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Hubert Chardot

By Randy Sluganski

Though Hubert Chardot is loath to accept accolades, he forever
changed the face of adventure gaming with the release of the original
Alone in the Dark. Not content to rest on his laurels, he is also
responsible for many of my all-time favorite games: Shadow of the
Comet, Prisoner of Ice, and Little Big Adventure (aka Relentless).
His newest game, Devil
Inside, is already a huge success in France and Germany and
is preparing to be unleashed upon North American in late 2000. I
am currently playing the full version of Devil Inside, and it is
another classic from Hubert and Gamesquad.
It was my pleasure to interview one of my heroes in the
industry, and I truly look forward to meeting Hubert Chardot in
person at the E3 in Los Angeles.
You are recognized as the father of the action/adventure genre.
Do you consider yourself an innovator in the industry?
Thanks a lot for the compliment ... It pleases me (of course),
but I'm sure that it is very exaggerated ... A guy like Peter Molyneux
(for example), is really a master ... I'm just a lucky guy who works
with very talented graphics and technicians, no more ... The real
geniuses are Jules Verne or Jack London ... I don't consider myself
as innovator. I'm just a script-writer who tries to do his best
to entertain gamers ... That's all.
Film and television seem to heavily influence your work. Are there
any particular directors or film styles that you pattern your games
after?
I was working first in the movie industry for 20th Century Fox
and always loved movies, but my family too ... My grandfather and
grandmom plus my father and mother fell in love in a movie theater
... Hopefully they don't meet them at a trial ... Imagine me as
a lawyer ... "No, your honor, Cthulhu is not guilty ... He's
just destroyed Russia, because Boris Eltsine was late to a business
meeting!" More seriously, I love Stanley Kubrick, Jean Luc
Godard, John Ford, Clint Eastwood, Martin Scorcese, Tim Burton,
James Whale, M. Night Shyamalan, the Cohen and Marx Brothers, Laurel
and Hardy ... I could type a very, very long list of directors,
actors, scene artists, directors of photography, or movies I admire
sometimes just for a sequence ... I hope these guys continue to
influence my work. I always slip coding names or situation in the
games I wrote, to thank them. For Devil, the architecture
of the entrance room on the first floor was influenced by Brian
De Palma's Scarface, for instance ...
How about literary influences? Touches of Lovecraft are very evident
in Alone in the Dark.
It's the same for literature ... I read (and love) a lot of books.
To mention present American novelists, I'm a fan of James Ellroy,
Jim Harrisson, Bret Easton Ellis, and Dan Simmons. Alone 1 was
a very "Lovecraftian," because the deal with Infogrames
was to write three games in his universe: Shadow of the Comet,
Prisoner of Ice, and Alone. I like how this writer (in
terms of "private person," it's different) pushes your
imagination. His novels are very basically built, with a particular
(a mix of poor and rich vocabulary unable to describe really what
happens) style that reflects his personality. My first trip in the
US, in 1978, was to visit New York and Providence. I was an absolute
fan ... In Devil some incantations you have to discover and
spell are very Lovecraftian.
Can you describe in your own words the theme of Devil Inside?
Hell exists, a horde of damned has succeeded to escape from the
pandemonium. A hero who has the power to generate the devil inside
him must defeat them and bring their souls back to hell. This man
is the star of a weird TV channel that can film and broadcast this
kind of event live, and produces a successful TV show. These are
the basics of the Devil Inside script. Put more simply, Devil
is a pure action adventure game where you are rewarded and challenged
by the game and the audience.
Are there any particular game shows or television shows that Devil
Inside is patterned after?
Not really ... The creative starting point of the whole story was
hearing the INXS song plus a kind of best of America Most Wanted
and Cops TV report, that was broadcast late at night
by a French channel (here, these shows do not exist) ... Devil
Inside has no message to deliver about violence in games or
TV shows, except the video games are not reality. You can destroy
and kill all the polygons you want, without knowing the Miranda
amendment ... To my part, I'm sure if a camera could film the living
dead walking around, a major network, supported by sponsors, will
certainly be interested by this phenomenon ... Maybe Devil Inside
is more cynical than other games, but I don't think that other
games had been interested or described the "television world."
What prompted your decision to set Devil Inside in Los
Angeles? Why not Paris? Is the theme of the game a statement on your
part about American culture?
I love L.A., it's a very particular town, very photogenic, sophisticated
(in a kind of a way), sweet and rough ... Paris is a wonderful city
but in this kind of story I think that L.A is a better choice ...
Devil is not representative as I know or love about American
culture that is richer now than French culture in paintings, music,
movies, literature (even in TV, The Sopranos is a very good
serial) ... The story is set in the US because it's more convenient
and fits well ... In your country things go faster. In Paris, if
a guy see a living dead, he will call the firemen or a psychiatrist
... Americans will take a gun, a camera, and phone to the TV channel
next door to sell his report ... Much more, in U.S. a tradition
about horror exists nowadays and continues to grow with new authors
or movie makers ... Horror is popular. In France it's very different.
The fantastic genre in literature ends with the 20th Century and
was never explored in movies (except two or three masterpieces like
Les Visiteurs du Soir that takes place in the Middle Ages
and was filmed in 1942).
Do you perceive a cultural difference in the way the American
audience will react to Devil Inside versus the European audience?
We will certainly change some things in the game, if it is necessary.
We are waiting for US focus group reactions, but we have no preconceived
ideas about it.
What is the balance of puzzles versus action in Devil Inside?
First it was fifty/fifty ... But when we begin to develop the game
and play, our own reactions and the wishes of focus groups and testers
was to tense more the game ... So we increased the action part that
gives more emotions. At the end, I consider that Devil is
a 70-percent action game, but the result is better than the script,
because all the technical and graphics team had been involved very
deeply in this universe during two years ... They had the time to
understand it, to love it, and to translate it in terms of animations,
sets, algorithms.
What type of gamer are you attempting to reach with Devil Inside--action
or adventure?
Frankly, I don't know ... We just want to give new emotions to
the gamers ... I hope we reach that.
Are there any scenes in the game that offer the player a choice
to solve a problem by using brain over brawn?
We didn't want to realize a pure shoot them up, when you can run
on corridors and kill all enemies around ... So you always have
to be smart and clever because your opponents are dangerous, die
hard, and vicious.
Why does the male character of Devil Inside have a female
double with psychic powers?
I think a female part exists in every man (and a man part in every
girl ...) So the psychic powers had seem to me more appropriate
with a devil woman, very positive because she punishes the damned
and it was amusing to imagine male gamers who play Dave (the tough
guy, full of testosterone) morphing into Deva.
What's next after Devil Inside? Do you already have a sequel
planned if the game gets high "ratings"?
Devil is set to be a trilogy ... Of course if the first
game is a success, Devil 2 will certainly have more chances
to be realized.
Are you involved in any way with the new Alone in the Dark
game?
Yes, but I'm only consultant for the script.
Are there currently any plans to port Devil Inside to any
of the consoles such as the Dreamcast or the Playstation?
Yes ... These ideas seem to seduce Cryo (our French publisher)
and us but for now, we have no further information about these projects.
Thanks for your questions ... Have a very good day.
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