“Diamonds in the
Rough”
WALKTHROUGH
Len Green lengreen@hotmail.com
HUMBLE BUT VITAL
REQUEST TO ALL
PLAYERS.
Since the ending is unusual and surprising, please
do not tell anybody the dénouement before they have played the game, or reveal
anything in a review or post on a Forum etc.
Although I have intentionally included a very large
number of quotes from the game, I have deliberately attempted to avoid giving
away ANY of the actual narrative, and in particular the ending &/or
its lead up. I hope that I’ve succeeded ?!
COPY PROTECTION
This is
different from most recent copy protections…and cannot in any way
whatsoever disturb your computer.
At some relatively early stage of the game you will
need to go into the DITR building. The
first time (ONLY) that you attempt to do this, you will not be allowed
to enter. Instead, a window will be
displayed with the words “Please consult the letter you found inside the game
box”. It’s
meaning needs no explanation!
Click once
and you will get another window with “Enter the following word (you will only
need to do this once):”. Click once more and you will obtain the
message “Paragraph X, line Y, word Z”.
The parameters (numbers) X, Y, and Z are generated randomly, and hence
you will get a different set each time.
So you need
to select the correct paragraph, and then count the number of lines down and the
number of words across on that line. You then enter the word from your keyboard
and pres <Enter>. If you make a mistake, don’t worry, the whole process
only takes a minute or two and can be repeated until you get it right!
NOTE...
the actual number of paragraphs can cause an error! Altogether
there are 6 paragraphs. The first one is
the opening 2 words “Dear customer,”. The second one is the 2 lines following. The third is the longest paragraph starting
with the words “This product was made by ……” and is 9 lines long. The fourth is the paragraph starting with the
words “Speaking of the ending, ……” and contains 5
lines. The fifth is the 2 lines
following. The sixth and last possible
paragraph is the 2 word signature “Alkis Polyrakis”.
{A} This walkthrough describes ALL the actions which you must
take in order to succeed,
However, please don’t use
this walkthrough unless you absolutely HAVE TO.
Some aspects which are not absolutely
imperative have been omitted. A lot of these are interesting and provide
much of the background story to the game, and the tension!
If you simply take this walkthrough in your hand and
follow exactly what to do and not to do, you can probably finish the game very
quickly. This however would completely defeat its
whole purpose, which is to spin a fascinating 3rd person interactive puzzle
narrative!
{B} You should most
certainly NOT have to
follow the same order of accessing locations as described in this walkthrough
since the game is VERY non-linear. There are a GREAT number of
permutations of routes, and it is most unlikely that two players will follow exactly
the same itinerary.
In
addition it is most likely that this walkthrough is not the best or even
optimum route to play the game (and finish it completely, and with full
points)!
Some locations of course will NOT be
accessible until you have completed certain tasks, and so a particular
order is sometimes obligatory. Other than this, you are
free to visit &/or revisit as you wish… unless a location ‘closes up’!!
{C} The ‘mechanics’ and interface of the game are all contained in the game’s official Manual. However I would like to remind players of
some useful points here:-
[i] Pressing the <Tab> key on your
keyboard reveals ALL the exits from any location.
[ii] Providing that you first hold the Post-It in
the Main Screen, you can scroll through Jason’s available Thoughts by using
your mouse wheel.
[iii] Some players may find the concept(s)
of the ‘thoughts-panel’ somewhat daunting.
But in actual fact, after a little usage it is actually quite
straightforward.
It acts identically to an ordinary
inventory and in fact can be thought of as
a ‘second inventory’. A simple Thought is a character's name, for
instance… whereas a more complex one can be a situation, such as a meeting
Jason just had or something he saw.
Thoughts can be examined, combined
together or used anywhere in the Main Screen, just like all ‘normal’ inventory
items. It is also very important to
remember that Thoughts can be used upon characters in the game, and also upon any
inventory item (but NOT vice versa!), once again just like ordinary
inventory items.
By clicking the Use Cursor on a
Thought, it becomes Jason’s current thought. You can always see what Jason’s
current thought is by looking at the middle of the User Bar. The Post-It
inventory item (at the extreme left of the Inventory Bar) assumes its color and
properties and can be used from there if so required.
The description of the Thoughts as well as the message you get
when you combine two of them keep changing during the course of the game. It is highly advisable to examine them
whenever you discover anything new… there is a possibility that a new Thought will
appear, and also it can enable you to follow Jason’s line of thought.
{D} There
are no “actions” involved in DITR, nor slider puzzles, mazes, music puzzles, or
other matters which annoy some players.
There
is no so-called ‘bad language’ or ‘adult material’. It is all third person and
completely mouse driven point & click.
There
are full (and excellent) English subtitles for ALL speech.
BTW:- There are absolutely NO dead-ends or crashes
in the game!
{E} In
Diamonds in the Rough, you cannot die or make a wrong move that will force you
to reload a previous savegame. Nevertheless, you are advised to save
frequently.
There are a 100
save-slots… for the many who like to make many saves. Saving and loading is very rapid, presenting
no delays to progress.
{F} INVENTORY ITEMS
Items entered into inventory are marked thus
Items used from or in inventory are marked thus
N.B. Whenever
a new item is picked up and entered into inventory, a ringing sound is heard.
‘THOUGHTS-PANEL’
New thoughts
entered into the ‘thoughts-panel’ are marked
thus
Thoughts used
from or in the ‘thoughts-panel’ are marked thus
N.B. Whenever a new
thought is created and entered into the ‘thoughts-panel’, a distinctive sound
is heard. In addition, when Jason is on
screen (only) a lit electric bulb appears.
POINT SCORE
Points for actions completed are marked thus …… [X]
Cumulative points are marked periodically thus …… Y
The maximum possible number of points is 400!
Walkthrough
***** Play through the
full Intro, first time anyway… to get the important opening story and the
‘reason’ for the whole narrative!
You finish up in the kitchen of
Jason’s apartment.
***** Look at the inventory… at the
beginning there are only 2 items there.
***** Examine both items… you can try
dragging each inventory item on the other.
***** Look at the thoughts-panel… at the
beginning there are only 4 thoughts there.
***** Examine all 4 thoughts… you can try
dragging each one of the thoughts onto each of the 3 other thoughts.
***** Look around the kitchen
***** Exit the Kitchen
***** Go upstairs to the attic
***** Look around the attic
***** Examine the desk there… “There is
something carved on the surface of the desk, but the light doesn’t shine there
and you can’t quite make out what it says”
***** Click on the desk in order to shift
it… “You have tried before but it’s too heavy for you. You’re going to need some help in order to
move it”.
***** In the thoughts-panel you obtain a new
thought, i.e. ‘desk
in the attic’
***** In the thoughts-panel, examine the new
thought… “You need someone to help you move the desk.”
***** Exit the attic by going downstairs
***** Enter the storage room and look
around… “It looks as though the light bulb in this room is burnt out”
***** Click on some shelves… “You can’t see
anything in here. You must replace the
light bulb”
***** In the thoughts-panel you obtain a new
thought, i.e. ‘order
a light bulb’
***** In the thoughts-panel examine the new
thought… “---------- all you have to do is order it.”
***** Exit the store room
***** Go to the bathroom
***** Look around the bathroom
***** Look at the bottle of bleach
***** Pick up the bottle [1]
***** Look at it in inventory… “It’s a
chlorine based detergent.”
***** Exit the bathroom
***** Enter the lounge
***** Look around the lounge
***** “Somebody left a piece of paper for
you under the ashtray” (on the table)
***** Take the sheet of paper there [3]
***** Look at it in inventory… “It’s your (Jason’s)
current assignment.”
***** Exit the lounge
***** Enter Jason’s bedroom
***** Look around Jason’s bedroom
***** Look at and open the 3 drawers of the chest of drawers next to his bed,
one after the other
***** Look at the contents of the middle drawer of that chest of drawers… “There is a
notepad inside the drawer.”
***** Take the notepad [2]
***** Look at it in inventory
***** Look at and try to open the 2 drawers of the desk
***** Open the left
drawer of the desk
***** Look at and take the cheap ballpoint pen from that left
drawer of the desk [3]
***** Look at it in inventory
***** In inventory drag the ballpoint pen onto Jason’s assignment and click… “You’d
better write the numbers on another piece of paper”
***** Still in inventory, click the pen onto the notepad (more
than once)… “You have not developed the ability to summon your skill at will
yet. You need to visit the doctor, he will know what to
do” [2]
***** Exit Jason’s bedroom
***** Enter the lounge again
***** Exit the house via the front door
which is situated in the lounge (somewhat unusually since there is a hall!)
***** Look around outside
***** Walk to the right
***** Continue forwards and along the path
until you reach the left/right branch
***** Take the left branch-path and continue
***** Arrive at Mr. William Hungerton’s
house
***** Look around
***** Knock on the door… “There’s no
answer.”
***** Look at and talk to the youngster,
Jerry, playing with a yellow toy truck.
***** Look at his toy truck and try to take
it… No! “Taking a little boy’s toy would be cruel”
***** Walk around to the rear of the
house and look around the patio… but
nothing can actually be done there at the moment
***** Return to the front of the house…
Jerry has gone
***** Return to the fork in the path and
this time take the other branch
***** Carry on past the bench and the
traditional pavilion to the town square… “All the main streets are connected to
it.”
***** You can look at the “------ statue of
Corinne Feller, the Founder of DITR.”
***** Do not go forward but go to the left
of the statue
***** Turn left and then walk forward, past
the pedestrian crossing, and see the rather forbidding extremely light yellowish-white
building with a high arched door.
***** Look at the building… “Every DITR employee with paranormal
abilities lives in this apartment building (except for Jason, of course!)”
***** Enter the front door of the building
***** Look around inside
***** Ascend the stairs to the first floor
and look around
***** Look at the door to the first
apartment on the left “Sydelle lives in this apartment.”
***** Knock on the door and Sydelle welcomes
you in
***** In the thoughts-panel, see the new
thought called ‘Sydelle Williams’
***** Examine the new thought… in the
thoughts-panel
***** Look around Sydelle’s apartment
***** Snoop into her bathroom
***** Look around the bathroom
***** Open the cupboard there
***** Look at and pick up the bottle of detergent there [1]
N.B. (In case you think there might be a dead-end
here)! If you neglect to take that bottle while Sydelle
is still in her apartment, it will be delivered to the bathroom in Jason’s
house later in the game.
***** Look at the ammonia based detergent in
inventory
***** Talk to Sydelle and exhaust all
dialogs
***** Look in the thoughts-panel and see the
new thought there, ‘Henry Saunders’
***** Examine the new thought… in the
thoughts-panel
***** Jason offers to take Sydelle’s current
assignment to the Company
***** Sydelle gives her current assignment envelope to Jason [3]
Cumulative
score to date = 15
***** Look at Sydelle’s
current assignment envelope in inventory
***** From the thoughts-panel,
drag the ‘special
abilities’ thought onto Sydelle herself… Sydelle explains what her
special ability is
***** In the thoughts-panel
drag the ‘special
abilities’ thought onto the ‘Sydelle Williams’ thought. In the thoughts-panel you obtain a new
thought, i.e. ‘Sydelle’s
problems’
***** Examine the new thought… in the
thoughts-panel
***** From the ‘thoughts-panel’, drag this
latest thought (‘Sydelle’s problems’) into
inventory and onto Sydelle’s closed current assignment envelope… “You’re thinking about opening
Sydelle’s envelope ---------- but not in front of her.”
***** Exit Sydelle’s apartment… Jason can
stand in the corridor outside her door
***** From the ‘thoughts-panel’, drag this
latest thought (‘Sydelle’s problems’) into
inventory and onto Sydelle’s closed current assignment envelope… and acquire her report itself [5]
***** In inventory look at Sydelle’s report
***** ‘Read’ Sydelle’s report (by looking at it in inventory)
***** Sydelle launches into a long
description of her 2 dreams.
***** Go up the stairs (near the bottom
right corner of the screen) to the second floor
***** Knock on the door of the first
apartment on the right
***** Curtis tells you to come on in
***** Talk to Curtis and exhaust all dialogs
***** From the thoughts-panel drag the ‘special abilities’ thought onto Curtis, and hear his special ability
***** From the thoughts-panel drag the ‘desk in the
attic’ thought onto
Curtis
***** “Curtis, I was wondering if you could
do me a favor?”
***** Curtis agrees but asks Jason to first
exchange a book at the library for him… in the thoughts-panel you obtain a new
thought, i.e. ‘Curtis
needs a book’
***** Examine the new thought… in the
thoughts-panel
***** Look at Curtis’ book lying on the
table… “It’s a book by someone named William Flake”
***** Take the book
[4]
***** Look at it in inventory
***** Exit Curtis’ apartment
***** Go down the 2 flights of stairs
***** Exit the front door
***** Turn to the right (of the screen) and
walk forward
***** Continue forward past the pedestrian
crossing, and behind the statue
***** Look at the town’s library
***** Enter the door to the library
***** Look around and talk to the librarian…
she is not very simpatico!
***** From inventory give Curtis’ book to the librarian [1]
***** Enter the library proper and look at
the various book sections
***** Try to get a suitable book for Curtis.
***** Go forward as far as possible and turn
into the far left set of shelves
***** Look at the shelf… “This bookcase
contains science fiction novels”
***** Try to take one for Curtis … “You
wouldn’t know where to start”
***** From the thoughts-panel drag the ‘Curtis needs a
book’ thought onto the books in the bookcase
***** Jason spots a book titled “Chants of
Experience, by William Flake. That looks
like something Curtis would enjoy”
***** Take the book by
William Flake [6]
***** Look at it in inventory
***** Leave the library… you can’t without
checking out the book
***** Return to the librarian
***** Hand her the exchanged book for
checking out [1]
Important
Note:- Since the game is pretty non-linear, it’s
quite possible that you have taken the library book BEFORE taking
Curtis’s book. No problem! The librarian will not allow you to leave the library. Jason will have to return the book to the
bookcase, go back to Curtis and obtain his book. Only then will he be able to make the
exchange!!
Cumulative
score to date = 32
***** Return to the apartment building
***** Go up the 2 flights of stairs
***** Enter Curtis’ apartment
***** From inventory, give Curtis his new book
***** Curtis thanks Jason and helps him as
promised
***** Watch the cut scene
that takes place between Jason and Curtis in the attic of Jason’s house, and
afterwards with Jason alone sitting at his computer.
It finishes with Jason standing in the
attic. [19]
Cumulative
score to date = 51
***** Look in the thoughts-panel and see the
new thought there, ‘Message in the attic’…
“We’re not diamonds, we’re pieces of coal.”
***** Examine the new thought… in the
thoughts-panel
***** As described previously, exit Jason’s
house and return to the town square
***** This time turn right (the exit is at
the bottom right corner of the screen)
***** Continue forwards and see Sydelle
together with somebody called Anthony
***** From the thoughts-panel, drag the ‘Message in the
attic’ thought onto Sydelle
***** She tells Jason that the person who
previously lived in his house was called Robert Bennet and that Jason should
talk to Henry about Robert since they were friends… a new thought appears in
the thoughts-panel, namely ‘Robert Bennet’
***** Examine the new thought… in the
thoughts-panel
***** In the thoughts-panel, drag the ‘Robert Bennet’
thought onto the ‘Henry Saunders’
thought (or vice versa) and acquire another new thought entitled ‘Robert was
Henry’s friend’
***** Examine the new thought… in the
thoughts-panel
***** Return to the apartment building
***** Henry’s apartment is the one next to
Sydelle’s… go to it
***** Knock on Henry’s door… He refuses to
talk (as usual)
***** From the ‘thought-panel’ drag the ‘Robert was
Henry’s friend’ thought onto Henry’s door [5]
***** Henry won’t talk there since it’s not
safe! He says he’ll meet Jason at the
pavilion in half an hour
Cumulative
score to date = 56
***** Go downstairs and out of the apartment
building
***** Move to the left of the screen and
walk forwards
***** Look at the bar/restaurant and then
enter its front door
***** Look at the bar/restaurant
***** Talk to the barman and exhaust all
dialogs (he won’t give Jason a drink since he’s under 21 years of age)… you
acquire a new thought ‘receptionist’
***** Look in the thoughts-panel and see the
new thought there
***** Examine the new thought… in the
thoughts-panel
***** Move to the left of the screen and see
Nadine
***** Look in the thoughts-panel and see the
new thought there, ‘Nadine Conner’
***** Examine the new thought… in the
thoughts-panel
***** Look at and talk to her and exhaust
all dialogs
***** From the thoughts-panel, drag the ‘Message in the
attic’ thought onto Nadine
***** Listen to her reactions
***** Leave the bar/restaurant
***** Move to the left of the screen and
walk forwards
***** Look at the DITR headquarters building
and around it, and then enter its door
***** Go forward, look at, and talk to the
receptionist
***** Find out if Mr. Hungerton and the
doctor are in… they both are!
***** Walk to the right and enter the door
there
***** Go up the stairs
***** Enter the first room on the right of
the corridor… the so called
meeting room
***** Look around the room… there is nothing
to do there (at present anyway!)
***** Exit the ‘meeting’ room
***** Enter the second room on the right of
the corridor
***** Look around Mr. Hungerton’s office
***** Talk to him and exhaust all dialogs
***** Exit the office
***** Enter the third and last door on the
right side of the corridor, the kitchen
***** Look around generally
***** Look at and pick up the half loaf of
stale bread from a table on
the right [1]
***** Look at and pick up the handkerchief from a table on the left [1]
***** Exit the kitchen
***** Enter the room on the other side (the
left) of the corridor
***** Look around Dr. Brown’s office
***** Talk to the doctor and exhaust all
dialogs… in particular “Dr. Brown, I wanted to talk to you about my assignment…
I think I’m going to need some help.”
(N.B. If you didn’t do the following earlier, it is
not too late to do it now:- In inventory, click the ballpoint pen onto the notepad…
“You need to visit the
doctor, he will know what to do”)
***** Watch the cut scene
that takes place between Dr. Brown and Jason in the DITR meeting room.
It finishes with Jason and the doctor
back in his office.
***** Comment to the doctor about the
experience, and end the dialogs with him
***** From inventory, give Sydelle’s report
to Dr. Brown (Jason puts the report back into its envelope before handing it to
him) [1]
***** Exit the doctor’s office
***** Return downstairs and leave the DITR
building
***** Return to the town square and start to
walk back towards Jason’s house
Stop at the pavilion… Henry
should be standing next to it:-
N.B. Henry may not be there yet! If not, check the following things and if
you haven’t completed ALL of them (not necessarily in the following
order), then do so now :-
[A] Talk to the young
boy, Jerry. If he is no longer outside
Mr. Hungerton’s house then you must have done this!
[B] From the
thoughts-panel, drag the ‘Message in the attic’ thought
onto Nadine
[C] Give Sydelle’s
report to Dr. Brown
[D] Have the hypnosis
session with the doctor
[E] Possibly but not necessarily… if Henry is still not there:- go
to the town square and return to the pavilion
***** Talk to Henry and exhaust all dialogs
***** Drag each
and every one of the present thoughts from
the thoughts-panel onto Henry, one by one… if you can’t get away from the
pavilion area, then you have missed using one or more thoughts on Henry
***** Jason learns quite a bit about what is
going on with DITR!
***** Continue along the path to Jason’s
house, but don’t enter… yet!
***** Move to the left and round to the back
of the house
***** Look around the back garden
***** See the can of lighter fluid
***** Pick up the can of lighter fluid [2]
***** Look at it in inventory
***** Look at the bird house… “According to
Henry, Robert used to find messages from an unknown benefactor in this bird
house.”
***** From inventory, put the bread (crumbs) into the bird house [3]
***** Leave the garden and return
immediately
***** Look at the bird (probably a sparrow)
eating the bread crumbs at the bird house.
***** Click on the leg of the bird… “There
is a small piece of paper attached to the bird’s leg”
***** Click again, and Jason carefully
detaches the note [8]
***** In inventory read the note… it says
“the woman is the key”
***** In the thoughts-panel, see the new
thought “woman is key”
thought
***** Examine the new thought… in the
thoughts-panel
Cumulative
score to date = 72
***** Leave the garden and return to the
front of Jason’s house
***** If you haven’t done so earlier, from
the thoughts-panel, drag the ‘order a light bulb’ onto the mailbox. “You write the
words ‘light bulb’ on your notepad and put the piece of paper in the mailbox” [4]
***** Leave the mailbox…
the next time you open it your order will have been implemented!
***** Return to the
mailbox
***** Open it… “The light bulb you ordered is here!” (…..…
That’s service for you!!)
***** Take the light bulb [3]
***** Look at it in inventory
***** Enter the house
***** Go into the store room
***** From inventory, exchange the brand new
light bulb instead of the old burnt out
one [8]
***** Near to the right bottom corner of the
store room, look at and take the pair of scissors [3]
***** Look at them in inventory
Cumulative
score to date = 90
***** On the left side of
the store room look at the picture of a young woman on one of the shelves
(partially hidden)
***** From the thoughts-panel, drag the ‘woman is key’ thought onto that picture… “You decide to take a look behind the picture.”
***** “There is a key hidden there.”
***** Take the small key [9]
***** Look at it in inventory
***** Exit the store room
***** Enter Jason’s bedroom
***** From inventory, use the key to open the right locked drawer of the desk [5]
***** Look inside the drawer
***** Take the matches from the drawer [3]
***** In inventory, look at the matches
***** In particular, note… “Someone has
written some words on this matchbox:”
Click to read what’s written:-
‘Longstreet: Dr. Brown’
Cumulative
score to date = 107
***** Exit Jason’s bedroom and the house
***** Return, as before, to the
bar/restaurant
***** Look around again
***** “Somebody left a bucket and a mop on
the floor” near the door to the toilet
***** From inventory drag the handkerchief onto Jason… and see the result
***** From inventory drag and pour either of
the bottles of detergents into the
bucket… and see what happens [3]
***** From inventory drag and pour the other
bottle of detergent into the bucket… and
watch the sensational reactions on mixing them and the aftermath! [3]
***** Walk behind the bar
***** Look at and pick up a bottle of
spirits, i.e. bourbon [4]
***** Look at it in inventory
***** Exit the bar
***** Re-enter the DITR building
***** From inventory, give the bourbon to the receptionist… and hear her
reactions [7]
***** Exit the DITR building and immediately
return and observe what happens as a result!
***** Look around the reception area again
***** Enter the receptionist’s office
Cumulative
score to date = 124
***** Look around the office
***** Notice the standard wooden bookcase at
the rear wall, and in it the 3 folders
(dossiers with yellow sides) concerning employees
***** Open one of the folders and read it
***** From inventory use the cell phone on the file and “take some
pictures” [4]
***** Open and photograph a second file [4]
***** And do the same for the third file [4]
***** Look at the computer… it is switched
on
***** Access the computer
***** You need to enter a password
***** From the thoughts-panel drag the special abilities thought onto the central blank
white security rectangle on the computer screen (i.e. Anywhere on the Panel except
the buttons and the actual text box).…
and click; more than once
***** You obtain the first alphanumeric of
the password [1]
***** Then you obtain the second
alphanumeric of the password [1]
***** And finally you obtain the third
alphanumeric of the password [1]
***** “Nothing more comes to you. You guess you haven’t developed your ability
enough yet”
***** Using your keyboard, you can enter
these 3 alphanumerics (1ma)
into the password-panel on the
monitor… but it’s very doubtful that this will be accepted!
***** Click on “X Cancel” to exit
the computer
***** Exit the receptionist’s office and the
DITR building
***** Return to the apartment building,
enter, and knock on Henry’s door
***** Talk to Henry
***** Transmit the images of the 3 folders
to him
***** Exit Henry’s apartment and the
apartment building
***** Return to Jason’s house
***** Look around the lounge
***** “It looks like you have a new
assignment”
***** There is another sheet of paper for
Jason under the ashtray” (on the table)
***** “You pick up the paper” [3]
***** Look at it in inventory… it’s another assignment for
Jason
***** Exit Jason’s house
***** Return to the DITR building
***** Go upstairs as previously to Dr.
Brown’s office
Cumulative
score to date = 142
***** From inventory, hand Jason’s assignment to Dr. Brown
***** Watch what happens [5]
***** “This time you select 8 out of the 25
numbers.”
***** Go downstairs again and enter the
receptionist’s office
***** Again access the computer
***** You need to enter a FULL password
***** From the thoughts-panel again drag the
special abilities thought onto the
central blank white security rectangle on the computer screen… and click (more
than once)
***** “The characters come to your mind
easily!”
***** You obtain the remaining alphanumerics
of the password… 2ne3er [6]
Just in case it’s still unclear, the full password is 1ma2ne3er
***** Using your keyboard, you can now enter
the full 9 alphanumerics passwords into the password-panel on the
monitor
***** Click on the panel marked ‘Continue’…
“The password was accepted”
***** Click again on the panel marked
“Continue” (……..
Cumulative
score to date = 163
***** Look at everything possible on the
monitor… BUT “You’d better not do anything other than read, or you might give
yourself away.” It’s worth looking
inside the email icon and reading the 3 emails there (2 in ‘inbox’ and 1 in
‘Deleted Items’)
***** Look into the recycle bin
***** Open the Untitled.txt file
***** Click the eye-cursor on any of the
four items there… “-----, this is just a list of books.”
***** Click again… “You decide to write them
down anyway.”
***** Click a third time and obtain the list
[5]
Note:- Each of the 4 books and their authors is
listed with an alias.
e.g. The first on the list is Robert E. Lee (the
alias): Rocketfall (the book) by Jim
Axleton (the author)
***** To exit the computer (if you have
trouble), click on the yellow 5 pointed star on the lower taskbar.
***** In inventory, look at “------ the list
of books you found in the receptionist’s computer.”
***** Look again, and see the ‘detailed’
list of 4 books… see the note just above
***** Exit the receptionist’s office and the
DITR building
***** Return to the library
***** Enter the library, ignore the
librarian this time and go straight to the bookshelves
***** Jason is looking for the 4 books on
the abovementioned list… if you have any problems acquiring them the following
should help:-
***
As soon as you move into the library proper, press the
<Tab> key on your keyboard. You will see 4 entrances to the bookshelves,
2 on the right and 2 on the left (and one forward… just to advance further into
the library).
***
Access all 4 of them in turn and use the ‘eye-icon’ on each one
to inform you what that particular bookcase contains. Then from inventory, drag the book list onto each one to see if any of the 4 books
are present in that particular bookcase.
***
You will find that the 4 bookcases hold books of the following
categories:-
~~~‘recent American history’; ‘Geography’; ‘European History’; ‘contemporary science’.
***
With all 4 of the above bookcases/sections “None of the
books you are searching for belong in this section.”
***
Walk forward into the library as far as possible
***
Once again you will see a different 4 entrances to
the bookshelves, 2 on the right and 2 on the left.
***
Again access all 4 of them in turn and use the ‘eye-icon’ on each
one to inform you what that particular bookcase contains. Then from inventory, drag the book list onto each one to see if any of the 4 books
are present in that particular bookcase.
If a book from the list is present, click
to pick it up
***
This time, the results are as follows:-
~~~ ‘European authors”: the bookcase
contains the book “King Mouse”. [2]
Look at it in inventory.
~~~ ‘Horror novels’: the bookcase
contains the book “
Look at it in inventory.
~~~ ‘American authors’: the bookcase
contains the book “Without Guilt”. [2]
Look at
it in inventory.
~~~
‘science fiction’: “None of the books
you are searching for belong in this section.”
***** So you’ve only managed to acquire 3
out of the 4 books you are searching for!
***** Exit the library (you don’t check out
the books this time!)
***** Once again enter the DITR building and
the receptionist’s office
***** From inventory, drag the cell phone onto Jason… “You activate your cell phone’s Bluetooth
function.” [2]
***** As before access the computer
***** Click on the ‘Red Filter’ icon (…
“SUCCESS”) --- “Red filter sent to remote device” [4]
Cumulative
score to date = 180
***** Exit the computer
***** If you haven’t done so before, observe
the black object on the desk
***** Pick up the black ink pad [2]
***** Look at it in inventory
***** Exit the receptionist’s office and the
DITR building
***** Return to the apartment building and
enter
***** Go up one flight of stairs and enter
Henry’s apartment
***** Talk to Henry and exhaust all dialogs
***** Receive a key from him [3]
***** Look at it in inventory
***** Exit Henry’s apartment and the
apartment building
***** Return through the town square towards
Mr. Hungerton’s house
***** On the way, meet Jerry, talk to him
and exhaust all dialogs. His parents
live “In the apartment building. Second floor, right across the stairs.” [2]
***** Move away and immediately back again…
Jerry’s gone again
***** At Mr. Hungerton’s house, look at the
mailbox… it’s closed
***** Open it
***** Look inside… “You can see a stamp inside William’s mailbox.”
***** Pick it up [2]
***** Look at it in inventory… “It’s an
official DITR stamp”
***** In inventory “You press the stamp on the ink pad.” [1]
***** In inventory, look at it… “The DITR stamp is ready to be used.”
***** Go round to the back of the house
again
***** Look around William’s patio
***** Look at the book on the table… it is “Rocketfall”, by Jim Axleton
***** Take the book… it is the fourth
(missing) one on the list which you were looking for [2]
***** Look at the book in inventory
***** Leave the garden and Mr. Hungerton’s
house
***** Return to Jason’s house
***** Enter and go up the stairs to the
attic
***** Look at the chest “This chest has been
locked ever since you came here.”
***** From inventory, use the key (that
Henry gave you) to unlock the padlock which secures the chest [8]
Cumulative
score to date = 200
***** Look inside the chest… “You can see an
old book and a modem ------.”
***** Take both of them [6]
***** In inventory, look at the “wireless
ADSL modem”, and the diary
***** From inventory, drag Robert’s diary
onto Jason, and read it carefully… it contains a lot of important background
material
***** Exit the attic and Jason’s house
***** Move to the left and round to the back
of the house
***** Look around the back garden
***** Again look at the bird house… “According to
Henry, Robert used to find messages from an unknown benefactor in this bird
house.”
***** Look at the bird again (probably a
sparrow) in the bird house
***** Click on the bird… “There is a small
piece of paper attached to the bird’s leg”
***** Click again, and Jason carefully
detaches the note [8]
Cumulative
score to date = 214
***** In inventory read the note… it says “page 77.”
***** From inventory drag each one of the 4 books, one by one, onto Jason and see what
happens
***** Return and enter Jason’s house… the
living room
***** Sydelle knocks on the door and enters…
Jason talks to her
***** She agrees to help him and leaves his
house
***** Go to the warehouse
***** See Sydelle chatting up the warehouse
superintendent
***** Listen to his long lists of what the
warehouse contains
***** Move towards the interior of the
birdhouse
***** The superintendent’s back turns towards
the crates, so slip past him and into the warehouse itself
***** Walk forward into the warehouse (N.B.
You will not be able to leave until you have fulfilled everything that needs to
be done there… “You’d better not leave yet, you haven’t explored the warehouse
thoroughly and you might not get another chance.”
***** Immediately, on the left side, look at
an extension cord
***** Grab the extension cord [4]
***** Look at the extension coil in
inventory “It’s a twelve foot extension cord that can fit up to three plugs.”
***** Continue forwards into the next
section of the warehouse and see an open door on the right leading into an
office
***** Try to enter… “You’d better not, the
office is not empty.”
***** Walk forward again as far as you can. You are in a garage with vehicles parked on
either side
***** Look up at the roof of the warehouse…
“………. You notice a number of fire detectors on the ceiling.”
***** Look at an orange-red wooden crate
lying on the ground half way down the left side between two trucks
***** From inventory, drag the matches onto the crate… “The crate is rather damp,
it won’t catch fire.”
***** From inventory empty the can of
flammable lighter fluid onto the wooden
crate [5]
***** From inventory, again drag the matches
onto the crate. Not a good idea…“------
the water would probably destroy all the files in the office.”
***** Turn around and walk back a bit
towards the entrance of the garage
***** Notice on the other side, “An
electrical board is on the wall.”
***** Look (in close up) at the electrical
board
***** On the right side of the board are a
pair of switches controlling the water
***** The pair of switches are in the up/on
position… push then down/off
***** Return to the wooden crate
***** From inventory, again drag the matches
onto the crate
***** FIRE… the loud smoke warning
beepers start up [9]
Cumulative
score to date = 232
***** Return to the open door to the office…
the personnel have left in a hurry
***** look around the office
***** On the right hand side of the room
glance at the inkjet printer which is standing on a wooden dresser
***** Look at and open the 3 drawers of the dresser, one after the other
***** Look at the contents of the top drawer of the dresser
***** Take an official
letter form there [3]
***** Look at it in inventory… “It’s a blank document with the DITR
letterhead on it.”
***** Close the drawer
***** Look at the middle drawer… “The drawer
is empty.”
***** Close the drawer
***** Look at the contents of the bottom drawer of the dresser
***** Take the peculiar master key there [3]
***** In inventory, read the tiny
inscription… “Apartments Master Key”
***** Look around the office and notice 4
folders lying around there
***** Open one of the folders and read it
***** Once again from inventory, use the cell phone to photograph the folder [4]
***** Do the same for a second folder [4]
***** And the same for the third folder [4]
***** Ditto for the fourth folder [4]
Cumulative
score to date = 254
***** Exit the office and the warehouse
(previously you could not get out!)
***** Return to the apartment building and
enter
***** Go up two flights of stairs
***** Look at the door to the first
apartment on the left side… “Jerry told you that he lives here with his
parents.”
***** Knock on the door… there’s no answer
***** From inventory, use the master key on the door… “That’s not a bad idea,
but you’d like to talk to Nadine first.”
***** Go down one flight and knock on the
door to Nadine’s apartment
***** Start talking to Nadine
***** Watch the cut scene
that takes place between Jason and Nadine, then with Jason alone in his
bedroom, and finally with William Hungerton in his house.
It finishes with Jason standing
outside Mr. Hungerton’s front door.
***** Return to the apartment building and
enter
***** Go up two flights of stairs and
approach Jerry’s parents’ apartment
***** Again knock on the door… there’s no
answer
***** From inventory, again use the master key on the door… SEE WHAT HAPPENS !! [5]
***** Go downstairs 2 floors and out of the
apartment building
***** Move to the left of the screen and
walk forwards to the DITR building
***** Go upstairs again and enter the
meeting room… the first door on the right
***** Look at the right (brown) wall
***** “It’s a standard wall socket.”
***** From inventory, “You use the extension
cable to connect the
projector to the wall socket.” [5]
***** Switch on the projector
***** From inventory, pull the cell phone
onto the (lit) screen, and “you shoot a short video of it.” [10]
***** From inventory drag one of the books,
say “King Mouse” onto Jason… See the
blank red colored pages 76 and 77
***** From inventory, move the cell phone
onto the blank red pages… activate the Red Filter and (when closer) see the
pages filled with alphanumerics [7]
Cumulative
score to date = 281
***** Repeat the above processes for the
book “
***** Repeat the above processes for the
book “Without Guilt” [7]
***** Repeat the above processes for the
book “Rocketfall” [7]
Cumulative
score to date = 302
***** Exit the meeting room and the DITR
building
***** Walk to the apartment building
***** Go up one flight of stairs to Henry’s
apartment and knock on the door… “Henry? are you in
there?” --- “There’s no answer”
***** From inventory take the master key and open Henry’s door [7]
***** Look around Henry’s apartment
***** Enter Henry’s bathroom, look around
and particularly at the floor there
***** Exit the bathroom and enter his bedroom.
***** Examine the board fixed to the wall
fully (If you don’t look at both these things you can’t exit “You might as well
search the apartment before you leave.”)
[1]
***** Leave Henry’s apartment and the
apartment building
***** Return to the DITR building
***** Go upstairs to the examination room…
until now the door has been closed, but now it is open!
***** Enter the examination room and look
around at everything and pay good attention to who is there
***** Pay attention to the right of the glass
topped table
***** “A long thick cable is coming out of
the wall. It is connected to a big
machine in the back.”
***** From inventory, use the scissors to cut the thick cable [8]
Cumulative
score to date = 318
***** Exit the examination room
***** Enter Dr. Brown’s office which is now
empty
***** Look at the folder of Sydelle Williams
***** Open it and read it [4]
***** Access Dr. Brown’s computer
***** Enter the password to the computer…
This is the most difficult puzzle in the game. If you have trouble, see the end of this
walkthrough for a graduated series of hints.
If that is insufficient, at the end is a complete spoiler! [10]
***** On the monitor click on ‘Network’…
this gives 2 folders
***** Click on the folder labeled William Hungerton
***** Access the folder marked ‘Finances.mrt’
and view his 20007 Financial Report
***** Leave the network section and look at
the folders at the bottom right corner of the monitor
***** Click on ‘Conference.mrt’… read
the report concerning yellow phosphorus
***** Leave that and click on ‘To
Print.mrt’ and read ‘Additions to Simon Davenport’s report’ [3]
Cumulative
score to date = 335
***** Exit Dr. Brown’s office and the DITR
building
***** Go to the apartment building
***** Go up 2 flights of stairs and knock on
the door to the second apartment on the right… Simon answers
***** Talk to Simon…”I want you to visit a
dream and I need you to take me with you”
***** Simon needs authorization from Dr.
Brown
***** When Simon has returned to his
apartment, in inventory, write on the letter form
with the pen
[6]
***** Knock on the same door again and Simon
answers
***** From inventory, give Simon the (fake) letter form
***** The authorization is not official
enough for Simon
***** When Simon has returned to his
apartment, in inventory, stamp the letter form
with the official stamp [8]
***** Knock on the same door again, and
again Simon answers
***** Again From inventory, give Simon the
stamped letter form
[10]
Cumulative
score to date = 359
***** The authorization is now official
enough for Simon
***** But Simon needs something belonging to
Sydelle to enter her dream
***** Go down one flight of stairs to
Sydelle’s apartment
***** Knock on her door… (Unsurprisingly)
“There’s no answer”
***** From inventory take the master key and open Sydelle’s door [3]
***** Look around her apartment
***** Enter her bedroom.
***** Look at the pink colored blouse lying
on her bed
***** Grab the blouse [2]
***** Exit Sydelle’s apartment
***** Go up one flight of stairs to Simon’s
apartment
***** Knock on his door again and Simon
answers
***** From inventory, give Sydelle’s pink blouse to Simon
[5]
***** Watch the cut
scene. Look at all the characters and
objects. When you have clicked on
everything necessary (more than once if necessary), the cut scene finishes and you end up
outside Simon’s door again.
***** Leave the apartment building
***** Reenter the DITR building
***** Go upstairs to Hungerton’s office
***** Enter Hungerton’s office which is now
empty
***** Look at the folder of Jason Hart
***** Open it and read it [4]
Cumulative
score to date = 373
***** Access Dr. Brown’s computer
***** Enter the password to the computer…
Once again, as before, this is the most difficult puzzle in the
game. If you have trouble, see the end
of this walkthrough for a graduated series of hints.
If that is insufficient, at the end is a complete spoiler! [10]
***** At the bottom right corner of the
monitor take a good look at the icon “unlock”… it reveals an important
instruction
***** Click on the icon “unlock”…
“Well you pushed it. You hope it
works.” [5]
Cumulative
score to date = 388
***** Exit Hungerton’s office
***** Go downstairs
***** The door at the bottom of the stairs
is now open for the first time
***** Enter the door to the basement
***** Look around
***** Notice that near to the guard’s right
arm is a holster “There is a gun inside this holster” [1]
***** Grab it… “You can’t take it while the
guard is in here.”
***** Exit the room
***** Continue towards the left side of the
screen
***** Enter the second
door
***** Look around
***** Click on the
sheet……..WOW!! [2]
***** Look at the bottle
on the shelf… “The label on this vial reads ‘yellow phosphorus’.”
***** Pick up the vial of yellow phosphorus [2]
***** Exit the room
***** Look at the door at
the left side of the screen… “It’s a big metallic door with a latch.”
***** Enter the door
***** Look around inside
***** Look at then talk
to the person inside the room
***** From the
thoughts-panel drag all the thoughts, one by one, onto that
individual… you will obtain some background on the activities of DITR
***** From inventory drag
the cell phone onto that person [4]
***** Eventually there
will be a helpful ‘reaction’ from the person… if not, and quite likely, you
will have to leave the room and return immediately!
N.B.
If you have trouble with the above, check
the following things and if you haven’t completed ALL of them (not
necessarily in the following order), then do so now :-
[A] Click on the sheet in the adjoining room
[B] Record the hypnosis animation with your cell phone
[C] Use the cell phone on the individual
[D] Use the ‘Jason’
Thought on the individual
[E] Use
the “DITR” Thought on the individual
[F] Possibly but not necessarily, if you get no ‘reaction’…exit
the room and return and maybe talk to the individual
***** When you are
prompted to do so, leave the room
***** Return to the first
room which you visited in the basement…the guard is no longer there
***** Grab the gun from
the holster [3]
***** Exit the room
Cumulative FINAL score to date = 400 points… out of a maximum possible of 400.
HUMBLE
BUT VITAL
REQUEST TO ALL
PLAYERS.
Since the ending is unusual and surprising, please
do not tell anybody the dénouement before they have played the game, or reveal
anything in a review or post on a Forum etc.
Although I have intentionally included a very large
number of quotes from the game, I have deliberately attempted to avoid giving
away ANY of the actual narrative, and in particular the ending &/or
its lead up. I hope that I’ve succeeded ?!
(1)
Use the eye-cursor on Jason. He will look at his wristwatch and tell you
the time of day. Of course that is really superfluous since it’s the same
time setting as your computer and presumably your
real-time.
(2) Since Robert’s diary mentions that the
password is ‘dynamic’, you will need to know :-
{A} Which week is appropriate.
{B} What time of day is pertinent.
{C} Which of the 4 books you need to ‘deal
with’.
{D} What to do with the incorrect/incomplete”
Books-password” when you get it.
(3)
Note down, or remember, the password of the receptionist's computer. It
is 1ma2ne3er.
(4)
Hence, scrutinize the alphanumerics on all 4 books and see if there is any one
password which is similar but not identical to the receptionist's password.
(5)
There is only one single such similar password (in all the 4 books). It
is in the book entitled “King Mouse” and at day-5. It is 9ma8ne7er.
(6) So {A} must be week-5.
(7) {B} will be the time of day [ see (1) ], different for different players according to
the time each one is playing this section.
(8) Now there are 4 books and 4 computers but the
question is, which computer is associated in any way with which book (and why)?
The books are :- “King Mouse”; “
The computers are in the offices of :- Dr.
Brown; Mr. Hungerton; the receptionist; the librarian.
(9) [i] We have already seen that “King Mouse” is
associated with the receptionist's computer.
[ii]
If you haven’t done so, in inventory look at the matches. Written there is ”Longstreet:
Dr. Brown”
If you refer to the book list
in inventory, Longstreet is the alias of the author (Thomas Clumsy) of “Without
Guilt.
Hence “Without Guilt is
apparently the book referring to Dr. Brown’s computer
[iii] “Rocketfall” is presumably connected
with William Hungerton since that book was found on his patio.
[iv] The remaining (4th) book [ i.e. “
(10) You will first need to use “Without Guilt” to
acquire Dr. Brown’s password.
Later
in the game you will need to use “Rocketfall” to acquire Mr. Hungerton’s
password.
(11)
So you can now pinpoint the (two) passwords in the books !!
But according to Robert’s diary entry
of August 6th … "---------- none of the passwords seems to
work! I guess they are not the final ones, there must be one
more thing one must do before they work".
Apparently there must be one final
procedure to turn the passwords in the books into real actual
passwords. Compare the correct real actual password 1ma2ne3er
for the receptionist’s computer with incorrect/incomplete-password from the
book 9ma8ne7er.
(12) Note that the 2 passwords are identical apart
from the fact that
the 9 has to be turned into a 1, the 8 into a 2, and the 7 into a 3.
(13) So the ‘hidden procedure’ to turn the passwords in the books into real actual passwords must be quite a simple 'rule' :- Simply subtract the incorrect ‘book-numbers’ from 10 (but do not alter the letters) in order to get the real actual password numbers for use!
(14) S
P O I
L E R.
Dr. Brown’s password (Week 5 of the book
“Without Guilt”).
Time
of day Book “Password” CORRECT Password
William Hungerton’s password (Week 5 of the book “Rocketfall”).
Time of
day Book “Password” CORRECT Password