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Exclusive
Hands-On Preview
Slip
Space: The Burma-Shave Analogy
| Developer: |
Dan
Markosian |
| Publisher: |
TBD |
| Genre: |
Independent
Developer/Adventure |
| Release
Date: |
TBD |
| Platform: |
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Exclusive Hands-On Preview by Randy Sluganski
March 9, 2009 |
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From
1925 to 1963, Burma Shave billboards dotted the American landscape.
Though most of are not old enough to remember ever having seen one
of these actual billboards, many of us are aware of the either the
Burma Shave brushless shaving cream brand or their highly successful
advertising gimmick that typically featured a series of six billboards
along an American highway. The first five billboards were usually
a rhyming limerick and the sixth billboard the name of the product:
- Don't lose / Your head
/ To gain a minute / You need your head / Your brains are in it
/ Burma-Shave
- Slow down, Pa / Sakes
alive / Ma missed signs / Four / And five / Burma Shave
- The wolf / Is shaved
/ So neat and trim / Red Riding Hood / Is chasing him / Burma-Shave
Even
if you aren’t familiar with the Burma Shave brand per se, their
unique form of advertising has influenced popular culture and may
be familiar from other sources. Thus is the power of advertsing.
All of which brings me
to Slip
Space: The Burma-Shave Analogy (a title that I just love),
an independently developed adventure game that features Rhem-like
puzzles in a Myst-like atmosphere.
Per developer Dan Markosian,
Slip Space is the theory that our perception of reality is based on
the frequency with which we view units-of-now. As the frequency changes,
so does reality which adds dimensions to time without the hassle of
time travel (makes sense to me, but then I did play the preview version!).
So what is particularly interesting is that the Slip Space theory
can be applied to any number of situations and thus subsequent sequels.
For
the initial installment though, Slip Space: The Burma-Shave
Analogy pits you, as an unwilling agent of the Strategic
Intelligence Alliance (SIA), to find Webster Wotsletter, the inventor
of Slip Space technology, and his five sons, and the most obvious
place to begin your search is at a disappearing, reappearing structure
known as The Golden Age of Advertising Building.
After a very long and impressive
opening cut-scene – especially for an independently developed
adventure game – the player must solve a series of puzzles that
will both temporarily stop the building from disappearing and solve
a code that allows access to the building.
Once
inside, the player is introduced to the theory of shifting temporal
perception and through a series of posters and advertisements, learns
about Webster’s career and family. We are then transported to
the central environment of the game, the home of Webster and his five
sons, the Shave.
The player must now solve
a puzzle to gain access to each son’s hut. It is at this point
that the game will become mostly non-linear as you will be transported
to other environments to continue the search. And it is also at this
point that my too-short, hands-on preview came to an end.
Slip
Space: The Burma-Shave Analogy is an interesting concept
with much potential. Though the in-game graphics betray their slim
budget, the quality of the writing is outstanding and the few cut-scenes
I saw are impressive. The puzzles - which are large and integrated
into the environment – are geared towards cognitive gamers who
enjoyed games like
Rhem and Schizm.
Once word gets around,
Slip Space should not have a problem finding a publisher.
We’ll keep you updated as to the game’s progress and don’t
forget to also check out our exclusive Slip
Space: The Burma-Shave Analogy Developer’s Journal
from Dan Markosian.
   
Additional
Screenshots |