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Scorpia and Whiteness (or Not)

Letter 1

From: George Heingartner
To: randy@justadventure.com
Sent: Wednesday, March 21, 2001 12:37 AM
Subject: Great site... and some comments.

Mr. Slugansky,

I was directed to this site by a fellow adventure gamer, and I must say I am delighted. I've been an "Adventure Gamer" since Mystery House on my Apple ][+.

Regarding your (Not) Playing The Game pieces, it was nice to finally see someone publicly take Next Generation magazine down to size. I've been reading it since the first issue, and the quality of that once-superior magazine has declined drastically. Good show.

I was a bit irked by your repeated comments about the "whiteness" of the computer gaming industry and press. Your points about creative tunnel-vision, sequel worship and pandering to the lowest common denominator of violence and "shock" were well taken, but what does anyone's skin color have to do with that?

Young white males do not all think the same way and like the same things, nor is there any reason to think non-whites would necessarily be different. Are first person shooters like Quake "white male" territory? Let's recall that the two most famous Quake players around are Dennis Fong (an Asian-American man) and Kornelia Takacs (a Hungarian woman).

I think you've got your eye on the wrong ball; it's not race, it's culture and youth.

Greg Costikyan, and old-school game designer, wrote an opinion piece about computer game violence which, I thought, really nailed this.

His words:

"The computer gaming industry is a monoculture: It consists almost entirely of white, suburban males in their 20s. We're talking the demographic that reads Maxim magazine. They're heavily into computer games, almost completely ignorant of games from other media and almost equally ignorant of computer games published longer than five years ago. Visiting a game development firm is like walking into a strangely 1950s version of 1990s America; if any women are on the premises, they're artists or marketing people. You may see some Asians, you might see a programmer from India, but certainly nobody darker.

Developers play the same games, they see the same movies, they fraternize with people like themselves and they develop some pretty weird mind-sets. Violence is perceived as cool -- no, not real violence, but violence in games."

Unless we're willing to assign innate traits to people based on their skin color, I think you'd agree with me that the "white" part of the designers' identity is the least significant.

The factors that jump out at me are youth, cultural ignorance and social insularity.

Costikyan's whole article is a good read, btw. Here's the link:

http://www.salon.com/tech/feature/1999/06/21/game_violence/index.html

Well, I do not want to take too much of your time. Thanks for listening. Best of luck with the site.

Regards,

George Heingartner

PS - Scorpia did not leave CGW, she was "asked to cease submitting reviews" by the new regime following Wilson's departure. She told me this directly when we met at a mutual friend's house for a role-playing session. I've been reading CGW since issue 1985, and she helped make it the New York - Zork? - Times of computer gaming. It was an honor to meet her, and her absence from CGW's Special 200th Issue was an appalling disgrace.


Letter 2

From: George Heingartner
To: Randy Sluganski
Sent: Wednesday, March 21, 2001 11:46 PM
Subject: RE: Great site... and some comments.

Randy,

(Is 'Randy' ok? Tell me if otherwise.)

If we are using whiteness as a shorthand for the monoculture Costikyan wrote of, then I'm all for diversity - but staffing game companies with a multi-racial assortment of QuAkE d00dz is not my idea of progress...

Feel free to print my letter. Whatever flak you might get from CGW, I can only say that what I wrote in my PS note is an accurate and truthful recounting of what Scorpia herself told me both in person and in IRC conversation: she did not leave the editorial/review staff of CGW voluntarily. After she was shown the door, Scorpia chose to leave gracefully and not "make a scene," because she is a class act.

This information was not given to me in confidence or bad faith, so I don't see any problem with me telling you. Nor am I the only one who knows this.

Of course, there might be more to it than what she told me, but of course this I wouldn't know.

You might be interested to know that Scorpia holds an IRC chat every Thursday night, 9:30pm EST. You are certainly welcome to drop in and talk with her about the past, gaming, interviews, etc. She may not feel like rehashing it, but one never knows...

If you are interested, let me know and I'll dig up the IRC specifics (I set them in my MIRC client long ago and then forgot them).

Regards,

George Heingartner

PS - God Bless you for your blunt and point-blank declaration: "the psychopaths have taken over." Exactly. I like a little run-and-gun action now and then, but this celebration of violence and cruelty degrades us gamers all.