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Interviews
THE HOBBIT
Interview with Adam Kahn & Stephanie Kavoulakos

Conducted by Ugur Sener
JA: What is the gameplay in The Hobbit going to be like? Will it
be more of an adventure game or will there be strong RPG elements?
Adam: The Hobbit is an action/adventure game that also includes
some light RPG elements. You play as Bilbo as he's unwittingly thrust
into an epic adventure. It's third-person, and you have a variety
of different objectives, but most of them revolve around getting
the dwarves out of some sort of trouble! The game follows the main
plot points of the book The Hobbit, so all your favorite characters
and players are there.
JA: The game is coming out on PC, PS2, GameCube, Xbox and GBA, are
there any differences between the versions on different platforms?
Adam: There are no differences in the game on PC vs. console, other
than various technical things - the content is the same. The GBA
game is completely different, of course.
JA: Who is the
target audience? (The book was written clearly for a younger
audience than LOTR, but it was still enjoyable for adults.)
Stephanie: We have purposefully aimed for a younger audience with
The Hobbit. J. R. R. Tolkien's wrote this book for his children,
and the game is designed to follow suit, in its appeal to children.
However, we think that Tolkien fans of all ages will appreciate the
richness and beauty of the environments and the variety of game play
based upon this timeless story. We didn't want to make it too difficult,
but we feel that it's still challenging enough to keep older gamers
playing to the end.
JA: Can you tell us a little bit more about gameplay? What are some
of the things Bilbo can do?
Stephanie: The Hobbit
is an action-adventure game, with various styles and levels of
combat, exploration, puzzle-solving and platforming.
That said, Bilbo will have all the tools he needs to get ahead in
such an environment -- he can climb things, jump on things, slide
down things, ride in things, put things together, break things, find
things, sneak around things, and beat up on things. And that's not
all… but you'll have to play the game to find out more.
JA: Is there more of an emphasis on puzzles or fighting?
Stephanie: We wanted the game to be fast paced, so it is more action-oriented
than puzzle- oriented. After Bilbo acquires the ring, there is always
the option of becoming invisible, which allows the player to tackle
action elements in two distinct ways. So, the player who enjoys killing
all the monsters in a level can play the game their way, while the
player who would rather explore than fight everything has the option
of avoiding combat, through the use of the ring, and finding the
more subtle path through the level.
JA: Is the battle in the book part of the game?
Stephanie: And yes, the Battle of Five Armies is represented in
the game, with a little more participation by Bilbo than was detailed
in the book-but it wouldn't be much fun if he didn't get to participate,
would it?
JA: What are some the things you did to stay true to the story?
Stephanie: We tried to follow the story very closely. Areas that
were major to the book but didn't seem to promote fun, action-packed
game play we presented in stylized page-turns, or cinematics. Some
of the other, more beloved segments such as Bilbo's Riddle-game with
Gollum, we played up by turning them into fully-rendered movie cinematics.
In all instances we worked closely with Tolkien consultants to ensure
we were representing the book in an appropriate and compelling way.
JA: What are some of the things you changed to make the story more
applicable to a video game? New characters? Enemies?
Stephanie: We inevitably changed the story slightly in areas to
have Bilbo get separated from the Dwarves more frequently than he
does in the book, so that he would need to fight/explore/puzzle-solve
his way back to the group. This added a lot of action and game play
that otherwise would be absent. Bilbo meets and befriends a Wood-elf
and a Lake-town man, helping them in bad situations, and these characters
assist him in later chapters. Inevitable also created a number of
new enemies to supplement the Tolkien palette of Goblins, Spiders
and Wargs.
JA: Are there any mini-games?
Stephanie: There are side-quests
and activities that the player can explore with Bilbo, but in the
true sense of the word, there
aren't any "mini-games". The closest thing we have to a
mini-game in The Hobbit is actually the lock picking mechanism, which
is a timing puzzle in which you have to select the correct parts
at the right time in order to open locked chests.
JA: Thanks again
for giving us information about The Hobbit and we’ll look
forward to the November release.
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