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Letter Regarding "What Adventure Games (and Gamers) Need"

Letter 1

From: Egarthen@[e-mail address deleted]
Sent: Monday, May 17, 1999 5:22 PM
To: Randy@justadventure.com
Subject: Response to "What Adventure Games (and Gamers) Need"

I'd just like to say that I was infuriated by this article. I have a friend that's a huge action game fan, and had never even touched, let alone played, an adventure game in his life. I let him borrow Grim Fandango and Gabriel Knight 2, and he loved them both. Neither one of them had gratuitous use of breasts/guns, and he still enjoyed them. My point? Gabe doesn't need to get past the doorman by pulling a gun. Wouldn't people notice that? Grace doesn't need to seduce a man, she's above that.

Neither me, nor any of friends would benefit from raunchier or more beefed up games, and adventure games wouldn't either. Thank you for your time.

William G.


Letter 2

From: mancini [e-mail address deleted]
Sent: Tuesday, May 18, 1999 6:50 PM
To: randy@justadventure.com
Subject: A comment

Hello Randy,

I've read your article about adventure games. And I do agree with you about the cuckoo puzzle in GK2: It is really, a dishonesty! But I didn't agree with you about the things you say about the game:

1-You want something different from the real life(You don't wanna play yourself every night)--you're right, but I think that there has to be games for all options. And I think Sierra betrayed the adventure gamers with its KQVIII: It looks more like Tomb Raider than KQ series!

2-You suggest to spice up the games--but why do that when it's not necessery? We don't want unfounded violence or sex in game.We want them, but when they are needed, when they have anything to do with the story. And story is a great thing that most of the action and violent games doesn't have! Why not think and think rather than shoot and shoot to kill?

Sincerely

Caio