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Hands-On Preview

Al Emmo and the Lost Dutchman's Mine
Developer: Himalaya Studios
Publisher: Himalaya Studios
Genre: Adventure
Release Date: 2006
Platform:

PC


Hands-On Preview by


June 8, 2006

 

 

 

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Al Emmo screenshot - click to enlargeThe queen is dead… Long live the queen!

What am I talking about? Well, none other than the dead - but far from forgotten - queen of adventure gaming, Sierra, and her successor Himalaya Studios. Do you remember those halcyon days of adventure gaming, when you could interact with everything and had to think for yourself – without the game serving you everything on a silver platter – what had to be done to progress in the game? The days when there were more than just two hotspots on an entire screen, no cursors that changed when you had to solve a puzzle and there were not endless empty, non-interactive screens? Yes, the days when adventures were a challenge and not just eye candy. You miss those days, don’t you? I know, I do too, but fear not for Himalaya Studios is back – not content to bask in the critical success of their remakes of King’s Quest I & II – but this time presenting their own, original adventure game. Ladies and gentlemen please welcome Al Emmo and the Lost Dutchman's Mine.

Al Emmo screenshot - click to enlargeThe game begins with Al Emmo - our hero, natch - stranded in Anozira, a small, old-western town in the middle of the desert. He arrived in response to an ad for a mail-order bride, but events, not so surprisingly, went wrong. As a result of his mishaps, he has missed his train and there will not be another passing through Anozira for at least a week – if he is lucky! This unfortunate incident though may turn out to be an adventure of a lifetime for both us and our friend Al.

Al Emmo is a classic 3rd person point ’n’ click adventure and when I say “classic” I mean it in the full effect of the word. It is the perfect example of how this type of adventure should be made, and will make you feel as though Sierra has been reborn.

Al Emmo screenshot - click to enlargeTo start off with, there are no hotspots. YES! Everything is clickable and nothing is labeled. The “I scan my cursor left to right until I see words/cursor change” method does not work here, and you need to be observant in order to find what has to be found. The controls are very simple: right click to cycle through the available cursors (walk, look, interact, talk, use inventory item) and left click to perform an action. All actions can be performed on everything, causing different responses. With “full interaction” in all its meaning, it can take a long time to get the maximum out of each screen. And for those who may find this boring, well I hear Doom 3 is now available at a lower price…

Al Emmo screenshot - click to enlargeOn top of that, the good people at Himalaya made sure to make our lives as easy as possible. So Al can run by double-clicking and can “teleport” - completely skipping walking/running - by simply pressing the esc key. Dialogs and cut-scenes can also be skipped. While having the inventory item cursor active, the mouse wheel can be used to scroll through all the different items without the need to open the inventory. Finally, saving can be done everywhere, with up to 50 different saved games allowed. And there’s also an option for quick save/load. Frankly, it’s been a while since my lazy behind has been pampered like this. Al Emmo’s interface is certainly an A+!

Al Emmo screenshot - click to enlargeAl Emmo’s puzzles are mainly of the inventory type and lean towards the easy side of the scale – at least for as much of the game as I played. All very creative though, and will put your brains and imagination to work. Now let’s see how I’ll get that darn Bubba to lower his flag!

The game is divided into nine Acts, the first few concerning Al becoming acquainted with the town and its people, and then picking up the pace of events. The story is mighty gripping and will not lose your interest at any point, except maybe Act 3. Act 3 is obviously a joke-act, which could have worked if it wasn’t dragged-out for so long. Thankfully, the game fully recovers with Act 4, so nothing to worry about.

Al Emmo screenshot - click to enlargeThe entire story is coated with a lovely glaze of humor and it has been done just right, as it is funny (and at times very funny) without going overboard. Highlight: the omnipotent narrator constantly giving grief to Al! Also, watch out for those subtle inside jokes and Sierra references. Ever wondered what big companies have in common in their names?!

Graphics-wise, Al Emmo may not deliver the stunning visuals of Keepsake, but it’s still very nicely designed, with lovely hand-drawn background graphics and pre-rendered 3D characters. The music is also nice and representative of the era, but the highlight is the voiceovers. Finally, after several games of eardrum torment, comes a game featuring - to put it simply - brilliant speech. With the exclusion of the narrator - who can become a bit annoying - all other voiceovers touch perfection. And yes, that even includes Al’s whiny voice! An interesting contrast: my favorite voice in the game, Koko the merchant, is done by the same person who voiced the narrator!

Al Emmo screenshot - click to enlargeAs a conclusion, I will say nothing. I’ll just take my hat off and bow before Himalaya Studios, who have managed to pay the best tribute to our gone, but not forgotten queen, Sierra, and rekindle the flame of classic adventuring - especially during a time when the genre seems to be getting infested by hybridism and visual 3D obsessions with no regard to adventuring substance whatsoever. Fans of 3rd person point ‘n’ click adventures, start forming queues outside Himalaya’s offices. Trust me, you will not want to waste a second doing anything else but playing Al Emmo and the Lost Dutchman's Mine once this gem is released!