A FORK
IN THE TALE
Walkthrough
by CRASH
Another interactive adventure
game with an attitude. But this time, they make something different.
With a blend of humor and nice piece of the action, the game came
with a strong gameplay. It's hard to tell the exact way to solve this
game 'cause there are lots and lots of different path to take, but
I try not to spoil everything. So I only give you the main action.
You can try several action on your own. And ..... don't read this
if you play in Basic or Competitor mode, 'cause maybe you're not worth
it after all !!! Use this in HERO mode. So with all the fun waiting
in front of you, here is the hints :
You start at the hospital.
At the first time, just try to stay put, don't follow the girl. After
the shoot out begin, look around you and remember the face of the
guys with sunglasses. Then on the second time, follow the girl. When
the shoot out begin, help the girl and punch the attacker. Memorize
the girl and the band. This time you'll be sent to another world.
Memorize the beach. After
swimming to the shore, recall your memory and think about about the
woman. Follow her to the dune. Turn to the beach, and try to pass
the horsemen. Then follow her to the bush. Say your thanks to her
and learn the way to gratitude. Recall your memory and ask her everything
until the icons turn to grey. Then follow her around the bushes while
try to knock down all of your chaser. Try to knock down 3 of them
now ( look at the scoring points ). If you do this right, you'll arrived
in the castle safely. But if you don't, you'll be captured and sent
to the dungeon and do the scene again before you can continue.
Anyway in the castle, go
to the left of the main door. Open the door to the right. It's the
dungeon. Talk to the ugly wizard inside, learn about who he is. Then
he'll ask you to investigate the lab ( It's the first door on the
left wall, to the right of the main door ). Open the door ( notice
: if there's something behind a door, it should be a square icon that
appears not the circle ). Memorize the man on the right table. That's
the dude from the hospital. Go back to the dungeon and tell the wizard
about the lab ( a key icon will appear with a symbol of a lab tube.
There should be 5 symbols later on on this key ). Now, the wizard
should open a magic map. You can go either to the beach or to the
forest. You'll meet the woman in both of the places.
This time follow her to
the bushes and watch the Amalions pass by. Push that branches aside
to look clearly at them. Hmmm... nice fur bikini !!! Continue the
journey and knock down one more chaser this time. If you do this right,
you'll arrive again in the castle. Go see the wizard in the dungeon
again. Learn about where you are now. This time he'll ask you to find
out about king's plan. Now, enter the main door to the building. Go
straight to the war room. Peep through the keyhole. Listen carefully
about the plan. The king wants to destroy the Amalions and burns down
the forest. Go back to the corridor and go straight to the dungeon.
Tell the wizard about this plan. Again, the magic map will appear.
Pick any place you want,
you'll meet the mysterious woman again. Follow her to the bushes.
Knock down another chaser. Get back to the wizard. Now, ask him why
he is captured. This time he wants you to find the king. When you
reach the front door, turn away and go to the garden. Stay near the
terrace. Listen the conversation. Keep on staying for the second time.
Listen to the conversation between the king and Arisar, his advisor.
Report about this to the wizard. Go back to forest. This time you
can recall your memory and ask all of them to the mysterious woman.
Memorize when she tells you about her father and the other world.
Ask her about it. She'll tell you her name : Naranya, then move on.
Knock down another chaser, then go back to the wizard in the dungeon.
This time, he wants you
to find Arisar. Go to the main building. Climb the stair to the second
floor. Peep through the keyhole again. Listen carefully, Arisar wants
to kill you !!! Report this to the wizard, and return to the forest.
Knock down another chaser, one more to beat. Back to the castle, visit
the wizard again. Then go to the main building. This time climb to
the third floor. Peep through the keyhole. Listen carefully about
the king's evil deed. Report this to the wizard, and use the magic
map. Push on all holes ( there should be 4 of them ) to make the map
appears. Go back to the forest. Knock down the last chaser. Now, the
day should turn to night. Approach the campfire and solve the pattern
puzzle. This kind of puzzle is generated randomly. So, the best way
to solve this puzzle is to watch closely to the pattern. Move your
hand cursor to the right, left, up or bottom. When your move is right,
the picture will became more clearly. Keep on finding the right pattern
until all of the picture became visible and the pattern will show
up.
Meet Mersham, the guardian
of Eseveron. Talk to him nicely and he'll help you. Choose : I know
you, How ( remember about "Here and there" ), I'm dead, then recall
your memory and ask him everything. the power and care icon will appear.
He'll tell you to find Hyphastian, the blacksmith. Then suddenly there's
an ambush by the king's men. Follow Naranya to the forest and offer
her help. Meet Lumaseed, the fairy. Learn about his magic item's pattern.
This is the same as pattern puzzle. They generate it randomly, so
move your cursor until the picture of circular thing became visible.
If you guess it right, in the end there should be a pattern appears.
Then take a rest.
Back to TOP
DISC TWO : The Blacksmith
When the morning arise,
follow Naranya to the forest. Click on the floating square icon to
look at the Amalions tribes. Then continue your journey with Naranya
passing the small volcanoe to the blacksmith. Note : you can get a
combat practice by turn away from Neranya. If you do that, you'll
be captured by the Amalions. Remember Seshara's face ( the leader
of the Amalions ) and then fight Geebo, Arisar's man, in a duel to
death. Beat him 3 times, then you'll be free again. Ok, now knock
on Hyphastian's door. Hmmm.... no answer. Get inside. Watch that strange
device like an arrow. When Hyphastian come in, try to avoid his beating
until the right time, then grab his stick. He'll be knocked down.
Operate that strange machine. Notice that strange lamp sequence at
the begining of each term ( there's should be 3 terms in total, first
: 1 star, 3 star, and the last is 5 star ). Follow the sequence by
pressing the button on the panel. After you do it right, you'll be
thrown to another dimension.
First, activate your Entrophy
Tracker with the pattern you have learned earlier. And everytime your
Tracker lost its power, move your cursor and do that pattern again.
This is one ridiculous puzzle, there's no clue on it. Just pure luck.
The best way to guess the right hole to enter is to keep on choosing
at the same hole all the time. Click on the hole to enter. In the
final try, you'll see a wall without hole on it. Just click on the
right side, then duck 3 times at the horizontal bone. Quickly enter
the cave on the right. It will end this puzzle sequence. Good luck
for it !!!!
You'll be back at Hyphastian's
house. Help Naranyan. Memorize Sorena, Hyphastian's wife. After the
talking ( memorize Cage and Conlin ), go outside and talk to Naranya.
Recall your memory and ask her about Conlin, and the other choice
after that ( Remember to ask about Hyphastian in the last order ).
Go back inside and ask Hyphastian to open your band. Memorize the
name. Hmmmm.... not working, you'll meet Mersham after the hospital
sequence. He'll send you back to the ocean. This kind of puzzle is
easy. Just follow the fish's movement BUT beware, everytime you hear
a strange noise go to the opposite direction of the fish's movement.
After guessing the right direction, you'll see a turtle. Approach
it. In the end, you'll arrive at the beach. This time don't run when
the king's man chasing you ( This is for the bonus sequence
in Hero's mode ).
They'll bring you to meet
the king and Cage. Then they'll captured you in the dungeon. OK, let's
explore the castle one more time until you've collect the 5 icons
on the key again. First, the wizard will ask you to go to the lab.
Go there and talk to Conlin. Notice that he's working with an old
manuscript. Ask him about the code. Leave when the other scientist
notice you. Report this to the wizard. Then use the magic map to go
to the forest or the Amolians camp. Just don't run again when the
king's men after you.
Back to the wizard. Now
he asks you to find the king. Go to the garden, you'll meet the king
near the fountain. Listen for his conversation with Cage. Hmmm....
the king wants to eliminate Conlin. Report this to the wizard. Then
again choose forest or Amalions camp. Get captured one more time and
go back to the wizard. This time go inside the main building. Climb
the stair to the second floor. Peep through the keyhole. Hmmm......
Arisar has a daughter. He is loosing her somewhere in the island.
Report this to the wizard. Do the same thing abouth the map and return
to the wizard. Now go back to the garden and listen to the conversation
between the soldiers. They plan to make a rebellion. Report this to
the wizard. And for the last time do the sequence with the magic map
again. Back to the wizard. And go to the war room in the main building.
Peep through the keyhole. Listen to Arisar's plan on chasing Naranya.
Report back to the wizard. OK, that's for the bonus sequence.
Use the magic map and push
the 4 holes to make it appears. Then choose the small volcano. Go
back to the blacksmith house. Choose this conversation in order :
Call him, Sarcastic, Will it hurt ?, What, Why, How Long, OK, Refuse,
and finally Angry. The option for recall memory should
appears. Ask him about everything. When you finally ask him about
the True Power, he'll get up and change to another person. Wow...
Is it some kind of magic ??? He'll tell you to find the inn. Get out
and talk to Sorena about it and received the Dragon Staff. Click on
it to get it. Learn the pattern to recharge the staff from your old
friend, Lumaseed the fairy. Memorize it.
Now prepare for this hard
and long battle with the Amalions. Use the Dragon Staff to block any
attack from the Amalions and the king's man. Every 6 block, you should
re-charge your staff. The star points will raise up if you can guess
the direction of a strange girl who is running in the forest ( usually
she'll appear every 4-6 succesful blocks ). And sometime near the
end of this puzzle, you'll have to use the other magic device ( the
Entrophy Tracker ) to locate the girl in the forest. Use the device
on any bush movement that appear. Look carefully and you can notice
the movement. Hint : the movement is usually appear in the
middle of 2 trees. You'll have to do this 3 times. After the last
guess, you'll arrive in the inn.
Back to TOP
This is an easy task, but
full of movies clips beside the main story. So if you want to see
lots of clips, just try it yourself. Anyway, follow the strange girl
to the inn. Talk to Elusia, the mother inn ( Bates motel ???? ). Grab
your staff anytime she wants to keep it. Choose this option : Other
guess, Why, Flatter ( his daughter with the diner ), Lie
(to make her happy), See guest and Guest ( on the bottom
line, don't be distracted by her, just keep on asking for the other
guess ). After you points indicator reachs its maximum points, go
straight to the stair. Use your staff to block any movement from Elusia
and his daughters. Don't talk to them, just prepare your staff. Do
this 5 times and they will give up. Choose to meet the guest upstair
or just recall your memory and choose "Help". Anyway, you'll pass
the test that Elusia gives to you. Talk to Naranya. Use your Entrophy
Tracker to save her. Receive another magic items from Elusia. It's
the Salas Sphere. Learn the pattern to recharge it from your friend,
Lumaseed. Then follow Naranya to the castle.
Note : Should you
try to choose different path and loose your staff, just try to find
it in the wood. Locate the girl with staff with your Tracker. Then
follow the girl WITH THE STAFF to raise your point indicator. You'll
get it back in no time. Should you be caught by the king's man, try
to distract them when they want to hang you. But if they bury you,
say goodbye .......
Back to TOP
DISC FOUR : Arisar's Secret
Watch out !!!! The Amalions
have captured Naranya. Stay put to save her. Use the Dragon Staff
or The Salas Sphere on the Amalions to block their attack. You'll
be knocked down by them. Now, here it is. The chasing sequence again.
This time, there's a combination between blocking, detecting and calming.
Block any attack from Amalions with your Dragon Staff. When you see
someone with a white robe, just hide or run away. He is Arisar. When
you see a fire attack, use the Salas Sphere on its source. Then use
the Tracker to track where the Amalions are. Anyway, after raising
your score indicator to 2 stars, you should be at the castle. Get
inside to the dungeon and talk to the wizard. He wants you to check
out the lab. Go to the lab and watch that Arisar's has known Conlin
secret. Now he captures him. Report this to the wizard. Use the magic
map to go back to the forest.
If you see that pattern
puzzle again, just find the pattern. If you see someone with white
robe and there's Mersham icon appear, approach him. Mersham will tell
you to use the Salas Sphere when dealing with the Amalions. Raise
your score indicator again to 3 stars, then you should be back at
the castle. Go to the dungeon and talk to the wizard. He asks you
to find Conlin. Now, go to the dungeon. Conlin should be there. Talk
with him. Then report this to the wizard. Travel back to the forest.
Raise another point, and you should arrive at the Amalions camp. Talk
to them, but remember DON'T manipulate, flirt, or cheat them. Just
keep on saying that you want to meet Naranya. Finally they will bring
her to you. But she's been hypnotized. She doesn't recognize you.
Oh..... this is bad. You have to fight her now. Every 1-2 succesful
blocks, the recall memory icon will appear. Choose these answer to
gain her memories : Rendala, Hyphastian, Gratitude, True Power, Elusia,
and Sorena. Note : sacrifice yourself to make her stamina raise
up if you have to. This should shorten the fight. But you must know
your limit. Don't sacrifice too much. Anyway DON'T make her stamina
wear down, or you have to do the fight from the begining again.
After the fight, choose
: Brave, Reason, then Recall memory and choose : Care
and Gratitude. Then you'll received the Thunderstone in replace
of Salas Sphere. Learn the pattern from Lunacy. Heal Naranya with
the Tracker. The leader will take you to the campfire for the dance.
This is a very hard puzzle. I recommend you to do this in basic mode.
But if you want to try in hero mode, just go ahead and receive your
bonus scene. Anyway you have to click on the bottom right corner (
on that glowing things ) to solve this puzzle. Make the same pattern
and you raise your point indicators, you miss the same pattern and
you'll lower the indicator. So good luck. After you've beaten the
puzzle, use the Thunderstone on the smoke to have a vision. You have
to do this several times before the dance is over. Say goodnight to
Naranya and prepare for the next day.
On the next morning, Arisar's
man will capture the Amalions. Listen to the conversation between
Arisar and Seshara. Hmmm ..... they were married and had a daughter.
This is interesting. Naranya then will guide you to find Mersham.
Talk to Mersham. Click on his robe to get it. It's the Vanishment.
Learn the pattern from Lumaseed. Suddenly Arisar's man come out and
capture you. Naranya wants to meet you in the shell before she splits.
Great, you're back at Arisar's stronghold.
Back to TOP
The wizard will ask you
to find the King. Go to the garden and listen the plan to eliminate
Arisar. Hmmmm.... Arisar is just another puppet for the king. Report
this to the wizard. This time she wants you to find out about Arisar.
Go inside the main building and to the second floor. Peep through
the keyhole. Watch how Arisar and the king have an argue. Now get
back to the wizard. Should you get caught in this building, use the
Vanishment to make yourself invisible. Anyway, report about this to
the wizard. Then choose the knife picture, and click to the hole.
You'll arrive in front of the dungeon. Get inside and meet the Amalions.
Talk with her.
Suddenly Geebo came in
and beat you. Use the Thunderstone to make him sleepy. Get out and
go back to the dungeon. Choose the knife picture and click on the
hole. Now you'll arrive in front of the first floor door. Peep through
the keyhole. Use your Vanishment before you rush in. Inside Arisar
is gambling with Seshara's life. Help her by giving the sign to the
correct hand. Look at Arisar's hand and notice the paper with diamond
sign on it. Use the candle to give the sign. On each try, don't forget
to recharge your Vanishment before giving new clues. After the third
hint, suddenly your Vanishment loose its power. You'll be seen by
Arisar's. Now he is gambling with your life.
Just take a wild guess.
Ha.. ha.. ha... just kiddin'. Look at that candles ??!!! Choose the
appropriate hand with the lit candle. If the left candle lits up,
choose the left hand. After 3 tries, you'll meet a new Arisar, the
gentleman. Grab his offer, the Shell. Learn its pattern from Lumaseed.
Then follow him on horse to meet Atum, the God of Eseveron. The secrets
are revealed. Naranya is Arisar's daughter and Conlin is her stepfather.
The king wants to make a bomb to destroy the universe. Suddenly the
King comes out with Naranya in his hand. Now it is time to save the
universe by deactivating the bomb and release Naranya.
There are 4 different endings
from here :
- If you fail to disarm
the bomb, the King and Jim Cage will rule the universe. The bad
is taking over the world.
- If you give the Shell
to Mersham, than you'll be blown away to death
- If you choose to make
Naranya stay in her world, actually she'll come with you and die
in your world ( or ..... May I said very very old !!! )
- If you choose to make
her come with you, she'll actually stay in her world and all turn
good to everyone
Anyway, here is the way to
disarm the bomb. After you enter the gate, use the Tracker to open the
way ( recharge it if it is necessary ). Click on the empty spot in the
pathway to avoid crashing the crystals. Do this 4 times and you'll get
the bomb. Use the Shell first to open the control panel. Use the Tracker
on the control panel ( the white thing on the top of the bomb ) to activate
it. Then use the Thunderstone on the control panel to destroy it. Push
the button on the top of the control panel. Move your cursor until the
picture of flower appear on the button. Then use the Vanishment to destroy
the bomb. Watch the ending.
First you'll be sent away
to the mental hospital. After several weeks, you'll be back on the
street again. This time Naranya will meet her father, and a lovely
girl will give you a package containing the Rendala band. Yup, Mersham
is back ......... and GAME OVER.
Copyright
@1997, Crash
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