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Crash
Production 2002
crash4ever@hotmail.com
Prologue:
A Lion is in the Streets
Chapter 1: Penumbra
Chapter 2: Through the Looking Glass
Chapter 3: Friends and Enemies
Chapter 4: Monsters
Chapter 5: There and Back Again
Chapter 6: The Storm of Chaos
Chapter 7: A Deep Blue Mirror
Chapter 8: Reunion
Chapter 9: Shadows
Chapter 10: Rebirth
Chapter 11: Kin
Chapter 12: Dreamland
Chapter 13: The Longest Journey
Epilogue: Thread
Prologue:
A Lion is in the Streets
Goals:
Talk with the Spirit Tree
Q:
How can I put the big egg back to its nest?
A:
You need to find help. Pick up the twig from the old tree nearby.
The spirit tree will talk to you. He will help you returning
the egg if you could help him with the water problem.
Q:
Where can I get the water for the tree?
A: There is a small stream
on the cliff nearby. You need to divert the stream so the water
could reach the soil under the tree. Get the nest behind the
rock. Use the twig on the stream then use the nest on it. Now
the water will flow to the tree. Talk to the spirit tree and
he'll help you returning the egg to its nest.
Chapter
1: Penumbra
Goals:
Meet Cortez, the key holder of the two worlds
April
wakes up from her strange dream. Who is the white dragon? What
is the connection between her and the dragon?
Q:
What should I do first?
A: You need to go to the
studio to finish up your project. Get the diary and the photo
on the desk. Read the diary to learn more about yourself. You
will find a time sheet from your working place. Hmmrn.... April
need to pick up her paycheck today. Open the closet. Hey that's
your favorite toy from home. Get the toy monkey. Try to walk
out from the door. April will remind herself to change the clothes.
She will grab the clothes and be ready to hit the street. Get
out from the room. Meet Zack outside the room. Talk with this
snob and learn how he likes April very much. Go downstairs after
an interesting conversation with Zack. Read the notice board
on the wall. You will see a pink note regarding your lost ring.
Get it. Learn also about the French cafe where you work.
Q:
How can I get my ring back?
A: Talk with Fiona on the couch.
Ask her about the ring and show her the note. You will learn
about the city and your friend, Emma, from her. She is complaining
about the broken pump. She said that nobody could fix it. Too
bad you do not have a time to help her right now. You have something
very important to do. Maybe later on you could help her. Snatch
the matches from the table before you leave. You might need
it later on.
Q:
Who is this strange man sitting on the bench?
A: You will meet Cortez for
the first time. A strange man indeed but with an interesting
story. Talk with him and he'll tell April about her nightmares.
How can he know about it?
Q:
Where is the studio?
A: It is inside the university,
across the park. Go right to the iron pathway where the town
clock is. Take the left path to the park. Go under the shuttle
railway to go to the university. When you enter the university
you will see a yellow glove sitting on the trash bin. Pick it
up for later use. Climb the stair to your studio.
Q:
Where is my tools to finish the painting?
A: Get the palette on the
workbench. Use it on the easel. Emma will show up and bring
the message from Cortez. She told you that Cortez would like
to meet at the place "Where the kid visualize their
dreams". An interesting message. Talk with her.
Regardless on what you tell her, she would think that you were
dreaming. She tells you that she would like to meet you in the
French cafe later on today. Am I dreaming again? The statue
suddenly turn into a dragon.
Q:
Where is the French cafe?
A: It is to the north of
the city clock tower. Get in and talk with you best friend,
Charlie. You will have a long but interesting conversation with
him. He will tell you that Cortez stood still in front of a
poster inside the cafe for quite a while before he left. Go
left to the tables.
Q:
Where is the poster that Charlie has mentioned?
A: It is beside the jukebox.
Look closely at it and notice that there is a complimentary
ticket below the poster of Growing Pains Exhibition. Pick it
up and read it (your map should be updated with the new place
by now). It is the ticket to enter the Roma Gallery, downtown.
This gallery has a show on child's artwork. Hmmm.. maybe this
is the place where Cortez wanted to meet. I need money to ride
a subway to downtown.
Q:
Where can I get money?
A: Talk with your manager,
Stanley and keep on asking him to give your paycheck. Threaten
him to quit when he does not want to pay you. Show him the time
sheet when he asked for a proof. During the conversation, you
will be given 2 choices: accept the night shift tonight or reject
it. Both options will give different cinematic animations. Talk
to Emma on the couch before you leave. Go to the subway station
after the conversation. It is located to the left of the city
park.
Q:
How can I go pass the sensor door?
A: Buy a subway ticket first.
Use the gene scanner on the wall. Choose weekly ticket. Use
your cash card on the card reader (it is the eye shape on the
machine). Receive the subway ticket and now you could walk through
sensor. Wait until the next subway arrive. Get inside the subway.
Look at the subway map and select Watertown Bridge.
Q:
Where is Cortez?
A: Go inside the gallery. The usher is sleeping.
April will put the ticket on the bowl. Go to the far end comer
and talk to Cortez. The answers of his questions are 'Art'
and 'Truth'. He'll tell you to meet him again tomorrow.
After this conversations you could head back to your apartment
if you reject the night shift offer from your work or go to
the French Cafe for the night shift. If you choose to reject
the night shift, go home and talk with Fiona. This will trigger
the ending of chapter 1.
Chapter
2: Through the Looking Glass
Goals:
Find a way to visit Arcadia and seek Brian Westhouse
Q:
Where can I find Cortez?
A: Ask Fiona about it and you
will realize that Zack is the only one who knows about Cortez
hangout place. Go back upstairs and knock on Zack's door.
Q:
How can I make this sleazy Zack tell me about Cortez hangout
place?
A: The only way to convince
him is by accepting his date request. I know it is pretty lame
but that is the only way to do it. Zack told you to seek Cortez
inside the Mercury Theatre at Metro Circle. Go there using the
subway.
Q:
How can I get into the theatre?
A: Talk to the caretaker. Apparently
he has problem with the neon and he will not help you until
he fix the problem. This is great. Now I need to help him fixing
the neon. Look at the fuse box. Seems that this is the source
of the problem. There is a small problem though. There is a
fat guy standing in front of the box and he refuse to go away.
Q:
What should I do to make this fat guy go away?
A: Keep on talking to him until
he said that he likes to have sweets for desert. Now you need
to find something to fill his stomach. How about the candy at
the French bar? Go back there and pick up the candy on the bar.
Come back and offer him the candy. Seems that this is not enough
for him. Lets do some trick here. Push the trash can on the
sidewalk in front of him. You will see a green ooze under it.
Dip the candy in the ooze. Yuck!! Now give this sticky candy
to him. This will do the trick. He will spit the candy to the
caretaker and the caretaker will chase him with the stick. Now
you will be able to open the fuse box ........ NOT. It is locked.
Q:
Where is the key to this fuse box?
A: Okay, believe me. This is
the only puzzle that does not make any sense at all. You will
find the key in subway station near your boarding house, on
the left rail. See that glittering light on the railroad? How
can the fuse box key stuck in there is beyond my weirdest imagination.
Anyway, it is too far to be reached with your bare hand. You
need something long to help you.
Q:
How can I get the key?
A: Maybe there is something
I could find in the boarding house to help me. Go back there.
Remember about the broken pump? If you look at it, you will
see a clamp stuck on it. If you could get this clamp and combine
it with something like a rope, you will have a home-made 'fishing
pole'. This useful tool will be adequate enough to help you.
Q:
How can April fix the pump?
A: The pump does not
work because of the broken wire and the high pressure. There
is a clamp stuck in the pipe to close the hole on it. Use the
gold ring to connect the wire. Now, you need to manipulate the
switch on the bottom right comer to start the pump. Lets name
them switch 1 - 4 from left to right. You need to push the left
switch to select the gauge and then the right switch once to
move it. So if I say 2 then you need to select the second gauge
using the left switch and then push the right switch to move
it. This is the sequence: 2, 3, 1, 4, 3, 4, 4, 2, 2, and 2.
You will see the light turn to green. This will indicated that
the pump has run. Now you need to lower the pressure inside
the pump. Turn the left valve to open the pipe and then turn
the wheel to release the pressure. The pump is working fine
now. Get the clamp and do not forget to take your ring back.
Q:
Where can I find the rope?
A: Go inside your room and
look outside the window. You will see a rubber duck with something
like clothes line attach on it. Try to pull the chain. Hmm...
it's stuck. If only I could move that rubber duck. That seagull
give me an idea. I just need to find something to get its attention
and it might be able to move the duck.
Q:
How can I move the rubber duck?
A: Go to French Cafe and pick
up the bread on the table in front of the couch where Emma sat
last night. Go back to your room and throw the bread to the
rubber duck. The seagull will fly down and snatch it. At the
same time the seagull move the rubber duck also. Now April can
pull up the chain and pick up the clothes line. Try to attach
it to the clamp. It doesn't work. I need something to hold the
clamp together. Hmm...... maybe I could use the rubber duck
after all. If only I could find it.
Q:
Where is the rubber duck?
A: Go to the canal in front
of the French Cafe. You will see the rubber duck there. Get
it. Look closely, and notice the rubber band aid that covers
the hole on it. Remove the band aid. The rubber duck will be
deflated. Blow the rubber duck and use it to hold the clamp
together. Attach the clothes line on it. Now, you have your
own homemade 'fishing pole'. Go back to the subway station and
use it to get the key. Now you could use the key to open the
fuse box at the Metro Circle.
Note:
If you are not quick enough the duck will be deflated before
you could reach the subway. You need to release the rubber duck
and blow it up again to hold the clamp together.
Q:
There is a spark on the wire. I do not want to risk my life
to fix it. What should I do?
A: Remember the yellow gloves
from the university. Patch the hole with the band aid from the
rubber duck. Wear the gloves and pull the wire. April, you're
an electrician now This act will break the neon. The caretaker
will go through the back door to find a ladder. Follow him to
the alley. Darn, he goes inside the theater and lock the back
door. I need to find a way to make the caretaker come out again
so I could sneak in to the theater.
Q:
What should I do now to make the caretaker come out?
A:
You need to build something that can distract his attention.
Notice the smoke detector on the top of the trash can. You could
use that to get the caretaker's attention. Open the trash can
and burn the papers inside by using the match from your Board
House. The fire alarm will be triggered. The caretaker will
come out and put out the fire. Hmmm... you need something else
to scare him. Go to the Metro Circle and get the fedora hat
on the street. Seems that the fat guy drop it here while running
away from the wrath of the caretaker. Go back to the alley.
Use the hat on the garbage bag. Look closely at the toy monkey.
Turn the key to play it. Put the toy monkey on the garbage heap.
This is starting to become interesting. Finally, open the trash
can and bum the papers inside using the match. The fire alarm
will be triggered. This time when the caretaker comes out, he
will be scared to death because of the voice from the toy monkey.
Now
you will be able to sneak in and talk with Cortez. After another
long conversation, Cortez will open the gate to Arcadia. He
told you to find a guy called Brian Westhouse in Arcadia. He
could tell you more detail on the story. Step in and head to
Arcadia.
ARCADIA
Q:
What should I do here?
A: Talk to Vestrum Tobias,
the priest. At first, you will not be able to understand anything
he said. Keep on listening and you will understand it eventually.
He tells you to ask around the city for additional information
before he could tell you more about the story. That's great.
Be prepared now for a very long conversations with the inhabitants
of Arcadia. First, of all go to the market stalls and speak
both to the map vendor and the merchant with a cute talking
bird in front of it. You will learn some of the history of Arcadians.
Head to the gate. Go to the small pier and talk to the old sailor.
Another long story but it is worth it. Notice his old chest.
You will learn about his companion, the talking bird. Finally,
go to the dock and talk with Captain Nevebay. He will tell you
that he needs to get the wind back for his boat. When you have
learn about all of these information, go back to Tobias and
have another long story about Arcadia. This time, however, he
will tell you that the map vendor knows about Brian Westhouse.
Q:
What should I do to make the map vendor tell me about Brian
Westhouse?
A: You need to do some errand
for him first before he could tell you about Brian. Notice that
the errand boy has quit the job. It is not strange because of
the way this map vendor speak. Ask him for the job and receive
his first task. Deliver the map to captain Nevebay at the dock.
The map vendor will give you a delivery list to be signed by
the customer.
Q:
I went to the dock and deliver the map but he refused to sign
the list. What should I do?
A: At least he gave you a coin.
Okay, the reason he does not want to sign because he thought
that you will be able to do bad things to him if he gave you
his signature. He said that music could block the 'black magic'
while he gave away his signature. So you need to play music
for him. Go to the gate and talk with the left merchant. Use
the coin to the flute from the instrument merchant. Go back
to Nevebay and give him the list again. Go to map vendor and
show him your list. The next task is to deliver the map to the
Rolling Man, or you know him as Brian Westhouse.
Go
to Brian Westhouse's hut near the cliff. Give the map and ask
him to sign the delivery list. Ask him about Cortez and he will
explain about their long time friendship, and how he ends up
in Arcadia. He told you that he could not help you to go back
to Stark. Oh great, after all this effort Brian just told you
that he could not help you at all. Oh well, maybe Arcadia is
your faith. As soon as you're ready to leave the place, Brian
calls you back and gives you the broken watch from Cortez. He
said that it might be useful for you if you could fix it.
Q:
How can I fix the watch?
A: Use the push pin
from the pink note to wind the watch. Hey, April open the gateway
to Stark. Step inside and meet Cortez again. He will tell you
that you need to do four main tasks to fix the chaos: find the
stone disc, find the guardian, collect the four jewels and defeat
the vanguard. Seems simple enough. Cortez ask you to find Father
Raul at Hope Street tomorrow. Father Raul will be able to help
you more on this matter.
Q:
What should I do to end Chapter 2?
A: Go to the French Cafe and
talk with Charlie. Sit on the sofa and wait for Emma. You will
be given two choices here: go for a date with Zack or ignore
Zack and go straight home. This choice will trigger different
conversation topic with Zack on the next morning but it will
not affect the story.
Chapter
3: Friends and Enemies
Goals:
Find a way to go to the Vanguard Headquarters
Q:
Where is Father Raul?
A: You could find him at the
cathedral on Hope Street. As soon as you come out from your
room, you will meet Zack. The way he speak is depend on whether
you went out with him for a date last night or not. Either way
he still talk trash to you, so just ignore him for good. Go
to Hope Street and walk inside the cathedral. Go inside the
confessional booth to speak with Father Raul. He told you to
seek Warren at House no. 87 outside. He will be able to help
you locating the Vanguard.
Q:
Where is House no. 87?
A: It is on the left side of
the street. Step inside and talk with the little boy who sit
on the staircase. He will connect you to his friend if you are
able to do a small task for him: BREAK INTO the police station
and look for his sister files. Right, he think that it is an
easy job!!! Oh well, we have no choice, haven't we. Go to Metro
West and speak with the police who stand outside the station.
He will tell you that there are only three means that can let
you go inside the police station right now because of the broken
door: police, prisoner, and the garbage truck
Q:
How can I break into the police station?
A: Since you do not want to
do any crime, the garbage truck is the only mean for you to
go inside the station. Look at the dumpster outside the station
(right on the intersection) and the road block in front of it.
If only you could make the road block move then the truck could
pick up the trash inside the dumpster behind the road block.
You will be able to hide inside it and sneak into the police
station. Not really a 'clean' idea but, need to do it. Look
at the road block. There is a panel that you can punch in a
code to move the road block to an appropriate intersection so
that the truck could not go pass it. Look at the intersection
number on the street lamp. Punch in the intersection number
and the road block will block the other street. Climb in the
dumpster. The truck will come from the other direction and pick
up the trash from dumpster on its way to the station.
Q:
How can I get inside the file room?
A: First, you need to make
the workers fix the door and second, you need to sneak past
the sergeant behind the counter to enter the door.
Q:
What should I do to make this workers to continue their work?
A: Speak with the sergeant
behind the counter. Learn about the broken door. Talk with the
workers. They need an appropriate requisition form to go back
to work. These guys have taken a very long lunch hour. Open
their tool box and pick up the form. Read it. Hey.. this is
the form. Show it to the worker. Darn, it's the form from last
week, You need to get a new one. Talk with the woman behind
the counter and ask for Requisition Form number 09042. Try to
give the new form to them. April will fill the form according
to the old form. Give the form to the worker. Now this fat lazy
man will ask for a Requisition Form number 09042-A. What a jerk.....
Go back to the sergeant and ask for the form. This time the
worker have no choice but to continue the work.
Q:
Why it took them so long just to fix the door?
A: You need to take
care this business by yourself. Look at the left video phone
and notice the number. Go the other video phone and dial the
number. Tell the fat worker that there is a phone call for him.
He will leave the job and go to the video phone. Do the same
thing with the slim worker. By the way, you could call home
too using this video phone. It's nice to hear your mother voice
again. Try to fix the wire inside the circuit box beside the
door. The door will open. But when you want to enter it, the
sergeant will ask you to step back. You need something to distract
this woman.
Q:
How can I distract the woman behind the counter?
A: Ask her to pick up the most difficult form to
get from the shelf. Look at the image above to help you locating
that form. It is the complaining form on indecent behavior.
When she try to get the form for you the wire and walk through
the open door.
Q:
How can I get into the file room? The eye scanner does not recognize
me.
A: You need an appropriate
eye to do that. Go inside the locker room. You will hear someone
is using one of the stall there. Talk to Minelli. He will not
talk with a stranger. So examine all the lockers and notice
the Sgt. Hernandez name on locker 4 door. Hmm... she's the only
female here. This might work. Tell him that you are Hernandez.
He will ask you to pick up the medicine and give you his locker
key. Open the locker and pick up the medicine. Notice that he
has some kind of synthetic eyes. Hmmm... maybe I need to switch
this eye with something else. Look at the crack on the mirror
also. Pick up the mirror shard. You will see a note there. Pick
it up and read it. Hmmm... someone's birthday. Go back to the
old theater at Metro West. Get the toy monkey from the heap.
Look carefully on it. Get its wooden eye. Go back to police
station and head back to the locker room. Give the medicine
to Minelli and ask about his wife's birthday. He'll sneeze and
his synthetic eye will pop out and fall to the floor.
Q:
Every time I try to pick up the eye, Minelli will shout and
ask his eye back. What should I do?
A: Turn off the fight so he
could not see it by flipping the switch beside the door. When
Minelli sneeze, snatch his synthetic eyes on the floor and change
it with the wooden eye. Since it is dark, he could not see it.
Go out and use the eye on the scanner. Now you could use the
terminal. April will type up Minelli's wife birthday as the
password.
Q:
What should I look for on the files?
A: Look for Warren Hughes
information. Look at his sister's name and code number. You
need to edit Warren's information and print it out. Just for
the sake of Warren, delete his record. Now he will have a very
clean record. View Erika's file from the main menu by selecting
her code number. Print it out. Next look for Church of Voltec
information from the main screen. Click on Jacob McAllen name.
Search his file from the main screen. You will see a strange
code on the bottom right comer. Memorize it. Print the file.
Now log off the computer and look at the control panel across
the room.
Enter Jacob's secret code. Get his folder. Look it up and you
will discover a Vanguard Data cube. It is time to go out from
the police station. Return to Warren Hughes and give him all
the print out. He will be grateful and tell you about his friend,
Bum Flipper at the Newport warehouse along the secret code to
enter his Bum's place.
Q:
What should I do to enter the secret place?
A: Knock on the door three times. He will allow you
to enter after you convince him with a lengthy conversation.
Look at the pit on the floor and enter the secret room. Ask
Bums about the Vanguard and give him the data cube. If you keep
on talking with him about the fake ID, he will eventually ask
you to get him an AG unit in exchange for a fake ID.
Q:
Where can I get an AG unit?
A: Remember the crash site in front of the police
station. I bet that big ship will have an AG unit on it. Go
back there and talk with the guard. He will eventually tell
you that he is thirsty. Go inside the police station and use
your cash card on the vending machine beside the file room to
get a soda. Go back to Newport warehouse. Use the soda can in
the paint shaker machine outside the warehouse. This soda can
is ready to blow out. Go back to the crash site and give the
soda can to the guard. It will blow out and ruins his robot
suit. The guard will leave. Use the mirror shard on the electrical
fence. Now you could step in. The flashing object on the ship
is the AG unit.
Q:
How can I get the AG unit?
A: You need an additional tool to get it. Go back
to the police station. Pick up the screwdriver on the floor
just beside the counter. Use the screwdriver to grab the AG
unit. Bring this to Bum Flippers. He will tell you to go back
again after several days for the ID.
Q:
What should I do now?
A: Go back to the cathedral and speak with Cortez.
Return home to take a sleep. You need a rest after this long
day. Since that weird adventure in Arcadia, April always having
a nightmare. She will wake up and step into the glowing portal,
back to Arcadia again.
Chapter
4: Monsters
Goals:
Speak with elder spirit in Banta village
Q:
Where am I?
A: You're stranded
in front of "The Journey Man" inn, Arcadia. Step inside
and talk to the owner of the inn. After a while, a strange looking
fellow will come inside. His name is Abnaxus. He will invite
you to come to his house on the next morning. When April feel
tired, lie down on the comfy chair. The innkeeper will wake
her up in the morning. It's time to continue your journey. When
you're ready to step out, she will offer you an outfit. Accept
her offer by helping her doing dome dishes work. In return,
you will receive several Arcadian coins.
Q:
What should I do first?
A: Stop by at the
map vendor and show him the list. He will ask you to get Westhouse
signature before he will give you a new task. Go to Westhouse
house and talk with him. Ask for his signature. Go back to the
map vendor. Your next order is to deliver the map to Tun Luiec
at 'The Journey Man' inn. It is an easy job, why don't
we do it before we continue our investigation. Go to the inn
and ask the innkeeper about this person. She went out already.
Learn about her occupation as a navigator and how she is so
desperate to find a new job. Oh well, we could come back again
later on.
Q:
Where can I get additional information on the four discs and
the dragon?
A: Go talk with Vestrurn Tobias
in the temple. He advises you to go to the Sentinel Enclave
and talk to Minstrum Yerin for additional information on a book
called Scripture. Visit Abnaxus in his tree house. Ask him about
the dragon. He will tell you the story of the God who fell from
the sky and the book called "Silver Spear of Gorimon".
He said that this book hold the key to that God. Visit Brian
Westhouse and ask about the God who fell from the sky. You will
learn the story of the winged people. Now it's time to visit
Sentinel Enclave. Climb down the ladder and enter the underground
library. Talk with Minstrum Yerin. Ask him to give you some
books to read, especially "Silver Spear of Gorimon",
a book on flying people, a book on stone discs of the balance
(The Scripture), and a book on Draic Kin. You will learn about
an island called Alais from "Silver Spear of Gorimon".
The Scripture will tell you that the four discs have been distributed
to four different people: The gentle souls who sing to
the soil, The watcher of the wood, The person who make one of
air and sea, and The keeper of the dark flame. You need
to find these four interesting character for the discs.
Q:
Who should I ask about Alais island?
A: The sailors should know something about this island.
Go to the dock and talk to Captain Nevebay at the White Dragon
ship. Ask him about the winged people and Alais island. Go to
the small dock and tell the old man about Captain Nevebay refusal
to help. He agrees to help you if you could bring his bird back.
He said that Captain Nevebay owed him his life so he could ask
him to take you there.
Q:
How can I get the bird back?
A: Go to the market stall and try to play the cup
game. You need to guess which cup contains the coin after they're
being scrambled by the merchant. If you could beat the merchant
on this game then you could get the bird back. This is a very
hard game if you do not know how to trick the merchant. Look
at the coin and notice that they're made of iron. Look inside
your inventory and examine the screwdriver. It is magnetized.
That's perfect. Magnet and iron is a good combination. Challenge
the vendor again to play the cup game. Before you choose the
correct cup, use the magnetized screwdriver on the cups. You
will be able to guess which cup contains the coins. The merchant
will become angry and accused you as a magician. He will give
you a calculator as a reward instead of the free choice of gift.
Wait a minute! This guy is screwing you.
Q:
How can I make the merchant to give me the bird?
A: Offer him the 'magic' screwdriver
in exchange of the bird. He will agree and hand you the talking
bird bird will talk to you. He asked you not to give him to
the old sailor. Sorry birdie, I need him to help me going to
the Alais island. It is a very important task. Go to the old
sailor and give him the bird. He told you to tell Nevebay about
his debt. Go to Captain Nevebay and tell him about the debt.
He will eventually agree to take you to Alais island except
there are two minor problems. He needs a wind and a navigator
before the ship could sail again. An evil alchemist called Roper
Klakks has captured the wind and hide it inside the North Tower.
Q:
Where could I find Roper Klakks?
A: Take the Road North and
enter the forest. You will be accompanied by the talking bird.
April will give him a name: Crow. Keep on walking until you
meet a strange creature. His name is Bandu something.
You could call him Ben Bandu. He is the mole people, the one
who sing to the soil. Hmmm... he must have one of the discs.
If only I could help him. He will ask you to find out about
his lost brother. Continue your journey until you reach a broken
bridge. Darn, there is nothing you could do about it.
Q:
Where could I find Ben Bandu's brother?
A: Go back to the edge of the forest. You will see
an old woman standing there. Talk to her. She will ask you to
follow her to her house. Help her to stand up and follow the
old woman to her hut. Great, she lock you up in her house. You
will hear a strange noise. It comes from inside the chained
cabinet on the corner. Someone is trapped there. Try to talk
with the person. Hey, it is Bandu's lost brother.
Q:
How can I free him?
A: Pick up the broom and use it to break the chain
on the cabinet. Talk to him. Now you need to find a way to get
him out of this hut. Get the skull on the table and throw it
to the small window. Push Bandu's brother through the smashed
window. The old woman is back and changes into a monster.
Q:
How can I defeat this monster?
A: Notice that one of the board on the floor is loosen
and it is connected to the pillar of the hut. Do your timing
right and use the loosen board to knock her out. Get out from
this horrible hut. You will meet Ben Bandu again. He will invite
you to his village.
Q:
What should I do now since the bridge is broken?
A:
Go to Banda village and talk with the elder and then crow. The
elder will tell you to sleep inside the Spirit Dig. Talk with
Ben Bandu about the Spirit Dig. Enter the Spirit Dig and sleep
on the bed. You will have a strange conversation with the elder
spirit. You will meet Bak-Baar and will be given the name April
Bandu Embanta.
Chapter
5: There and Back Again
Goals: Make the White
Dragon ship sails again
You wake up from your strange dreams. Talk to the elder
and tell him about the dream. He will give you the first disc:
The Bandu Stone. It is time to continue your journey. Take the
path to the swamp. When you walk through the swamp, you will
lost the delivery list. Continue walking until you meet the
stoned man.
Q:
How can I help this cursed stone man?
A: Go back to the screen after you crossing the bridge
and pick up the wild purple flower on the ground. Use this on
the stone statue. Hmmm... it is too dry. You need to mix it
with something else to make a moisturizer. How about the wild
berries on the bushes. Try to pick it up. It's too far.
Q:
How can I pick up the berries?
A: Use the flute to call crow. Ask him to pick up
the berries for you. He is such a lovely bird except he talks
too much. Mix the berries with the flower to make a moisturizing
cream. Use it on the stone statue. It works. Now you could enter
the castle.
Q:
How can I pass this strange maze?
A: There is a short cut for this maze. Look at the
statue with a hand stretched out on the bottom right corner.
Put the coin on the hand. Blow both candles on its hands. This
will invoke the door on the middle of the screen. The statue
will move again and turn into the one with a hand stretched
out. Put another gold coin. Voila, another statue will appear.
Get the salt and pepper from its hand. Now turn the hourglass
on the big statue on the left and quickly run pass the bridge
that shows up before it disappears again. You will hear a strange
sound from the door beside the mirror. Knock and try to open
the door. Another hourglass will appear. Turn the hourglass
and run quickly pass the platform to the left door. Open the
door and enter. You will stand in front of a gargoyle statue.

Q:
What should I do with this gargoyle?
A: Use the pepper on it. When it sneezes, go enter
the tower. Try to climb the staircase and the evil alchemist
will appear. Talk to him.
Q:
How can I beat Roper Klacks?
A: Challenge him in several different games. At least
you could try something different though you will lost since
you could only beat him in one game only. Use the calculator
on him to beat this alchemist. So long Roper Klacks!!!!
Q:
What should do inside the tower?
A: Basically, you need to
create 5 different magic vials using 5 different reagents. You
could find four of them reachable within the room. The other
reagent is kept high on the roof. There is a big brown book
on alchemist on the pedestal. Use this book on the pedestal
to mix the reagents. The problem is that the reagents page has
been torn apart. You need to find the missing piece first. As
for now you could only create one vial: The Invisibility Vial.
Q:
Where are the four reagents?
A: You could find the green
reagent on the floor behind the red curtain. Move the curtain
so you could get the green reagent. The white reagent is kept
on the bookshelf. Look at the reagent table. Move the skull
and you will find the blue reagent. The yellow reagent is kept
inside the cauldron on the right side of the table. You could
recognize these reagents by smelling and hearing it. The green
reagent is the spider web, the white one is the cloud, the blue
one is the catalyst, and the yellow one is the butterfly.
Q:
Where is the torn page?
A: It is in front of the mirror
inside the tower maze. You need to create the invisibility vial
first before you could pick it up, since there is a guardian
that can see you through the mirror reflection. Mix the white,
green and the blue reagents in the cauldron to create Invisibility
Vial. Use the empty vial on the tap to hold it. Go out to
the maze and drink the vial in front of the mirror. When you
become invisible, get the parchment on the floor in front of
the mirror. Return to the tower and put the parchment inside
the book. The page will be restored.

Q:
How can I get the last reagent, the Fire reagent?
A: Mix the yellow, white,
and the blue reagents to create Light as Leaf Vial.
Use the empty vial to hold it. Now drink the vial and grab that
fire reagent on the roof. You could also use the flute to call
crow and ask him to pick up the fire reagent but it is too heavy
for him.
Q:
How can I free the wind?
A: Mix the green, yellow,
and the blue reagents to create Bind Magic Vial. Then
create the Big Bang Vial by mixing the red, red, and
blue reagents. Use the Bind Magic vial on the soul stone (the
wind). Next, use the Big Bang vial to create a big explosion
to free the wind.
Q:
How can I deliver the wind to Captain Nevebay?
A: Create a Wind Vial
by mixing the white, red, and the blue reagents. Use the flute
to call crow. Give the Wind vial and ask him to spread it on
the cloud up there. Now you need to go back to the dock and
tell Captain Nevebay about it. Tell him about the alchemist
and show the Wind vial to convince him. Now you only need to
find a navigator for him.
Q:
Where could I find the navigator?
A: Remember about Tun Luiec in The Journey Man inn?
She might be back at this moment. Go there and try to find her.
Show her the map and speak with her. Tell her that Captain Nevebay
needs a navigator immediately. She will agree to help and meet
you at the dock. Go to the temple and meet Vestrum Tobias at
the back room. He will give you a sacred talisman. Go to the
dock and speak with Captain Nevebay. You are set to sail to
Alais island.
Chapter
6: The Storm of Chaos
Goals:
Sail to Alais island
Q:
Where could I find Captain Nevebay?
A: Go to the upper deck. You
will see him along with Tun Luiec. Talk with both of them. They
will tell you that the ship will arrive in Alais on the next
day.... Good, seems that everything is in order now. What could
go wrong? Shhhhh.... do not be so sure yet April. It is still
too early to be sure. Look at the orbs. It is a compass. Ask
Tun Luiec about the compass. She will tell you that it is a
spirit compass. Go down to the lower deck. As soon as you step
down on the lower deck, one of the crew shout to warn about
the storm. Great, now what? Go back up to the upper deck and
try to persuade the captain to go back to Alais. Does not work.
You need to find another way. Talk with Tun Luiec about the
compass. She will tell you that the compass can only be affected
by a strong magic item.
Q:
How can I make the ship to sail back to Alais island?
A: Go to the lower deck and pick up the apple from
inside the barrel. Now go down to the cargo room. Approach the
flour sack. Notice that there is a worm who shows up once a
while. Eat the candy inside your inventory. Use the sticky candy
on the flour sack to trap the worm. Pick it up and put it inside
the apple. Yuck, go to upper deck and tell Captain Nevebay that
the apple in the barrel has been contaminated by the worm. Show
him the apple. He will go down to investigate this urgent matter.
Now tell Tun Luiec to take a break for a while. Tell her that
you could look after the wheel. She agrees and walks to the
lower deck. It is the perfect time to change the course back
to Alais. Use the talisman on the compass to change the direction
of the needle. Tell her that you have been accidentally change
the course (which you didn't do). She will look at the compass
and notice the change of the direction. Tell her that the storm
seems getting closer to the ship.
The
ship will sail toward the storm. It is a very dangerous situation.
Better take back the talisman so nobody will notice that YOU
ARE the one who causing this big mess. Take the Talisman back
from the compass. Oooopps, the captain sees your act and become
extremely angry. He grabs the talisman and take it down to the
lower deck.
Q:
Where does Captain Nevebay hide the talisman?
A: Go down to the cargo room. You will see a locked
small chest. I can assure you that this chest is not locked
before. So this is where he hides the talisman.
Q:
Where is the key to this chest?
A: You do not have time to find the key now. Get
the axe on the floor and use it to break the lock. Accidentally,
you hit the floor and create a big hole. There you go April!!!
The ship sink.
Chapter
7: A Deep Blue Mirror
Goals:
Convince the Maerum that April is The Waterstiller
Q:
What should I do now? I'm in the middle of nowhere
A: Use the flute to call crow.
Ask him to check for a way out. Promise him that you will stay
here and wait for him. After a while, you will see some kind
of sea creature show up on the surface. Try to talk with them.
Touch their head. Oh noooo.... they pull you down into the deep
blue sea. You realize that you are in some kind of an isolated
cave with lots of writing on the wall. From the ritual writings,
you will learn that you need to mix three ingredients to create
some kind of a pill that allow you to speak with the maerum,
the sea creature. The three ingredients are the black pearl,
a green stuff, and your blood. Yeah right, now I have to spill
my blood for this journey.

Q:
How can I breath under the water?
A: From the other writings
you will also learn that you could use a special animal to breath
under the water. Use your mouth on the wall to learn that the
strange creature on the wall produces oxygen. Take the bubble-like
animal from the wall and use it on you. Now you can breath under
the water. Dive into the water.
Q:
Where could I find the black pearl?
A: Open the big shell on the
seabed to your left. Pick up the black pearl inside.
Q:
Where could I find the green stuff?
A: Swim to the city. Try to
talk to the Maerum. You will not be able to understand a single
bit of their word. Maybe after you create the pill you will
be able to understand them. Get the green stuff from the cave
wall. Swim back to the air bubble cave.
Q:
How can I draw my blood?
A: Use the push pin to draw
your blood.
Q:
What should I do with this ingredients?
A: Now mix the green stuff
and the blood. Dip the black pearl in the bloody green stuff.
You will have a golden pearl. Eat it. Hopefully this can help
you to speak with them. Now you could go back to the city and
speak with the Maerum. Try to take the harpoon. They said that
you need to reveal part of the prophecy so they're convinced
that you are the Waterstiller before you can use it. The Waterstiller
is supposed to uncover an ancient shrine, bring light to the
darkness, reveal the ancient stone, and reunite the Maerum.
So far you just the Gatherer.
Q:
Where is the Ancient Shrine?
A: Get the crystal from the
wall and show it to her. She will tell you to look for more
near the seaweed outside the city. Swim outside the city and
search behind the seaweed. Push it and you will find the second
crystal. Move the seaweed again to reveal a small entrance behind
it. Step inside and you will see a big pedestal and two crystals
on the cave floor. Is this the shrine?

Q:
What should I do with the strange pedestal?
A: You need to place the crystals
on their appropriate places. Look at the pictures above to help
you. You need to turn the crystal around until the face of the
crystals facing the appropriate direction. Each crystal has
three faces with a symbol drawn on it. You need to position
the crystals so their face should match the images on the side
of the pedestal (just below the crystals). Next move the middle
rings so that the Fire goes with Water, Bird with Fish, Maerum
with Pyramid-Eye, and Pottery with the Harpoon. Once you do
this, the cave will be brighten and you can see the story of
the Maerum on the wall. It turn out to be that the Alatien (Wingmen)
and the Maerum were friends before. Go back to the city and
tell the Maerum about the ancient story. She will give you the
harpoon to provide a help for your third prophecy.
Q:
Where could I find the ancient stone?
A: Go to the shipwreck to
the right of the air bubble cave. When you try to enter the
ship, a giant snapjaw will show up and block the way. Use the
harpoon to kill it. Pick up its teeth as a proof. Go inside
the ship and grab the talisman. Bring both back to the Maerum
and show them. She will ask you to bring the Maerium Stone to
her. Go to the ancient shrine and use the talisman on the symbol.
Pick up half of the ancient stone from the niche. Take it back
to the Maerum. Although you have help the Maerum to discover
their ancient shrine, she will not take you to see the Sleeping
God (The Blue Draic Kin) until you fulfill the final prophecy:
Reunite the Maerum with the Alatien.
Chapter
8: Reunion
Goals:
Reunite the Wingmen and the Maerum
Q:
Where could I find the Wingmen?
A: The inhabitants of this
island should know where to find the Wingmen. Use the flute
to call crow. Ask him to investigate the island. After a while,
he will come back with some information about the forest. Go
to the volcano and look at the Giant Tree. Go to the Giant Tree.
I'm pretty sure that there are voices here, where could they
hide? Approach the big tree in the middle and some stick figures
will show up. They are the stick men. Talk with Stickman Wick
since he is the leader of the people. Ask about the Wingmen.
He said that they live high up on the mountain. Go to the top
of the tree and look at the giant crossbow. Go back down again
and ask him about the crossbow. He said that they will continue
to work as soon as you could make the giant Q'aman stop his
snoring. That crossbow is your ticket to see the Wingmen.
Q:
How can I find this Q'aman?
A: Stickman Wick told you
that you need to use the 'telephony' system in order to speak
with him. There is one small problem though. You need some kind
of a key to operate the idols. There is a special way to communicate
between the idols. Each idol could act as a transmitter and
a receiver. The problem is some of this idols have been damaged
so they could not work properly. You need to establish a special
configuration so that Q'aman can hear your voice through this
idols.
Q:
Where is the key to operate these idols?
A: Go back to the beach. Pick
up the rope from the debris near the water. Go to your left
to the ruin. You will see a big hole on the ground beside the
tree. Tie the rope to the tree and climb down the hole using
the rope. Go to the bottom of the underground cave. You will
see a special place where the Wingmen and the Maerum used to
meet. You will find the key among the debris. Go back up and
climb the rope. Do not forget to take the rope back.
Q:
How can I operate the idols?
A: Go to the volcanic cave
to the north of the forest. Enter the mouth of the big statue.
Look through the eye of the statue. You will see the symbol
on the circle above the eye and its correspondent idol through
the eye. Use the key to activate the button. You could scroll
the mechanism to check out different symbols. Basically, there
are four idols in the island. You need to set up so that the
idol at the Giant Tree could reach the idol near the Q'aman.
The only possible way to wake up the Q'aman is by setting up
this connection: Giant Tree -- Cliff -- Ruin -- Q'aman. Use
the ancient key to unlock the mechanism at the base of each
idol, then use the arrow to set up the wheels (turn right for
ear and turn left for mouth). Look the images below to help
you. Once everything set, talk through the ear of the idol at
the Giant Tree. The Q'aman will hear your voice. Talk with him
and set up a meeting place.
 |
 |
 |
The
smart telephony system of Alatien |
Q:
How can I convince Q'aman to wake up and do his daily activity
again?
A: Go to the Orlowol's village.
You will see one giant crab lying upside down on the beach.
Try to help it. Darn, you are not strong enough. Maybe if you
ask Q'aman, then this crab will be free again. Go back to Q'aman
and tell him about the poor crab. He will agree to help you.
Now, Q'aman will be fishing at the crab's village again.
Q:
I went back to the big tree and asked the stick men to work
again. Now they need some kind of line to operate the crossbow.
Where could I get one?
A: Talk with Q'aman at the
cliff. He will tell you that he needs a colorful bait to catch
the fish. He will lend you the fishing pole after he catch the
fish. Then April can use the fishing line for the crossbow.
Q:
What should I give him for the bait?
A:
Give him the candy wrapper. Leave him for a while and return
for the fishing pole.
Q:
What should I do with the string and the fishbone?
A: Get
the fishing string and the fishbone from the ground. Take them
both to the big tree. Give string to stick men Wick. Use the
fishbone with the rope and attach it to the giant crossbow.
Tell Wick that you are ready to fly to the top of the mountain.
Move the lever. April will use the rope to go to the mountain.
Q:
How can I cross the deep chasm?
A: Use the Wind vial on the
chasm. This will create a turbulence. Drink the Light as Leaf
Vial and April will fly over the chasm. Now you could ask the
wingmen about the hidden city. Isaam will tell you to go the
city gate and ask the guard there to take you to see the sheer.
Tell the guard at the city gate that you're the Windbringer.
Q:
The guard ask me about the 4 tales. Where can I get information
on them?
A: Talk to the Alatiens. You
will hear 4 different tales from 4 different Alatiens. The young
girl (Sa'ena) will tell you The Tale of Stars, the merchant
(Neema) will tell you the Tale of Homecoming, the old man, will
tell you The Tale of Sea and Isaam will tell you the Tale of
Winds. Now you will be able to answer all the questions for
the tales. Believe me it's easy. If you do not believe me just
the third option all the time. Enter the castle and talk to
the sheer. After brief Reunion process, you will receive the
Alatien Stone (the other half of the Maerum stone). The Maerum
will take you to the deep sea to see the ancient dragon or The
Sleeping God.
Notes:
You could reunite the two lover also if you talk back and forth
between Isaam and Neema before your final conversation with
the sheer.
Q:
How can I enter this strange object?
A: Dig the sand and touch
the large rock on the left of the small orifice. Look at the
small orifice and talk through the sensor. Enter the big orifice
above it. Touch the circular object. Oh my God, it is the Dragon
Eye. Talk with the Sleeping God and retrieve the dragon eye
jewel. The dragon will take you to the surface and board the
Dark People vessel. Talk to the cloaked figure. You will received
a map and The Dark People Stone (the third stone) from
The keeper of the dark flame.
Chapter
9: Shadows
Goals:
Escape from the Vanguard's men
Q:
Once April walk back to the city, the giant cloud start attacking
her again. She will step into the gate and end up in the cathedral.
What should I do now?
A: Talk to the minister. Go
back to the boarding house after the long conversation. You
will get a big surprise there.
Q:
They shoot Emma. Where can I hide?
A: Run to the second floor.
You will meet Zack. The Vanguard will chase you and shoot Zack.
Go straight to your room.
Q:
How can I escape from my room?
A: Look through the window
(open it if you have not done so) and jump to the canal below.
Q:
There is a guard in front of the boarding house. How can I avoid
him?
A: Drink the Invisibility
Vial and walk to the right to the City Center.
Q:
Where is the way out from this Arcadia?
A: Go the French Cafe. You
will see that the door to the strange building beside it is
open. Step through You will end up at the Granny house. I think
you can guess who is this strange old woman by now.
Chapter
10: Rebirth
Goals:
Retrieve the Stone Disc
Q:
Where is the last ancient stone?
A: Visit Brian Westhouse and
talk with him. He will tell you a little bit more about this
whole strange situation. Find Abnaxus at his house. He is the
one who hold the last stone, the Venar Stone. All this time,
he kept the stone from me!!!!!
Q:
What should I do with the 4 ancient stones?
A: Go to the library (the
Enclave). Put all four stones on their appropriate hollows:
Alatien stone on the top hollow, Banda stone on the right hollow,
Dark People stone on the bottom hollow, and Venar stone on the
left hollow. This will trigger something on the dragon head.
Dam.... it stuck.
Q:
What should I do with the dragon head?
A: Pretty much you can't do
anything. Use the flute to call crow. Ask him to clean the bird
crap from the top of the dragon head. His deed will help the
Stone Disc's creation process. The disc will fall to the opening
and straight to the pond below. Why is this so difficult?
Q:
How can I empty the pond so I can get the disc from the bottom
of the pond?
A: Try to turn the wheel on
the wall down stair. No use. It is locked. Talk with the librarian.
He will unlock the wheel. Turn the wheel again to drain the
pond. Pick up the disc from the floor. Go back out from the
library and try to step into the city. There are enemies everywhere.
Luckily, the dimension gate appear again. Step into the dimension
gate. You will be standing inside your studio.
Chapter
11: Kin
Goals:
Find a way to go to the colony
Q:
Lady Alvane told me to use my talent to open the gate. What
does it mean?
A: Your talent is painting.
Get the palette and the brush. Use them on the canvas. You will
eventually meet the other ancient dragon. Receive the White
Jewel. Now you got the stone disc, the star map and two of the
jewels. You need to find the entrance to the guardian realm.
Q:
How can I go to the Vanguard Headquarters?
A: You could go there by using
the Vanguard Space Shuttle and if your ID ready. Go to Bum Flipper
at the dock. Your fake ID should be ready by now. Now you have
an access to the upper level of Stark. Give him the star map
from the ancient people so he could analyze the map for you.
Go to Metro Circle using the subway and enter the elevator on
the left tower to visit the upper level.
Q:
I can not board the space shuttle because of my appearance.
What should I do?
A:
You need a decent clothes to present yourself. Go to the clothes
shop. You will come out with a neat outfit. Now they will allow
to board the shuttle.
Q:
How can I pass this front desk person?
A: You need something to trick
him. Go to the pizza machine. The pizza is one of the worst
pizza in the whole planet. Get one in the garbage. Bring this
rotten pizza and tell him that you have a special delivery for
McAllen by showing it to him. He will open the elevator for
you when you insist to deliver it by yourself.
Q:
Where is Jacob Mc Allen?
A: Search the desk for more clues. This guy has every
information on you. Jacob will appear immediately. I guess there
is no escape for you now. Follow him to the upper level and
keep on insisting not to give up the jewels. Eventually he will
leave you in this computer room. Not alone, but with this hideous
beast .....

Q:
How can I escape this monster?
A: Look at the computer and
use it to open the door. Get out. Go to the edge of the roof
(on the bottom right corner). Cortez will show up and help you
fighting the monster. Jacob Mc Allen will appear also and having
a conversation with Cortez. So they're the other Draic Kin.
This is so unbelievable. After the fight, go back inside and
use the computer to retrieve the stone disc back.
Q:
Where is the entrance to the Guardian Realm?
A: Remember about the star
map? Go back to Burn Flipper in the Newport Dock. Oh My God
!!!! He is badly wounded. Gordon Halloway shot him to get the
map. Fortunately, Burn has a copy of the map in his computer.
April will look at the monitor and memorize the location of
the entrance.
Q:
How can I reach the entrance? It is high above the sky.
A: Go back to the upper level
of Stark. Enter the tube station. Register yourself as a colonist.
Ride the tube to your destination.
Chapter
12: Dreamland
Goals:
Entering the Guardian Realm
Q:
What should I do now?
A: Try to use the ladies room.
It is locked. Now try the men's room instead. Move over the
trash under the left sink. You will see a grate behind it. Use
your coin to open the grate. Enter the hole. Look at the screen
on your left. Click on 1 to go to the security room. If you
like inside this security room, you will see the security panel
on the left wall. This basically control the guard rotation
in four spots: Cell, Airlock, Cargo, and Rest Area.
Q:
How can I get my hand on that security panel?
A: Notice that mug on the
table and how the guard occasionally drink from it. If only
you could find some kind of drugs to put into that mug. Go back
to the toilet and look at the dispenser on the left wall. Hmm..
this is interesting. An instant heat pills for men. Use your
cash card on the dispenser. Go back to the ventilation path.
This time take exit number 2. Look at the camera on the ceiling.
Pull out the cable and quickly go back to the ventilation. Go
out through exit number 1 as quick as possible. Put the pills
into the mug. Go back to ventilation system and immediately
go back to exit number 1. Wait for a while until the guard drink
from the mug. The reaction from the pills will occur almost
immediately.
Q:
What should I find here?
A: Look at the computer below
the security panel. Learn that there is an important prisoner,
Adrian the Twelfth Guardian, inside cell number 5.
Q:
How can I reach this prisoner?
A: Look at the security panel.
Order the guard at the cell to take a break in the rest area.
Search the jacket on the seat. You will get the cell key. Go
out from the office through the door and head straight to the
cell in the far exit. Open the key box in front of cell number
5. Use the cell key to unlock the cell. Talk with Adrian.
Q:
Where is the way out from this colony?
A: Go back to the security
office and look at the panel again. Tell the guard in the rest
area to go back on duty and the guard in front of the airlock
to take a break. Bring Adrian to the airlock. Operate the red
button the panel at the bottom right corner area. This will
open the pod container. This pod is your way out from this colony.
Try to operate the yellow button. Darn ... it is stuck. Look
carefully at the panel on the pod. The oxygen filter is missing.
No wonder .....
Q:
Where could I find the oxygen filter for this pod?
A: Go back to the security
office and look at the panel again. The cargo room should have
something. Order the guard at the rest area to go back on duty
and the guard in front of the cargo room to take a break. Head
to the cargo room through the path on the left wall in front
of the security office. Operate the terminal on the right wall.
The oxygen filter is kept inside box L10-9. This box is located
at far left corner of this room. Get the filter and go back
to the security office again. Operate the security panel. Order
the guard at the rest area to go back on duty and the guard
in front of the airlock to take a break. Attach the filter on
the pod and push the yellow/launch button. Watch how April reach
the Guardian Realm.
Chapter
13: The Longest Journey
Goals:
Pass the Three Trials to become the Thirteenth Guardian
Q:
What should I do now?
A: Walk toward the tower in
the distance and face the first trial, The Trial of Might.
Q:
How can I pass the Trial of Might?
A: Apply the Bind Magic Vial
on the Talisman of Balance. Use it to defeat the Chaos Cloud.
Walk to the other side of the chasm once you defeat the cloud.
Q:
How can I pass the Trial of Spirit?
A: You will face your own
worst enemy, your stepfather. Show him that you still care about
him no matter what he has done to you by showing him the gold
ring. That will overcome the second trial.
Q:
How can I pass the Trial of Matter?
A: Use the flute to call crow.
Ask him to investigate the area below the fog. He will return
to you and said that there is NOTHING down there. Ask him again
to investigate the tower. He will come back with the information
on Well of Making. Ask him one more time to investigate the
Well and bring some water from it. The water from Well of Making
will make something out of NOTHING below the fog. Ask him to
drop the water on the fog and voila, there is a bridge connecting
the edge and the tower. Step into the tower.
Q:
What should I do now to open the door to the tower?
A: Look into the Well of Making.
There is water down there. Drop the Talisman of Balance in the
well. You will see a reflection of a hand. Touch the hand and
you will open the door. The twelfth guardian will show up and
help you entering the tower. Gordon Halloway will show up and
start a fight with Adrian.
Q:
How can I help Adrian?
A: Throw the Talisman of Balance
to Gordon Halloway. It will clean his soul and balance the anger
within him. It turn out to be that Gordon is the Thirteen Guardian.
How can it be? Who is April then?
Epilogue:
Thread
The
old lady on the rocking chair talked with her long time companion,
Crow. You all guessing right, she's April Ryan. Wrapping up
her stories, she is giving the hint to continue her tales in
other times. Maybe soon we'll experience her next incredible
journey. Until then we'll just sit and hope that we'll be able
to see The Longest Journey part Two rising from the horizon.
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