Anastasia: Adventures with Pooka and Bartok

(Fox Interactive, 1997)

 

Walkthrough

 

By Alexander Tait (baret@optusnet.com.au)        

 

23 March 2003

 

Mini-review

This game is, of course, a watered down game based upon the animated Anastasia movie. It, in turn, is a diluted version of real-life events centering on a woman who claimed she was Czar Nicholas II of Russia’s daughter who someone escaped execution during the October Revolution. Naturally, this game does not touch on any of the nastier events of this time. The orphan woman known as Anya is on a quest to discover her true identity. She has two companions, Pooka and Bartok, to help. You are Pooka and see the world through the dog’s eyes. Bartok is a bat and seems to intent on Anastasia and Pooka’s success. The game is a traditional point and click adventure aimed at children under age 10. It has mini-games that serve to lengthen the adventure rather than enhance it but children may enjoy them more than the quest itself. The mini-games can almost completely be avoided (i.e. if you don’t touch a specific item, Bartok doesn’t send you to the Underworld. This made no more sense to me by the end of the game than it probably does to you, dear reader, so don’t ask). The mini-games are worth exploring, though, because three out of four of them involve solving puzzles rather than completing an arcade sequence. Graphics are the usual movie or television standard cartoon animation, so are well worth seeing. Acting is universally good though accents seem to have been forgotten or were not considered important. It is actually difficult to determine what kind of accent Bartok has and Anastasia has seemingly been educated in the United States. The interface is easy to use and intuitive. The game allows you to save in every part of the game except in the mini-games. There are a limited number of save slots but this game doesn’t really need many. The game is broken into five chapters and on completion of any given chapter, a storybook sequence further the story. Conveniently, the game provides clues to help to achieve each chapter’s goal. The game can be completed in a couple of hours. I had only one problem during the game. It installed completely without a hitch and froze only once. The whole story is full of plot holes. The story seems to go forward with little in the way of explanation. Perhaps American designers are emulating the now defunct Cryo…?

 

Introduction

Read the diary to get the background story. Anya is leaving the orphanage in search of her past. With her dog, Pooka, she has set out for Paris. She needs papers from a fellow called Dmitri. Click on the dog at the bottom of the page to begin the adventure.

 

St. Petersburg

You are introduced to Bartok the bat. Go to the booth.

 

Booth

Pick up the garbage. Return to the square and exit right. Go to the marketplace.

 

Marketplace

Go up to the stalls. Talk to the gypsy until she asks you to bring her something she needs. Exit right.

 

Painter

Move the box at the painter’s feet. Take the coin. Exit right.

 

Clothes Stall

Approach the seller. Give him the coin. Buy the scarf. Return to the gypsy.

 

Gypsy

Give her the scarf. She uses her crystal ball and advises you to go to the theater, which she opens for you. Return to the square.

 

Square

Exit left.

 

Theater

Go in. Approach the woman cleaning. You end up in the palace (I’m not sure why).

 

Palace

Go through the door.

 

Large Room

Pan right. Go right to the landing.

 

Landing

Go down the stairs and up the other side. Go back into a child’s room.

 

Child’s Room

Examine the doll’s house. Zoom in on the post. Open the secret door. (Cutscene).

 

Train

You find Dmitri. You are on a train to Paris. Unfortunately, the papers are in the wrong color ink. You must find red ink and some passports.

 

Cabin

Open the suitcase. Take the blue paint. Exit the cabin.

 

Corridor

Go forward to the baggage compartment.

 

Baggage Compartment 1

Rip the bag to get a pencil. Go to the other side of the room.

 

Baggage Compartment 2

Tear the bag-get the red ink. Return to the corridor.

 

Corridor

Go in the room next door to you cabin.

 

Room Next Door

Search between the seats to find a pen. Go to the other room next door.

 

Other Next Door Room

Knock the bag off the seat. You are sent to the Underworld. When you have completed the mini-game, go through the bag to get a passport. Return to your cabin.

 

Cabin

(Cutscene). The train ride finishes and the journey continues on a ship.

 

Ship Room

Try to wake Dmitri-no luck. Pick up the cork. Look under the sink. Bartok lifts a vat above Dmitri’s head. Jump on the chest of drawers. Put the cork in the faucet. Turn on the tap. Dmitri is doused with water and wakes up. (Cutscene). You arrive in Paris.

 

Paris Opera House

You need to find the prima ballerina’s slipper so that the show may go on and Anastasia may meet the Dowager Empress Marie (her grandmother). Go in.

 

Foyer

Go upstairs.

 

Landing

Go forward.

 

Stage

Talk to the ballerina. She asks you to look for the slipper. Return to the landing.

 

Landing

Pan right. Go up the stairs.

 

Corridor

Open the vent. Get the slipper. Return to the stage.

 

Stage

Give the ballerina her slipper. (Cutscene). All is revealed-Anya is Anastasia the princess.

 

THE END

 

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