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Letters Regarding Randy's Shadow
Man Review Letter 1 Subj: Shadowman
Date: 8/31/99 11:15:22 AM Pacific Daylight Time From: Kevin S [hotmail address
deleted] To: randy@justadventure.com Dear Randy, While reading
your review of Shadowman I get two distinct feelings the first is that you are
very angry at Acclaim for not sending you a preview copy and you have carried
that anger over into your review. The second feeling I get is that you did not
actually play the game much because it may have been to hard for you. I don't
get the feeling that you really got far enough into the game to see how great
it is. But that's okay I understand that some games are too hard you just need
to keep practicing and maybe someday you will be as good as the average gamer. Good
Luck CM25 Randy's witty response:
Kevin S (does the "S" stand for Acclaim shill?), Sorry to burst
your bubble pal, but I have been gaming since Pong. I have been playing computer
games since Zork was mainframe in '81. The only time I have ever found a game
to be too hard to beat is when it is either mindlessly repetitive (i.e. Shadowman)
or the controls are awkward, as is the case in most Acclaim games. By the
way, the hotmail account, the heated emotion of your response and your claim that
I did not receive a review copy (I never said if I did or not in the article)
make me think you are an Acclaim employee afraid to use his/her real name. Especially
since I received 3 other negative responses to my article, all from hotmail accounts.
The emails I recieved that agreed with my impressions of Acclaim's attitude, ALL
used real names and signatures! What a coincidence, huh.
Letter 2 Subj: Acclaim and Adventure Games Date:
8/31/99 1:29:14 PM Pacific Daylight Time From: Joe Gurganus [email address
deleted] To: randy@justadventure.com It is unfortunate that you had
such a run around regarding a new game from Acclaim, however, I am not surprised.
In my opinion, much of the gaming industry responds only to young males from 15
to 25 who want to kill and maim in their computer (or Nintindo) game playing.
I have no problem with that genre (for those who enjoy it; no problem with the
Nintindo either), however, there are other game players who would like to think
about their game experience rather than just react and shoot. I am a female
adventure game player, 59 years old, college graduate, who is retired from a position
as Director of Nursing for Critical and Emergency Care. I purchased my first home
PC about 8 years ago. I have been a devoted game player ever since. I have subscribed
to 3 MAJOR gaming magazines for 8 years. As time has passed, I have found less
and less about adventure in any of them. In my last edition of one (initials of
PC G) the person who writes the adventure/rpg column lamented the death of the
adventure game. He asked for reader e-mail about why the adventure genre was dying.
What a laugh! I did e-mail. I explained that if the adventure was dying
it was probably due to murder on the part of the game magazine publishers. I sent
him a very long list of adventure games that are in production. If I can find
them he certainly should be able to. I suggested that he review JUST ADVENTURE,
MR. BILL, QUANDARY, ETC to see just how many adventure gamers he and the other
magazine people are ignoring. People cannot buy a game if they do not know it
exists. Without magazine coverage these games die on the vine. After their death,
the game publishers and developers say, "gee, there must not be any interest
in adventure games. Let's not make any more". RUBBISH! I suspect that
many of the adventure game enthusiasts are a bit older than the average game player;
many are probably women; and they (the adventure gamers) probably have LOTS more
money to spend on games (of any type) than the average 15 year old. What is the
industry's problem? It seems to me that they are missing a large consumer audience. I
have only been on-line for 6 weeks. In that short time I have discovered a great
world of adventure articles, links, previews, reviews, etc., etc. The adventure
game is a wonderful world to wander around in. The stories are generally interesting;
the graphics are usually attractive to fantastic; and they are overall entertaining. I
wish that someone would find something to do about this situation. I am willing
to participate in letter writing campaigns to the magazines and to the game companies
involved. I am willing to e-mail other adventure game players (hopefully found
on the adventure web sites) to ask for their participation. Do you have suggestions?
Do other letter writers have suggestions? Some action might make a difference.
It would be nice to hear from other gamers of similar opinion. Thank you
for reading this. Harriet Gurganus Washington, North Carolina
Letter 3 Subj: Shadow Man Date: 9/1/99 3:29:52
PM Pacific Daylight Time From: Michael Phillipps [hotmail address deleted]
To: randy@justadventure.com Dear Mr. Suglaski: We all know that Acclaim
is one of those companies we have to be wary of, like the old Merit Software,
like Psygnosis, and I have no doubt that people at Acclaim were obnoxious to you
on the phone and inconsistent in their "adventure" claims re Shadow
Man, but ... this game does have one thing going for it that you left out
and that others also have left out of their reviews (even the positive ones). To
wit, there's some pretty neat cut scenes and witty dialogue, especially that damn
Irish snake. I mean, come on, that was unusual enough to mention, wasn't it? Don't
get me wrong, I'm not saying Shadow Man is a good game (I haven't played enough
of it yet) and I'm certainly not saying it's an adventure game. I'm not even saying
that Acclaim's reputation isn't deservedly bad, but I am saying that if a game
has a positive and unique feature, be it a gameplay feature or some other feature,
I'd like reviews like you to tell me about it. Sincerely, Mike P.
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