BLACK
DAHLIA
The Ultimate Walkthrough
by Crash
This is another big hits from Take 2
Interactive after Ripper in 1996. The story is about the murder
case in the mid 40's before and after the WWII. The torso killer
is lurking around the city of Cleveland, the NAZI followers
are breaking loose, and you're the only person that could solve
this mystery. All the puzzles range from medium hard and very
difficult, but the good news is all the puzzles are very logical
and blend nicely in the game. So you won't find any helpless
'click' and 'search' action. Just focus on the story, gather
the clues, listen to all conversations CAREFULLY and you'll
find the answer. You'll start the case with only a case file
to investigate and messy office. Solve the puzzle before the
killer GETS YOU !!!!
I've added special section in each part
that called Author's note. This section explaining the background
story of each part and the progress you've made so far.
Recent Updates :
This page has become smaller so you could
download the file more faster.
Special Note :
Special thanks goes to Joan
Hansen for her big help on
Winslow safe puzzle (CD 3), Folded Invitation puzzle (CD 4),
and Pressure lever puzzle (CD 5).
Valium's
information on Louie's phone number.
Main goal
: Discover what has been covered by Pensky
Q : Where is the key to the locked
drawer on the bookshelf ?
A : Open
your desk's right drawer. Move around the notebook (click and
drag your mouse), take the revolver, and move its holder. Inside
the secret compartment on the holder, you'll find the small
key. Use it to unlock the drawer. Inside you'll find a scrap
note and a message to Dr. Strauss.
Q : Where are the runes that the letter
mentions ?
A : Ooooh,
this is tricky. Flip the light switch beside the door (you won't
see the rune if you don't turn the light on). Look up to the
lamp on the ceiling. Take the bag of runes on it.
Q : Where can I get the info about
the case ?
A : Talk
to Sullivan about it, he'll direct you to see Hank Finster and
Detective Merylo. Finster will tell you about the Messenger
and the Foreman. Notice that emblem above him : Finsterlau,
this maybe important. Find out about the Foreman in Mc Ginty's
bar.
Q : Who is the guy on the corner ?
A : He
is Dick Winslow, an undercover FBI agent. He will tell you about
the Black List, a secret list that contains the list of German
people's name in US.
Q : Where can I get the Black List
that Dick mentions ?
A : Sullivan
have that list. Ask from him.
Q : Where can I find Prof. Strauss
?
A : You'll
find his phone number on the 'Black List' from Mr. Sullivan.
Learn the notes on the scrap paper from the locked drawer to
crack the phone code on the Black List (the agent is not that
stupid you know !!!). Here is the way to do it : add the number
represents the second alphabet by 1, subtract the number represents
the third alphabet by 1, then subtract the pair numbers. For
example : CLV 51-22-40 (this is Strauss' number from the list)
--> C = 2, L = 5+1 = 6, V = 8-1 =7, then you've to subtract
the pair numbers ( 5-1 = 4, 2-2 = 0, 4-0 = 4) --> the phone
number is 267-404.
Q : How can I contact Dr. Strauss
?
A : Not
at this moment. After you meet Detective Merylo (you'll find
a Finster stationery inside the mug shot book on the table),
come back to your office and you'll find a message from Helen
Strauss, his daughter. It will open another place called the
Museum. End of disc one.
Author's note : The
story become more challenging now. What first appear like a
simple case, now becoming broad. What is the connection between
the Torso Killer and this Nazi stuff ???
Main Goal
: Discover who the messenger is.
Q : Who can help me to translate the
parchment from the bag of runes ?
A : Ask
Helen Strauss to help you, show the runes to her and after a
while (after you visit the Mission later on the game) go back
to her again. She'll help you partially (you have to solve the
runes by yourself ....). I guess it's better than nothing.
Q : What is the meaning of the symbol
on the invitation and the Finster stationery ?
A : Show
them both to Helen Strauss. She'll show a book about it. From
it you'll learn that Finster's family, the Finsterlau,
is the Sergeant of Arms of the Knight of the Trinity.
Q : How can I solve the Stained Glass
puzzle ?
A :
Ask Helen about the book of flags. Inside this book look for
the emblem/flag of : Notorious Tyrant and Sorcerer, Sergeant
of Arms (Knight of the Trinity), Scribe (Knight of the Trinity),
and Herald of the Order of the Trinity. Arrange the stained
glass according these pictures, see this final picture to help
you. Then click on the infra red lamp just slightly above it
to read the writings on the glass. Note : you have to
arrange the stained glass carefully, don't leave any gaps between
the fragments or you couldn't see the writings on it. The position
of the flag is not very important. The flags themselves will
tell you who the Herald, Scribe, Sergeant of Arm, and the Leader
are.

Q : Where can I find the info about
the Foreman and the Messenger ?
A : Return
to Mc Ginty's bar. This time you'll see George Hanson, the Foreman,
is sitting on the north corner. He'll tell you about the Messenger,
he is someone by the name of Louie. After spending your time
somewhere else, go back to George and he'll tell you that he
also heard about Louie often use the nickname Herald
while talking on the telephone.
Q : How can I contact Louie, the Messenger
?
A : Look
at the mug shot book in Detective Merylo's office. Find the
name that close to Louie : Louis or Louie Fielding. Go back
again to Mc Ginty's bar and go to the phone booth at the far
end corner. Browse the writings carefully and you'll find the
name : Lou Fielding with his phone number. That's the
Messenger phone number. Note : If you're having trouble
the phone number, do exactly the same way with the phone list
from COI. So the number will be 267-259 not 401-259.
Q : What is Louie true name, the person
on the telephone doesn't recognize Lou Fielding ?
A : Go
to the museum. Look at the Stained Glass puzzle again and notice
the writing on Herald's emblem is Fischterwald. So Lou Fielding
true name is : Louis/Louie Fischterwald. Use this name
when you called Lou Fielding. You'll find out about the Raven
club.
Q : Where is Louie ?
A :
I know, I know, you won't find him in Raven club (at least not
yet !!). Try to talk through the microphone beside the door.
Tell the guard that Hank finster has sent you. He'll suggest
you to find Louie in the Mission. Look under the desk and get
the Holy card. You'll read about Mission's address. Go there.
Q : How could I get the photo that
Ernie has shown me ?
A : Try
to trick Ernie by asking him to check a package inside the office.
When he left, check out the black briefcase under the counter,
move the right folder and you'll find an important photograph
(you have to move the left folders first and free some space
for the right folders to move). Notice that Louie has checked
out from the Mission (from the registration book on the counter),
so you could meet him at the Raven Club now.
Q : How can I make Louie to talk ?
A : Use
the photo to threaten him. Show the photo first to Detective
Merylo and then use the information to attack Louie at the Raven
Club. Show the photo to him.
Q : How can I catch that sniper ?
A : No
you couldn't. The only way is to kill that guy. There are 2
ways to do that. First, if you go to the left : shoot the pipe
(above and to the left, near the leaking gas) so you could blind
him for a while, then shoot the sniper.If you go to the right,
pick up the bottle and throw it away to make a diversion. As
soon as he comes out, shoot the man. Either way, you have to
spend at least 2 bullets. Then watch the gruesome ending of
day one. What a sick man this torso killer !!!
Author's note : It
seems that Louie has talked too much. The Torso Killer has been
watching your move closely. How can he knows that you talk with
Louie ? What a shame, the only witness know about the Torso
Killer has been brutally murdered.
Main goal
: Try to meet Joseph
Q : What should I respond to Detective
Merylo ?
A : You
could choose anything. You could act as an COI agent by not
telling anything to Merylo, or you could be friendly by telling
him what you know. Don't worry, there's no multiple endings
on this game. Browse the newspaper on the desk and read about
the torso killer.
Q : What should I do in Louie's loft
?
A : Pay
close attention to those writings on the wall (especially to
the one above the dresser) !! They may have an important clues
for you. There are 2 things that important for you right now
: "The Carving" on the wooden board near the
stove in the middle of the room and "The Lockbox"
under the floor board near the body mark (you have to move forward
one step first before you could see this mark). Click on the
small brush to clear the wooden board so you can read the carving.
Q : How can I open the lockbox ?
A : This
is a tricky one but quite simple. Follow this instruction and
look at this picture
to help you (the picture is only one move away from the final
position).
- Push the left lamp (2) to the right
- Push the small window (1)
- Push the chimney (7) down
- Slide up the board (4) under the small
window
- Push the mill (9) away from you till
it reach the end and a board will move
- Slide the board (8) to the left
- Slide down the board (4)
- Pull up the chimney (7)
- Push the left lamp (2) back to its
original position
- Pull the mill (9) all the way down
until the small window (1) appear again
- Pull the door (3) until its open
- Push the door (3) to the left
- Slide the small long board (5) to
the left
- Push the small square board with symbol
(6) up
Q : Where can I find info about Joseph
?
A : Look
at the matches in your inventory. Hotel Cleveland is your next
destination.
Q : How can I find out Joseph's room
number, that front desk man doesn't want to tell it a single
bit even if I try to bribe and threaten him ?
A : Try
different tactic. Notice how he responds on that phone call.
Phone him with the phone number on the backside of the matchbook
(Click on the edge of the matchbook in your inventory). The
number is GB5637 or 425637.Watch the scene.
Q : How can I get into Joseph's room
?
A : Push
the food tray to the door. Get the knife under the napkin on
the food tray. Click the small window above the door. You'll
automatically use the knife to pry it open.
Q : Where is the key to open the wardrobe
?
A : The
key is a signet ring with a symbol on it. This ring is hidden
inside the lockbox from Louie's loft. Use the ring with the
keyhole. Inside you'll find Raven Room invitation and bunch
of letters.While you take the room key from inside the clay
pot some thugs will appear. They will leave the photo inside
the clay pot. Take that photo also.
Q : Who are those thugs ?
A : Ask
Dick Winslow and Sullivan about the blackmailer. After you tell
Sullivan about the photo from Hotel Cleveland, he'll tell you
about a place called Flanagan. You'll meet Muhlhaven there after
a while.You'll also been introduced with Von Hess, another important
figure for this case.
Q : How can I
look into Pensky's file ?
A : Dick
Winslow has the Pensky's case file. In this file, you
could find his address. Dick hide this file in his secret
safe behind this picture beside the private room's door.
Click on top left corner to open the picture. |
 |
 |
Q : How can I
open the safe ?
A : The
combination is written down on his favourite picture.
The football team on his cabinet (beside the globe)
at the corner. The number is : 19
(right) - 6 (left) - 33 (right).
Use the regular sequence for opening the wallsafe, that
is turn three times to reach the first number, twice
to reach the second number, and once for the third number.
Click to the right side of the red arrow to move right
and left side of the arrow to move left. |
Inside you'll find the case file and
Winslow's security pass. From the case file you'll know that
Pensky has been held in a mental hospital in Sunnyvale. Pensky
will ask you to find 3 mystical artifacts : The Fang of Wolves,
The Wing of Raven, and The Wisdom of Dragon
Q : Where can I find The Fang of Wolves
?
A : It's
hidden in a cabinet with special lock inside Louie's loft. Use
the lockbox key from inside the lockbox with the cabinet keyhole.
To open the cabinet you'll have to learn the symbol above the
dresser. The sequence start at the 12 o'clock position.
| White moon represents
"pull out", black moon represents "push
in", and the cresent represents "turn
left or turn right" (it depends on the position
of the cresent). The answer is : Push in, Left, Pull
out, Right, Right, Push in, Left, Pull out. Inside
you'll find The Fang of Wolves. |
 |
Q : How can I get into the Raven Room
?
A : From
Muhlhaven in Flanagan you know that only autorized member can
enter the Raven Room. You got to have your Raven Room invitation
signed and sealed before you could get into the Raven Room.
You have to find the Scribe for the signature and for the seal,
you got to find someone that has it. Muhlhaven is the Scribe,
so ask him to sign the invitation by showing it to him. From
Pensky you know that Dr. Strauss has the seal. Go to the museum
and ask Helen for the seal.
 |
Q : How can I
set the seal ?
A : First
you have to rearrange the seal first. The seal has 2
picture that overlapping to each other. You have to
rearrange the picture according the purple symbol on
the document next to it. The hand of the seal contain
five rings. Let's say it 1 to 5 from top to bottom,
and these rings can be moved to the right (R) and to
the left (L). Here is the sequence to set it : 4R 1R
5R 1R 2R 1R 3R 5L 1R 2L 3L 1L 4L. The picture should
be like this. |
Q : Where is The Wing of Raven ?
A : You'll
find it inside the book called : "A Pictorical History"
on the second row from bottom of the left bookshelf in your
office. Go back to Raven Room for moving to CD 4.
Author's note :
It seems that the Raven Room has lots of secret behind it. Is
it truly the headquarters of this Brotherhood of Thule ?? What's
the connection of Joseph Muhlhaven with the Torso Killer ??
Main Goal : Construct
The Black Dahlia Case
Q : How can I get pass that bouncer
who guarding the private room ?
A : Make
a diversion. Take the dish on the table. Go to the food elevator
at the back room. Use the dishes inside the food elevator on
the left. Then move the glasses on the tray from the trolley
into the elevator. You'll get pass the bouncer.
Q : It's so dark in here. Where is
the light switch ?
A :Look
above the table on the center of the room. Pull the switch.
Q : How can I solve this circular
table puzzle ?
A : This
is one of the most difficult puzzles in the game. The clues
are separated in 4 things : the writings on the middle of the
lid (click on the yellow button in the middle), Helen's note,
the parchment, and one of the picture on the wall. First read
the writings
on the lid. It said "EACH
GIVE TO HIM IS NOW DEVOTED".
Then look for this writing in Helen's
note. In front of the sentence you can see number (22).
Now read the picture on the back wall that begins with "Knight
of Thule Awake !!!". The first sentence said that "The
old order shall be restored".
Now this is the connection between those clues. Examine carefully
each of the lids. You could barely see that there is another
symbol carved under each of the new symbol (the old order symbol
!!). Now, look at your parchment.
See the line 22 and write down the symbol again 2 by 2. The
left symbol in each pairs resemble the old order and the right
symbol represents the new order (like the ones that're written
on the lid now). Follow the order (marked by 2 green line above
them in my hints picture) from left to right to open the lids.
Remember, you have to check that the old symbol and the new
symbol should be in the right pairs.
Q :What should I do with Mrs. Casandra
Rollias ?
A : Ask
her to hypnotize you. She hold lots of clues for you later on.
Q : How can I solve this dream-archway
puzzle ?
A :Move
around and listen to all those messages. They're the keys for
this puzzle. Here are the words, look at the highlighted words
for clues.
- The bird
and the fish
are the base
of all
- When the bird
is away from the sun
she's with the moon
- The key
are creatures of the
sun
- The fish
are creatures of the moon
though she's avoid her company
- The crown
and bird sit on his
right and left
- The sun
loves a bird but only when
she's alone
- No twin can stand if separated
- The star
follows the key
- If west
is right and east is the left,
you know on which site the sun
will rise and which
the moon will set
- The key
follows the shield when the
moon is far away
- By night
it refers to the moon and fish,
by day that shield surrounded itself with the sun and key
- The comet
has seen up after the moon has present
- A lonely
fish loves a crown though
lonely crown prefers the key
- The serpent
will chase the comet tail if not chased itself by the star
So the answer should be :
| Left |
Right |
| Crown |
Bird |
| Key |
Moon |
| Serpent |
Shield |
| Star |
Fish |
| Key |
Serpent |
| Shield |
Comet |
| Sun |
Crown |
| Bird |
Fish |
|
 |
Q : How can I solve the Sun-Planet
puzzle ?
A :"The
truth lies with the death". All the clues are scattered
along the victim of the torso killer. Ask Casandra about the
planets and the symbols, she'll show you the astrology book.
Look at this picture
carefully, especially the name of the planets and those numbers.
Ask Sullivan about Von Hess and tell him how the torso case
is related with Thule organization. Talk to Detective Merylo
about the torso killer evidence. Browse through it one by one
and notice that the clue #18 is missing. Merylo will explain
how the big boys from FBI has taken it. Ask Dick Winslow about
it. He promises to return the evidence as soon as possible.
Go back to Merylo later on and examine the evidence #18. Notice
how in each paper (The total of 8 from first victim to the last
one), there is a number revealed. These numbers are the order
for the sun-planet puzzle. Go back again to Psychic parlour
and link these numbers to the planet list. The answer is : 15-65-260-175-111-369-34-4
or Saturn, Mars, Mercury, Venus, The Sun, Moon, Jupiter, and
finally Earth. Look at their symbol and go back again to the
dream land. Hop from one planet into another according to the
order, and finally hop into the silver planet.
 |
Q : What about
this pond and the stones, do they mean anything ?
A : Try
to put the stones one by one into the pond and examine
carefully each videoclip. One of the clip shows the
secret compartment inside Sartini's house (the first
victim). Later on you should find the killer's personal
belongings and put the stone that connect to it in the
pond, and you'll see the killer's secret. |
Q : I couldn't find any clues inside
Sartini's house. Did I do wrong ?
A :You
have to watch the videoclip in the pond first. There is a photograph
behind one of the blind beside the bed (the right one). You
couldn't see it unless you turn off the light. The light switch
is just beside the door. Pull the blind and you'll get the picture.
The hidden compartment just next to that window. Click on the
loose board close to the floor. Inside you'll find Pensky's
letter, Sartini's notes, and some moneys.
Q : How can I
open the door in Raven room ?
A : The
sequence is hidden on the invitation that Merylo has
given you earlier.This folded
invitation puzzle (the picture is submitted by
Joan Hansen)
is one of the toughest puzzle in the game (it is almost
impossible to solve it, so take my advice : use the
cheat codes). Anyway the answer is by following this
order : |
 |
Q : What now ? I couldn't find anything
interesting inside the Raven Room.
A : Look
at the special lock on the back wardrobe (to its right side).
Somehow, this action will trigger the next scene in the sewer
(Kingston). Go there and you'll meet the Torso Killer. Chase
him into the sewer. Prepare for actions and LOTS of challenging
puzzle in CD 5.
Author's note : Von
Hess has been captured because of sneaking in the Raven Room.
Why he has to sneak to get into that room ? Isn't he also a
German follower ? Something is not right here ....... Who is
this man with the cane ? Jim Pearson now follow the killer into
his hidden chamber .....
Main Goals :
Discover the mystery of the Torso Killer
Q : I'm lost, I couldn't follow him.
Is there any clue ?
A : See
what happens when the killer open the sewer gate. He hurts his
hand. That blood track will help you to chase him. Follow this
map carefully : North, East, East, East, East, North, North,
North (You'll see an open gate here), North, and finally North.
On the East wall you'll see lots of gauge and valve. If you
examine it, you'll see a blood mark. Hmmm... this is the secret
hideout entrance of the Torso Killer.
Q : How can I solve the pressure gauge
puzzle ?
A : There
is many way to solve it. The main goal is to keep all the pressure
on the same level (it is 30). Use the valve to control the pressure
level. Look at this picture to help you :
To solve it look at this clues : wheel
6 will control meter 2, wheel 5 will control meter 3 and 4 in
opposites direction, wheel 8 will control 1 and 4 in opposite
direction, and wheel 9 will control meter 2,3 and 4. Here is
one of the solution (in 9 moves) :
- Turn wheel 9 to the right until meter
4 reads 30
- Turn wheel 8 to the right until meter
1 reads 30
- Turn wheel 5 to the left until meter
3 reads 30
- Turn wheel 9 to the right again until
meter 4 reads 30
 |
- Turn wheel 5 to the left
until meter 3 reads 30
- Turn wheel 6 to the left
until meter 2 reads 30
- Turn wheel 9 to the right
again until 4 reads 30
- Turn wheel 6 to the left
until meter 2 reads 30
- Turn wheel 5 to the left
until meter 3 reads 30
|
Q : How can I open the big stone door
?
A : You
need a special key to open it. It's Von Hess medallion. Ask
Dick Winslow about the medallion.
Q : How can I solve this pressure
lock puzzle ?
A : This
is another 'super' tough puzzle. The main goal is to pull all
the metal bar locks out so you can enter the door. Here is the
answer : #5, #4, #2, #3, #7,
#5, and #2. The door will open after
that.

Q : How can I enter that stone door
?
A : You
can't. Instead, just look on your top left wall and climb there.
You'll see the Torso Killer opens his wardrobe in Raven Room.
Hmm.... those candle stick should be the key. Go there through
the world map.
Q : How can I open the wardrobe ?
A : Use
that left candle stick. Match the keyhole with the form on the
bottom of the candlestick by moving the candle part. Look at
this picture to help you.
 |
There are 4 parts
on the candledstick. Each part will move certain identations.
This part can be moved to the right and to the left
(down). Here is the solution : move 4 down (left) twice
and 2 right twice. |
Q : What should I do with the talisman
?
A : It
will let you to spy on the killer's move. Go back to the pond
in your dream with the help of Mrs. Cassandra. This time there
should be a new stone appear beside the pond (the 2nd from the
left). Click on that new stone. The clip will tell you how to
enter the secret passage way inside Raven Room.
Q : Where is the door to the secret
lab in Raven Room ?
A : Go
to the bookshelf to your right. Pull the right most book on
the second shelf. This will lead you to the secret lab and find
......THE LAST VICTIM. Oh no !!! It can't be him. It's the Torso
Killer himself (or .... he just another victim ??). Dick Winslow
will show up and talk like a ##&&@@@ ..... Suddenly
a cop bring a news that World War II has begun. The case is
closed for a while, go to CD 6.
Author's note : Now
the case is becoming more unclear. Who has murdered the Torso
Killer (or .... the old man with the cane is not the Torso killer
??)?? The war has made the case remains a mystery for while.
Jim Pearson has a new job in Europe now. After the war breaks,
he finally found a new lead to track down the unsolved mystery
of the Torso Killer. Another serial killings with same M.O.
and type. What is the killer doing here in Europe ??
Main Goals : Track
down the new lead in Europe (through lots of catacomb)
Q : How can I solve this planet puzzle
?
A :What
you have to do is arrange all the button until all has bright
color on top and dark color at the bottom. Then push the sun
button at the middle. Oh well, look up this picture. This is
one of the possible solution :

The clue on how to do it :
- Let's say we name the circle from
A to G (from outside to inside)
- Control A and C simultaneously until
they're in position
- Control G untill B in position
- Control D, F, and G until all of them
in position
- Last move, control E and D until D,
E, and G in position
 |
Q : How can I
solve this Multiple Key puzzle ?
A : This
is a simple puzzle. Just match up the keys with the
keyholes. The only problem is : one key can fit into
several keyholes. Look at this picture to help you.
The answer is : A-3, B-6, C-4, D-1, E-8, F-5, G-7, H-2. |
Q : How can I solve this Gear puzzle
?
A : Another
simple puzzle. Let's say that the lever is numbered 1 to 7 from
left to right. This is the answer : pull down lever 1,4,6, and
7. Then keep on pushing the red button until the safe open (8
times).
Q : How can I solve this (Arrrggghh
.....not again) Pressure Lever puzzle ?
A : I
couldn't believe it !!! 3 pressure lever puzzle in one game.
Oh well, look at this picture to solve it. The order is :
- E - F - C - B - A - D -
G - H - I - F - E (Step 1)
- E - D - E
- E - B - C - F - I - H -
G - D - A - B - E
- E - B - A - D - G - H -
E
- Repeat step 1
- E - B - A - D - E
- E - B - E
|
 |
Q : How can I get out from this cellar
in Austria ?
A : Go
to door on the top of the stair. Look through the peephole.
Hmm .... there are guards outside. Turn around and look carefully
until the character said that he look something strange in the
corner. Go down the stair and go to the left corner. You'll
see a rope and the crank. To use the crank : pull down the right
lever and pull up the left lever. After the rope has moved,
then pull back the left lever to its original position (down).
Now go to the back wall of this cellar (where the well is located).
Climb down the bucket into the catacomb. Insert back CD 5.
Author's note : That
stupid soldier has ruined the case again. Why must they take
back again that Black Dahlia ? That evil gem must be destroyed
once and for all. They must be going here somewhere .... Starting
from this point, Jim could meet his ultimate price to pay :
DEATH. So save often ....
Q : What should I do first ?
A :Go
to the main hall (cave). Follow this direction (assuming you
know how to use the compas on the lower right corner of the
screen): N, NE, NE, N, NE, NE, NW, W, SW, W, W.
Q : How can I solve the Pillars puzzle
in the Main room with many exit ways ?
A :There
are 4 pillars around the altar. Each pillars resemble the Highest
Order in the Brotherhood of Thule : Herald, Scribe, Sergeant
of Arm, and Landulph. You need special sequence for each pillar
to open the secret door.
Q : Where is the sequence for Herald
?
A :The
sequence is in Herald's sarcophagus. To open it, you need to
find a special artifact first. It is the key. Enter the archway
where you came from. Follow this direction : E,
NE, E, N (you'll arrive in
front of an altar). Check out the wooden box on the right. Get
the artifact. Now go on with this direction : S,
W, NW, NW, W (you'll arrived
at the Herald Tomb). Click on the sarchopagus lock. Use the
artifact. Then click on the word to copy it to your notebook.
Q : Where is the sequence for Scribe
?
A : It's
inside the Scribe's sarcophagus in Scribe's crypt. Go back again
to Main Hall (SE, SE, SW, W,
W). Take the second archway
from the left side of the main altar. Follow this direction
: SW, S, SE, SE, S, SE, S, S, SW (or
you could just memorize this : take left path at the first intersection,
then right at all the rest).
Q : How can I solve this Stone Pieces
puzzle ?
A : Take
the stone pieces from inside the stone box. Put it on the statue's
laps. Then assemble the pieces into a form. Look at this picture
below for the answer. Click on the word to write it down in
your notebook.

Q : Where is the sequence of Sergeant
of Arm ?
A : It's
inside his sarcophagus in Sergeant of Arm's crypt. Follow this
direction : NE, N, NW, NW, NW,
NW, NW, NW, SW, SW, W, NW, W, SW (or
you could just memorize this : take left path at every intersection).
Q : How can I solve this Slider puzzle
(oh no ... not this one again !!!) ?
A : There's
no exact way to solve it. Just remember this, you have to put
every blocks inside the frame. To simplify youw quest, use the
corner hole to put the small square block for a while. Put all
the vertical blocks in the middle. Arrange the rest and finally
take out those small square blocks again. Look at this final
picture to help you (it's only one of the many possible solutions).

Q : Where is the sequence for Landulph
?
A : Again,
it's inside his sarcophagus in Landulph's crypt. Follow this
direction : NE, NE, NE, NW,
NW, N, NW, NW, W (or just simply
: take all the left path at every intersections).
Q : How to get over this Leap of Death
?
A : Let's
call the stair block from left to right as 1, 2, and 3. Choose
this step sequence : 1, 3, 1, 2, 3, 1, 3. Take note of the ancient
writings and get back again through this sequence : 1, 3, 1,
2, 3, 1, 3 (or just reverse of the climb up steps).
Q : I've got all the sequences, now
what ?
A :Go
back again into the Main Cave (follow this direction : SE,
SE, E, NE, NE, SE, S, SE, SE, SE, E
(or simply just take the left path at every intersections. I
guess left is the key word in this maze !!!). Let's name the
pillars surrounding the altar with Scribe, Landulp, Sergeant
of Arm, and Herald (starting from top left corner and following
the clock direction). Arrange all the rings from top to bottom
in each pillars according of the writings you've found earlier.
Look at this pictures to help you : Scribe,
Sergeant
of Arm, and Landulph.
Q : The Herald's sequence doesn't
match. Did I do wrong ?
A : This
is the trick. Remember, you write it down from a mirror. So
read from right to left for Herald's
sequence.
Q : What should I do inside this crypt
? There's only a statue with an empty hand here ?
A : Assembly
the runes and put it in its hand.
Q : How can I assembly these runes
?
A :This
is the toughest puzzle in the game (if you don't know the cheat
codes !!). This formation is formed according all the writings
you've got during your adventure (there are 24 letters). Open
your notebook to read the words. Anyway here is the answer :

Put everything in its position in the
gem. Then put the gem inside its hand. The statue's eye will
glow red.
Q : Where is the exit way from here
?
A :Go
down to the base of the sarcophagus. On the left side, you should
see a binocular on the sarcophagus wall. Beside the binocular,
there is a tile. Push this tile until it looks grey, then push
it again just one more time. Do exactly the same thing to the
tiles on the other side of the sarcophagus (there're 2 of them).
Go back to the binocular and look into it. You should see a
point that glow red. This point is just on the left side from
your position now. Move to the left and click on the left most
small tile(in front of the sarcophagus wal). Meet Von Hess.
Insert CD 7.
Author's Note : Von
Hess will be killed by Dick Winslow in this sequence. Finally,
Dick will show his true nature. He's the one who killed Dr.
Eistanstad (the one that Jim thought was the Torso Killer. So
who is the real Torso Killer ? Is it Dick ? or ......
Main Goals : Try
to prevent the murder of Elizabeth Short
Q : Where can I track Dick Winslow
?
A : Try
to find Matt Collins. He's the one that contact Dick for the
last time. The clue to find Collins is in his trunk. Open the
trunk and move the tray. Take out his letter. Read about his
girlfriend's (Elizabeth Short) address. Hmmm... Los Angeles.
Q : Where is Dick's compartment ?
A : After
you discover Dick's cigar on the ashtray, you know that Dick
is in the train somewhere. Get up and walk to the cabin's door.
Turn around and read the passenger log. Notice the name of Matt
Collins at shift 2 table 4 (hmmm... strange. Isn't he already
dead !! Dick must use this name). Go all the way through 3-4
cabin to the caboose. Ask the conductor about Matt Collins.
He told you that 'Collins' doesn't want to be disturb.

Q : How can I see the passenger list
?
A : Trick
the conductor first. Go back to the baggage room. At the middle
section, turn left and raise the red suitcase. Try to pull the
calling rope. Turn around and move to the door. On the right
shelf, there's a string. Take it up. Go back again to the location
of the red suitcase. Raise it again and then use the string
to tie up the suitcase and the calling rope.Quickly turn around
and run outside the baggage room (to the sleeper direction,
not the caboose).When the captain pass you, quickly go to the
caboose. Open the drawer. Now you could look at the list.
Note : You
could take the blue print from behind the door in baggage room.
It will save lots of your time for moving inside the train.
Q : Where is Dick's cabin ?
A : It's
on the fourth cabin from the dining room. His room number is
7. Check out his dresser and trash bin. Oh noooo .... he puts
a drug on the paper. When you wake up, Dick has changed the
train in Chicago and you'll meet Alice (she's a cute girl).
Q: What should I do now ?
A : Talk
to the conductor about Collins. He told you that Collins has
left his baggage in the baggage cabin.
Q : Which one is Dick's ?
A : You
can read it's number from a list on the right shelf, near the
door to the sleeper cabin. The trunk is at the middle section,
the big one.
Q : How can I open this trunk ?
A : Here
is the sequence. Move the small pin (1) and (8) to holes (5)
and (7). Then flip (2) over. Open the trunk, and you'll find
....... NOTHING. What's happened here ? There must be something
here. Maybe, there's a secret panel here. OK try this one. Close
the trunk again. Then flip back the hatch (2) and (6). Move
the large pin from (7) to the hole at (6). Push up the small
lid from (9) to (6). Move the small pin from (5) to hole at
(9). Move the handle (10) to the holes (3) and (4). Then move
the holder (11) to the hole (5) and (7). Finally move the handle
from (3) and (4) to its holder again at (6). That's it. You'll
find another part of the rune again.

Author's note : After
this, you could go back again to the diner cabin and meet the
lovely Alice. Dick has move one step ahead you. There's nothing
you can do now, so talk a little bit with Alice and start the
possible romance relationship. Finally, the train arrive at
L.A. I hope Jim hasn't late yet....... The killer is running
loose ..... The only possible lead is only Collins letter and
Elizabeth's photo....... Insert CD 6.
Author's special note :
Save your game here !!!
Q : Where should I begin the investigation
?
A : Call
the police station. Tell Detective Maxwell to meet you at Gabe's
diner (it's the building that viewable from your hotel window.
Go there and tell him about Winslow and Elizabeth. He needs
a hard evidence before he could help you. Hmm... that's Alice
again. She's really cute .... Is it a coincidence or ....
Q : Where can I find that evidence
?
A : Start
from the train station, remember Dick's package !!?? Go to outgoing
window and ask about it. Ooopps, wrong window, you should ask
the incoming window. Go there and ask. Man .... this guy is
bugging me off. He asked for that stupid package receipt.
Q : Where can I get that receipt ?
A : Trick
him. Browse the ashtray near the outgoing window. You'll find
an empty box. Go to outgoing window and send the box to HERE.
Use the express delivery. Go to the next window and show the
receipt. Shoot ..... the package hasn't arrived yet because
of the system ??!!! This is a quite funny videoclip (the best
one so far). Ok, you could come back later.
Q : Where can I find Elizabeth Short
?
A : Visit
the Boarding House. Talk to Mrs. Underhill about her. That's
not a good impression about Short. Get her letter from the top
drawer of her nightstand. Read a hotel ad. inside the bottom
drawer of her nightstand. Hmm... maybe this place is worthy
enough to check. Open her walking closet and search her overcoat.
You'll see an advertisement about a movie star agent. You could
check under her bed though and find nothing. Visit Biltmore
hotel and show Elizabeth's photo to the bartender. She's not
here yet. Maybe later .....
Q : What now ?
A : Check
back the package at Train Station. Oh maaan .... ABC Moving
has taken the package now. Get their phone number and get back
to your hotel again. Call them and ask for their address. Go
to the warehouse.
Author's Special Note :
The reason for telling you to save your
game earlier is to avoid this major bug in the game. Sometime
the clerk won't give you the package at the Train Station. There
are 2 ways to avoid it : follow exactly the step I've told you
from arriving in LA until receiving the package or (maybe) use
the world map in LA area instead doors to access other places.
Q : Which one is Dick's file ?
A : This
is a little bit tricky. The clue is separated in 2 places. First,
the list inside the drawer of the desk. It mentions about the
driver who took the package, the dates, and the clients who
want the package. The second clue is inside the note on the
wall. It said : "Every
ID start with the initial of driver, end with number of the
week of the year following number of the day of the week. And
before that is the name of the client and the driving zone".
From the list you know that Steve Owen who took the package
from the Union Station and deliver it to AKP on 1/10. From the
note you know that Steve Owen always want to drive in zone I.
So the package number is : SOIAKP52.
Q : I couldn't enter the movie studio,
they want me to show the pass. What should I do ?
A : Don't
bother for that now. You'll come to the studio later on. Just
go back to Biltmore Hotel and meet Elizabeth Short (Lizzy).
Ask her about Black Dahlia. Insert CD 8.
Author's note : At
last you meet Elizabeth Short. She's not the kind of girl you've
ever think of. What a pity, she's too young too die. Dick Winslow
will trick you and make you leave her. That's a big mistake
because at the following day the police have found her mutilated
and killed by the Torso Killer.The killer has stiked again and
the worst thing is he tricked you to do that. Now the chasing
become personal ......
Main Goal : Capture
the Torso Killer once and for all .....
Q : Where can I find Lizzy ?
A : Try
to bribe the bartender at the Biltmore hotel. Don't bribe him
too much. Insult him to make him told you about Lizzy's room
number. It is room number 201.
Q : How can I get into Lizzy's room
?
A : Open
the window to the balcony. Get out through it. Look at the top
of Lizzy's window. Move it down a little bit. Push the wooden
plank that blocked the window. Now, open the window and get
in.
Q : In Collin's letter, Lizzy mention
about locker key. Where can I find it ?
A : If
you look at the mirror on the dresser, you'll notice a little
room on the top of the door. The locker key is hidden there.

Q : What is her locker number ?
A : Again
that Collin's letter will help you in this matter. Lizzy has
told him about "surefire
way to remember the locker number".
Look at the phone booth near the locker at the Union Station.
E.S. is equal to #37. The locker number is 37 (it's on the left
array). Inside you'll find a receipt to Wellington Antiques.
Note : Before
you go to Wellington Antiques, you could check back to your
hotel room and find Detective Maxwell there. Through this scene
you'll know that Lizzy has been murdered. He'll accuse you on
her death. Luckily, Alice save you in the nicked time by giving
a very good excuse. She even promise to give you a passcard
to Movie Studio later.
Q : How can I solve this cane puzzle
?
A : From
your previous experiment, you've already known who the Scribe,
Herald and The Sergeant of Arm is The only one that you haven't
known is Landulph. Dr. Einstentad should be the Landulph or
leader. Use his rune symbol (look inside your notebook) to open
the cane head. Inside you'll find a treasure map.

Q : Now what ?
A : Go
back to your hotel room and find the passcard lying on your
pillow. Use that card to enter the Movie Studio. Check out the
big trunk on the right. From a Delivery Requisition, you'll
know that Al King, the producer, has a relationship with Dick
Winslow. Talk to Alice there. She'll help you one more time
by setting the meeting with Al King. Go to his house now.
Q : Where is the clue for Dick Winslow
?
A : Search
the trash can. You'll find a torned telegrams, gloves, important
newspaper clip (it will reveal new place called Cemetary), and
a stick. Rearrange them until they become 2 separate telegrams.
Look at this picture below to help you.The telegram will tells
you about Dick's favourite place, the Shooting Lodge.


Q : Where is this Shooting Lodge
that is mentioned in the telegram ?
A : There
are 3 things that will give you clues for this problem : the
treasure map, Winslow's note, and the telescope chart. Here
is how to solve it. Go to Cemetary first. On the wall you'll
see a Saturn picture (just like the brand name of the Telescope
in Al's house) with some puzzle inside. This puzzle will tells
you the number 27.
Then search the vase on the left corner. You'll find Winslow's
clue. Again, on the Saturn's picture on the top right corner,
you'll see number 165. The note tells you to multiply the number
with 100. It gives you another number : 16500. Go back to Al
King's house. Ask Alice on how to use the telescope. She told
you to use the 2 buttons below the telescope. Now look at the
map on the wall. Use your Treasure map here. Put the treasure
map on the map so the half "cross" on the right corner
superimpose the compass direction on bottom right corner of
the big map. Now, look at the position of the binocular picture
on top left corner. It should notes at the number 250. Now look
up the telescope chart and look at the angle section for height
250 and distance 16500. It should point to the angle 0.5. That's all the number
you'll need for the telescope. Now use the buttons below the
telescope. Set it into 27 and 0.5 then use the telescope. When
you match up the arrow on the axis, you'll see DICK.
Q : How can I get out from this burned
building ?
A : After
you take out the picture on the wooden ladder, there's no way
out for you. To open the secret way out, you'll have to do this
quickly. Open all the jack box inside all the locker there (the
sequence is not important). There are 3 locker there, but after
you open all the jack box in the first 2 lockers, the third
locker will have key inside. Get it.
Q : I've got the note from Alice,
where could I find her ?
A : You
can find her in Al King's house. You can read all the writings
on the wall if you want to. The important thing is the camcoder
on the table in the living room. Turn it on and watch the cruel
movie on how Dick has butchered Al King.
Q : Where is Alice, I couldn't find
her anywhere in the house ?
A : You
have to find a secret way first. See that cuckoo clock on the
wall. It's the key to the secret hiding place.
Q: How can I solve the Cuckoo puzzle
?
A : The
answer is inside the movie you've seen earlier. In the begining
part, notice that the clock on the background pointed at 4:55,
that's the key to solve the puzzle. Turn the hand into 5 o'clock.
When the dancer comes out turn it back 5 minutes to 4:55. Insert
CD 1.
Author's Final Note :
After this, you could see one of the best ending on computer
games so far (it reminds me of the ending in Gabriel Knight
2). I don't want to spoil your fun. See and judge by yourself.
Anyway, help Alice and see what happens after that. There are
3 ways to finish this game : shoot Dick, shoot the Black Dahlia,
or do nothing. All lead to an interesting ending movie.
DISC ONE
| LOCATION |
EXACT LOCATION |
OBJECT'S NAME |
| Your office |
On the ceiling
lamp |
Bag of Runes |
| . |
. |
Parchment sheet |
| . |
Under the note
inside the right desk drawer |
Revolver |
| . |
Inside the revolver's
holder |
Drawer key |
| . |
Inside locked
drawer on the bookshelf |
Scrap note |
| . |
. |
Message to Strauss |
| . |
Inside middle
drawer |
Newspaper clipping |
| . |
. |
Nazi Propaganda |
| . |
Above the filing
cabinet |
COI propaganda |
| Merylo's office |
Inside the mug
shot book |
Finster's stationery |
| Sullivan's office |
Talk with him |
The Black List |
| Your office |
After calling
Dr. Strauss |
Helen's message |
DISC TWO
| LOCATION |
EXACT LOCATION |
OBJECT'S NAME |
| Raven club |
Under the desk |
Holy card |
| The Mission |
Inside the briefcase,
under the right folder |
Ernie's photo |
| The museum |
Ask Helen about
the runes |
Helen's note |
| Louie's loft |
The sniper's
death body |
Matches |
DISC THREE
| LOCATION |
EXACT LOCATION |
OBJECT'S NAME |
| Your office |
On the desk |
Newspaper |
| Louie's Loft |
On the floor,
near the stove |
Small brush |
| . |
Under the center
floor board |
Lockbox |
| . |
Inside the lockbox |
Lockbox key |
| . |
. |
Signet ring |
| . |
Inside the locked
cabinet |
The Fang of Wolves |
| Hotel Cleveland |
On the food tray,
below the napkin |
Knife |
| Joseph's room |
Inside the clay
pot on the small table |
Room key and
picture |
| . |
Inside the locked
wardrobe |
Raven Room invitation |
| . |
. |
Letters, telegram,
and CD |
| FBI office |
Dick's hidden
wallsafe |
Winslow security
pass |
| . |
. |
Pensky casefile |
| Your office |
Inside the book
"A Pictorical History" |
Raven's feather |
DISC FOUR
| LOCATION |
EXACT LOCATION |
OBJECT'S NAME |
| Raven Room |
On the dining
table |
Dish |
| . |
On the trolley |
The tray of glasses |
| . |
Hidden inside
the round table |
Dragon Wisdom
Book |
| Office |
Automatically |
Letter from Cassandra |
| Psychic parlour |
Ask Cassandra
or on the table |
Astrology book |
| Merylo's office |
Automatically |
Invitation |
| Sartini's house |
The hidden compartment |
Pensky's letter
|
| . |
. |
Sartini's notes
and money |
DISC FIVE
| LOCATION |
EXACT LOCATION |
OBJECT'S NAME |
| Raven Room |
Inside the wardrobe |
Talisman |
| . |
On the table
beside the wardrobe |
Left candlestick |
DISC SIX
| LOCATION |
EXACT LOCATION |
OBJECT'S NAME |
| Europe |
Inside one of
the safe |
Black Dahlia |
DISC FIVE
| LOCATION |
EXACT LOCATION |
OBJECT'S NAME |
| Austrian catacomb |
Wooden box beside
altar |
Artifact |
| . |
Herald's sarchopagus |
Ancient writings |
DISC SEVEN
| LOCATION |
EXACT LOCATION |
OBJECT'S NAME |
| Europe - U.S.
Airbase |
Inside Collins'
trunk |
Letter and photo |
| Train to L.A. |
On the table |
Ashtray (Dick's
cigar) |
| . |
Baggage left
shelf |
String |
| . |
Baggage room
(middle) |
Red Suitcase |
| Dick's compartment |
Trash |
Ruined letter |
| . |
Drawer |
Drugged letter |
| Baggage cabin |
Baggage room
(middle) |
Dick's trunk |
DISC SIX
| LOCATION |
EXACT LOCATION |
OBJECT'S NAME |
| LA - Train Station |
Ashtray |
Empty Box |
| . |
Outgoing locket |
Receipt |
| Boarding House |
Top right drawer
(Nightstand) |
E.S. Letter |
| . |
Bottom drawer
(Nightstand) |
Biltmore Hotel
Ad. |
| . |
Walking closet
- Overcoat |
Movie agent ad. |
DISC EIGHT
| LOCATION |
EXACT LOCATION |
OBJECT'S NAME |
| Biltmore Hotel |
Lizzy's room,
top of the door |
|