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Re The Longest Journey

Letter 1

From: Constant Gaw [email address deleted]
Sent: Friday, May 19, 2000 3:08 AM
To: randy@justadventure.com
Subject: The Longest Journey and Adventure Gaming

You know, I just received my copy of The Longest Journey, imported all the way from the UK, and have played it for probably a little under an hour.

And in those few moments, I have felt a sense of happiness that I have not experienced in computer gaming for quite some time. As April stood on a jutting cliff gazing out into the brilliant sunset of a beautiful and fantastical world, I sat back in my chair, and sighed contentedly, saying to my friend, "I have really missed the adventure game."

I am a 20 year old college student, and I must confess that your comments regarding most of my peers are sadly true. And as much as I enjoy blowing away my opponents in a competitive match of Half-Life, nothing has been quite so fulfilling to me as an adventure game. A mature, creative, story-central and character driven experience that doesn't rely upon explosions, violence, and blatantly embarrassing sexual appeal. This is gaming as an art-form, one that revels in the imagination and the intellect, not in the base attractions of bullets and gore. Admittedly, those elements have their place, but that place is certainly not in the forefront of the gaming industry. Isn't it truly sad that all must eventually give way to the lowest common denominator?

I guess I'm a bit of an exception amongst people my age. I started gaming at a relatively young age, and while I had my share of Space Invaders and Mario Brothers, my primary passion rested in the then prominent adventure games. Sierra and LucasArts were my goddesses then, time and time again transporting me to amazing worlds that made me laugh, stare in amazement, and at their best and brightest moments, move me. I remember the first scene of King's Quest 4, in which Rosella was forced to watch her father slump to the ground, grasping at life. I remember later reading an interview with Roberta Williams, and imagining the pride she surely felt as she described a viewer that cried during the scene. What are most of today's game designers proud of?

What truly great games have we been exposed to recently? At the moment, I can recall only a handful: The Beast Within, of course, a masterpiece of storytelling, direction, and design; The Last Express, another example of great innovation and daring, mature direction; Planescape: Torment (which is not an adventure game, but is shockingly intelligent, adult, and daring in today's gaming landscape); Xenogears (a console RPG, amazingly grand and epic in scope, enormously ambitious, and quite thought provoking and touching to those lucky enough to experience it); Grim Fandango (which I actually, for some reason, have not played yet). That's it for me, and some of these aren't even real adventure games!

You know what the sad thing in this whole situation is? The manipulative and insidious process by which the gaming market molds the gamer. Even someone such as myself, who was reared on good gaming, can easily give into the offerings of the big companies. I didn't realize it until recently, but I have been shaped by the mindless action market to an extent that is somewhat disturbing. When a friend of mine would show me the demo for the latest FPS, I would marvel at the visuals and fly freely amongst the premises with a wicked shotgun. And I would love it. I would come to expect little more from each new offering. Even those games that I admired for storytelling ability were typically filled with "action" and violence (such as Metal Gear Solid). Playing Planescape: Torment, although also filled with violence, proved to be a striking experience for me. As I talked to character after character and delved into the mind of the Nameless One, I slowly came to the realization that I was experiencing writing that was truly mature, and truly intelligent. I was enraptured, and read without any moments of embarrassment that one might experience while playing, say, Final Fantasy 8, which, while very strong in many respects, still contains writing that is decidedly juvenile in many respects. That was sort of an awakening, and a method by which I remembered why I got into gaming to begin with.

I think adventure gamers will always be a minority, that is just an unfortunate truth. All of the games I have listed above in my list have not achieved blockbuster status in sales, although they may have critically. Gaming has expanded into a much more mainstream audience, and just as in all that literature and film that should not be produced, we will forever be forced to wade through the muck to procure that rare gem. But how brilliant is its shine when we find it!

Your passionate remarks against the corporate giants couldn't ring more of the truth. But I think we may be fighting an impossible battle. Adventure gaming emerged in a very different time, when computers were more conducive to creating the thinking man's game than the trigger happy man's fix. I sincerely hope that the drought we are experiencing now is part of a greater cycle, and that gamers will eventually demand more from their games. Actually, I don't doubt this trend at all; genre-blending is the way of the future. But adventure gaming in its pure form, in the emphasis on story, character development, exploration, and puzzle-solving, will probably never again dominate the industry. There is, as we all know, simply too much money at stake.

The Longest Journey, I believe, will be a great experience. If it disappoints even a little, I have no doubt that my nostalgia will aptly compensate. But such a statement is an insult to the fine team at FunCom, and I am sure that the game will prove to be nothing short of amazing.

For now, I guess we just keep up the good fight, eh? Perhaps if I am ever able to break into the game industry and do some real design (a tough course for an English major!), I will be able to exert some significant "adventure influence." But until then, I'll just complain and decry the practices of the new masters.

It is 3 in the morning and I have an English final that sorely needs to be addressed. But I regret nothing of my time spent here. This stuff needs to be said.


Letter 2

Date: 5/20/00 4:54:10 PM Eastern Daylight Time
From: Tom Stewart [email address deleted]
To: randy@justadventure.com

I enjoyed your thoughtful review of this game including the warnings about the language. I've been looking forward to playing this game. From what I've heard, the imported copies are selling well. Word is getting around about the quality of this game. You made a good point about main stream press. There is plenty of junk out there. But reviewers should place more emphasis on the good points of a game. Example: some reviewers trashed Mask of Eternity so I was hesitant to buy it unitil I saw it on sale. But it turned out to be one of the most enjoyable games I've ever played even though I could find plenty of faults if I wanted to be negative and I looked hard enough ...


Letter 3

From: [email address deleted]
To: randy@justadventure.com
Sent: Saturday, September 01, 2001 4:37 PM
Subject: The Longest Journey

Randy: How right you are about The Longest Journey. I bought it because of what I read about it on Just Adventure. I sure as hell didn't buy it because of anything in PC Gamer, which I quit subscribing to years ago due to his clear hostility to adventure games, not to mention adventure gamers who were essentially laughed at. I wrote a letter to PC Gamer when I let my subscription run out and told them why---needless to say the only response I got was a series of requests that I subscribe and a free magazine which I promptly threw in the trash. Keep up the good work. Norm James