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Interviews
LOTR: WAR OF THE RING
Interview with Adam Kahn
Sr. PR Manager, Vivendi Universal Games

Conducted By Ugur Sener
JA: First of all, what LOTR related titles are coming out this fall?
Adam: The Hobbit (PS2,Xbox,PC,Gamecube,GBA)
and War of the Ring (PC).
JA: Are these going to be the last LOTR titles that VU will work
on?
Adam: No way. The Tolkien
franchise is a long-term commitment for VU Games. We've already
announced Middle-Earth Online, a massively
multiplayer RPG coming out late next year and there are several
other titles at various stages of development that we haven't announced.
JA: Do you have plans to expand the time period and make games based
on Silmarillion etc?
Adam: No, our license
only covers The Hobbit and the Lord of the Rings trilogy. We can
cover things that are referenced in the appendices,
but nothing from other novels.
JA: Before moving onto the details about War of the Ring, can you
tell us a little bit about The Hobbit? What is the gameplay going
to be like? Will it be more of an adventure game or will there be
strong RPG elements?
Adam: The Hobbit is an action/adventure game that also includes
some light RPG elements. You play as Bilbo as he's unwittingly thrust
into an epic adventure. It's third-person, and you have a variety
of different objectives, but most of them revolve around getting
the dwarves out of some sort of trouble! The game follows the main
plot points of the book The Hobbit, so all your favorite characters
and players are there. There are no differences in the game on PC
vs. console, other than various technical things - the content is
the same. the GBA game is completely different, of course.
JA: What about War of the Ring?
Adam: War of the Ring
is a real-time strategy game that focuses mostly on the battles
referenced in the Lord of the Rings trilogy but
not covered in great detail. The various battles encompass about
2000 years of history in Tolkien's "Third Age." We start
the game before the re-rise of Sauron and follow his resurgence
up to the battle at Helm's Deep. The team at Liquid Entertainment,
who previously developed Battle Realms, are taking the tried-and-true
RTS gameplay and adding a bunch of really cool elements. There
are two campaigns - one for the good side and one for evil.
JA: Can we promise players an alternate ending for the trilogy then?
Adam: No, we're not allowed
to change the fiction of the book, which is why we focus on battles
that aren't covered in a lot of detail.
we can't let Orcs take Helm's Deep, for example, but there are
hundreds of other battles that are purely used as background
in the books - we have the opportunity to flesh those out and show
things like - how did Legolas find himself in Rivendale? We show
Gimli's early exploits before he joined the Fellowship. Our license
allows us to delve more deeply into the story - we're not limited
to any specific parts.
JA: I can tell that a lot of research must have gone into the game
to reveal those parts you could explore in more depth.
Adam: Oh yeah - the folks
at Liquid are HUGE fans. All their novels are cracked and torn.
JA: More on the mechanics of the game, will the gameplay be more
like the Warcraft or the Myth series?
Adam: Hm - I'd have to
say that it's more like Warcraft - there is base building and some
limited resource management. However, things
like terrain and facing do come into play so there are tactics
involved.
JA: The look and feel of it certainly reminded me of Warcraft 3.
Adam: I hear a lot of
people say that and I suppose there are worse games to be compared
to! But the resemblance is really only skin
deep - it has a similar point of view and it's colorful like
War 3, but that's about it. The engine Liquid created is really
great.
There are a ton of little nuances in there - fire will spread
(from fire arrows and such) unless there's rain, which will suppress
it
JA: Can you tell me a little about the various structures players
can build and troops they can recruit?
Adam: Let's start with
resources - there are two: food and ore. Food is gathered to create "organic" units and ore is used to
create buildings. The goal with the resources was to keep it similar
to other games in the genre without betraying the novels by adding
too much complexity.
On the good side the
buildings include:
1- The Keep (town center
and hero production)
2- Barracks (basic military units: Gondor Swordsmen and Rohan
Riders)
3- Mill (food production)
4- Foundry (Ore production)
5- Tower (defensive structure)
6- Dwarven Hall (produces dwarven axethrower and shieldbreaker)
7- Camp (increases the max units you can have)
8- Silvan Outpost (upgrades for wandering forest units, such
as the human ranger and Elven Archer)
9- Ranger's Post (produces Rangers)
10- Forge (armor and weapon upgrades)
11- Nature's Haven (produces Huorn, which are wild Ents, and
Beorning units)
12- Elven Sanctuary (produces Elven Archers and Lightbringers)
13- There are a couple other buildings that are essentially
upgrades to those listed.
On the evil side there
are:
1- Keep
2- War Post (spreads Sauron's corruption onto clean lands,
allowing the dark side to build their buildings)
3- Goblin Hovel (melee units)
4- Slaughterhouse (food production)
5- Torre (tower)
6- Dark Arsenal (weapon and armor upgrades)
7- Smelter (ore production)
8- Beast Lair (Warg Rider and Giant Spider production)
9- Breeding Pit (military upgrades for beast-like units,
including Trolls, Warg Riders, and Spiders)
10- Shadow Lair (produces wraiths and Haradrim assassins)
11- Troll Den (produces Troll Bonecleavers and Stonehurlers)
12- Plus all the upgrade buildings.
It's really cool to see in action - there are a ton of
really specialized units as well - including the entire
fellowship.
Basically every
major character from the books is in the game.
JA: We know that dwarves and elves don't get along very well, so
will the construction of elven structures block dwarven structures?
Adam: No, but there aren't
many scenarios where that will be possible anyway. We try to stay
in line with the book - if a battle in the
book only had dwarves then you'll only have dwarven units available.
JA: How long would the game take to beat?
Adam: It's looking like
between 20-30 hours. Liquid spends a LOT of time making the maps
very pretty. They're not random - they're
designed very specifically. Liquid wanted to make the environments
particularly memorable. And there's definitely no "right" way
to play through.
JA: What are the multiplayer options?
Adam: There are lots
of multiplayer options including many different game types as well
as standard skirmishes. Multiplayer is via GameSpy
- you can play over LAN but the focus is internet multiplay.
JA: Will the players be able to choose the missions they want to
play or will there be a linear progression?
Adam: It's a little bit
of both. When you start, you'll only have access to a couple missions.
As you win, it'll unlock others, and
you can play them in any order.
JA: Thanks again for participating in the interview and providing
gamers all this insight into War of the Ring.
Adam: You’re welcome.
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