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Press Release
Welcome
to the Resistance and the Dark World of Chaos Rising -
Culpa Innata II
Momentum
AS releases an updated information and features list for its
widely anticipated sequel to Culpa Innata and the continued
adventures of Phoenix Wallis.
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Odessa, 2047
In Culpa Innata, gamers
first met a young ambitious peace officer, Phoenix Wallis. While investigating
the murder of a World Union citizen, Vassily Bogdanov, she not only
identified the murderer, but also discovered a strange Virtual Reality
(VR) device at the heart of a vast criminal enterprise. One that began
in the vast reaches of the Rogue States, reaching deeply into the
World Union. At the end of Culpa 1, the success she had always craved
was near. But life and events are rarely that simple. Faced with growing
disillusions with the World Union, lingering questions about her past,
and ultimately her future in this perfect society Phoenix arrives
at a decisive point in her life. What of the mysterious Renovators
and other strange events? And then there are the increasing nightmares,
clouding her mind with unanswered questions about her past. What does
it all mean?
Case closed? Not for this
intrepid young woman.
Culpa Innata 2: Chaos Rising
begins with Phoenix's journey to the heart of chaos and resistance,
the Rogue States, armed by a deceptively simple mandate. Meet the
Russian detective in charge of the case, take custody of the captured
murderer and transport him to the World Union to face ultimate justice.
But Phoenix is not the same young woman who started this investigation
and what began in Adrianopolis follows a wild and unpredictable path
to surprising conclusions.
Play as both Anatoly Pavlov,
the cynical survivor of societal collapse and the disillusioned yet
politically naive Phoenix Wallis. Deeply bound by mysterious events,
Anatoly and Phoenix will encounter obstacles far more challenging
than ever before, testing their courage, determination and wits as
they seek the truth hidden beneath the worlds that they know.
At a Glance Game
Features Include:
- Two playable characters with over 60 unique additional interactive
characters
- Over 60 unique locations.
- 3D engine with real time rendered cinematics, gameplay, character
emotions.
- Wide variety of plot logical challenges including: New & Unique
Dialog-based, High Tech gadgetry, optional solves and Game-Wide
integrated challenges
- Intuitive dialog system, featuring player directed branching paths
- Click and go character control, user-friendly mouse driven interface
- Interactive smart cursor, dedicated exits & Detailed Interactive
map
- Gameplay Created In Game Journal & Hints Guide
- Non-linear gameplay: in-game actions affect future outcomes and
give each player a unique experience
- In-game choices affect a wide range of game events, character
interactions, challenges and future outcomes, giving each player
a unique experience
- Detailed optional player activities & side quests
- Environmental 3D audio and sound effects
- Original sound track
- Multiple Alternate Endings
Additional Technical Features
Dynamic Enhanced
Cinematic Experience
- New Advanced player
friendly camera movement / animation (cinematic)
- In-game engine rendered
cinematics for seamless graphics integration
- 16-9, 4-3 resolution
support (including laptops)
Enhanced Character Animation
- Natural lip-sync with
Language Independent Speech
- Multi layered Facial
Animation System
- Realistic Facial Expression
Animation
- Cloth and Hair Animation
- Motion Capture Character
Animation
- Hardware-accelerated
Skinning and Blendshape Animation
- State of the art human
skin shading featuring:
- Parallax Occlusion
Mapping
- Advanced Subsurface
Scattering for Hair and Skin Shading
Enhanced Character Animation
- LOD (Level of detail)
for maximum performance.
- Several point/spot
lights and directional lights affect shaded objects and cast shadows.
- High Dynamic Range
rendering and post processing effects such as bloom and depth-of-field.
- High quality real-time
shadow rendering, using proprietary shadow map resolution-boost
method.
- Real-time, in game
light shaft rendering with shadows & reflection rendering.
- Transparency handling
with alpha-blending and sorting.
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