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Now Frogwares, developers of the pretty good, yet not flawless, Journey to the Center of the Earth, bring another Jules Verne story to the adventure crowd: Around the World in 80 Days. But this time, things have changed. Mr. Verne seems to have taken a huge technological leap, and Frogwares appear to have one the biggest and most technologically advanced adventures in years in their hands. But while it will satisfy the tech aficionados, will it be up to par to sate the substance-oriented adventure crowd? After playing the demo my answer is “It sure seems like it!”
The game is presented in full 3D and is keyboard controlled. To be honest, after I saw the first screenshots of the game I was expecting an Action/Adventure game, in the Tomb Raider fashion, but after playing the demo I realized I was mistaken. The controls are simple – walk/run around and jump. Also there are keys to access the inventory, use/operate items and see the current objectives – which, along with the on-screen mini-map, proved very helpful during exploration. There are no buttons to attack or defend, which simply means, no fighting! 80 Days promises no jumping, fighting, timed actions whatsoever, although there will be a few non-timed arcade sequences. The player will also be given the opportunity to choose which way they want to do things. For example, a situation that will be able to be resolved using stealth will have an alternate solution if someone is not the sneaky type.
The big 80 Days innovations though are the methods of transportation. Oliver does not have to walk/run everywhere. He can use all kinds of vehicles he will find parked in the streets. From tricycles to weird “one-wheelers”, even flying carpets or elephants! At times I found myself just driving around with no care in the world! Also, there are different methods of transportation from city to city, and the player will get to choose which one they want. Going from city to city will not just be a cut-scene though, since Frogwares promises more adventures during travel!
In a nutshell, playing the demo of 80 Days was sheer fun! The game is certainly innovative and very different than what the standard in adventure games has been so far. Unlike other games that have tried to innovate and failed, 80 Days seems to have found the magic recipe to combine pure, fun adventuring with top notch technology, and if what I experienced playing the demo is any indication of what the final product will be, we are talking about a definite winner! |