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Hands-On
Preview
Culpa
Innata
| Developer: |
Momentum-DMT |
| Publisher: |
TBD |
| Genre: |
Adventure |
| Release
Date: |
Q1 2007 |
| Platform: |
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Hands-On Preview
by


July 21, 2006 |
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Every now and then, when
you least expect it, an unknown game pops-up to upset the tranquility
of the adventure gaming community. From
Norway’s Funcom
to Argentina’s Nucleosys, they come like hurricanes and wreak havoc in
their passage. Now our radars forecast a devastating, category-five hurricane
arriving from Turkey; to level everything we’ve grown accustomed to and
bring adventure gaming to whole new heights. Their name: Momentum–DMT and
the game: Culpa Innata.
It is 2047 and most of
the countries in the world - including America, Europe, Australia & Japan
- have united to form the World Union. The World Union is one immaculate
nation, where everyone lives in
peace and prosperity, and crime and poverty do not exist. But this
utopia has a downside as its citizens, driven by greed and selfishness,
are absolute consumers, motivated and judged by their jobs and the
money they make. They even have a Human Development Index (HDI),
which defines their place in society, and rises the more greedy and
selfish they become.
Apart from the World Union,
the remaining countries form the Rogue states and the unexploited
countries. In one of those Rogue states,
a World Union citizen will be found murdered, an event that will
cause upheaval in the ranks of the G.P.S.N., the Global Peace and
Security Network – something like the World Union’s Police.
The World Union, in its utopian state, has never experienced an act
of murder. Now the G.P.S.N. has to solve this unheard of case while
keeping it all hush-hush at the same time. One of their most brilliant
officers, Phoenix Wallis, will be called to duty, and you will be
the one to help her.
The first thing that hit
me like a brick after a few minutes of playing the game is the
incredible detail of this fictional world.
The World Union’s bill of rights, the world’s political,
economical and biological history, G.P.S.N.’s rules of conduct;
everything is there to create a highly believable world and stays
in mind as a not so impossible outcome of the future. The developers
have gone to great lengths to create such detail and have succeeded
100%.
Culpa Innata is a 3rd
person, point ’n’ click adventure.
The game starts from Day 1, and time passes after certain moves or
events, e.g. when traveling to a location or after talking to someone.
Its investigative nature requires a lot – and I mean a
lot - of dialog. Some of the dialog is optional, but does provide background
info on characters and situations, and helps the immersion a lot.
Personally, I don’t mind long dialogs, as long as they’re
well written (and Culpa Innata performs pretty good in that area),
but there is a slight problem in the way the dialog trees are carried
out.
According to the G.P.S.N.
rules, a peace officer can only bother a civilian for questioning
once a day, because more than that would
interfere with their productivity. This makes perfect sense, based
on the ways of the World Union, but the problem is, most of the times
a dialog option is selected, it leads to a new tree with the rest
of the initial options disappearing. And since you cannot start the
questioning all over at the same day, you have to wait for the next
day to re-question a person in order to see the other dialog options.
That way, it can take several days in order to finish questioning
someone, and if you’re unlucky enough, you may not choose a
key question that will open new areas in the game until after a long
time. This greatly distracts from the immersion and is occasionally
repetitive and frustrating. So, while the G.P.S.N. rule is a very
good idea in the context of Culpa Innata’s world, the dialog
trees need to be reworked to allow the player the opportunity to
ask more questions in one session. Or at least distinguish the questions
that progress the game with a different color, so that everyone who
wants the least amount of dialog possible can only choose those and
progress quicker.
Apart from this little
dialog tree problem, Culpa Innata simply excels in every other
area, with the puzzles being one of those areas – something
really rare in adventures nowadays. Culpa Innata’s puzzles
are mainly of the logical type, with some inventory puzzles thrown
in. One word to describe them: Totally Challenging (ok, two words
then). From the part of the game that I’ve seen, I can easily
say Culpa Innata is one of the toughest and most brain taxing adventures
released in the past decade! It does have a couple of unfair instances,
but overall, it is exactly what hardcore adventurers have been waiting
for! The difficulty level shouldn’t scare off beginner and
novice adventurers though, because no one should miss out on its
fantastic story.
Presentation-wise Culpa
Innata once again reaches perfection. The graphics are full 3D,
with exquisite colors and details, painting
a great picture of the World Union. The characters’ faces are
among the most impeccable I’ve seen in an adventure game – or
in any game in general. The lip-synching and facial expressions are
of movie quality. All that, glazed over with some really atmospheric
and beautiful music and pretty good speech, deliver a package that
is sure to sate everybody’s optic and auditory nerves.
To put it simply, Culpa
Innata looks like one of the most challenging, deep and beautiful
adventures to have graced the adventure gaming
world in… well in its whole history! There is a Greek saying, “Where
you hear about a lot of cherries, hold a small basket”! Meaning,
where you hear too much hype about something, don’t expect
too much. But let me assure you, after having played a good portion
of the game, that this is far from being true in this case. There
are lots of cherries here, trust me! Maybe gamers who are adverse
to dialog will be put off by its amount, but you can’t please
everyone, can you? Maybe non-experienced adventurers will feel a
bit uncomfortable by the difficulty level, but there is always the
Hints & Tips section in the JA Forums! And, in the end, all that
does not subtract from the fact that Culpa Innata is the most anticipated
adventure game for me, and will be an adventure game that is destined
to become a landmark in the history of the genre.
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