map): ENTER bar to see Wilkes & Buchelli. CHAT with them. Rennes-le-Bains
EXT: You can now use NOTEPAD on Buchelli's moped to get his license plate
number (but only if you previously wrote down Wilkes). Moped Courtyard:
Gabe can take the license plate number off of Lady Howard & Estelle's bike
here if he saw them on the roads at 1,4pm Hotel Lobby Emilio will now
be either in the lobby or, if Gabe goes upstairs, in his room. You can CHAT with
Emilio in the Lobby. Hotel Dining Room * Lady Howard, Estelle, and Buthane
are now in the dining room. CHAT with them. Hotel Gabe's Room TALK to
Grace & Mosely about the two men, etc. During this, you'll be asked to show
Mosely the handshake. Use sequence from Larry's house. (Also try getting this
wrong.)** When this conversation is exhausted, the time block will end. Day
2, 7 am Playing as GRACE Hotel Gabe's Room: Pick up fingerprint
kit Use SIDNEY SIDNEY: SEARCH for subject VAMPIRES and read entries**
Optionally can search on HOLY GRAIL, TEMPLARS, STEWARTS, look at Grace's e-mail,
etc. Hotel Hall: PICK UP the book near the door.** You can FINGERPRINT
the book in inventory, but will find no prints. Hotel Lobby: * WALK TO desk.
Grace meets Jean. Hotel Dining Room: Talk to Buthane about the TOUR GROUP** Hotel
Exterior: Emilio is here, but Grace can't talk to him Tour Magdala Top:
TALK to the Abbe** Hotel Hall: KNOCK on Mosely's door and Grace tell him
it's time to go (optional) Hotel Dining Room: * ENTERING room will cause
group leave for tour if all required activities above are done. Poussin's
Tomb: WATCH lecture TALK to everyone (or try to) Use SKETCHPAD to write
down Emilio's doodle (SUM') C. de Blanchefort Top: WATCH lecture
WALK CLOSE TO Buthane & Wilkes to overhear their conversation WALK CLOSE
TO Lady Howard & Estelle to overhear their conversation** WATCH group
ask Lady Howard & Estelle about Le Serpent Rouge Talk to everyone about
all topics--Talk to Mosely about treasure last --** only for asking Buthane about
Le Serpent Rouge and Mosely about treasure After asking Mosely about the treasure,
the time block will end. Day 2, 10 am Playing as: Gabriel Hotel
Gabe's Room: EXAMINE dumb waiter, inside and out (can do this as early as 1,10am)
Pick up fingerprint kit Hotel Hall: Observe Roxanne (the maid) come out
of Mosely's room and go into Emilio's Room SPY on Emilio's door to watch maid's
routine in room (or wait for bathroom sounds then ENTER) Emilio's Room:
When maid goes into the bathroom, UNLOCK dumb waiter door. Hurry and EXIT
to hall Hotel Hall: Observe Roxanne exit Emilio's room and go into Madeline's
Room SPY on Madeline's door to watch maid's routine in room (or wait for bathroom
sounds then ENTER) Madeline's Room: When maid goes into the bathroom, EXIT
to balcony. (NOTE: This is not required because there's an alternate path to get
into this room listed at the bottom of this time block.) When maid leaves
room, Gabe re-enters room automatically from balcony. TURN LOCK on Buthane's
door so you can reenter (leaves it unlocked) Hurry and EXIT to hall Hotel
Hall: Maid is now in Lady Howard's Room. SPY on Howard's door to watch maid's
routine in room (or wait for bathroom sounds then ENTER) Lady Howard's Room:
When maid is in bathroom, OPEN on balcony door to go out there. (See note under
Madeline's room.) When maid leaves room, Gabe re-enters room automatically
from balcony. TURN LOCK on Lady Howard's door so you can reenter (leaves it
unlocked) Hurry and EXIT to hall Hotel Hall: Observe Roxanne enter Buchelli's
Room SPY on Buchelli's door to watch maid's routine in room (or wait for bathroom
sounds then ENTER) Buchelli's Room: When maid goes into the bathroom, UNLOCK
dumb waiter door Hurry and EXIT to hall Hotel Hall: Observe Roxanne
exit Buchelli's room and go into Wilkes' Room SPY on Wilkes' door to watch
maid's routine in room (or wait for bathroom sounds then ENTER) Wilkes'
Room: When maid goes into the bathroom, UNLOCK dumb waiter door Hurry
and EXIT to hall (NOTE: You can also try hanging out in room and getting caught
in any of the above rooms. Gabe can get caught twice and after that, the maid
will block the doors with her cart so you can no longer enter.) Lady Howard's
Room: Try to SEARCH Lady Howard's closets, desk, dresser, suitcases. SEARCH
on BED and Gabe will find a folder and put it on top of the bed.** PICK UP
on folder to get the two parchments in the folder. They go into inventory.** Lady
Howard's Bathroom: PICK UP the tube of Suppuration H'** Take fingerprints
from Lady Howard's Mirror by using FINGERPRINT KIT on it. Buthane's Room:
SEARCH all items in this room & bathroom In her dresser, you'll find the
coordinate fixing device and map.** PICK UP the map** Under the bed is
a case. MOVE UP case to put it on bed. OPEN on case on bed. There's a gun
inside. Use FINGERPRINT KIT on gun to lift a print. Note: If Gabe touches
the gun first, the print will be lost. (NOTE: If you miss unlocking Lady Howard
and/or Madeline's door while the maid is in their bathrooms, you can enter Gabe's
room, OPEN his window and CLIMB on the roof outside to get to their balconies.
You can get between Lady Howard and Madeline's balconies by CLIMBING on the roof
lip between them. These are the only 2 rooms that can be entered via an alternate
path from the maid.) Hotel Lobby: TALK to Jean about the cook being sent
home. Hotel Dining Room: Try to ENTER kitchen--this gives Gabe an idea Hotel
Lobby: TALK to Jean about FOOD to get permission to enter kitchen Hotel
Kitchen: You can now use the dumb waiters (there are two) in any order. For our
purposes, let's assume you use the one to the right of the kitchen door as you're
facing it. OPEN dumb waiter door CLIMB INTO dumb waiter Dumb Waiter:
USE pulley to take dumb waiter up to second story OPEN on door on either door.
The one on the kitchen-facing wall will take you to Wilkes' room and the other
one will take you to Buchelli's room. (Also try doing this if you didn't unlock
the dumb waiter doors while the maid was in the bathroom. You should be able to
get up to the second story in the dumb waiter, but not to open the doors.) Wilkes'
Room: SEARCH everything in the room and bathroom INSPECT the letter on the
desk--read the letter. CLIMB INTO dumb waiter. OPEN door on opposite wall
to get into Buchelli's room. (Also try unlocking Wilkes' door and others so you
can enter and exit at will--though this isn't necessary. All locks will reset
in the next time block.) Buchelli's Room: SEARCH everything in the room
and bathroom--but don't touch the suitcase In the dresser drawer Gabe will
SEE a priest's collar. SEARCH the pants in the drawer to find the ticket stub
USE FINGERPRINT KIT on Buchelli's suitcase to get fingerprint. Take dumb waiter
back to kitchen or use stairs Hotel Kitchen: OPEN dumb waiter to the
left of the kitchen door as you're looking at it CLIMB INTO dumb waiter Dumb
Waiter: USE pulley to take dumb waiter up to second story OPEN on door
on either door. The one on the kitchen-facing wall will take you to Gabe's room
and the other one will take you to Emilio's room Emilio's Room: SEARCH
the room and bathroom SEARCH on the bed will reveal a piece of linen cloth
under the pillow. This can be examined, but not taken. Also INSPECT the photo
of Jesus on the nightstand You can look at Emilio's clothes in the dresser
but not do anything with them Try to take FINGERPRINTS off the Jesus picture--there
are none to be found RLC Cemetery: If you enter the church and try the
office door you'll find it locked. The only chance for getting into the Abbe's
office is via the window in the cemetery. OPEN on the window and it will only
budge a few inches USE SUPPURATION H on window to get it to open fully**
OPEN on window again and Gabe will open it and climb in** Abbe's Office:
SEARCH everything. The important items are in his desk drawer. PICK UP MAGAZINE
in drawer to look through it** Use FINGERPRINT KIT on cigarette pack to get
Abbe's print. Note: If Gabe PICKS UP the pack first, the print will be lost.
Also look closely at the portrait in the room. Gabe's Room: Use SIDNEY SIDNEY:
ADD DATA--the two parchments and the map. This will create three new files.**
ADD DATA--the fingerprint you've taken (Lady Howard's, Buthane's, Abbe's and Buchelli's).
Attach these to the correct suspect name. You can also type in all license
plate numbers that you have into the suspect screen. By this time may have: Wilkes',
Emilio's, Mosely's, Buchelli's, Lady Howard and Estelle's. Gabe's Room:
Go back to Lady Howard's room (Hopefully, you left the door unlocked. If not,
see climbing roof option above.) Put two parchments back in folder and put
folder under bed again.** Buthane's Room: Put map back in drawer.** Hotel
Lobby: When you enter the room, if you've done everything that is required for
the time block, you'll see the ending scene. Day 2, 12 pm Playing
as: Grace C. de Serras Courtyard: ENTER wine-tasting barn C. de
Serras Wine Tasting Barn: Try to TALK to everyone C. de Serras Courtyard:
Go behind the house CLIMB on the back wall to get up to vines CLIMB on
vines and do action sequence of Grace climbing vines. The end goal is to reach
the open window in the upper right hand corner of the building.** ENTER window** C.
de Serras Attic: OPEN trunk. Grace will think she sees a baby and scream.
This starts the timer for Montreaux's entry.** HIDE in the wardrobe--quick!
(Also try not hiding and getting caught by Montreaux) WATCH Montreaux enter
and talk to Buthane via the window. Montreaux leaves. Grace climbs out of wardrobe
OPEN trunk again and MOVE blanket to see doll. OPEN wardrobe and examine robes
Use SKETCHPAD to write down the symbols on the robes Go down stairs to library C.
de Serras Library: OPEN desk drawer Use FINGERPRINT KIT on Immortals book
in drawer. Get Montreaux's print. READ or PICK UP book on immortals. Use all
verbs on inset EXAMINE portrait on wall. Keep doing INSPECTS on eye region
until you can't get anything more. MOVE the stool or chair under portrait
CLIMB ONTO stool and EXAMINE PORTRAIT'S EYES again. You should now be able to
get to the extreme close-up of the eyes and see the grail. Locate the switch
under the desk and FLIP it. This should turn on the laser beams in the room.
Adjust the five heads so that they form a pentagram in the air. This will open
the staircase. Go down stairs. C. de Serras Basement: This area
is still undefined. Basically you need to get to the wine room door. C.
de Serras Wine Room: Look around, the TALK to the old lady.** Watch scene.
Grace ends up back outside in the courtyard. (There's an alternate path here.
If Grace gets caught in the attic and thrown out by Montreaux, she'll be able
to enter this room via the cellar doors near the rear wall.) C. de Serras
Courtyard: TALK to Mosely who should be standing out near the wine-tasting
barn. This causes the time block to end. Day 2, 2 pm Playing as:
Gabriel The beginning of this time block is called the "Five Minute
Timer". The various characters will have special things they're doing during
this timer since they're all just back from finding the dead bodies. All of the
five minute timer events are optional, and to thoroughly test all events it may
be necessary to start the time block over several times. In other words, you can't
do all of the five minute timer' events in the time allotted. Five
Minute Timer Events: Hotel Gabe's Room: Reenter--Grace is on SIDNEY.
3 different reentry scripts Can CHAT with Grace and get 2 different dialogues
during this period PICK UP the hanger in the dresser (can do this as early
as 1,10am)** Hotel Hall: Use GLASS at doors of Madeline's room to overhear
conversation in French (can't tape it) Use GLASS at Lady Howard's room to
overhear dialogue between Lady H. and Estelle Phone Room: Buchelli is here,
in a phone booth USE TAPE RECORDER on the booth to record his conversation.
After his conversation he'll remain in the booth taking notes. If you are
in the phone booth room when the five minute timer expires, you'll see Buchelli
exit his booth and go out to lobby. Lobby: TALK to Wilkes, who's in the
lounge drinking If you are in the lobby when the five minute timer expires,
you'll see Buchelli exit from the phone booth room and join Wilkes in the lounge After
the Five Minute Timer: Tour Magdala: TALK to the Abbe about all topics (he's
here throughout time block, including five min timer portion) Hotel Lobby:
Wilkes and Buchelli are sitting together in the lounge--note the shape and color
of their respective glasses TALK to Jean about the killing (can also do this
during the five minute timer) Hotel Gabe's Room: Reenter--Grace is now reading
on the sofa. Can CHAT with Grace and get 6 different dialogues during this
period Hotel Hall: Use GLASS on Buthane's door. She's in there but no longer
on the phone. Use GLASS on Lady Howard's door. Now get noises of Lady Howard
& Estelle snoring. Go down to moped courtyard and DRIVE bike to get to
map Valley Roads: Select Armchair of the Devil Armchair of the devil:
TALK to Mosely Examine dead bodies Locate blood pool off to one side
of the armchair. Examine blood pool and knee indents--you should get two scenes
of MacDougall getting killed (LOOK at knee indents then THINK twice on them).
(** for LOOKing at blood pool only) Try to EXIT to parking. This will trigger
scene with Mosely and Madeline. Gabe drives Mosely back to RLC. Hotel Exterior:
Mosely goes inside. You can follow Mosely to his room if you want. Hotel
Hall: Use GLASS on Mosely's door and you get sounds of him in there KNOCK
on Mosely's door gets short conversation through the door DRIVE back to the
Armchair Armchair parking lot: There are police cars here now Examine
tire tracks on other side of the road EXIT near tracks Armchair Across
the Road: Use NOTEPAD on tires of the two freemason's car to copy tread pattern L'Ermitage
Parking: Compare tire prints here with tread pattern from inventory Larry's
House EXT: Compare tire prints here with tread pattern from inventory
KNOCK on door and enter study Larry's House INT: Talk to Larry about all
topics and get thrown out (**must exhaust dialogue). Larry's House EXT:
Move camera to study window and watch Larry set his alarm clock Watch Larry
leave to go to CDB Use hanger on window to get alarm clock alarm time**
Finished at Crime Scene AND Got time off alarm clock (Mid Time Block Change) C.
de Blanchefort Top: See Larry hanging around top looking through binocs (he remains
here til time block end) Hotel Lobby: First time you enter from RC1 you'll
see Emilio and Estelle collide near stairs. After scene Emilio will go to the
lounge and read and Estelle will exit the hotel. (Emilio stays in lounge until
the Book discussion in Gabe's room, then he's in his room until the end of the
time block.) Optionally, you can follow Estelle and watch her leave town on
her moped. If you hurry you can FOLLOW Estelle on her bike before she leaves town.
Otherwise, you can go to one of the parking lots in the valley (PLO, PL4), wait
for her to drive by and FOLLOW her from there. Valley Roads On map after
having FOLLOWED Estelle, Gabe will automatically follow her and she'll pull off
at Wen's Site. This becomes a new active site on map. Wen's Site: Talk to
Estelle at Wen's Site Hotel Phone Room: * Use PRINCE JAMES' CARD on
phone to call Prince James (Also try calling him BEFORE talking to Larry but after
the crime scene--get alternate dialogue) Hotel Gabe's Room: Discuss "Secrets
of the Holy Grail" with Mosely and Grace**all topics required Use FINGERPRINT
KIT on Mosely's pop bottle Hotel Hall: * Use GLASS at Buchelli's door.
You should hear note-taking sounds now to end of time block. * Use GLASS at
Emilio's door. You should hear sounds that he's in there now to end of time block. Hotel
Lobby: Use FINGERPRINT KIT on Wilkes's dirty glass to take fingerprint. Game
will prompt you to select whose glass this was. Use FINGERPRINT KIT on Buchelli's
dirty glass to take fingerprint. Game will prompt you to select whose glass this
was. (note: you may already have Buchelli's print from the suitcase in his room
2,10am. You can get it again even if you had it before but don't need to.)
Ask JEAN to give you a WAKE UP CALL for 2 am** Hotel Gabe's Room: Use SIDNEY SIDNEY:
Read in new fingerprint cards using ADD DATA Go into SUSPECTS and attach the
fingerprints to correct suspect (can't add Mosely's because he's not yet a suspect)
Go into MAKE ID and Make fake ID for Gabe of NY Times reporter (optionally you
can also make diaper service, car polish seller, blood bank cards)** Leave
town and go to C. de Serras C. de Serras Courtyard: KNOCK on house door
Select dialogue choice for reporter (Also try other dialogue options if you have
the appropriate card in inventory. Only reporter gets you in.)** C. de Serras
Barn: TALK to Montreaux about all topics (**Viticulture 1 & 2 only are required) Hotel
Gabe's Room: * Upon entering, the time block will end. Day 2, 5 pm
Playing as: Grace Hotel Lobby: WALK up to front desk to meet Simone;
TALK to her ENTER dining room and you can overhear a scene between Mosely
and Gabe Hotel Hall: PICK UP glass from tray outside Lady Howard and Estelle's
room Use GLASS on Buthane's door--she's not in there until after you see the
Gabe/Mosely scene in DIN. (Also try this after you see that scene--she'll be in
there humming) Use GLASS on Lady Howard and Estelle's door--they're getting
ready for dinner Hotel Dining Room: WALK up to Gabe and Mosely to get
dialogue TALK to Buchelli Hotel Exterior TALK to Emilio (he's on the
bench) Museum: Can Use FINGERPRINT KIT on envelope before picking it up
if you want--will get one print off of this with person's name just marked "LSR
Unknown" PICK UP manila envelope taped to museum door** RLC Church:
PICK UP new English pamphlet on table** If desired, you can go around the
church and click on points of interest mentioned in the pamphlet. New msgs will
be available. (Can do tilted square now if you want to avoid coming back later) Inventory:
Read church pamphlet Read "Le Serpent Rouge" Try using FINGERPRINT
KIT on envelope after you've gotten it in inventory (don't take prints while it's
on the museum door). You'll get one off of this marked "LSR Unknown"
Abbe's Office: TALK to Abbe about topics from pamphlet Examine painting
of the Lorraine heir and chessboard (also try not examining the chessboard until
you're ready to work on the grid in SIDNEY map because examining it will change
your hints for that feature.) Hotel Gabe's Room: Use SIDNEY During
the SIDNEY sections, player will be trying to solve the riddle "Le Serpent
Rouge" 1 stanza or verse at a time (there are 13, named after zodiac signs).
The actual work will be done on SIDNEY, but the inventory LSR makes a handy reference
to get hints on it (with THINK) and to see which verses have been completed. SIDNEY:
Select ADD DATA and scan in Montreaux's fingerprint from C. de Serras Select
ADD DATA and scan in the "LSR Unknown" fingerprint Select ADD DATA
and scan in the hermetical symbols Grace copies down at C. de Serras Go to
the ANALYZE screen and open symbols file Select START ANALYSIS. SIDNEY will
send symbols off for interpretation. Go to the Suspects area and LINK Montreaux's
fingerprint to his suspect profile Under suspects you can try to FIND MATCH
to match the LSR print with a known print, but won't find the print in your data
base (won't until 3,3pm) AQUARIUS: Put Sunrise Line on map Select the
map file Select START ANALYSIS to convert map to map shape in SIDNEY (need
to do this once only)** Select ENTER POINTS under the map pull-down** Put
one point each at: C. de Blanchefort ruins and the church shape in Rennes-le-Chateau
on map** Select START ANALYSIS** PISCES: Analyze Parchment #1 Go
to ANALYZE screen Select OPEN FILE and chose Parchment #1 file Select
START ANALYSIS Select VIEW GEOMETRY** Select SAVE SHAPE to save triangle
shape** Select EXTRACT ANOMALIES under the text pull-down** Select the
FRENCH checkbox when SIDNEY prompts you for language** Analyze Parchment #2
On main Analyze screen, select OPEN FILE and choose the parchment 2 file Select
START ANALYSIS Select VIEW GEOMETRY** Select SAVE SHAPE to save circle
and square shapes** Select EXTRACT ANOMALIES under the text pull-down**
Select the FRENCH checkbox when SIDNEY prompts you for language** Select VIEW
ROTATION from graphics pull-down Put Circle on Map Select the map file ENTER
POINTS: Enter one point each at the church shapes in each of the follow towns:
Rennes-le-Chateau, St. Just et le Bezu, Bugarach, and Coutassa.** Select START
ANALYSIS--SIDNEY tells you to pick a shape** Select USE SHAPE from graphics
pull-down--shapes will appear** Select the circle shape--a circle appears
on the map at the points you entered. SIZE circle to fit 4 points entered above
and MOVE circle over points. This locks circle.** Circle is on map -AKA
Done Pisces (First Mid-Time Block Change) Hotel Lobby: First time entering
lobby after circle is on map plays scene: Gabe and Mosely leave with Buthane for
Rennes-le-Bains. Emilio enters and sits with Buchelli in lounge. At first only
Buchelli is drinking, but if you leave and reenter Emilio will be drinking water.
Note his glass shape. (Also try not coming down to lobby between circle and square--you
will miss this scene.) Hotel Dining Room: Lady Howard and Estelle are
here TALK to Lady Howard and Estelle Church: * Can TRACE the line of
the statues to form a tilted square (if you haven't done it earlier) SIDNEY: ARIES:
Put Square on map Go to SEARCH screen Do a search on subject: QUATERNITY
and follow all links Do a search on subject: ST MICHAEL and follow all links
Do a search on subject: PYTHAGORAS and follow all links Go to ANALYZE screen
and open the MAP file Select the USE SHAPE function and click on the SQUARE
shape** Size square shape and move it so that it fits just around circle --squaring'
the circle** TAURUS: Put Serres/Meridian line on map Tilt Square
to Serres/Meridian line Go to ANALYZE screen and OPEN map file if not already
on map Select ENTER POINTS under the map pull-down** Put one point each
at: C. de Serres and the place where the meridian line crosses the top of the
circle** Select START ANALYSIS and a line will be drawn between the two**
Select the square on map and rotate it until one of its sides is lined up with
the Serres-Meridian line. This will lock the titled square in place.** Tilted
Square on map AKA- Done Aries (Second Mid Time Block Change) Hotel
Lobby: First time entering lobby after square is on map: Lady Howard and Estelle
invite Buchelli and Emilio to play bridge--they all enter dining room. (Also try
not coming down to lobby between square and grid--you will miss this scene.)
You can get points by trying to take prints from Emilio's glass--but there are
no prints there. Also try: if Gabriel has not gotten Buchelli's print in either
2,10am or 2,2p, Grace can take it now from his wineglass in the lobby. Hotel
Dining Room: Playing Bridge' scene is going on here. Grace will not
interrupt it. Abbe's Office: Look at chessboard. SIDNEY: GEMINI
& CANCER: Put grid on map Go to SEARCH screen Do a search on
subject: ASMODEUS and follow all links Do a search on subject: CHESSBOARD
and follow all links Do a search on subject: DUALITY and follow all links
Go to ANALYZE screen and open MAP file Select DRAW GRID under the map pull-down**
When prompted, choose the fill shape' box and select grid size of 8 x 8**
Click on the square shape to fill it** Putting grid correctly on map will
trigger day 2, 5 pm ending movie and time block change. Day 3, 2 am (this
is in ME as 2,2am) Playing as: Gabriel Hotel Hall: Exit hotel and
drive bike to leave town Blanchefort parking Walk up to the bottom of
Blanchefort and then down to Larry's House EXT Larry's House EXT: Sneak
on study window Watch Larry exit the house and walk off the screen--this
opens a new exit. EXIT behind Larry. Larry's Hiding Place: Follow Larry,
but don't let him see you HIDE behind large rock/hill near where Larry is
digging Watch Larry bury manuscript, then leave After Larry leaves, use
SHOVEL on the dirt pile to get manuscript** NOTE: Also try not following Larry
to his hiding place. Eventually, he'll return to his house and go back inside.
You can still find the manuscript by locating the dirt pile. Inventory:
Use FINGERPRINT KIT on manuscript to get Larry's fingerprint Blanchefort
Parking: When you return to your bike, you'll see a black sedan drive by. Click
FOLLOW on it and Gabe will try but will lose them (get points for trying) L'Homme
Mort: TALK to Mosely, then he'll leave Hotel Hall: Once you go up and try
to OPEN your door, time block will end Day 3, 7 am Playing as: Grace Gabe's
Room: LOOK at and READ manuscript. Grace will take a look at it. PICK UP Gabe's
bike keys from table Hotel Hall: * Use GLASS on Buchelli's door--hear sleeping
fx * Use GLASS on Buthane's door--hear shower fx * Use GLASS on Mosely's
door--hear sleeping fx * Use MOSELY'S ROOM KEY on Mosely's door to open it.** Mosely's
Room: Thoroughly SEARCH room. Must SEARCH bed and closet before Grace will
touch the clothes pile. MOVE on clothes pile to uncover and pick up coordinate
device.** Hotel Dining Room: * TALK to Lady Howard and Estelle Museum:
* Use WALLET on postcards to buy 3 postcards: The Poussin and the 2 Teniers**
* TALK to Madame Girard and ask about the ENVELOPE Tour Magdala Top: TALK
to the Abbe Moped Courtyard: NOTE: Emilio's bike is not here (he can't be
found this first part of the time block) * PICK UP binoculars from Lady Howard
& Estelle's bike * DRIVE Gabe's bike or use KEYS on it C. de Blanchefort:
* Larry is here using binocs. Can't talk to him. L'Ermitage: Enter L'Ermitage
with coordinate device in inventory to get msg about using it (also try entering
before getting coordinate device to get different msg)** Find and PICK UP
note in cave Use COORDINATE FIXING DEVICE on Grace while here** On Coordinate
fixing device interface, move until numbers on interface match coordinates from
center of circle on map in SIDNEY. (if you didn't write these down before, you
can go back to SIDNEY and write them down now)** Use SHOVEL to dig at the
x' marked spot Use Tenier's "St Anthony and St Paul" on rock
outcropping or cave to get Grace to compare the two Click POINT_UP verb on
CAVE. Grace will comment that in the Tenier's painting, St. Paul is pointing up,
towards Cardou. Hotel Gabe's Room: Use SIDNEY SIDNEY: From the
main screen select ADD DATA and scan in the 3 postcards Do a SEARCH on SOLOMON
and follow all hyperlinks (this follows up on the clue note from L'Ermitage). LEO:
PUT THE L'ERMITAGE TO POUSSIN'S TOMB LINE ON MAP Go to the ANALYZE screen
and open the Poussin postcard file** Select START ANALYSIS: Sidney finds hidden
geometry and words** Select VIEW WORDS and save off et in arcadia' phrase
to file** Select VIEW GEOMETRY from Graphic pull-down. SIDNEY finds hexagram**
SAVE SHAPE to save off hexagram (it's under the graphic pull-down)** Open
the Tenier's Temptation of St. Anthony' postcard file Select START ANALYSIS--nothing
is found Open the Tenier's St. Anthony and St. Paul' postcard file
Select START ANALYSIS: Sidney finds hidden geometry and words Select VIEW
GEOMETRY from Graphic pull-down. SIDNEY finds square. (this is just confirmation)
Select VIEW WORDS and get hint about the temple of Solomon Select ENTER POINTS
at enter one point at the center of circle (L'Ermitage) and the other at Poussin's
Tomb Select START ANALYSIS to draw the line between the two points Put
L'Ermitage/Poussin's Tomb on map AKA- DONE_LEO (Mid Time Block Change) Hotel
Dining Room: TALK to Mosely TALK to Buchelli L'Homme Mort: * TALK
to Buthane Hotel Dining Room: TALK to Mosely again to get Buthane dialogue Hotel
Hall: * Use GLASS at Lady Howard & Estelle's room--they're in there
* Use GLASS at Emilio's room--hear writing fx SIDNEY: VIRGO: Put temple
walls on map Do a SEARCH on subject ST. VINCENT and follow all links Do
a SEARCH on subject TEMPLE OF SOLOMON and follow all links. The FLOOR PLAN entry
will trigger SIDNEY to send off e-mail to get a copy of the floor plan.**
Go to ANALYZE screen and open the map file Select ENTER POINTS and enter four
points: one at the top of the grid at the 4th line; one at the top of the grid
at the 6th line; one at the bottom of the grid at the 4th line; one at the bottom
of the grid at the 6th line. This basically forms a 2-grid-square-wide rectangle
right down the middle of the grid.** Select ANALYZE to analyze points entered.
The temple walls will be drawn. (You can also draw the lines one at a time by
entering top and bottom points for one line.)** LIBRA: Put hexagram on map
Do a SEARCH on subject SOUL and follow all links Do a SEARCH on subject HEXAGRAM
and follow all links Do a SEARCH on subject SEAL and follow all links
Go to ANALYZE screen and open map file Select USE SHAPES and choose the hexagram**
Use the sizing options under graphics to size the hexagram to fit just inside
the circle** Rotate the hexagram so that one arm is at the intersection of
the meridian, the sunrise line, at the Poussin Tomb/L'Ermitage line. This will
lock the hexagram.** Time block change occurs on entering R25 with all required
activities done. Day 3, 10 am Playing as: Gabriel Hotel
Hall: Gabe's in a scene with Mosely at time block start--but also watch Jean and
Maid enter Wilkes' room. After Mosely leaves, ENTER Wilkes' room --ORtry
just walking near door to overhear (Also try skipping this and going down to Lobby.
When Jean comes down in a few minutes you can ask him about Wilkes.) Wilkes'
Room: Scene will automatically play with Jean and Maid and put you back in hall Hotel
Hall: Use GLASS on Buchelli's door any time during time block--hear Buchelli writing
Use GLASS on Buthane's door except when she's in Mosely's room or hall--she's
in there Supply Closet: TALK to Roxanne about Wilkes until she lets you
into Wilkes' room Wilkes' room: Search room & bathroom. You won't be
able to find anything but will get some hint msgs. Mosely's Room: Talk to
Mosely about GRACE Hotel Gabe's Room: ENTERING this room before finding
Wilkes OR talking to Larry about manuscript, and Grace is sitting on the couch
reading the bloodline manuscript. Lobby: TALK to Jean about Wilkes RLC
Church: You can try knocking on the Abbe's office door and he'll tell you he's
too busy to see you. In the cemetery, his office window is closed and the blind
is drawn. Valley Roads: Go to L'Homme Mort L'Homme Mort: LOOK at the
footprint that's near the rocks at the back end of the room. This will take you
to ...** Wilkes' Dead Place: Examine Wilkes's body PICK UP letter from
Wilkes' pocket READ letter in inventory Find blood pool and examine it Wen's
Site: TALK to Lady Howard and Estelle Wen's Site Parking: You should
be able to take Lady Howard & Estelle's license plate number now if you don't
have it already Poussin's Tomb: TALK to Emilio You should be able to
take Emilio's license plate number now if you don't have it already Either
found Wilkes's Body or talked to Larry about Manuscript but not both (Mid Time
Block Change #1) Hotel Hall * Try to OPEN Gabe's door. This will cause
a scene with Mosely exiting Gabe's room. Hotel Gabe's Room: Grace is in
the shower. SIDNEY: Can do ADD DATA to put Larry's fingerprint into SIDNEY
if you have it (from 2,2am) and add anything else you have lingering in inventory,
such as license plate numbers. Larry's House EXT KNOCK on door to enter.**
(Also try talking to Larry before finding Wilkes, then going back to RLC) Larry's
Study: * TALK to Larry about all topics: manuscript, Montreaux, etc.** Found
Wilkes' Body AND Talked to Larry about Manuscript (Mid Time Block Change #2)
Hotel Hall * Try to OPEN Gabe's door. This will cause a scene with Madeline
and Gabe in the hall. Follow Madeline with camera and watch Buchelli spy on her.
Hotel Gabe's Room: * TALK to Grace about Wilkes and all manuscript
topics. This ends the time block.** Day 3, 12 pm Playing as: Grace Hotel
Hall: First time you enter hall: you can move the camera and watch Buchelli sneak
from Buthane's room to his own with a newspaper Use GLASS on Emilio's door:
he's in there and will be until the temple divisions are put on the map Use
GLASS on Buchelli's door: he's in there and will be until you get clue note #3
(at Le Bec) SIDNEY: SCORPIO: Put temple divisions on map Go into
EMAIL and read the new e-mail from SIDNEY re: new temple diagram file Go to
the FILES area and double click on the Temple of Solomon file to bring it up.
It's a long rectangle broken into 3 parts with the middle part twice as large
as the top and bottom part. Go to the ANALYZE screen and open the map file
Mark the horizontal divisions of the temple by placing two lines across the temple
width. ENTER POINTS at the following intersections: The 3rd horizontal grid line
from the north and the 4th and 6th vertical gridlines (temple walls). Select START
ANALYSIS to draw that horizon division line. Then ENTER POINTS at the 7th horizontal
grid line from the north and the 4th and 6th vertical gridlines (temple walls).
Select START ANALYSIS to draw that horizontal division line.** NOTE: The 3
divisions of the temple will be automatically named "Holy of Holies",
"Sanctuary", and "Porch" Put the site on map ENTER
A POINT at the center of the "Holy of Holies" square (grid lines will
mark this exactly). This marks the site.' Grace can now go to Mt. Cardou
from Blanchefort parking** The coordinates for the site' are automatically
written down in inventory. Hotel Lobby: ENTER dining room to overhear
Lady Howard and Estelle conversation Re: Egyptian artifacts Hotel Dining
Room: TALK to Lady Howard and Estelle NOTE: Buthane is here, too, but Grace
won't talk to her Valley Roads: Go to the new site Back of Mt. Cardou'
(NE arm of hexagram) Back of Mt. Cardou: PICK UP clue note from fence and
read it** Should be able to LOOK at and THINK about the C. de Serres tower
from here Valley Roads: Go to the new site Le Bec' (SW arm of hexagram) Le
Bec: PICK UP Wilkes' handkerchief PICK UP clue note from cave entrance and
read it** Use COORDINATE DEVICE to mark spot of hexagram point on ground
Use SHOVEL to try to dig there. Grace finds nothing. Rennes-le-Bains: Enter
bar and TALK with Mosely and Gabe Valley Roads: * Go to Blanchefort parking Blanchefort
Parking: You can now go up the path to Mount Cardou Mount Cardou Front the
site': Use coordinate fixing device to mark the exact lat/long of the site
Use SHOVEL to try digging there. Grace finds nothing. PICK UP note and read
it** LOOK at and THINK about Tour Magdala in view Have the note from the
site' in inventory (clue note #3) (Mid Time Block Change) (NOTE: If you go
back to RLC at this point and use the GLASS on Buchelli's door, no one's in there.
There's also no one in the dining room. Buchelli's bike is gone from the Moped
courtyard) Blanchefort parking: Go up to C. de Blanchefort Blanchefort:
Use Binocs and check out the road near the big orange rock to see Buchelli's bike.
This makes the orange rock become an active hot spot on the map. ** Big
Orange Rock: Weave back into the rocks to find the freshly dug dirt Use SHOVEL
on dirt to dig up manuscript PICK UP manuscript Use FINGERPRINT KIT on
manuscript. This should create 3 new inventory item fingerprint cards marked manuscript
1-3'. ALSO TRY: Not getting the manuscript as Grace and digging it up next
time block as Gabe. Wen's Site: * TALK to Lady Howard and Estelle Tour
Magdala: * Buthane is here now. TALK to Buthane. Hotel Lobby: First time
coming here after getting the note at the site', you'll see scene between
Jean and Prince James** WALK CLOSE to Prince James and Jean to hear dialogue**
Prince James will automatically talk to Grace on his way out** Emilio is also
now in the lobby. TALK to Emilio. Hotel Hall: * Use GLASS on Buchelli's
door after seeing his bike at the orange rock--he's packing Sidney * Scan
in all prints from the bloodline manuscript * Under the SUSPECTS area, do
a MATCH ANALYSIS for each print from bloodline manuscript to find the owner. OPHIUCHUS:
Solve the et in arcadia ego' anagram. If you haven't done so already,
ADD DATA of the sum' note from Poussin's Tomb (if you don't have the note,
you can go back and click NOTEPAD on the doodle in the dirt to get it.) Go
to the Translate screen and Translate the SUM' file from Latin to English
(it means I AM') On the Translate screen, open the Et in Arcadia
Ego' file. Translate from Latin to English. SIDNEY will ask if you want to add
text. Select YES and type in SUM. It will translate the complete phrase and add
sum' to your Et in Arcadia Ego file. ** Go to ANALYZE and open the Et
in Arcadia Ego file. Select START ANALYSIS. SIDNEY will suggest an ANAGRAM.
Select the ANAGRAM function On the Anagram screen, build the phrase: Arcam
dei tango (I touch the tomb of God). SIDNEY will then search for a match for the
remaining four letters and complete the phrase with "IESU". **
(NOTE: You can also try to do the anagram before putting the sum' on Et
in Arcadia Ego' but won't be able to get a complete result.) SAGITTARIUS:
Put the red serpent on the map. GO to the ANALYZE screen and open the map
file Select ENTER POINTS Enter a point at the serpent's head, tail, and
somewhere in the middle (the serpent shape on the map matches the one at the top
of the LSR paper--and its tail ends near Serres.)** Select START ANALYSIS
to draw the serpent** Hotel Gabe's Room: Putting the red serpent on map
will end time block if this is the last action. NOTE: You should not be able to
put the serpent on the map until all other it. Also try putting the red serpent
on the map before you see Buchelli at the orange rock--in that case, you have
to return to r25 to end time block. Day 3, 3 pm Playing as: Gabriel WATCH
Denouement scene and answer pop-up questions.** TRY: Answering the questions
in different ways--will change points and ending of denouement. Hotel Gabe's
Room: TALK to Grace about SIDNEY, case. If she didn't dig up the manuscript at
3,12pm you can ask her where it is. Hotel Hall: Use GLASS on Buchelli, Madeline,
Mosely, and Emilio's doors--they're all in their rooms. Big Orange Rock:
If you didn't dig up manuscript at 3,12pm have Gabe dig it up now. NOTE: Since
the denouement is over, Gabe will not be able to fingerprint the manuscript (voice-over
disallow). Hotel Gabe's Room: If Gabe just dug up the manuscript you can
tell Grace about it. Villa Bethania EXT: KNOCK on VB door to see Prince
James. (Also try entering before Gabe has manuscript--you won't be able to).**
TALK to Prince James about all topics. (Topics Manuscript, Negotiations, and Priory
Treasure only are required**) Tour Magdala: TALK to the Abbe about all topics Wen's
Site: TALK to Estelle Wen's Site Parking: Gabe can get Estelle's fingerprints
off her water bottle on the bike. (Also try getting them next time block in the
Moped Courtyard). SIDNEY: Gabe can scan in Estelle's fingerprint if he took
it OR- have Grace get it off the bottle next time block C. de Serras
EXT: CLIMB the gate** C. de Serras Courtyard: WALK UP to door of main house.
Should run into bartender and be taken to cellar by Montreaux.** After cellar
scene, OPEN garage door.** C. de Serras Garage: Look around INSPECT
on bats on ceiling** This ends the time block. Day 3, 6 pm Playing
as: Grace Hotel Hall: * Use GLASS on Lady Howard's door and you'll hear
a bath running * Use GLASS on Emilio's door and he's in there Hotel
Lobby * TALK to Simone and ask her about Gabriel Hotel Dining Room: TALK
to Mosely, Buthane, Buchelli (eating together) Moped Courtyard: If Gabe
didn't take and scan in Estelle's fingerprint last time block, Grace can use the
FINGERPRINT KIT on the water bottle on Estelle's moped now SIDNEY: If Gabe
didn't do it last time block, ADD DATA of Estelle's fingerprint now and link it
to her name in the SUSPECTS area If you didn't use fingerprint kit before
on LSR or- haven't scanned in unknown LSR fingerprint, do so now Under
suspects try to FIND MATCH with unknown fingerprint from Le Serpent Rouge'
envelope. It will match it to Estelle. READ e-mail from SIDNEY re: the symbols
from Serres Hotel Lobby: * TALK to Estelle Note: To get the optimal
result (taken to Estelle's room) you need to have done two things: you need to
have overheard the conversation between Estelle and Lady Howard in the dining
room at 3,12pm AND you need to have matched the LSR print with Estelle's. Try
not doing either or both of these to get different responses. Hotel Hall:
Either upon exiting Estelle's room or when the timer for Emilio to leave expires,
Emilio will leave his room and will walk to the Cemetery. Follow Emilio.**
(NOTE: You can also pick him up in various rooms between the hall and cemetery) RLC
Cemetery: HIDE behind tomb and watch Emilio & Mesmi's meeting** You can
follow as Emilio returns to his hotel room Hotel Hall: KNOCK on Emilio's
Door** Emilio's Room: Watch Emilio's Story' scene: ends time block Day
3, 9 pm Playing as: Gabriel Watch Making a Plan' scene
Temple Porch: Use Radio to ask Grace about Latin words over doors To solve
this puzzle you must: jump on every stone with a sword ONCE and ONLY ONCE, ending
up at the sword stone that's in front of the door with the CIRCLE on it. You MAY
NOT step on any SKULLS.** (NOTE: There are multiple solutions to this) Temple
Circle Chamber: Watch the circle spin and jump onto a tile that will take you
just in front of the pendulum as it meets the wall GRAB the pendulum**
DROP over the table** Place the INFINITY symbols, the EGG, and the POMEGRANDE
onto the scale. This will cause the door to open.** Temple Hexagram Chamber:
Use Radio to ask Grace about Latin on Solomon statue & various places inside
hexagram room PICK UP the leather glove** Use LEATHER GLOVE on bowl of
fire to grab stone** Place STONE in the hand of the DEMON figure** In
next set of niches, step on both mirrors and SELECT the one in which Gabe looks
old** Select the YIN/YANG symbol** Go out the open door into the veil
chamber** Temple Veil Chamber: Meet up with Mosely and Mesmi Choose
the bridge that's invisible (Also try other one to see death.)** The bridge
puzzle' consists of seeing glints on invisible stones and then stepping on that
stone** Once on the other side, the vampires will emerge and Gabe will go
into the Holy of Holies on his own Temple Holy of Holies: Use Radio
to ask Grace about the demon Gabe will be thrown into a fight with a demon.
You want to keep thrusting at the demon with the knife, trying various parts of
his body. When you pass the sarcophagus, CLIMB ONTO it, then use the DAGGER on
the demon's THROAT.** Drink the holy coff-fay
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